Lua support coming to LOTRO
Turbine broke their own NDA and announced Lua support in the upcoming F2P reboot.
http://www.casualstrolltomordor.com/...ng-to-turbine/ Hopefully, lotrointerface will thrive eventually as much as wowinterface currently does. |
We are currently working on upgrades to our site because of it including an SVN. :)
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Finally!
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dont get too excited....you wont have the freedom with LUA on lotro like you do on a game like WoW.
according to Frelorn who recently posted about it on the lotro forums: Quote:
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Looking forward to new mods here. Some of the standard ones used in WoW would be wonderful.
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Must say (as I've been away from my internets for some time now and just saw this) I am quite suprised they announced this. I got a good feeling about this!
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Am I the only one here who finds that this makes them nervous?
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Personally I was nervous about Lotro getting the same addons as WOW.
This game has a wonderful community, who care more about players than numbers and help people about class and learning how it works. With the kind of addons allowed on WOW some people will be push away from fellowing and the game will lost his spirit. ---- and yes I played WOW (6 lv 80) and used a lot of addons : so I know the dependency it create on players |
I agree with Eili that's why I'm very happy seeing the following line
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However I'm with Turbine not willing DPSmeter, GearScore, and so as it would literally change the way players interact with each others. For now I'm looking at features like: (Wow as reference) - Bartender - Chatter - Move Anything - ArkInventory - Auctioneer - FlightMap - MouseLook - Xperl/Pitbull - IceHud - FriendShare Lately I have been pointed at the following UI: pic / source And I find it really nice, just replace the vitals with IceHud and you have a really clean UI |
Aye I modded similar HUD like the IceHud when I played WoW a long time ago. That is one of the things I have really missed and will be a priority for me in Lotro if it's possible to do.
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I am ceasing development on any of my UI work whilst this goes through the pipeline as it could make it all redundant.
All we really want is to modify the UI *without* modifying the gameplay. Let me modify the unit frames, buffs and action bars fully and I will be happy! No 'Easymode' addons please! And yet... part of me does hanker for a dps meter. Sorry! |
well.. dps meter would be fun in a way if it would only show the results for yourself, I might even support that .. but we all know what would happen in time with those kind of things :c
(personally I wouldn't give a crap if a dps/threat meters like in WoW would be doable as I don't group up with the kind of people who require such things, but it would be bad for the community in the end imo) |
I actually went to sleep last night dreaming of things I could try to do... Sad huh?
There are already things like cstats that let us calculate our personal DPS - but as far as I am aware very few people use them. Maybe this is because the results are not 'live'. And yes, I see your point about DPS meters. From my experience with WoW as a Tank a threat meter was basically a waste of screen space - I could tell when I had lost threat! As a DPS'er it made things a little easier, but not a lot. |
heh yeah exactly. I am interested of my DPS but I'm not _that_ interested that I would bother with a "third party" plugin.
all in all I'm very thrilled about LUA, no matter where it takes us UI vice, at least it should give us a lot more freedom in creativity. |
Narrel had this to say about LUA:
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http://forums.lotro.com/showthread.p...97#post4825797 :D |
Thanks for the link!
I hope they'll consider sending invite to the beta to UI authors. I'm not subbed anymore so *waves hand* ;) BTW I would not mind a oneself only DPS meter but I foresee some people/guilds asking others to parse their results if you see what I mean... (edit) I do hope DDO will get the LUA lovin' too as it seriously needs some care too. The UI is killing the game play, especially the player/opponent vitals frames and the examination window. |
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Curious about how far one will be able to edit the UI with this scripting. Let's hope the have fixed some bugs as well like 3rd quickslot bar hiding behind UI and reposition after switching fullscreen to windowed mode as well as they are developing anyway.
Cheers, Ray |
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Is there a good place to go, maybe the WoW version of LOTROinterface to learn about LUA scripting or tutorials, that sort of thing?
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Not yet, as nobody has seen the syntax yet!
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i got a question for you knowledgeable types...
will this lua script make it possible to change the mouse icon?? size...shape..color...etc???? :D |
Maybe... maybe not!
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You won't be able to change the mouse icon atm according to Narrel.
I really look forward to this! Although the functionality so far is quite limited, what Narrel said is currently included in the API satisfy a lot of the basic things I would want to modify/fix/unbreak. And it can only improve, probably... I really love Lua as a language, it has all the good stuff :). I really look forward to start writing addons again. What I really hope they open up to the API is the combat log. Fine, they don't have to include all the event info WoW has if they don't want us to make boss mods. But, the current state of the combat log is appalling, it's hardly readable, and contains virtually no useful information. With a proper API to it we could clean up the output to actually be useful/readable. And we could make a full HUD. And we could most likely borrow a lot of code from WoW addons, just replace the proprietary API calls with new ones. |
okies...the NDA is lifted....
for those in the Beta...what are you working on??????? :D |
There are a lot of really interesting things going on out there! HUD's and Buff bars and new Vitals... Nice nice nice!
And me? I am beginning to realise how rusty I am with LUA... |
I am working on a travel window.
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For us who aren't in the closed beta, is there somewhere to check out the apis? Or can any of you in the beta post the patch notes/apis here, without breaking some Turbine rules?
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Which is why it hasn't already been copied over. Sorry guys.
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Seems the current skins work with V3B2 pretty good. Only thing I spotted was the right side main menu buttons (bag buttons by default) as the turbine shop button is now there taking up the space.
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ya know...after looking at pics of new UI....you skinners and scripters wont be able to get new stuff out fast enough.
on a positive note....the gaudy new graphics should increase traffic to this site once again. anyone know if Led Mirage will be able to redo his stuff or give permission to someone to do it? :D |
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