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Cairenn 02-09-2007 04:06 PM

Skinning the LOTRO UI
 
Skinning the LOTRO UI
You may have noticed a new tab on the "Options" panel: User Skins. LOTRO now gives you the ability to provide different media for some of the panels in the game. We don't allow you to do a fullscale UI replacement, but we do give you the ability to replace selected media. (A full list of the media is provided at the end of this document.)

The Directory Structure
All of the UI skins created by users must lie in an expected location. We have defined this location as the "<documents>\ui\skins" directory. Each user defined skins should be placed in a separate subdirectory under our pre-defined location, so you may have something like:

"<documents>\ui\skins\ChatReva mp"
"<documents>\ui\skins\RedToolb ar"
"<documents>\ui\skins\TestSkin "

etc.
Inside each user defined skin directory a skin definition file is expected. This XML file is named "SkinDefinition.xml" for every skin (discussed below.)
The remaining files in this directory are the media files. The media files are generally TGAs (RGB + alpha).

Note: the "<documents>" directory is where you can find the UserPreferences.ini file. It is usually something like

"C:\Documents and Settings\username\My Documents\The Lord of the Rings Online"

The Skin Definition File Structure
The skin definition provides two pieces of information: the name of the skin (which is displayed on the "User Skins" option panel listbox) and the list of media that the skin replaces. The two xml tags are:

SkinName
- the name of the skin. There should only be one SkinName tag in the file.
Mapping - the mapping of an ArtAssetID to an image FileName. There will be one mapping in the file for each piece of media that is going to be replaced.

The "Mapping" tag has two parts:

ArtAssetID - a string representing in internal identification of an image. We provide you a "dictionary" of all valid mappings from which to chose (see below)
FileName - the local file to use when rendering that ArtAssetID. These can be any media on your drive.

A sample skin file is as follows:

Code:

<?xml version="1.0" encoding="UTF-8"?>
<opt>
<SkinName Name="RedToolbar"></SkinName>
<Mapping ArtAssetID="LetterBoxBottom" FileName="letterbox_bottom_red .tga"></Mapping>
</opt>

The sample skin is named "RedToolbar" and replaces one piece of media: the toolbar identified by "LetterBoxBotton" is replaced by the file

"<documents>\ui\skins\RedToolb ar\letterbox_bottom_red.tga"

Activating Your Skin
  1. To activate your skin, launch the game.
  2. Open the Options panel, Ctrl-O.
  3. Click the "User Skins" button.
  4. In the "Current User Skin" droplist, select your skin.
The UI changes!

If your skin is not in the list, it failed to parse. Make sure your tags are all specified and closed! Currently, the game must be relaunched whenever a new skin is added or a change is made to an existing skin.


L33t H4xx0rs Need Apply

You'll notice in the directory that we don't tell you the size of the images or (precisely) what the ArtAssetID tags are. Hopefully the names are clues enough. There's so much media in the game, we haven't yet identified all the file sizes and names for all the art. It's up to you to experiment!

ArtAssetID Dictionary

The following is an alphabetically list of all ArtAssetIDs that can be replaced by the game.

accomplishment_journal_normal
accomplishment_journal_pressed
accomplishment_journal_rollover
bag_inventory
bag1
bag1_normal
bag1_pressed
bag1_rollover
bag2
bag2_normal
bag2_pressed
bag2_rollover
bag3
bag3_normal
bag3_pressed
bag3_rollover
bag4
bag4_normal
bag4_pressed
bag4_rollover
base_box_center
base_box_center_silver
base_box_titlebar_left
base_box_titlebar_right
base_box_titlebar_top
basepanel_bottomleft
basepanel_bottommid
basepanel_bottomright
basepanel_midleft
basepanel_midright
basepanel_topleft
basepanel_topmid
basepanel_topright
black_translucent
blue_mail_select_highlight
blue_mail_select_highlight_active
blue_mail_select_highlight_active_admin
blue_mail_select_normal
blue_selection
blue_selection_accomplisment_updated
blue_selection_bright
blue_selection_quest_highlight
blue_selection_quest_highlight_active
blue_selection_quest_normal
blue_selection_selectable_reward_highlight
blue_selection_skilltrainer_ghosted
blue_selection_skilltrainer_highlight
blue_selection_skilltrainer_highlight_active
blue_selection_skilltrainer_normal
blue_selection_title_highlight
blue_selection_vendor_item_highlight_active
blue_selection_vendor_item_normal
blue_selection_vendor_item_repair
blue_selection_vendor_item_repair_normal
blue_tracking_select_highlight
blue_tracking_select_highlight_active
blue_tracking_select_normal
box_01_titlebar
box_silver_bottom
box_silver_bottom_left
box_silver_bottom_left_noadorn
box_silver_lower_right
box_silver_lower_right_noadorn
box_silver_side_left
box_silver_side_right
box_silver_upper
box_silver_upper_left
box_silver_upper_left_noadorn
box_silver_upper_right
box_silver_upper_right_noadorn
button_autoattack_highlight
button_autoattack_highlight_mouseover
button_autoattack_highlight_pressed
button_autoattack_mouseover
button_autoattack_normal
button_autoattack_normal_pressed
button_main_mouseover
button_main_normal
button_main_pressed
chat_back
chat_entry_focussed
chat_tab_tier1_middle_back_e
chat_tab_tier1_middle_back_n
chat_tab_tier1_middle_back_w
chat_tab_tier1_middle_front_e
chat_tab_tier1_middle_front_n
chat_tab_tier1_middle_front_w
chat_unread_overlay
crafting_highlight
crafting_normal
crafting_pressed
fellowship_normal
fellowship_pressed
fellowship_rollover
green_selection_vendor_item_stacktoggleon
green_selection_vendor_item_stacktoggleon_highligh t
im_button_close_highlight_active
im_button_close_normal
im_button_close_pressed
im_button_close_rollover
im_button_ghosted
im_button_normal
im_button_pressed
im_button_rollover
im_chat_alert
inventory_normal
inventory_pressed
inventory_rollover
journal_normal
journal_pressed
journal_rollover
LetterBoxBottom
LFP_Top_BG
LFP_Unavailable_Overlay
main_menu_normal
main_menu_pressed
main_menu_rollover
map_normal
map_pressed
map_rollover
money_player_all_background
no_hope_no_dread
options_panel_divider
panel_border
pedigree_bg
quest_normal
quest_pressed
quest_rollover
selection_inanimate_backdrop
social_panel_list_elements_highlight_bottom_center
social_panel_list_elements_highlight_bottom_left
social_panel_list_elements_highlight_center
social_panel_list_elements_highlight_lower_right
social_panel_list_elements_highlight_middle_left
social_panel_list_elements_highlight_middle_right
social_panel_list_elements_highlight_top_center
social_panel_list_elements_highlight_top_left
social_panel_list_elements_highlight_top_right
social_panel_list_elements_normal_bottom_center
social_panel_list_elements_normal_bottom_left
social_panel_list_elements_normal_lower_right
social_panel_list_elements_normal_middle_left
social_panel_list_elements_normal_middle_right
social_panel_list_elements_normal_top_center
social_panel_list_elements_normal_top_left
social_panel_list_elements_normal_top_right
tab_tier1_middle_back_e
tab_tier1_middle_back_e_sm
tab_tier1_middle_back_n
tab_tier1_middle_back_n_sm
tab_tier1_middle_back_w
tab_tier1_middle_back_w_sm
tab_tier1_middle_front_e
tab_tier1_middle_front_e_sm
tab_tier1_middle_front_n
tab_tier1_middle_front_n_sm
tab_tier1_middle_front_w
tab_tier1_middle_front_w_sm
textbutton_left_ghosted
textbutton_left_highlighted_mouseover
textbutton_left_highlighted_normal
textbutton_left_highlighted_pressed
textbutton_left_mouseover
textbutton_left_normal
textbutton_left_pressed
textbutton_mid_ghosted
textbutton_mid_highlighted_mouseover
textbutton_mid_highlighted_normal
textbutton_mid_highlighted_pressed
textbutton_mid_mouseover
textbutton_mid_normal
textbutton_mid_pressed
textbutton_right_ghosted
textbutton_right_highlighted_mouseover
textbutton_right_highlighted_normal
textbutton_right_highlighted_pressed
textbutton_right_mouseover
textbutton_right_normal
textbutton_right_pressed
tga_empty
titlebar_X_2
titlebar_X_2_mouseover
titlebar_X_2_pressed
Who_MyOptions_BG

To figure out the sizes of things, use these two tricks for now:

Quote:

A simple solution to ge the EXACT dimensions is thus:

A) open paint program
B) make a 1x1 pixel image
C) Color it some obnoxious color (orange is good here)
D) add the alpha channel, make it opaque
E) Save as 32 bit TGA
F) Use it in place of whatever thing you want to get the size.
G) Open LOTRO
H) Change skin
I) Look for change.
J) Take screenshot
K) Open screenshot in paint program
L) Measure the orage area of whatever was replaced.
and

Quote:

Just a little information for other skinners who haven't figured this out yet:
If you create a SkinDefinition.xml file specifying a non-existant image file the client will load a grid pattern; allowing you to use the above method for getting the size without the need for creating an image file.
You can see the results of you image changes without reloading the client;

1. Load up the client and login to the game.
2. Load up your skin, this is how it is now.
3. Change back to the default & alt+tab into your image editor.
4. Make your changes & save them
5. alt+tab back in to the game & change back to your skin, you should see the update image.

Happy Skinning!

P.S. the bottom toolbar is 1074 x 85 pixels.
All information taken from the Skinning the LotRO UI thread in Turbine's Beta UI Forum.

Updated version of this posted by Turbine today, here

Xukii 02-16-2007 11:22 AM

As well as targa files i found its also possible to use jpegs. Also has anyone had joy with finding an animated format (gifs don't seems to work), the reason I mention this is because I noticed when you fight Arch Nemesis, Elites or Signature Mobs their display panel has a small animated Sauron's eye which I thought was quite interesting.

On another note I was in the process of creating a full theme but stopped work when realising we were missing the following asset ID tags;
  • Loading screens border
  • Fellowship panels
  • Raid panels
  • Radar
  • Progression Bar
  • Avatar

Frosty 02-16-2007 01:38 PM

Quote:

Originally Posted by Xukii (Post 167)
On another note I was in the process of creating a full theme but stopped work when realising we were missing the following asset ID tags;

While researching your comment, I found a few more asset tags that can be remapped:

green_selection_vendor_item_stacktoggleon
green_selection_vendor_item_stacktoggleon_highligh t
LFP_Top_BG
LFP_Unavailable_Overlay
pedigree_bg
Who_MyOptions_BG

We are still coming up with the full and complete list that we'll support at launch. We know that there are certain panels that don't have art asset IDs - there's debate about whether we will be allowing users to modify some of those panels. We'll hopefully be doing another big pass of the "UI dictionary" soon.

-P

Xukii 02-19-2007 01:40 PM

Thx for the extra tags Frosty.

Cairenn 03-03-2007 11:18 PM

To figure out the sizes of things, use these two tricks for now:

Quote:

A simple solution to ge the EXACT dimensions is thus:

A) open paint program
B) make a 1x1 pixel image
C) Color it some obnoxious color (orange is good here)
D) add the alpha channel, make it opaque
E) Save as 32 bit TGA
F) Use it in place of whatever thing you want to get the size.
G) Open LOTRO
H) Change skin
I) Look for change.
J) Take screenshot
K) Open screenshot in paint program
L) Measure the orage area of whatever was replaced.
and

Quote:

Just a little information for other skinners who haven't figured this out yet:
If you create a SkinDefinition.xml file specifying a non-existant image file the client will load a grid pattern; allowing you to use the above method for getting the size without the need for creating an image file.
You can see the results of you image changes without reloading the client;

1. Load up the client and login to the game.
2. Load up your skin, this is how it is now.
3. Change back to the default & alt+tab into your image editor.
4. Make your changes & save them
5. alt+tab back in to the game & change back to your skin, you should see the update image.

Happy Skinning!

P.S. the bottom toolbar is 1074 x 85 pixels.
Both taken from the Skinning the LotRO UI thread in Turbine's Beta UI Forum.

Melereg 03-04-2007 11:14 AM

I created my own ArtAssetID list and came across (very) few differences:

IDs that are no longer present:
blue_selection_accomplisment_updated

New IDs:
blue_selection_vendor_repair_highlight
test_frost_1
test_frost_2
Who_Filter_Options_BG

Haven't tested anything but maybe somebody can make good use of it.

Xukii 03-05-2007 07:19 PM

Quote:

Originally Posted by Melereg (Post 308)
New IDs:
test_frost_1
test_frost_2

hmm, wonder who created those *looks towards Frosty* :D

Thank you for this information. I'll have a look during the week.

Frosty 03-06-2007 10:46 AM

Quote:

Originally Posted by Xukii (Post 315)
hmm, wonder who created those *looks towards Frosty* :D

Thank you for this information. I'll have a look during the week.

Uh-oh. Sloppy, sloppy!

*writes self a note.

-P

D.H1cks 04-05-2007 07:50 AM

Quote:

Just a little information for other skinners who haven't figured this out yet:
If you create a SkinDefinition.xml file specifying a non-existant image file the client will load a grid pattern; allowing you to use the above method for getting the size without the need for creating an image file.
You can see the results of you image changes without reloading the client;

1. Load up the client and login to the game.
2. Load up your skin, this is how it is now.
3. Change back to the default & alt+tab into your image editor.
4. Make your changes & save them
5. alt+tab back in to the game & change back to your skin, you should see the update image.

Happy Skinning!

P.S. the bottom toolbar is 1074 x 85 pixels.
I think something has changed, cause this does not work for me. It appears that I have to shutdown and start the client in order to get it to recongnize any changes in the XML file. Is it possible there is something I am not doing right?

Frosty 04-05-2007 09:23 AM

That is correct. The technique specified in the message has to do with modifying the graphics of the skin, not the XML. You will have to exit the client and restart to see the changes to the XML file itself.

-P

D.H1cks 04-05-2007 09:39 AM

Ah, okay. I understand now. Thanks.

I am curious if there will be any planned tools external to the game client that will help with the skinning process? Or will that be left to the community to come up with?

I already have an idea about a skin 'viewer' that will let the user see what the UI would look like without having to log into the game. The only thing that concerns me is breaking any EULA rules in making such a tool.

Dolby 04-05-2007 02:38 PM

Quote:

Originally Posted by D.H1cks (Post 458)
I already have an idea about a skin 'viewer' that will let the user see what the UI would look like without having to log into the game. The only thing that concerns me is breaking any EULA rules in making such a tool.

I think a tool like that would be great. As long as the software doesn't modify the game in any way, and isn't meant to run while the game is running I don't think there will be a problem. However if you want to make sure its ok Frosty could most likely tell you.

Vulcan 04-25-2007 11:17 AM

Are there any Image dimensions or how the images work in the UI explained anywhere?

I've found that for the most part the different image size use the lowest size possible and then just tile after that for a window larger and in some very strange cases the UI area is actually smaller and it clips the image down from the original size, which I don't understand.

Cairenn 04-25-2007 12:41 PM

There is this post by Frosty, amongst others. It seems to be the best one so far for your specific question.

Vulcan 04-25-2007 01:12 PM

yep i've read that. I think I've read every post i can find here for developer information.

The one thing that makes this difficult is the window borders. I suppose my only option at the moment is to try to find a repeatable pattern on each end of my images without to much elaboration. The borders act kinda funky on each window and cut off at unexpected points but I do have the measurements started so i can atleast guess where they are gonna cut off.

Cairenn 04-25-2007 01:14 PM

*Nod* It's always tricky working with graphics. I remember when I was first starting doing stuff for EQ way back when. Took me the longest time to get the trick of it (repeatable patterns, etc). I've no doubt that as the game and the community matures, we'll have more and better information though. :)

D.H1cks 04-26-2007 11:56 AM

This was just posted over at the LOTRO forums.

http://lotro.turbine.com/article/330

Cairenn 04-26-2007 12:09 PM

On a quick glance, it looks to be the exact same post as was copied to here from the beta forums, only prettied up. Good stuff. Thanks for pointing it out D.H1cks. :)

Me thinks I shall request the necessary permission to steal it outright (screenshots and all) and put it up on a special page, the same way as I did with my Default UI Walkthrough. :)

seanwcom 04-26-2007 01:11 PM

At a rough glance, it doesn't look like any new assets were added either...

*keeps waiting*

:)

Aalwein 04-26-2007 02:06 PM

I'll be honest, I'd rather have a content patch with full ui access for modding than this new land to explore in June. Give me XML files for the love of god!

Cairenn 04-26-2007 02:14 PM

hehehehe, I hear that one!

Kuvasie 04-26-2007 04:18 PM

Vitals bar?
 
I can't seem to find it. Did I miss it? Is there a vitals (avatar) ID?

Kuv

D.H1cks 05-02-2007 06:04 PM

1 Attachment(s)
Anyone know what (if they exist) IDs are used for the fading borders in most of the windows? I can seem to find it. Here is an image with everything transparent except the fading border.

Kuvasie 05-02-2007 06:43 PM

Quote:

Originally Posted by D.H1cks (Post 765)
Anyone know what (if they exist) IDs are used for the fading borders in most of the windows? I can seem to find it. Here is an image with everything transparent except the fading border.

I took another look at my borders. That fading appears to be the same thing I am using in my UI and is the alpha channel. Try removing the existing alpha the reapplying it. If you still get the fading, chances are there are still faded pixels along the borders. You will have to erase those. Hope that helps. It was my best guess - lol.

Kuv

Sabar 05-02-2007 06:44 PM

There isn't one that I know of, it follows the exact path of panel_border but I know that isn't it.

D.H1cks 05-02-2007 06:52 PM

Quote:

Originally Posted by Kuvasie (Post 766)
I took another look at my borders. That fading appears to be the same thing I am using in my UI and is the alpha channel. Try removing the existing alpha the reapplying it. If you still get the fading, chances are there are still faded pixels along the borders. You will have to erase those. Hope that helps. It was my best guess - lol.

Kuv

I used completely transparent images to remove everything I could from the window, and that is what is left. I know there is at least one more ID, and I don't know what it is, if it even exists. I am trying to find out what it is so I can make some changes to the Skin Viewer.

Kuvasie 05-02-2007 07:05 PM

Quote:

Originally Posted by D.H1cks (Post 768)
I used completely transparent images to remove everything I could from the window, and that is what is left. I know there is at least one more ID, and I don't know what it is, if it even exists. I am trying to find out what it is so I can make some changes to the Skin Viewer.

Not a clue - I try play around with it later tonight. If I find anything, I'll let you know.

AmbushMartyr 05-03-2007 03:44 AM

I dont know if anyone has yet to find any of the sizes for the tags or not, but heres a link that should give almost everything thats in the UI to be skinned and with sizes i think. Sorry if someone may have already posted this.

http://lotro.turbine.com/article/330

http://lorimages.turbine.com/admin_f...02/97/1327.jpg


On another note, I just dont get how to do this at all. Wish someone could code a simple program for people like me to be able to possibly drag and drop graphics in and help us resize and stuff, sorta like a UI skinner for dummies or something,lol. I just hate that bottom bar in LOTR and that huge icon for auto battle, its useless, wish i could take the bag icons and the icons for options and stuff, and stack em together leaving one side of the screen blank for chat. The minimap and HP charcter bar is to huge for the res 1024x768 and eats up my play screen, wish i could resize or dumb down alot of that stuff to make it sleak and neat.

Anyway big fan of the site and love everybodys work! Possibly Ill learn to do this in time cause Ive been really wanting to use some ideas i have in trying to make some interesting concepts. But Im still not even sure you can chop up parts of the main bottom letterbox bar and move things around like that.

Anyway, hope the link helps, and good luck to everyone!

Sabar 05-03-2007 03:50 AM

Oh yeah, if you use the image sizes from LOTRO's article there, do NOT make base_box_center or base_box_center_silver 1024x1024 in size. I ran out of video memory on two different PCs testing this, the engine has a very hard time cutting that thing up. I went with 32x32 I think. All the other image sizes in that article are fine.

AmbushMartyr, the best way to learn is to download a simple interface and look at the file structure and stuff. It's just images and an xml file specifying which image belongs to which part of the UI.

Note that right now fancy things like resizing elements are not possible, it is strictly just repalcing the images in the game with different images of the same size.

AmbushMartyr 05-03-2007 05:17 PM

Hey your right! I thought this was harder than it really is! I used another authors template here and started studying the structure and I get it now!

Im gonna try to see if I can come up with a few skins from this template, Ill also be sure to give the author credit as I used his form. But yeah, this is really cool and alot simpler than I thought. I still need to remember to save as a alpha chan but pretty simple so far.

Hope the links helped since I seen a few posts inquiring about sizes.

Big thanks everyone and hoping to get a new skin up soon.

Does anyone have any templates for Character HP bar,Minimap? I want to try and cut the graphics size on those to make a leaner visual if possible. I dont know how to do these from scratch but a template would help alot of you know of any, thnaks again, good luck to all!

Kuvasie 05-03-2007 06:03 PM

Quote:

Originally Posted by AmbushMartyr (Post 783)
Hey your right! I thought this was harder than it really is! I used another authors template here and started studying the structure and I get it now!

Im gonna try to see if I can come up with a few skins from this template, Ill also be sure to give the author credit as I used his form. But yeah, this is really cool and alot simpler than I thought. I still need to remember to save as a alpha chan but pretty simple so far.

Hope the links helped since I seen a few posts inquiring about sizes.

Big thanks everyone and hoping to get a new skin up soon.

Does anyone have any templates for Character HP bar,Minimap? I want to try and cut the graphics size on those to make a leaner visual if possible. I dont know how to do these from scratch but a template would help alot of you know of any, thnaks again, good luck to all!

Fantastic - a new author. New ideas are always welcome.
As far as the second, part, these are not currently available. However, if you take a screenshot of your game and copy the part out that you want to start modding for future use, the sizing is correct, but you will have to wait until these pieces are available for modding.

Kuv

Cairenn 05-03-2007 07:23 PM

Quote:

Originally Posted by AmbushMartyr (Post 775)
I dont know if anyone has yet to find any of the sizes for the tags or not, but heres a link that should give almost everything thats in the UI to be skinned and with sizes i think. Sorry if someone may have already posted this. < snip >

Thanks for the links AmbushMartyr, although if you check you'll notice that they are already posted on the front page of the site, along with links to the corresponding threads here on the site, as well as being included in our Guides and Tutorials section. ;)

Regardless, it's still appreciated when the community points out stuff that can be helpful for others. We would by far prefer that something get linked extra times because it was overlooked, than never get linked at all because you presume someone else already did. :)

Looking forward to what you come up with, sounds like you are well on your way. :)

Isathor 05-18-2007 08:02 AM

The bottombar has to be 1024 X 85?
Or can I make one, say 1280 X 200.

/Isathor

D.H1cks 05-18-2007 10:11 AM

Quote:

Originally Posted by Isathor (Post 958)
The bottombar has to be 1024 X 85?
Or can I make one, say 1280 X 200.

/Isathor

They way I understand it, if you make it larger than 1024x85, it will crop the image, only taking the top-left part of the image. So, for now, there is no point making it larger than 1024x85.

Isathor 05-18-2007 11:48 AM

Yeah, just what I thought :P

Bulletsix 08-23-2007 10:10 AM

Quote:

Originally Posted by D.H1cks (Post 960)
They way I understand it, if you make it larger than 1024x85, it will crop the image, only taking the top-left part of the image. So, for now, there is no point making it larger than 1024x85.

just to add a recent observation: This is not (or no longer) correct.

cipher_nemo 04-14-2009 10:35 AM

I compiled a list from Frosty's recent update for Vol.2 Book 7 which includes all of the known names. Could we get an update to the first post on this thread to include all of these names? Thanks!

Code:

accomplishment_book_background
accomplishment_book_reward_top
accomplishment_journal_normal
accomplishment_journal_pressed
accomplishment_journal_rollover
accomplishment_xp_generic
active_questbutton_ghosted
active_questbutton_normal
active_questbutton_normal_rollover
active_questbutton_pressed
active_skills_icon
admin_textbutton_mid_highlighted_mouseover
admin_textbutton_mid_highlighted_normal
admin_textbutton_mid_highlighted_pressed
admin_textbutton_mid_mouseover
admin_textbutton_mid_normal
admin_textbutton_mid_pressed
alltraits_tab_icon
analyzeHeader
analyze_levelBorder
analyze_staff
angmar_adorn
angmar_tab_highlight
angmar_tab_highlight_pressed
angmar_tab_normal
angmar_tab_pressed
angmar_tab_rollover
angmar_tab_rollover_highlight
appearance_panel_divider
attunementFrame_bal
attunementFrame_dmg1
attunementFrame_dmg2
attunementFrame_dmg3
attunementFrame_dmg4
attunementFrame_heal1
attunementFrame_heal2
attunementFrame_heal3
attunementFrame_heal4
attunement_sm_1
attunement_sm_10
attunement_sm_11
attunement_sm_12
attunement_sm_13
attunement_sm_14
attunement_sm_15
attunement_sm_16
attunement_sm_17
attunement_sm_18
attunement_sm_19
attunement_sm_2
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attunement_sm_7
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atunement_Pip_0
atunement_Pip_01
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atunement_Pip_12
atunement_Pip_13
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atunement_Pip_20
auction_buttons_ghosted_left
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backgrounds_bard_legendary
backgrounds_bard_legendary_mp
backgrounds_bard_virtues
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backgrounds_equippedpage_captain_panel
backgrounds_equippedpage_champion_panel
backgrounds_equippedpage_dwarf_panel
backgrounds_equippedpage_elf_panel
backgrounds_equippedpage_guardian_panel
backgrounds_equippedpage_hobbit_panel
backgrounds_equippedpage_human_panel
backgrounds_equippedpage_hunter_panel
backgrounds_equippedpage_loremaster_panel
backgrounds_equippedpage_minstrel_panel
backgrounds_equippedpage_runekeeper_panel
backgrounds_equippedpage_warden_panel
backgrounds_racepage_human
backgrounds_traits_class_mp
backgrounds_traits_legendary
backgrounds_traits_legendary_mp
backgrounds_traits_race
backgrounds_traits_race_mp
backgrounds_traits_virtues
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backmeter_monter_vitals_examination_150
bag1
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chat_back
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chat_unread_overlay
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delete
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dir.txt
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grey_translucent
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housing_searchNeighborhood_bg_center
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housing_sortHouseType_Fellowship_normal
housing_sortHouseType_Fellowship_sorted
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housing_sortHouseType_Tier2_normal
housing_sortHouseType_Tier2_sorted
housing_upkeep_calendarPage
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housing_upkeep_calendarPage_lockedOverlay
housing_upkeep_calendarPage_paidOverlay
housing_upkeep_calendarPage_redGlow
ia_itemdisplaymeter_bg
ia_itemdisplaymeter_overlay
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IA_results_window_tr
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icon_effect_overlay_disease_36
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icon_housing_permission_decoration_key
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icon_housing_permission_group
icon_housing_permission_manage_allowed
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icon_housing_permission_manage_key
icon_housing_permission_owner
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icon_housing_permission_payUpkeep_key
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icon_housing_permission_singlePlayer
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icon_housing_permission_use_key
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icon_housing_permission_visit_key
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icon_housing_storage_escrow_items
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icon_housing_storage_purchased
icon_ia_forge_overlay
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icon_one_shot_recipe_16
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icon_pvp_rank_111_monsterplayer_32
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icon_pvp_rank_555_32
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icon_pvp_rank_5_32
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inventory_rollover
inv_backpack_slots
inv_bank_slots
inv_coin_copper
inv_coin_gold
inv_coin_silver
inv_costume_overlay
inv_pack1
inv_pack1_mouseover
inv_pack1_pressed
inv_pack2
inv_pack2_mouseover
inv_pack2_pressed
inv_pack3
inv_pack3_mouseover
inv_pack3_pressed
inv_pack4
inv_pack4_mouseover
inv_pack4_pressed
inv_pack5
inv_pack5_mouseover
inv_pack5_pressed
inv_pack_full
inv_pack_full_mouseover
inv_pack_full_pressed
inv_slot_back
inv_slot_bracelet1
inv_slot_bracelet1_ghosted
inv_slot_bracelet2
inv_slot_bracelet2_ghosted
inv_slot_class
inv_slot_feet
inv_slot_hands
inv_slot_head
inv_slot_leftear
inv_slot_leftear_ghosted
inv_slot_leftring
inv_slot_leftring_ghosted
inv_slot_lowerbody
inv_slot_neck
inv_slot_neck_ghosted
inv_slot_pocket
inv_slot_pocket_ghosted
inv_slot_rightear
inv_slot_rightear_ghosted
inv_slot_rightring
inv_slot_rightring_ghosted
inv_slot_shoulder
inv_slot_upperbody
inv_slot_weapon1
inv_slot_weapon1_ghosted
inv_slot_weapon2
inv_slot_weapon2_ghosted
inv_slot_weapon3
inv_slot_weapon3_ghosted
inv_slot_weapon4
inv_slot_weapon4_ghosted
itemAdvancement_coloredBoxes_blue
itemAdvancement_coloredBoxes_green
itemAdvancement_coloredBoxes_orange
itemAdvancement_coloredBoxes_purple
itemAdvancement_coloredBoxes_red
itemAdvancement_coloredBoxes_yellow
itemAdvancement_combineRunes
itemAdvancement_deconstruct_bg
itemAdvancement_dps_background
itemAdvancement_equippedIcon
itemAdvancement_examination_subheader
itemAdvancement_header_emptySlot
itemAdvancement_header_examination
itemAdvancement_header_itemSlot
itemAdvancement_header_normal
itemAdvancement_header_rightBorder
itemAdvancement_header_titleBg
itemAdvancement_identify_bg
itemAdvancement_inspect_background
itemAdvancement_legendPoint_lg
itemAdvancement_legendPoint_rankType_bronze_small
itemAdvancement_legendPoint_rankType_gold
itemAdvancement_legendPoint_sm
itemAdvancement_panel_ghosted
itemAdvancement_panel_normal
itemAdvancement_panel_pressed
itemAdvancement_panel_rollover
itemAdvancement_reforge
itemAdvancement_reforge_ghosted
itemAdvancement_resultsForge_left
itemAdvancement_resultsForge_right
itemAdvancement_runicSlot_begining_available
itemAdvancement_runicSlot_beginning_sm
itemAdvancement_runicSlot_end_available
itemAdvancement_runicSlot_end_sm
itemAdvancement_runicSlot_fable_sm
itemAdvancement_runicSlot_middle_available
itemAdvancement_runicSlot_middle_sm
itemAdvancement_runicSlot_normal_unavailable
itemAdvancement_tab_blue_center_active
itemAdvancement_tab_blue_center_inactive
itemAdvancement_tab_blue_center_inactive_rollover
itemAdvancement_tab_blue_left_active
itemAdvancement_tab_blue_left_inactive
itemAdvancement_tab_blue_left_inactive_rollover
itemAdvancement_tab_blue_right_active
itemAdvancement_tab_blue_right_inactive
itemAdvancement_tab_blue_right_inactive_rollover
itemAdvancement_tab_green_center_active
itemAdvancement_tab_green_center_inactive
itemAdvancement_tab_green_center_inactive_rollover
itemAdvancement_tab_green_left_active
itemAdvancement_tab_green_left_inactive
itemAdvancement_tab_green_left_inactive_rollover
itemAdvancement_tab_green_right_active
itemAdvancement_tab_green_right_inactive
itemAdvancement_tab_green_right_inactive_rollover
itemAdvancement_tab_orange_center_active
itemAdvancement_tab_orange_center_inactive
itemAdvancement_tab_orange_center_inactive_rollover
itemAdvancement_tab_orange_left_active
itemAdvancement_tab_orange_left_inactive
itemAdvancement_tab_orange_left_inactive_rollover
itemAdvancement_tab_orange_right_active
itemAdvancement_tab_orange_right_inactive
itemAdvancement_tab_orange_right_inactive_rollover
itemAdvancement_tab_purple_center_active
itemAdvancement_tab_purple_center_inactive
itemAdvancement_tab_purple_center_inactive_rollover
itemAdvancement_tab_purple_left_active
itemAdvancement_tab_purple_left_inactive
itemAdvancement_tab_purple_left_inactive_rollover
itemAdvancement_tab_purple_right_active
itemAdvancement_tab_purple_right_inactive
itemAdvancement_tab_purple_right_inactive_rollover
itemAdvancement_tab_red_center_active
itemAdvancement_tab_red_center_inactive
itemAdvancement_tab_red_center_inactive_rollover
itemAdvancement_tab_red_left_active
itemAdvancement_tab_red_left_inactive
itemAdvancement_tab_red_left_inactive_rollover
itemAdvancement_tab_red_right_active
itemAdvancement_tab_red_right_inactive
itemAdvancement_tab_red_right_inactive_rollover
itemAdvancement_tab_yellow_center_active
itemAdvancement_tab_yellow_center_inactive
itemAdvancement_tab_yellow_center_inactive_rollover
itemAdvancement_tab_yellow_left_active
itemAdvancement_tab_yellow_left_inactive
itemAdvancement_tab_yellow_left_inactive_rollover
itemAdvancement_tab_yellow_right_active
itemAdvancement_tab_yellow_right_inactive
itemAdvancement_tab_yellow_right_inactive_rollover
itemclass_sm_weapongeneric
itemwear_master
itemwear_master_class
itemwear_master_craft
itemwear_master_ranged
itemwear_master_shield2
itemwear_master_weapon1
itemwear_master_weapon2
journal_character_header_bg
journal_character_header_bg_mp
journal_character_header_seperator
journal_character_header_seperator_mp
journal_normal
journal_paperdoll_border
journal_paperdoll_border_inspect
journal_paperdoll_item_background_cosmetic1_left
journal_paperdoll_item_background_cosmetic1_right
journal_paperdoll_item_background_cosmetic2_left
journal_paperdoll_item_background_cosmetic2_right
journal_paperdoll_item_background_left
journal_paperdoll_item_background_right
journal_pressed
journal_rollover
larger_overlay_silver_theater
legendary_backdrop_traits
letterbox_bottom
level_background
level_background_red
lfp_filteroptions_bg
lfp_filteroptions_bg_unavailable
lfp_tab_icon
listbox_highlight
lonelands_adorn
lonelands_tab_highlight
lonelands_tab_highlight_pressed
lonelands_tab_normal
lonelands_tab_pressed
lonelands_tab_rollover
lonelands_tab_rollover_highlight
lore_seal_complete
lore_seal_underway
lothlorien_adorn
lothlorien_tab_highlight
lothlorien_tab_highlight_pressed
lothlorien_tab_normal
lothlorien_tab_pressed
lothlorien_tab_rollover
lothlorien_tab_rollover_highlight
mail_drag
main_menu_normal
main_menu_pressed
main_menu_rollover
map_zoomin
map_zoomin_mouseover
map_zoomin_pressed
map_zoomout
map_zoomout_mouseover
map_zoomout_pressed
map_zoom_normal
map_zoom_pressed
map_zoom_rollover
menu_02_background
micro_button_ghosted
micro_button_highlight_active
micro_button_normal
micro_button_normal_rollover
micro_button_pressed
mini_pearl_lfp_matches
mistymountains_adorn
mistymountains_tab_highlight
mistymountains_tab_highlight_pressed
mistymountains_tab_normal
mistymountains_tab_pressed
mistymountains_tab_rollover
mistymountains_tab_rollover_highlight
money_player_all_background
money_player_all_background_sm
monster_vitals_lowrescover
MoriaBook7_Differences.txt
moria_adorn
moria_adorn_central
moria_adorn_lower
moria_adorn_upper
moria_tab_highlight
moria_tab_highlight_central
moria_tab_highlight_lower
moria_tab_highlight_pressed
moria_tab_highlight_pressed_central
moria_tab_highlight_pressed_lower
moria_tab_highlight_pressed_upper
moria_tab_highlight_upper
moria_tab_normal
moria_tab_normal_central
moria_tab_normal_lower
moria_tab_normal_upper
moria_tab_pressed
moria_tab_pressed_central
moria_tab_pressed_lower
moria_tab_pressed_upper
moria_tab_rollover
moria_tab_rollover_central
moria_tab_rollover_highlight
moria_tab_rollover_highlight_central
moria_tab_rollover_highlight_lower
moria_tab_rollover_highlight_upper
moria_tab_rollover_lower
moria_tab_rollover_upper
mpjournal_money_player_all_background_mp
mpvirtue_filled
mpvirtue_start
mpvirtue_unfilled
mp_textbutton_left_ghosted
mp_textbutton_left_highlighted_mouseover
mp_textbutton_left_highlighted_normal
mp_textbutton_left_highlighted_pressed
mp_textbutton_left_mouseover
mp_textbutton_left_normal
mp_textbutton_left_pressed
mp_textbutton_mid_ghosted
mp_textbutton_mid_highlighted_mouseover
mp_textbutton_mid_highlighted_normal
mp_textbutton_mid_highlighted_pressed
mp_textbutton_mid_mouseover
mp_textbutton_mid_normal
mp_textbutton_mid_pressed
mp_textbutton_right_ghosted
mp_textbutton_right_highlighted_mouseover
mp_textbutton_right_highlighted_normal
mp_textbutton_right_highlighted_pressed
mp_textbutton_right_mouseover
mp_textbutton_right_normal
mp_textbutton_right_pressed
nighttime_time
northdowns_adorn
northdowns_tab_highlight
northdowns_tab_highlight_pressed
northdowns_tab_normal
northdowns_tab_pressed
northdowns_tab_rollover
northdowns_tab_rollover_highlight
note_avatar
no_hope_no_dread
no_hope_no_dread_gem
opponent_vitals_backdrop
opponent_vitals_backdrop_avenger_good
opponent_vitals_backdrop_avenger_good_mp
opponent_vitals_backdrop_defender_good
opponent_vitals_backdrop_defender_good_mp
opponent_vitals_backdrop_elite
opponent_vitals_backdrop_elitemaster
opponent_vitals_backdrop_elitemaster_mp
opponent_vitals_backdrop_elite_mp
opponent_vitals_backdrop_hero_good
opponent_vitals_backdrop_hero_good_mp
opponent_vitals_backdrop_master_defender_good
opponent_vitals_backdrop_master_defender_good_mp
opponent_vitals_backdrop_mp
opponent_vitals_backdrop_signature
opponent_vitals_backdrop_signature_good
opponent_vitals_backdrop_signature_good_mp
opponent_vitals_backdrop_signature_mp
options_panel_divider
options_panel_scale_down_normal
options_panel_scale_down_pressed
options_panel_scale_down_rollover
options_panel_scale_up_normal
options_panel_scale_up_pressed
options_panel_scale_up_rollover
outofrange_indicator
overlayText_center
overlayText_left
overlayText_right
panel_border
parchment_npcchat
passive_skills_itab_icon
pedigree_bg
pet_agressive_normal
pet_agressive_pressed
pet_agressive_rollover
pet_assist_normal
pet_assist_pressed
pet_assist_rollover
pet_attack_normal
pet_attack_pressed
pet_attack_rollover
pet_follow_normal
pet_follow_pressed
pet_follow_rollover
pet_guard_normal
pet_guard_pressed
pet_guard_rollover
pet_passive_normal
pet_passive_pressed
pet_passive_rollover
pet_stay_normal
pet_stay_pressed
pet_stay_rollover
pet_vitals_backdrop_mini
playerportrait_mask_linemeup
player_vitals_backdrop
player_vitals_backdrop_mini
player_vitals_backdrop_mini_level
player_vitals_lowrescover
plyrjournal_money_player_all_background
progress_itemAdvancement_overlay_left
progress_itemAdvancement_overlay_middle
progress_itemAdvancement_overlay_right
progress_itemAdvancement_tracker_colorbg_blue
progress_itemAdvancement_tracker_colorbg_green
progress_itemAdvancement_tracker_colorbg_orange
progress_itemAdvancement_tracker_colorbg_purple
progress_itemAdvancement_tracker_colorbg_red
progress_itemAdvancement_tracker_colorbg_yellow
progress_overlay_accomplishment
progress_overlay_background_accomplishment
progress_overlay_background_center
progress_overlay_background_center_mounted
progress_overlay_background_center_music
progress_overlay_background_left
progress_overlay_background_left_mounted
progress_overlay_background_left_music
progress_overlay_background_right
progress_overlay_background_right_mounted
progress_overlay_background_right_music
progress_overlay_center
progress_overlay_center_mounted
progress_overlay_center_music
progress_overlay_left
progress_overlay_left_mounted
progress_overlay_left_music
progress_overlay_right
progress_overlay_right_mounted
progress_overlay_right_music
pvp_1_and_half_stars
pvp_1_and_half_stars_monsterplayer_stars
pvp_1_and_half_stars_opponent
pvp_1_and_half_stars_opponent_monsterplayer_stars
pvp_1_and_half_stars_vert
pvp_1_and_half_stars_vert_monsterplayer_stars
pvp_1_stars
pvp_1_stars_monsterplayer_stars
pvp_1_stars_opponent
pvp_1_stars_opponent_monsterplayer_stars
pvp_1_stars_vert
pvp_1_stars_vert_monsterplayer_stars
pvp_2_and_half_stars
pvp_2_and_half_stars_monsterplayer_stars
pvp_2_and_half_stars_opponent
pvp_2_and_half_stars_opponent_monsterplayer_stars
pvp_2_and_half_stars_vert
pvp_2_and_half_stars_vert_monsterplayer_stars
pvp_2_stars
pvp_2_stars_monsterplayer_stars
pvp_2_stars_opponent
pvp_2_stars_opponent_monsterplayer_stars
pvp_2_stars_vert
pvp_2_stars_vert_monsterplayer_stars
pvp_3_and_half_stars
pvp_3_and_half_stars_monsterplayer_stars
pvp_3_and_half_stars_opponent
pvp_3_and_half_stars_opponent_monsterplayer_stars
pvp_3_and_half_stars_vert
pvp_3_and_half_stars_vert_monsterplayer_stars
pvp_3_stars
pvp_3_stars_monsterplayer_stars
pvp_3_stars_opponent
pvp_3_stars_opponent_monsterplayer_stars
pvp_3_stars_vert
pvp_3_stars_vert_monsterplayer_stars
pvp_4_and_half_stars
pvp_4_and_half_stars_monsterplayer_stars
pvp_4_and_half_stars_opponent
pvp_4_and_half_stars_opponent_monsterplayer_stars
pvp_4_and_half_stars_vert
pvp_4_and_half_stars_vert_monsterplayer_stars
pvp_4_stars
pvp_4_stars_monsterplayer_stars
pvp_4_stars_opponent
pvp_4_stars_opponent_monsterplayer_stars
pvp_4_stars_vert
pvp_4_stars_vert_monsterplayer_stars
pvp_5_stars
pvp_5_stars_monsterplayer_stars
pvp_5_stars_opponent
pvp_5_stars_opponent_monsterplayer_stars
pvp_5_stars_vert
pvp_5_stars_vert_monsterplayer_stars
pvp_rank_half_star
pvp_rank_half_star_monsterplayer_stars
pvp_rank_half_star_opponent
pvp_rank_half_star_opponent_monsterplayer_stars
pvp_rank_half_star_vert
pvp_tab_icon
questjournal_epic
questjournal_fellowship
questjournal_gloryreward
questjournal_instance
questjournal_itemexp
questjournal_lff
questJournal_questComplete
questJournal_questIncomplete
questjournal_raid
questjournal_repeatable
questjournal_smallfellowship
questjournal_task
questTrackerWindow_questEntry_highlight_normal_c
questTrackerWindow_questEntry_highlight_normal_l
questTrackerWindow_questEntry_highlight_rollover_c
questTrackerWindow_questEntry_highlight_rollover_l
questTrackerWindow_questEntry_highlight_rollover_r
questTrackerWindow_questEntry_normal_normal_c
questTrackerWindow_questEntry_normal_normal_l
questTrackerWindow_questEntry_normal_normal_r
questTrackerWindow_questEntry_normal_rollover_c
questTrackerWindow_questEntry_normal_rollover_l
questTrackerWindow_questEntry_normal_rollover_r
questtracker_lockedentry
quest_normal
quest_objective_tool_tip
quest_panel_con_easy
quest_panel_con_even
quest_panel_con_impossible
quest_panel_con_insanelyeasy
quest_panel_con_insanelytough
quest_panel_con_tough
quest_panel_con_trivial
quest_panel_con_veryeasy
quest_panel_con_verytough
quest_panel_fellow_arccomplete
quest_panel_fellow_earliereligible
quest_panel_fellow_earlierreadytoturnin
quest_panel_fellow_earlierunderway
quest_panel_fellow_eligible
quest_panel_fellow_latereligible
quest_panel_fellow_laterreadytoturnin
quest_panel_fellow_laterunderway
quest_panel_fellow_noteligible
quest_panel_fellow_readytoturnin
quest_panel_fellow_underway
quest_panel_trackerbutton_highlight
quest_panel_trackerbutton_normal
quest_pressed
quest_rollover
quest_tracker_button_main_ghosted
quest_tracker_button_main_mouseover
quest_tracker_button_main_normal
quest_tracker_button_main_pressed
quest_tracker_trackedfocus
quest_tracker_trackedfocusoverride
quickslot_background_pet
quickslot_buttonSlot
quickslot_numbers
quickslot_single_background
race_adorn
race_monsterplay_adorn
race_seal_complete
race_seal_underway
race_tab_highlight
race_tab_highlight_pressed
race_tab_normal
race_tab_pressed
race_tab_rollover
race_tab_rollover_highlight
radio_button_01
radio_button_01_empty
radio_button_01_mouseover
radio_button_02
radio_button_02_empty
radio_button_02_empty_ghosted
raidshout
raid_assistant
raid_leader
red_grid
reputation_decrease
reputation_increase
reputation_seal_complete
reputation_seal_underway
reputation_tab_icon
reticle_arrow
reticle_corner
rotate_button_ghosted
rotate_button_normal
rotate_button_pressed
rotate_button_rollover
runekeeper_icon_20
rune_1
rune_10
rune_11
rune_12
rune_13
rune_14
rune_15
rune_16
rune_17
rune_18
rune_19
rune_2
rune_3
rune_4
rune_5
rune_6
rune_7
rune_8
rune_9
scrollbar_10H_downarrow
scrollbar_10H_downarrow_mouseover
scrollbar_10H_thumb_bottom
scrollbar_10H_thumb_bottom_mouseover
scrollbar_10H_thumb_mid
scrollbar_10H_thumb_mid_mouseover
scrollbar_10H_thumb_top
scrollbar_10H_thumb_top_mouseover
scrollbar_10H_uparrow
scrollbar_10H_uparrow_mouseover
scrollbar_10_downarrow
scrollbar_10_downarrow_mouseover
scrollbar_10_thumb_bottom
scrollbar_10_thumb_bottom_mouseover
scrollbar_10_thumb_mid
scrollbar_10_thumb_mid_mouseover
scrollbar_10_thumb_top
scrollbar_10_thumb_top_mouseover
scrollbar_10_uparrow
scrollbar_10_uparrow_mouseover
secure_trade_dropslot
secure_trade_selection
secure_trade_selection_normal
selection_inanimate_backdrop
shire_adorn
shire_tab_highlight
shire_tab_highlight_pressed
shire_tab_normal
shire_tab_pressed
shire_tab_rollover
shire_tab_rollover_highlight
skill_alias
skill_new
skill_queue_back
SkinDefinition.xml
SkinDictionary.txt
slayer_seal_complete
slayer_seal_underway
slider_background
slider_leftarrow
slider_leftarrow_highlight
slider_leftarrow_pressed
slider_rightarrow
slider_rightarrow_highlight
slider_rightarrow_pressed
slider_widget
slider_widget_ghosted
slot_traits
slot_traits_locked
social_panel_list_elements_highlight_bottom_center
social_panel_list_elements_highlight_bottom_left
social_panel_list_elements_highlight_center
social_panel_list_elements_highlight_lower_right
social_panel_list_elements_highlight_middle_left
social_panel_list_elements_highlight_middle_right
social_panel_list_elements_highlight_top_center
social_panel_list_elements_highlight_top_left
social_panel_list_elements_highlight_top_right
social_panel_list_elements_normal_bottom_center
social_panel_list_elements_normal_bottom_left
social_panel_list_elements_normal_lower_right
social_panel_list_elements_normal_middle_left
social_panel_list_elements_normal_middle_right
social_panel_list_elements_normal_top_center
social_panel_list_elements_normal_top_left
social_panel_list_elements_normal_top_right
stable_master_bg
sundial_unknown_time
swarm_vitals
swarm_vitals_mp
tab_tier1_middle_back_e
tab_tier1_middle_back_e_sm
tab_tier1_middle_back_n
tab_tier1_middle_back_n_sm
tab_tier1_middle_back_w
tab_tier1_middle_back_w_sm
tab_tier1_middle_front_e
tab_tier1_middle_front_e_sm
tab_tier1_middle_front_n
tab_tier1_middle_front_n_sm
tab_tier1_middle_front_w
tab_tier1_middle_front_w_sm
target_vitals_backdrop_mini
textbutton_left_ghosted
textbutton_left_highlighted_mouseover
textbutton_left_highlighted_mouseover_gold
textbutton_left_highlighted_normal
textbutton_left_highlighted_normal_gold
textbutton_left_highlighted_pressed
textbutton_left_highlighted_pressed_gold
textbutton_left_mouseover
textbutton_left_mouseover_gold
textbutton_left_normal
textbutton_left_normal_gold
textbutton_left_pressed
textbutton_left_pressed_gold
textbutton_mid_ghosted
textbutton_mid_highlighted_mouseover
textbutton_mid_highlighted_mouseover_gold
textbutton_mid_highlighted_normal
textbutton_mid_highlighted_normal_gold
textbutton_mid_highlighted_pressed
textbutton_mid_highlighted_pressed_gold
textbutton_mid_mouseover
textbutton_mid_mouseover_gold
textbutton_mid_normal
textbutton_mid_normal_gold
textbutton_mid_pressed
textbutton_mid_pressed_gold
textbutton_right_ghosted
textbutton_right_highlighted_mouseover
textbutton_right_highlighted_mouseover_gold
textbutton_right_highlighted_normal
textbutton_right_highlighted_normal_gold
textbutton_right_highlighted_pressed
textbutton_right_highlighted_pressed_gold
textbutton_right_mouseover
textbutton_right_mouseover_gold
textbutton_right_normal
textbutton_right_normal_gold
textbutton_right_pressed
textbutton_right_pressed_gold
titlebar_X_2
titlebar_X_2_mouseover
titlebar_X_2_mouseover_mp
titlebar_X_2_mp
titlebar_X_2_pressed
titlebar_X_2_pressed_mp
toggle_button_ghosted
toggle_button_highlight
toggle_button_highlight_pressed
toggle_button_highlight_rollover
toggle_button_normal
toggle_button_normal_pressed
toggle_button_normal_rollover
toggle_icon_epic
toggle_icon_epic_inactive
toggle_icon_fellowship
toggle_icon_fellowship_inactive
toggle_icon_fellowship_inactive_mp
toggle_icon_fellowship_mp
toggle_icon_instance
toggle_icon_instance_inactive
toggle_icon_raid
toggle_icon_raid_inactive
toggle_icon_repeatable
toggle_icon_repeatable_inactive
toggle_icon_shared
toggle_icon_shared_inactive
toggle_icon_sm_fellowship
toggle_icon_sm_fellowship_inactive
toggle_icon_sm_fellowship_inactive_mp
toggle_icon_sm_fellowship_mp
toggle_icon_solo
toggle_icon_solo_inactive
traitSets_classTraits_bonus_bg_blue_bottom
traitSets_classTraits_bonus_bg_blue_middle
traitSets_classTraits_bonus_bg_blue_top
traitSets_classTraits_bonus_bg_green_bottom
traitSets_classTraits_bonus_bg_green_middle
traitSets_classTraits_bonus_bg_green_top
traitSets_classTraits_bonus_bg_orange_bottom
traitSets_classTraits_bonus_bg_orange_middle
traitSets_classTraits_bonus_bg_orange_top
traitSets_classTraits_bonus_bg_purple_bottom
traitSets_classTraits_bonus_bg_purple_middle
traitSets_classTraits_bonus_bg_purple_top
traitSets_classTraits_bonus_bg_red_bottom
traitSets_classTraits_bonus_bg_red_middle
traitSets_classTraits_bonus_bg_red_top
traitSets_classTraits_bonus_bg_teal_bottom
traitSets_classTraits_bonus_bg_teal_middle
traitSets_classTraits_bonus_bg_teal_top
traitSets_classTraits_bonus_bg_yellow_bottom
traitSets_classTraits_bonus_bg_yellow_middle
traitSets_classTraits_bonus_bg_yellow_top
traitSets_classTraits_divider_blue
traitSets_classTraits_divider_green
traitSets_classTraits_divider_orange
traitSets_classTraits_divider_purple
traitSets_classTraits_divider_red
traitSets_classTraits_divider_teal
traitSets_classTraits_divider_yellow
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