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  #11  
Unread 06-29-2007, 08:59 AM
D.H1cks's Avatar
D.H1cks D.H1cks is offline
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Looking at your full XML file, I can see there are two </Element> missing.

One is for "LevelMeter" and the other is for "LevelMeterFill".

I am not sure if that is causing the problem or not.

One needs to go after the "LevelMeter_BonusMeter" element, the other after the "LevelMeterText" element.

Sample from Frosty's toolbar:

Code:
      <Element ID="ToolbarFieldMain" X="0" Y="0" Width="1" Height="1"></Element>
      <Element ID="LevelMeter" X="0" Y="0" Width="420" Height="30">
        <Element ID="LevelMeterFill" X="5" Y="12" Width="420" Height="6">
          <Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="420" Height="6"></Element>
        </Element>
        <Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="420" Height="10"></Element>
        <Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="420" Height="10"></Element>
        <Element ID="LevelMeterText" X="3" Y="10" Width="420" Height="10"></Element>
      </Element>
Also found that the closing /Panel had an error. Here is a new XML for you to try...
Attached Files
File Type: xml SkinDefinition.xml (6.6 KB, 671 views)

Last edited by D.H1cks : 06-29-2007 at 09:14 AM.
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  #12  
Unread 06-29-2007, 10:55 AM
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Trottimus Trottimus is offline
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Excellent, thanks a lot for your effort D.H1cks

Now I can get to work on putting the auto attack button in the middle.

One quick question, do I need to have the element tags for all of the parts on the hotbar even though i'll only be messing around with the auto attack button?
And does each element that I reposition have to include a mapped image tag too?

Thanks again,

Trottimus
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  #13  
Unread 06-29-2007, 12:26 PM
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D.H1cks D.H1cks is offline
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Quote:
Originally Posted by Trottimus
Excellent, thanks a lot for your effort D.H1cks

Now I can get to work on putting the auto attack button in the middle.

One quick question, do I need to have the element tags for all of the parts on the hotbar even though i'll only be messing around with the auto attack button?
And does each element that I reposition have to include a mapped image tag too?

Thanks again,

Trottimus
Frosty would be better able to answer these questions, but here is what I think.

You should not have to map an image to each of the elements.

As for which elements tags you need, I would say only the ones you want to move, and any parent elements they have.

So, If you wanted to move the "LevelMeterFill" element, you should include the "LevelMeter" and "ToolbarField" elements as well. But, the "AutoAttackIndicatorButton" would only need the "ToolbarField" element, since it is the parent of all the other elements.

Hope that makes sense.
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  #14  
Unread 06-29-2007, 01:02 PM
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Trottimus Trottimus is offline
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It does indeed make sense, thanks again, I appreciate the help!

I'll start playing around soon, but for now i've just released a full UI based on my recent "Elaborate" action bar, if anyone wants to test it for me
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  #15  
Unread 06-29-2007, 01:39 PM
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AncientWolf AncientWolf is offline
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Sorry took so long to get back; too much going on today...

I didnt get a chance to look at your code yet, but it looks like DH found what I would have suspected... The combat button element has 3 (?) parts, the fervor 2, and so on. They all have to be in there.

I know it sounds like alot of work (it was for me at the start) but I'd take the full /panel section and start modifying them as you work on them. I'm not sure you can get away with only using a few parts but I do know you dont have to specify graphics for each.
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  #16  
Unread 06-29-2007, 02:57 PM
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Trottimus Trottimus is offline
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Don't worry about the late response Ancient, didn't even think it was late!

That's a good idea, I guess it does no harm either way if I leave all the element tags in there.
Good to also know I don't need graphics for each tag. That should save some time.

Thanks for the help guys,

Trottimus
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