Thread: Improved Vitals
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Unread 07-29-2010, 09:45 PM
Deewe Deewe is offline
The Undying
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Join Date: Sep 2007
Posts: 104
Quote:
Originally Posted by daimon
That's probably because of a small typo, the file should be called SkinDefinition.xml - there's an "i" missing from your file name

the tga file can be in the same folder as skindefinition.xml, it really doesn't matter where you put it but you need to have the relative path info correctly set in the code then.

If you have <Mapping ArtAssetID="player_vitals_backdrop" FileName="Graphics\vitals\opponent_vitals_backdrop_master_d efender_good_mp.tga" />

then you need to make a subfolder Graphics and another beneath that one called vitals and place the tga file there.

If you have <Mapping ArtAssetID="player_vitals_backdrop" FileName="opponent_vitals_backdrop_master_defender_good_mp. tga" />

then you can place the tga in the same folder where your skindefinition.xml is.

ps.
In addition to that you might need to place your files under \UI\Skins\ not just \UI\. It might work from UI folder only, I haven't tested for a while but in the past it didn't.

But first fix that file name and if it won't work then try those additional tips.
That should do the trick!

Sorry for the typo and forgetting the UI/skin mention, was quite tired when I wrote it.

Daimon, thanks for helping him out
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