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  #1  
Unread 04-17-2012, 08:58 PM
Eili's Avatar
Eili Eili is offline
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Join Date: Apr 2007
Location: Montreal
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Player vital change see the code below

So after some guess and test on my UI and computer i made this changes to the skindefinition and this is working fine.

PLAYER
Code:
<Mapping ArtAssetID="player_vitals_backdrop_1_year" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_2_years" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_3_years" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_4_years" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_5_years" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
TARGET
Code:
<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
<Mapping ArtAssetID="opponent_vitals_backdrop_1_year" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
<Mapping ArtAssetID="opponent_vitals_backdrop_2_years" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
<Mapping ArtAssetID="opponent_vitals_backdrop_3_years" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
<Mapping ArtAssetID="opponent_vitals_backdrop_4_years" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
<Mapping ArtAssetID="opponent_vitals_backdrop_5_years" FileName="Frames\opponent_vitals_normal.tga"></Mapping>

FELLOWSHIP
Code:
<Mapping ArtAssetID="player_vitals_backdrop_mini" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_mini_1_year" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_mini_2_years" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_mini_3_years" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_mini_4_years" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
<Mapping ArtAssetID="player_vitals_backdrop_mini_5_years" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping>
i tested with hubby characters, all with checked Portrait, and 5 years, and on my own computer i had no more his portrait character either as target or felloship.
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  #2  
Unread 04-18-2012, 08:51 AM
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Adra Adra is offline
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That's great ! TYVM Eili !

(Ask Narrel to give you his pay this month )
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  #3  
Unread 04-18-2012, 10:06 AM
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Eili Eili is offline
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Quote:
Originally Posted by Adra
That's great ! TYVM Eili !

(Ask Narrel to give you his pay this month )
you kidding haha next month he will ask me to give it back if i do nothing :P
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  #4  
Unread 04-18-2012, 12:00 PM
Thomms Thomms is offline
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Join Date: Apr 2012
Posts: 1
Hi, this works very fine for me, thnk you.

but unfortunately it doesnīt work for the monsterplay.

for example I tried this:

<Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp" FileName="
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp_ 1_year" FileName=
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp_ 2_years" FileName=

and this

<Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName=
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_1_y ear" FileName=
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_2_y ears" FileName=

For all types of MPīs but it doesnīt work, any idea ?

Grees
Thomms
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  #5  
Unread 04-18-2012, 05:10 PM
Eili's Avatar
Eili Eili is offline
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Join Date: Apr 2007
Location: Montreal
Posts: 149
humm i went to Moors to test my guess. And the good coding is :

player_vitals_backdrop_1_year_mp

opponent_vitals_backdrop_5_years_mp

player_vitals_backdrop_mini_1_year_mp





-------------------------------------------------------------------------------------------

As for Signature in moors i never saw a code with signature MP but more with *opponent_vitals_signature_good.tga*

But so far, i did not add on that particular code anything concerning the anniversary as i thought that no creeps or freeps could be signature (i mean players not the npc or monsters creatures)

At least my UI works fine so far.

Last edited by Eili : 04-18-2012 at 06:08 PM. Reason: Testing Moors for interface purpose
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  #6  
Unread 04-20-2012, 08:55 AM
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Elfheart Elfheart is offline
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Join Date: Aug 2010
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So what did you have to do to fix the vitals? Did it need moved in the mapping or does the image file itself need to be changed? All my character and target vitals have extra bits underneath them now. Thought I would ask so I know what I need to do to fix the UI's I am maintaining.

Last edited by Elfheart : 04-20-2012 at 08:59 AM.
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  #7  
Unread 04-20-2012, 12:01 PM
Eili's Avatar
Eili Eili is offline
The Undying
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Join Date: Apr 2007
Location: Montreal
Posts: 149
I did not touch anything on my .tga.

I just added into the skindefinition the code lines above thus giving the new images the same look of the normal ones.
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  #8  
Unread 04-22-2012, 09:38 AM
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Wicked Mouse Wicked Mouse is offline
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Are the level backdrops renamed now too? or just incorporated into the vitals?
__________________
Author of: "Delving Hills"
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  #9  
Unread 07-06-2012, 10:37 PM
grezgorz grezgorz is offline
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Join Date: Sep 2010
Posts: 13
works like a charm! thanks for posting this!
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  #10  
Unread 07-11-2012, 09:59 PM
grezgorz grezgorz is offline
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Join Date: Sep 2010
Posts: 13
Hi, the only thing I'm having a problem with now is my player vital panel while I'm playing creep. Does anyone have the asset ID for that panel? I've tried player_vitals_mp but that doesn't work

[EDIT] Update: opponent_vitals_signature_mp controls your vitals when you play creep side.

Last edited by grezgorz : 07-12-2012 at 11:14 AM.
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