View Single Post
  #2  
Unread 12-09-2012, 10:37 PM
moebius92 moebius92 is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 51
If I were a clever sort of person (and not horribly lazy), I might ask what generates the fervour. And then having asked that, I'd look at the start time of the Champion's Fervour effect, and then use that as the starting point, instead of the start of combat.

That is to say, what I expect happens is, once Champion's Fervour is started, every four seconds, it checks if the champ is in combat, and if they are, it adds a point of fervour.

I'd suspect this, primarily because that's the way I expect Red Haze works - once the Red Haze effect goes actives, every 15 seconds after its start time, it adds another point of fervour. And if you've got one method of generating fervour on a timed interval using an effect... why use something different for the stance?

I'd also suspect this, because I just checked it, and yes, it works the way I thought it does.
Reply With Quote