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Condition
SequenceBars » Special Slots » Options » Condition

Condition

This option specifies a condition to be tested.
  • For Conditional (if...then...):
    If the condition is true, the slots between the left brace ({) and right brace (}) will appear in the sequence. Otherwise, these slots will not appear.

  • For Conditional (if...then...else...):
    If the condition is true, the slots within the first set of braces will appear in the sequence. Otherwise, the slots within the second set of braces will appear in the sequence.

This option can have the following values:
  • (Always)
    The condition is always true. This is useful only during troubleshooting.

  • (Never)
    The condition is always false. This is useful only during troubleshooting.

  • Beorning in Bear Form
    The condition is true if your character is a Beorning and is currently in bear form.

  • Beorning Not in Bear Form
    The condition is true if your character is currently in human form, or is not a Beorning at all.

  • Beorning Wrath < x%
    The condition is true if your character is a Beorning and his/her wrath is less than the specified percentage (x).

  • Beorning Wrath > x%
    The condition is true if your character is a Beorning and his/her wrath is greater than the specified percentage (x).

  • Debuff: Disease
    The condition is true if your character currently has one or more of the debuffs in the "disease" category.

  • Debuff: Disease (curable)
    The condition is true if your character currently has one or more debuffs in the "disease" category which can be cured (e.g. with potions or skills).

  • Debuff: Fear
    The condition is true if your character currently has one or more of the debuffs in the "fear" category.

  • Debuff: Fear (curable)
    The condition is true if your character currently has one or more debuffs in the "fear" category which can be cured (e.g. with potions or skills).

  • Debuff: Poison
    The condition is true if your character currently has one or more of the debuffs in the "poison" category.

  • Debuff: Poison (curable)
    The condition is true if your character currently has one or more debuffs in the "poison" category which can be cured (e.g. with potions or skills).

  • Debuff: Wound
    The condition is true if your character currently has one or more of the debuffs in the "wound" category.

  • Debuff: Wound (curable)
    The condition is true if your character currently has one or more debuffs in the "wound" category which can be cured (e.g. with potions or skills).

  • Effect is present
    The condition is true if your character currently has the specified effect (buff, debuff, etc.).
    Note: This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character or your target, so the plugin can "discover" it.
  • Effect is not present
    The condition is true if your character currently does not have the specified effect (buff, debuff, etc.).

  • Item is equipped
    The condition is true if the specified item (e.g. weapon or amor) is equipped in the specified equipment slot (e.g. shoulders or wrists). You may specify "(Any item)" if you don't care which item is equipped. You may specify "(Any slot)" if you don't care which slot the item is equipped in.
    Note: This plugin can't distinguish between different items that have the same name. So for example, if you have two identical bracelets, the condition will be true if either of them is equipped in the specified slot.
  • Item is not equipped
    The condition is true if the specified equipment slot does not contain the specified item.

  • Item quantity > x
    The condition is true if the total quantity of the specified item in your bags is greater than the specified number (x).

  • Item quantity < x
    The condition is true if the total quantity of the specified item in your bags is less than the specified number (x).

  • Morale < x
    The condition is true if your character's morale is less than the specified number (x).

  • Morale < x%
    The condition is true if your character's morale is less than the specified percentage (x) of his/her base (unbuffed) maximum morale.

  • Morale > x
    The condition is true if your character's morale is greater than the specified number (x).

  • Morale > x%
    The condition is true if your character's morale is greater than the specified percentage (x) of his/her base (unbuffed) maximum morale.

  • Power < x
    The condition is true if your character's power is less than the specified number (x).

  • Power < x%
    The condition is true if your character's power is less than the specified percentage (x) of his/her base (unbuffed) maximum power.

  • Power > x
    The condition is true if your character's power is greater than the specified number (x).

  • Power > x%
    The condition is true if your character's power is greater than the specified percentage (x) of his/her base (unbuffed) maximum power.

  • Skill is ready
    The condition is true if your character knows the specified skill, that skill can be executed now, and the skill is not on cooldown.
    Note: Hobbies (e.g. fishing) are not currently supported by the Lua API.
  • Skill is not ready
    The condition is true if the specified skill is on cooldown, or it can't be executed now (e.g. it is a combat skill and you are out of combat), or your character doesn't know the skill.

  • Target has effect
    The condition is true if your target currently has the specified effect (buff, debuff, etc.).
    Note: This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character or your target, so the plugin can "discover" it.
  • Target does not have effect
    The condition is true if your target currently does not have the specified effect (buff, debuff, etc.), or if you aren't targeting anyone.

  • Target has debuff: Disease
    The condition is true if your target currently has one or more of the debuffs in the "disease" category.

  • Target has debuff: Fear
    The condition is true if your target currently has one or more of the debuffs in the "fear" category.

  • Target has debuff: Poison
    The condition is true if your target currently has one or more of the debuffs in the "poison" category.

  • Target has debuff: Wound
    The condition is true if your target currently has one or more of the debuffs in the "wound" category.

  • Target Morale < x
    The condition is true if your target's morale is less than the specified number (x).

  • Target Morale < x%
    The condition is true if your target's morale is less than the specified percentage (x) of his/her/its base (unbuffed) maximum morale.

  • Target Morale > x
    The condition is true if your target's morale is greater than the specified number (x).

  • Target Morale > x%
    The condition is true if your target's morale is greater than the specified percentage (x) of his/her/its base (unbuffed) maximum morale.

  • Target Power < x
    The condition is true if your target's power is less than the specified number (x).

  • Target Power < x%
    The condition is true if your target's power is less than the specified percentage (x) of his/her/its base (unbuffed) maximum power.

  • Target Power > x
    The condition is true if your target's power is greater than the specified number (x).

  • Target Power > x%
    The condition is true if your target's power is greater than the specified percentage (x) of his/her/its base (unbuffed) maximum power.

  • ~Lua Script~
    The condition is the return value of the specified Lua script. Use this if you want to test a condition that is not listed above (and you know Lua programming). When you select this condition, a Lua script equivalent to the previously-selected condition will be shown, so you can easily modify it. You may use this to build more complex expressions that include "and" and "or" operations (see Advanced Conditionals).

SequenceBars » Special Slots » Options » Condition
 
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