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-   -   FYI - Update 6 is up on bullroarer - lots of Lua fixes (http://www.lotrointerface.com/forums/showthread.php?t=1760)

magill 03-01-2012 09:55 PM

FYI - Update 6 is up on bullroarer - lots of Lua fixes
 
Just a tease...

Added: IsVoiceActive and IsVoiceActiveChanged so plugins can know when users are talking.

Cairenn 03-02-2012 12:47 AM

Thanks for the heads up, magill!

moebius92 03-02-2012 01:16 AM

Yup. Looks like they've fixed/added just about everything that needs to be fixed/added to recreate fellowship/raid vitals.

Except getting the Effects() object for other players debugged. And identifying an Effect's caster.

Still, a nice set of updates.

Garan 03-02-2012 07:36 AM

The wallet changes are working nicely and the GetAttributes bug has been fixed.

Unfortunately, the new Turbine.PluginManager:ShowOptions() is crashing the client. Hopefully they will get that worked out before it goes live.

magill 03-03-2012 01:29 PM

I didn't realize that Bullroarer no longer has an NDA
 
So here are the Lua items from the Bullroarer release notes.
Remember, they are not final.

Quote:

"The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release. Please be aware that everything here is subject to change. These notes are not final."

Lua
* Fixed: The armor values returned by GetArmor are not correct.
* Added: FreePeopleAttributes.GetBaseAr mor method and BaseArmorChanged event.
* Fixed: ChampionAttributes.GetStance now works correctly.
* Fixed: Bad deinitialization of FreePeopleAttributes that lead to a crash on shutdown.
* Fixed: The plugin manager UI will now set the size of the user options panel when it is changed allowing for the panel to properly layout itself.
* Removed: ChampionStance.BloodRage since it isn't a stance for champions.
* Updated: The documentation on Equipment better explains the event firing order for ItemUnequipped.
* Changed: The time autoload plugins are loaded has been pushed back in the loading process to avoid initialization race conditions.
* Fixed: Quickslots better support items on load.
* Added: DragStart to controls that is fired when a drag drop operation starts. NOTE: This is a work in progress still and is subject to change.
* Added: DragDropInfo now has IsSuccessful/SetSuccessful for getting and setting the success state on the drag drop operation.
* Fixed: The base Turbine.UI.Window class to properly erase its background.
* Added: Player now has a GetPet method and PetChanged event. This method works for the LocalPlayer and PartyMember classes and will return the current pet of that player.
* Added: Wallet support. This is available on the LocalPlayer as GetWallet. The Wallet provides a list of WalletItems and the notifications for them changing. WalletItems have accessors for the Quantity, MaxQuantity, Name, Description, Image, SmallImage, and IsAccountItem.

* Deprecated: Entity.RegisterForClickHandlin g is deprecated. Use the EntityControl instead.

* Added: New control, EntityControl. This can be used to create controls that can select entities and/or display a context sensitive menu for the entity.
* Added: PluginManager.ShowOptions which can be used to display the options for a plugin by its plugin reference.
* Fixed: Party members leaving a party should not longer cause a crash.
* Fixed: Party member leave events should fire properly now.
* Fixed: The GetReadyState function and ReadyStateChanged event function properly now.
* Fixed: LocalPlayer reports IsVoiceEnabled properly.
* Added: IsVoiceActive and IsVoiceActiveChanged so plugins can know when users are talking.

Mirendir 03-05-2012 10:49 AM

Quote:

Originally Posted by Garan (Post 7698)
The wallet changes are working nicely and the GetAttributes bug has been fixed.

Unfortunately, the new Turbine.PluginManager:ShowOptions() is crashing the client. Hopefully they will get that worked out before it goes live.

yes hope they fix this, coz this would be nice feature.
btw. any of you know how to change size of the "parent" optionpanel window?
i use this code to set size of my panel, but may there is any way to
set size of the whole /plugins manager window to fit the panel?

Code:

        if (optpanel == false) then
                optionsPanel = Turbine.UI.Control();
                optionsPanel:SetBackColor( Turbine.UI.Color( 0.8, 0.00, 0.00, 0.00 ) );
                optionsPanel:SetSize( 280, 500 );
                optpanel = true;
               
                plugin.GetOptionsPanel = function( self )
                  return optionsPanel;
                end



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