CombatChanged = function(sender, args)
if not localPlayer:IsInCombat() then
--BodyStatus:SetText("6")
<<<<<<<
killcount=6;
do_update()
end
end
AddCallback(localPlayer, "InCombatChanged", CombatChanged)
Is it still possible here with a sleep function to install ??
because the buff after end of the fight still goes 9sec
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