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Unread 10-23-2012, 06:16 AM
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Rrys Rrys is offline
LUA Patcher
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Join Date: Mar 2007
Location: Greensboro, NC
Posts: 78
Memory Leak

Perhaps at 64 bit client is the answer. But their memory leak is a problem on both 32 bit and 64 bit OS's. Even on ones where memory is not a problem at all.

Or, when is a leak not a leak, but a paging problem? The client gets all the memory it can eat, but wants more. So paging/thrashing becomes the issue. I haven't had a crash problem since 8.0.1 patch. But even with no LUA UIs, and DX9, I eventually reach the point where the lurching (most noticeable on war-steeds running all out in Rohan) begins. It remains playable, but very annoying and the graphics glitches when zoning (in and out of buildings becomes noticeable). And via Task Manager you can watch the memory usage climb and climb and climb.

But, I think I'll turn paging back on and see if that makes a difference.

Machine details: 64 bit Win7 Pro, 16g memory, primary drive 128 GB ssd, Intel i7-3770K Processor, two stock 560GTX in SLI mode, no overclocking.
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