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View Poll Results: Do you think you will download this UI SKin once it is released?
Yes, definetly 17 89.47%
No I don't think s 2 10.53%
Voters: 19. You may not vote on this poll

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  #51  
Unread 03-22-2008, 12:50 PM
Beriadan Beriadan is offline
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Join Date: Mar 2008
Posts: 3
Did you quit the game and start it again after switching to the UI?

The game needs to reload the file.
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  #52  
Unread 03-22-2008, 02:00 PM
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The Scyphozoa The Scyphozoa is offline
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Location: Sector 5
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Well I edited the XML before I opened the game... okay I'll try that.
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  #53  
Unread 03-22-2008, 03:52 PM
Gillor Gillor is offline
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Join Date: Mar 2008
Posts: 4
Well it did work for me... Great UI

The only thing that didn't make it through is...

<Mapping ArtAssetID="swarm_vitals" FileName="Vitals/swarm_vitals.tga" />

no such file in this directory (latest Download v3)
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  #54  
Unread 03-22-2008, 04:09 PM
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Supermax Supermax is offline
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Join Date: Aug 2007
Location: Winnipeg, Canada
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Son of a mother.. My Adobe Bridge messed up. Ok well I added the swarm_vitals.tga attachment. Just drop that in your Riders of the Riddermark\Vitals\ folder and everything should be gravy.

My bad.
Attached Files
File Type: tga swarm_vitals.tga (112.0 KB, 583 views)
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  #55  
Unread 03-22-2008, 04:20 PM
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The Scyphozoa The Scyphozoa is offline
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Wow... it's like you're cursed or something...
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  #56  
Unread 03-22-2008, 04:26 PM
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Supermax Supermax is offline
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Location: Winnipeg, Canada
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Lol At this point I highly recommend using the new Eorlingas haha. Just kidding but it really is a great skin.
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  #57  
Unread 03-22-2008, 08:33 PM
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The Scyphozoa The Scyphozoa is offline
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I restarted the game and I have the same problem. Please help!
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  #58  
Unread 03-23-2008, 09:00 AM
Beriadan Beriadan is offline
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Posts: 3
Ok lets see what we can do.

We can assume the UI is in the proper directory structure since you can see it in game.

As for the code, as per the directions in the SkinDefinition.xml file.

Not knowing what your resolution is here are a two widescreen and two normal screen resolutions as examples.

If one of these is not yours just substitute your numbers for X and Y.

If you're resolution is 1600 x 900 (Widescreen).
X = "x-value"
X = "(1600 - 612) / 2 = 494"
X = "494"

Y = "y-value"
Y = "900 - 85 = 815"
Y = "815"

If you're resolution is 1680 x 1050 (Widescreen).
X = "x-value"
X = "(1680- 612) / 2 = 534"
X = "534"

Y = "y-value"
Y = "1050 - 85 = 965"
Y = "965"

If you're resolution is 1280 x 1024.
X = "x-value"
X = "(1280 - 612) / 2 = 334"
X = "334"

Y = "y-value"
Y = "1024 - 85 = 939"
Y = "939"

If you're resolution is 1280 x 768.
X = "x-value"
X = "(1280 - 612) / 2 = 334"
X = "334"

Y = "y-value"
Y = "768 - 85 = 683"
Y = "683"


Now input the numbers that work with your resolution into the code:
1680 x 1050 (Widescreen) used in example below.

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="534" Y="965" Width="612" Height="85" Detach="1">

Now load the game select the UI accept it and then quit the game and log back in.

If the UI does not look right after this then I differ to the more knowledgable people here to help.
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  #59  
Unread 03-23-2008, 10:42 AM
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The Scyphozoa The Scyphozoa is offline
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I already told you what my resolution is. A few posts up I have my resolution and my SkinDefinition.xml file attached so that you could check if I did it right.
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  #60  
Unread 03-23-2008, 05:33 PM
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The Scyphozoa The Scyphozoa is offline
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Okay I figured it out. I didn't realize that it had to be the FIRST UI it loaded, as in leave it on when you exit. Great skin! Although may I ask why your minimap skin was not included?
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