Riders of Rohan Beta NDA Lifted -- LUA Release notes
As per http://forums.lotro.com/showthread.php?475957:
'"Today (8/22) we have officially released Riders of Rohan beta testers from their NDA. Beta testing will contiune as we move towards our new release date of October 15th. In the meantime, those Beta testers who wish to share their thoughts and experiences thus far with the general community are encouraged to do so here." - Sapience'' As always, these are preliminary release notes and do not reflect the final changes, features, or systems that will ship with the final product. Everything here is subject to change. Lua
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Thanks for posting this magill, you beat me to it. I've moved it to the 'news' on the front page of the site, save posting duplicate threads. :)
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There's going to be a problem with a lot of UIs. The one I'm using now on live has been my baby for a long time, but on beta the main-bar is non-functional. It's due to them adding the auto switching to the bars for mounted combat and I'm not skilled enough to fix it. My concern is that if there isn't a fix found by a coder, there's going to be a lot of people with custom UIs flaming Turbine for breaking something (Turbine) still considers in beta.
This isn't a rip on Turbine as multiple skill setups is a nice feature for people that don't use plugins or custom UIs. For those that do there are growing pains for us from time to time. |
Yes, custom toolbars are broken in RoR beta, universal toolbars are graphically hit in the face a second time since update 7 :mad: , but they remain functional.
... But it will be a pain to redraw it in order to shift the right side buttons, especially at the present state where the buttons have much less space separating it, which is a real problem with skins displaying "large" borders around the buttons. As soon a skinning pack update will be released, and at the condition it includes the new toolbar code, we should be able to fix the custom toolbars, the core of the question will probably be release date of this pack. A few days before the october 15th should be ideal, by I seriously doubt this will be the case. I asked the question 4 times on lotro forums, but I still had no answer. |
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Some more cool Lua expansions for RoR
Added to the Lua release notes today (Sept 12):
Additionally, there is an undocumented change that was made with last update: GetTarget() - returns an Entity representing the current target of an Entity. You can now get the the player's target, a partymember's target, etc. You can even use :GetTarget():GetTarget() to get an Entity's current target's target. Note that the Entity returned by GetTarget will cease to be valid (all it's methods will return nil and it will cease to fire events - as it should) as soon as the original entity changes targets. There is an event TargetChanged which can be registered for any entity, but if the entity it is associated with is no longer valid (out of range or no longer targeted) the event will not fire. I already spent some time playing with GetTarget() and it has some signifcant limitations in its current implementation, but it is still a HUGE step forward. |
Oh nice. Targets are finally going in. Target vitals have been one of the suppressible UI elements for ... quite a while. I was actually expecting it to show up earlier.
Edit: Hmm. I'd swear I'm getting some sort of memory leak that's impacting performance when I track targets and target effects. Further edit: The quirks/bugs in target effects are down right interesting this time around. |
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