Poof! And here I am.
Is the 3D portrait scaled in the viewport (i.e. the options panel scaling of the portrait) ?
I can envision a skin not reacting well to the sub-items being scaled. A floating point error could creep into the calculation and progressively make the portrait larger and larger (or smaller and smaller).
Does this happen in large increments or does it slowly happen over time? What method do you use to fix the problem once it has occurred?
-P
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