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Unread 11-16-2015, 02:32 PM
Elliss11 Elliss11 is offline
The Indomitable
 
Join Date: Nov 2015
Posts: 11
CombatChanged = function(sender, args)
if not localPlayer:IsInCombat() then
--BodyStatus:SetText("6")

<<<<<<<


killcount=6;
do_update()
end
end
AddCallback(localPlayer, "InCombatChanged", CombatChanged)



Is it still possible here with a sleep function to install ??

because the buff after end of the fight still goes 9sec
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