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  #1  
Unread 01-02-2010, 12:59 PM
cbrushis cbrushis is offline
The Wary
 
Join Date: Jan 2010
Posts: 2
Moving and resizing toolbar elements doesn't work

Hi,
i want to create a toolbar with 2 rows of quickslots, like in attachment (letterbox_btm.tga). I have this in the xml file:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<opt>
<SkinName Name="MySkin"> </SkinName>

<PanelFile ID="toolbar">
  <Element ID="ToolbarField" X="0" Y="508" Width="1024" Height="200">
    <Element ID="ToolbarButton_Slot_1" X="45" Y="163" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_2" X="73" Y="152" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_3" X="101" Y="162" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_4" X="129" Y="152" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_5" X="157" Y="163" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_6" X="185" Y="152" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_Slot_7" X="213" Y="163" Width="1" Height="1"> </Element>
    <Element ID="Toolbar_Quickslot" X="122" Y="152" Width="420" Height="35"> </Element>
    <Element ID="ToolbarFieldMain" X="0" Y="115" Width="1024" Height="90"> </Element>
    <Element ID="Gameplay_AtunementUI" X="36" Y="116" Width="88" Height="60"> </Element>
    <Element ID="GamePlay_FervorPipDisplay" X="35" Y="115" Width="90" Height="42"> </Element>
    <Element ID="GamePlay_AimPipDisplay" X="35" Y="115" Width="90" Height="42"> </Element>
    <Element ID="ToolbarButton_RightSlot_1" X="787" Y="158" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_RightSlot_2" X="825" Y="158" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_RightSlot_3" X="864" Y="158" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_RightSlot_4" X="903" Y="158" Width="1" Height="1"> </Element>
    <Element ID="ToolbarButton_RightSlot_5" X="942" Y="158" Width="1" Height="1"> </Element>
    <Element ID="ToolBarButton_MainMenu" X="6" Y="143" Width="30" Height="45"> </Element>
    <Element ID="GamePlay_RampagePipDisplay" X="35" Y="90" Width="105" Height="67"> </Element>
    <Element ID="AutoAttackIndicatorButton" X="48" Y="133" Width="63" Height="63"> </Element>
    <Element ID="ViolentModeIndicator" X="48" Y="133" Width="63" Height="63"> </Element>
    <Element ID="ToolbarButton_CustomizeSlots" X="0" Y="0" Width="0" Height="0"> </Element>
    <Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="43" Y="115" Width="80" Height="78"> </Element>
  </Element>
</PanelFile>

<Mapping ArtAssetID="Letterbox_Bottom" FileName="letterbox_btm.tga"> </Mapping>
</opt>
But in the game it looks like in screenshot000017.jpg, although all bag buttons and the buttons for character, crafting etc. shoud be hidden.
btw. Ray's UI (ready for SoM) deosn't work, too (screenshot000018.jpg)
Attached Thumbnails
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Name:	ScreenShot00017.jpg
Views:	1047
Size:	93.6 KB
ID:	150  Click image for larger version

Name:	ScreenShot00018.jpg
Views:	1005
Size:	97.9 KB
ID:	151  
Attached Files
File Type: tga letterbox_btm.tga (340.0 KB, 941 views)
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  #2  
Unread 01-03-2010, 04:54 AM
Ray's Avatar
Ray Ray is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Dec 2009
Location: The Netherlands
Posts: 22
Your screenshot shows you applied Ray's UI without relogging / restarting the game. Often it helps to apply a UI skin and restart the game. Then LOTRO loads the UI correctly. Maybe then also your "MySkin" will work too (haven't tried it for you, but if you want me to, just ask )

So apply the skin, restart the game and let us know your findings.

Cheers,
Ray
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  #3  
Unread 01-03-2010, 10:10 AM
cbrushis cbrushis is offline
The Wary
 
Join Date: Jan 2010
Posts: 2
Thanks for the info. it worked now.
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