View Single Post
  #3  
Unread 05-26-2012, 09:22 AM
K1R4D3L K1R4D3L is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Feb 2012
Posts: 34
You could insert some debug messages to see what your plugin is doing prior to a crash, and you may find some other information in there already.

This is the command to write to the script log manually:
Turbine.Engine.ScriptLog(message);

It can be found in the same location as your Plugins folder, called Script.log

There's also a Turbine.Engine.GetCallStack() method, though I've never played with it.
Reply With Quote