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  #11  
Unread 08-19-2008, 05:55 PM
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Brygard2007 Brygard2007 is offline
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Your skin looks awesome like always,very professional.

Yeah I hear you,same here I'm only going to do minor stuff on my UI intill MoM is released.
Thats like 3 months,no?
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  #12  
Unread 08-19-2008, 06:30 PM
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Ya October is when I think it is.

And thanks lol, you as well.
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  #13  
Unread 08-19-2008, 10:12 PM
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Well the textures may still work, just need ot be altered a little bit. man this UI looks so cool
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  #14  
Unread 10-12-2008, 12:32 AM
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Men of the West **UPDATE**

**UPDATE**

I've created a new auto-attack image set as well as new icons for Menu, Crafting, Deed Log etc.
Out of Combat

This is the auto-attack in it's peace state. Nnotice that the icons for the menu, crafting are all grey until highlighted. Once
highlighted they will display full colour. Also, you can see the Champion Fervour image (empty) above the auto-attack icon.

In Combat

The Eye overlays the auto-attack icon and goes nicely with the flaming circle. The fervour meter is at 3/5. No icons are highlighted.

Let me know what you think! Your feedback is important!

Thanks
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  #15  
Unread 10-12-2008, 08:44 AM
Dominar Dominar is offline
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Absolutely love it. It's clean, easy to use and looks great.

It's like you took Turbines original bar and made it into what should have been in the game from day one.
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  #16  
Unread 10-12-2008, 01:28 PM
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Thanks for your kind words Dominar. I've adjusted the Fervour/Aim images to include a side box which contains the information in number form.

Check it out:

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  #17  
Unread 10-12-2008, 08:21 PM
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That is really cool, maybe some colour coding could work too.
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  #18  
Unread 10-12-2008, 09:47 PM
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Colour, you say!

Well, hopefully this is what you asked for:



Notice that the icons on the toolbar are not grey-scale anymore when in normal state. Also, I redesigned the bag icons with a new colour coordination system I've been working on. I believe this is the first time this has been done on a Lotro Skin.

The Bag window's title background is now the respective colour of the bag icon's background on the toolbar. Take a look at the picture and you'll see what I mean.

I've done some testing and I've found it really helps me determine which bag is which. Also the Title of Bag 1, Bag 2, Bag 3 etc. also helps.

Let me know what you think!
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  #19  
Unread 10-13-2008, 11:54 AM
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Looks fantastic!

I was suggesting colour coding for the fervour/focus bar/number because you can see a colour without actually looking at it if you know what I mean, so if that area and number is grey with no focus/fervour then green, then yellow, then red at max it could be more useful.
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  #20  
Unread 10-13-2008, 12:38 PM
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Oh! You know I was thinking about that. I could definetly do that for sure. I'll look into it today. Do you think that the colour coordination on the bags would help new players? I found when first playing the bag system was a little complicated because you start off with 5 bags.

Thanks for the reply Cleitanious. You should do another kin version of this once it comes out.
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