The trouble is that Turbine plays things close to the chest, if for no other reason than to not look like the bad guy (and get crucified) if there needs to be a change of plans. Adding to that is the fact that this is not a large company - and not large enough to acceptably implement and maintain the numerous great ideas we've er...I mean they've come up with
They need to double their development team - put one guy (or girl), all the time, on each of the following:
- Skinning
- Lua Plugins
- Web API and tools
And the remainder could assist the existing devs with the game itself.
This would not only accelerate improvements and maintenance on these systems, but allow for a quicker turnaround between us making a suggestion, and the appropriate dev either implementing it, or giving us a reason why they're not.
Right now, no joke - I have at least 20 different ideas - in Lua and out, that I could work on. The only thing keeping this stuff basically on the drawing board, is lack of a feasible way of doing it. I'm fairly certain if I were to spend 1 day in Turbine's offices, I'd have all I'd need.