FYI - Update 6 is up on bullroarer - lots of Lua fixes
Just a tease...
Added: IsVoiceActive and IsVoiceActiveChanged so plugins can know when users are talking. |
Thanks for the heads up, magill!
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Yup. Looks like they've fixed/added just about everything that needs to be fixed/added to recreate fellowship/raid vitals.
Except getting the Effects() object for other players debugged. And identifying an Effect's caster. Still, a nice set of updates. |
The wallet changes are working nicely and the GetAttributes bug has been fixed.
Unfortunately, the new Turbine.PluginManager:ShowOptions() is crashing the client. Hopefully they will get that worked out before it goes live. |
I didn't realize that Bullroarer no longer has an NDA
So here are the Lua items from the Bullroarer release notes.
Remember, they are not final. Quote:
Lua * Fixed: The armor values returned by GetArmor are not correct. * Added: FreePeopleAttributes.GetBaseAr mor method and BaseArmorChanged event. * Fixed: ChampionAttributes.GetStance now works correctly. * Fixed: Bad deinitialization of FreePeopleAttributes that lead to a crash on shutdown. * Fixed: The plugin manager UI will now set the size of the user options panel when it is changed allowing for the panel to properly layout itself. * Removed: ChampionStance.BloodRage since it isn't a stance for champions. * Updated: The documentation on Equipment better explains the event firing order for ItemUnequipped. * Changed: The time autoload plugins are loaded has been pushed back in the loading process to avoid initialization race conditions. * Fixed: Quickslots better support items on load. * Added: DragStart to controls that is fired when a drag drop operation starts. NOTE: This is a work in progress still and is subject to change. * Added: DragDropInfo now has IsSuccessful/SetSuccessful for getting and setting the success state on the drag drop operation. * Fixed: The base Turbine.UI.Window class to properly erase its background. * Added: Player now has a GetPet method and PetChanged event. This method works for the LocalPlayer and PartyMember classes and will return the current pet of that player. * Added: Wallet support. This is available on the LocalPlayer as GetWallet. The Wallet provides a list of WalletItems and the notifications for them changing. WalletItems have accessors for the Quantity, MaxQuantity, Name, Description, Image, SmallImage, and IsAccountItem. * Deprecated: Entity.RegisterForClickHandlin g is deprecated. Use the EntityControl instead. * Added: New control, EntityControl. This can be used to create controls that can select entities and/or display a context sensitive menu for the entity. * Added: PluginManager.ShowOptions which can be used to display the options for a plugin by its plugin reference. * Fixed: Party members leaving a party should not longer cause a crash. * Fixed: Party member leave events should fire properly now. * Fixed: The GetReadyState function and ReadyStateChanged event function properly now. * Fixed: LocalPlayer reports IsVoiceEnabled properly. * Added: IsVoiceActive and IsVoiceActiveChanged so plugins can know when users are talking. |
Quote:
btw. any of you know how to change size of the "parent" optionpanel window? i use this code to set size of my panel, but may there is any way to set size of the whole /plugins manager window to fit the panel? Code:
if (optpanel == false) then |
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