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  #31  
Unread 03-30-2007, 11:15 AM
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MarcAntony MarcAntony is offline
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Join Date: Mar 2007
Posts: 2
Are you guys expecting Turbine to open it up for the authors to work with or are we looking at skins only for a while to come??

I am going to be awfully frustrated if they dont open it up for the mod devs and dont add some of these things themselves like better action bars/chat/map/auctioneer/etc/etc

Opinions?
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  #32  
Unread 04-01-2007, 04:08 PM
Ronus Ronus is offline
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Join Date: Apr 2007
Posts: 1
I definately agree with many of the suggestions already made here. There are a lot of great ideas.

One thing that I have not seen listed that I would very much like to see added in the near future:

A Kinship Bank profiler. Some feature that would allow one of my characters Inventory/Vault be listed in a Web capable format. This would allow for easy updating of the Kinship Bank Characters inventory for everyone in the Kinship to see. As it is now, the only way to allow other members to see what is in your Bank Characters inventory is to manually go through each item. That can be extremely tedious when working with mass transactions daily.

Thank you to LOTROInterface for getting the ideas out there. I have full faith that with your experience you can convince the devs to rework some things
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  #33  
Unread 04-05-2007, 11:29 AM
freeop freeop is offline
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Join Date: Apr 2007
Posts: 3
Thumbs down Critical Notifier

Quote:
Originally Posted by Cairenn
What are some of the things you hope to see in the Lord of the Rings Online interface?
Sorry if this has already been requested, but I have an extra power when I get a Crit, and I have no way of knowing when that happens. So the power itself is pretty useless.

Would like to see a parser or sound that pops up or sounds when you get a crit.

Thanks for the forum and the great place for Interface Mods...

Freeop
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  #34  
Unread 04-05-2007, 01:21 PM
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Kava Kava is offline
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Join Date: Mar 2007
Posts: 24
Looking through my UI settings when Open Beta... well opened... I noticed there is an option to turn on a particle effect that tells you when you have an opening for skills that require... well an opening (parry, block, criticals).

As a level 14 hunter, I don't have any such skills (that I'm aware of) but I have noticed the parry effect... shows as a little green flash next to my character, and it puts an icon next to your buffs/debuffs temporarily....

Ok, just looked it up... under Options>Combat Options its the last one on that list "Enable Combat Particle Response Indicators"

Hope that helped!
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  #35  
Unread 04-05-2007, 07:44 PM
freeop freeop is offline
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Join Date: Apr 2007
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Thumbs up Thanks!

Quote:
Originally Posted by Kava
Looking through my UI settings when Open Beta... well opened... I noticed there is an option to turn on a particle effect that tells you when you have an opening for skills that require... well an opening (parry, block, criticals).

As a level 14 hunter, I don't have any such skills (that I'm aware of) but I have noticed the parry effect... shows as a little green flash next to my character, and it puts an icon next to your buffs/debuffs temporarily....

Ok, just looked it up... under Options>Combat Options its the last one on that list "Enable Combat Particle Response Indicators"

Hope that helped!
Yes that will help a lot. I did not know about that one and will get is set up next time I log on.

Thank you very much...

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  #36  
Unread 04-06-2007, 04:33 AM
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Kava Kava is offline
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Join Date: Mar 2007
Posts: 24
You are very welcome. Let me know if thats what you were looking for.


On a side note, and because Freeop was the only person using them, I noticed the thumbs up and thumbs down post icons are not labeled correctly... when you mouse over them, they describe the opposite.

Yea yea, anal I know, but I wasnt going to start a new thread about it =)

Ok, time to make 15!!! on one character.... hehe
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  #37  
Unread 04-06-2007, 08:22 AM
freeop freeop is offline
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Join Date: Apr 2007
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Wow you are correct. I didn't even mouse over, but just selected them at their "Icon Value".

Thanks for pointing that out. Will start using the right ones now. (None for this post)
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  #38  
Unread 04-07-2007, 10:49 AM
English English is offline
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Join Date: Apr 2007
Posts: 1
Smile Map Notes

My apologies if this has indeed been mentioned above, but just subscribed to this board so not up to snuff what has indeed been mentioned.

Idea: A map function in which one can add notes I found the most needed feature the instance I started playing the game. I would love to see this.

BTW, thanks for your excellent work in so many games, you have no idea what further joy your work have added to the games I have played in the past.
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  #39  
Unread 04-08-2007, 04:02 PM
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Atalon Atalon is offline
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Join Date: Apr 2007
Posts: 1
Time and Coordinates

I am starting to see some good general mods that look nice. The 2 things I would love to see is Time anywhere on the UI and Coordinates. I see that on the map flags pop up when places are discovered so it should be relatively easy to add these coords to the rest of the map and even dispay a real-time location in game some where.
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  #40  
Unread 04-08-2007, 10:48 PM
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Cripster Cripster is offline
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Join Date: Mar 2007
Posts: 10
I would love to see alot more kinship features introduced.

However why dont we let them work on making a ranking system for the kinships in the game first. I have found out today that there is a leader officers and members that is it. I dont understand this. I love this game but i dont know what is up with this feature.


Now i would really like to see the Bottom bar be movable. i hate it being in the middle of my screen. I run at 1280x1024 so its not as bad as anything higher but it drives me insane. and i would like to have the extra buttons (ie ctrl and alt hotkeys) be visable at all times.
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