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Unread 10-20-2009, 04:40 PM
Pand's Avatar
Pand Pand is offline
The Wary
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Join Date: Oct 2009
Posts: 1
Attunement Window - and how to begin skinning

I realise that all this may be trivial to the old pros but it's my first foray into skinning this hare so just ignore me. =)

The plan: change the attunement window to provide some real information instead of blurry dots and colourful halos.

The main problem (even after downloading the highly important skin art packs) was actually finding out about the involved elements.

That these were spelled wrong half the time didn't exactly help. (atunement...?)

Now what worked was to find the group of elements in SkinDictionary.txt and then guess + search the accompanying AssetIDs in SkinDefinition.xml.

The element dimensions were plainly readable in SkinDictionary.txt anyway.

After all those AssedIDs were keyed into the dummy template it was all downhill.
Just graphics to edit. Business as usual.

As a starting point for The Master Plan I replaced the relevant elements with an outline to get better idea of the layout.


I'll probably start creating a multi-layered Photoshop image on top of that so I can see the thing in "real time" while editing. Cutting/cloning the bits afterwards isn't that tricky with the outline still in place.


Some notes I took along the way...
Code:
Display priorities:
   1. Central rune icon + heal_symbol + damage_symbol
   2. frame
   3. slider pips

Dimensions Large Attunement Display:
    <Element ID="PipDisplay_Atunement_Pips" X="13" Y="12" Width="202" Height="29"></Element>
    <Element ID="PipDisplay_Atunement_Frame" X="0" Y="0" Width="222" Height="55"></Element>
    <Element ID="PipDisplay_Atunement_Rune" X="99" Y="12" Width="29" Height="29"></Element>
    <Element ID="damageSymbol" X="18" Y="18" Width="14" Height="18"></Element>
    <Element ID="healSymbol" X="195" Y="17" Width="20" Height="15"></Element>

Dimensions Small Attunement Display:
  <Element ID="PipDisplay_AtunementSmallTemplate" X="332" Y="564" Width="224" Height="62">
    <Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="88" Height="60"></Element>




ArtAssetIDs:

Attunement frames:  222 x 55
----------------------------
                        displayed at: 
attunementFrame_bal       neutral 
attunementFrame_dmg1      Att RED 1-2  (= rank 1 spells)
attunementFrame_dmg2      Att RED 3-5  (= rank 2 spells)
attunementFrame_dmg3      Att RED 6-8  (= rank 3 spells)
attunementFrame_dmg4      Att RED 9    (= rank 4 spells?)
attunementFrame_heal1     Att GRN 1-2  (= rank 1 spells)
attunementFrame_heal2     Att GRN 3-5  (= rank 2 spells)
attunementFrame_heal3     Att GRN 6-8  (= rank 3 spells)
attunementFrame_heal4     Att GRN 9    (= rank 4 spells?)


Attunement pips: 202 x 29                
-------------------------
                   displayed at: 
atunement_Pip_0      ?
atunement_Pip_01     RED 9
atunement_Pip_02     RED 8
atunement_Pip_03     RED 7
atunement_Pip_04     RED 6
atunement_Pip_05     RED 5
atunement_Pip_06     RED 4
atunement_Pip_07     RED 3
atunement_Pip_08     RED 2
atunement_Pip_09     RED 1
atunement_Pip_10     neutral
atunement_Pip_11     GRN 1
atunement_Pip_12     GRN 2
atunement_Pip_13     GRN 3
atunement_Pip_14     GRN 4
atunement_Pip_15     GRN 5
atunement_Pip_16     GRN 6
atunement_Pip_17     GRN 7
atunement_Pip_18     GRN 8
atunement_Pip_19     GRN 9
atunement_Pip_20     ?

Central rune icons:  29 x 29
----------------------------
rune_1
rune_2
rune_3
rune_4
rune_5
rune_6
rune_7
rune_8
rune_9
rune_10
rune_11
rune_12
rune_13
rune_14
rune_15
rune_16
rune_17
rune_18
rune_19

-----------------------------------
heal_symbol   (Nestad rune) 20 x 15 
damage_symbol (Dagor rune)  14 x 18    
-----------------------------------


Not inquired:  (small Attunement Display)
-----------------------------------------
attunement_sm_1
attunement_sm_2
attunement_sm_3
attunement_sm_4
attunement_sm_5
attunement_sm_6
attunement_sm_7
attunement_sm_8
attunement_sm_9
attunement_sm_10
attunement_sm_11
attunement_sm_12
attunement_sm_13
attunement_sm_14
attunement_sm_15
attunement_sm_16
attunement_sm_17
attunement_sm_18
attunement_sm_19

With all that out of the way I can finally let my artistical ki flow.
Okay, the plan is to make an attunement window that's anything but artistic. Maximum contrast and information. Art be damned.

All the framework is already there. Runekeeper spells come in 3 ranks, needing 3/6/9 required attunements. So the currently available "rank" should be clearly visible in addition to the accurate number.
And it shouldn't be any problem whatsoever when there are dedicated frames for each of those spell ranks.

The engineer hates nothing more than counting colourful dots when the interface could simply spit out the number and be done with it.

Owell. Time to count pixels! =)

... the attument window is now finished and counting dots is now a thing of the past. =)

http://www.lotrointerface.com/downlo...63-MilHUD.html
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Last edited by Pand : 10-21-2009 at 04:11 PM.
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