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  #1  
Unread 10-02-2011, 01:19 AM
MrJackdaw's Avatar
MrJackdaw MrJackdaw is offline
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Posts: 249
New Warden functions

I managed to access the new warden functions yesterday and thought it may be useful to show the code here;

First, set the player and playerattributes;
Code:
Player = Turbine.Gameplay.LocalPlayer.GetInstance()
PlayerAttributes=Player:GetClassAttributes()
Then the listener;
Code:
PlayerAttributes.GambitChanged=function()  
*What you want to happen*
end
PlayerAttributes:GetGambitCount() returns the count of current gambits
PlayerAttributes:GetGambit(i) returns which gambit (fist,shield,spear) is in slot i
PlayerAttributes:GetGambit(PlayerAttributes:GetGam bitCount()) returns the last used gambit - will throw an error if it is zero.

Have fun!
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Unread 10-04-2011, 04:53 PM
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Garan Garan is offline
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Join Date: Oct 2010
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There are also a pair of new events:
MaxGambitCountChanged
GambitChanged

which I think were fired for the Player object, but might have been on the Attributes - I haven't played with it much but they might be useful.
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