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-   -   Panels to modify or add after patch (https://www.lotrointerface.com/forums/showthread.php?t=1259)

Eili 11-25-2010 01:55 PM

Panels to modify or add after patch
 
I thought some of you might want to see what they will have to modify once the patch is going live.

Warning : my UI is a personal one, made because of the work of Black Vellum aka ZhuHanuku, Daimon, Celtic, Jappme, Wicked Mouse and Ray. I used a bit of this and a bit of that from their creation and adapted it to my own feeling, the most important of it beeing the transparency. (and i am still working on it).

I hope i will not break any rules with all the pictures coming.

So here are my last pictures of last night from Bull.

1 - Crafting panel (the one from Crafting Dialog by Amalise @ Lotrointerface modify by JappMe-->)


Removing the Amalise work from the skin definition (but keeping all my tga files corrected the changes at least for me. I will just have to find out what are the blue area.



2 - Quest panel (based from Ray UI and Black Vellum UI)
In fact the changes did not modified this panel for me as the size was the one of the game.
But for those who want to know the changes :
- new button added (9)
- Daily tasks
- Button Lotro shop increase daily limit.


3 - Panel character modifs :
  1. 1 - the money bar (they added a Tome button)
    2 - a new slot added on the outfit tab
    3 - new button to change your name


As this panel was only an appearance modification, i corrected for now the money bar error by adding blank.tga to their definition file.

4 - Deedlog (from Jappme but modified)
- new tab added for Reputation.

Did not worked on that yet but i am working on the transparency of my tabs so it will be done later this day :)

5 - Vault, Bank, Wardrobe
Significative and very important change.
You can now resize in game those 3 panels window and open them from each panel too (new icons)
They added too much so i think pictures are way better to explain.


6 - New panels or renamed




So far this is all i could find out.

I hope it can help you a little.

daimon 11-25-2010 02:12 PM

Thanks for the screenies. Very interesting as i don't have active Bullroarer acco. .. They just had to add "Buy Rename" button on the character screen ...

Eili 11-25-2010 02:17 PM

if you want me to test out some of your stuff dont hesitate.

I am using XP, with a 1680x1050 screen. I wont move from home today so if i can help you :)

daimon 11-25-2010 02:23 PM

it's ok Eili. thanks. I just disable the stuff that won't work for now. will fix them in time and when there's resources what changes they made.

ZhuHanuku 11-29-2010 11:30 PM

Quote:

Originally Posted by Eili (Post 5633)
As this panel was only an appearance modification, i corrected for now the money bar error by adding blank.tga to their definition file.

The money bar is pretty much the worst from this update for Black Vellum. Not too bad. I agree that the temporary fix is to replace the tga with blank.tga. I'm not sure it's significant enough to re-post the ui though. I'll probably just wait for the names of the other backgrounds (quest giver, vault, wardrobe & storage) to be posted and fix everything at once.

Quote:

Originally Posted by Eili (Post 5633)
I hope i will not break any rules with all the pictures coming.

No problem as far as I'm concerned. Use as many parts of Black Vellum as you like for your own use. I'm always interested to see what people do my interfaces. I like how you turned the attunement panel sideways above the auto-attack box.

Eili 11-30-2010 12:27 AM

I am almost done giving an identic look at my UI and i will post it once done so all you great creators can see what i did with your work.

As i said it is for personal use only and in no way meant to be posted for download.

Spending my time on this gave me great fun even if some headache too. I still search how to modify some parts but i wait until the new assets to see if its available.

Ray 11-30-2010 06:37 AM

Great! I'm very curious about the new AssetID's, as I can't find the appropriate ones for new buttons and panels. :confused:

Trying to find AssetID's cost me a lot of time, so I posted a topic on the Turbine forum to publish a changelog for UI skins. Let's hope they read the suggestion and do something with it...

Ray

Wicked Mouse 11-30-2010 07:48 AM

Where I can I rather stick to the default setup so when the update hits EU, and they publish the new ArtAsset pack, I'm gonna remove the tweak for the crafting panel and just skin the default graphic files. For all other stuff, I'll just have to see how things turn out to be :)

Wicked Mouse 11-30-2010 07:55 AM

Quote:

Originally Posted by daimon (Post 5634)
Thanks for the screenies. Very interesting as i don't have active Bullroarer acco. .. They just had to add "Buy Rename" button on the character screen ...

Maybe the devs were able to make renaming automatic. Not sure. As far as I know renaming always had to be done manually.

Ray 12-01-2010 02:12 AM

Quote:

Originally Posted by Wicked Mouse (Post 5684)
Maybe the devs were able to make renaming automatic. Not sure. As far as I know renaming always had to be done manually.

As the released the Release Notes for the November Update:
http://lorebook.lotro.com/wiki/Relea...pdate_Official
Turbine speaks of "Automated Character Rename" (section 10), so indeed it would seem that they created an automated script to rename characters...

Any idea about those AssetID's? :D


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