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-   -   Help with the main menu. (https://www.lotrointerface.com/forums/showthread.php?t=862)

MrJackdaw 02-04-2010 10:10 PM

Help with the main menu.
 
I am writing a new toolbar, with a much more minimal approach than before. One element I have reduced in size is the bag/mainmenu icons etc. However, this has messed up the pop-up menu.

Any idea on what I need to modify to fix this;

daimon 02-05-2010 09:12 AM

I encountered the same problem. As long as they dont separate the artasset assigning between buttons and main menu icons there isn't much that can be done I'm afraid..

Reven 02-05-2010 10:02 AM

maybe instead of reducing the graphical elements you stack them counter sided and reduce the text box height... I haven't looked at the code yet so this is just a guess.

MrJackdaw 02-05-2010 11:01 AM

Cheers, Daimon. That was what I thought.

Hmm... it wasn't the icon in the start menu I was trying to alter, Reven, but this is the unfortunate side effect...

Reven 02-05-2010 12:59 PM

oh I see, sorry I misread the post

MrJackdaw 02-05-2010 01:44 PM

No offence meant! Thanks for trying to help!

Reven 02-06-2010 08:10 AM

wow I forgot how restricted the UI was.

MrJackdaw 02-06-2010 08:23 AM

Yes, it's a shame - particularly not being able to do anything with the fellowship vitals.

daimon 02-06-2010 08:39 AM

I would guess they will enable more modification possibilities to the launch menu thing in next patch .. i hope at least.

when it comes to fellowship stuff that's more unlikely as it has been locked since the beginning :/

MrJackdaw 02-06-2010 02:13 PM

I know - I have read around... *sigh* But I really wish for horizontal fellowship layouts...

Is the code hidden? Like the one for the bank bags - there but not documented? That is my hope!

daimon 02-07-2010 08:55 AM

probably is but for some reason they decided not to give it to us..

MrJackdaw 02-07-2010 10:04 AM

I wonder if, like the bank bags, it is logically named and can be worked out? The code itself would have to be very similar to that for the player vital frame. *Wishes he had more time to mess, or some way to decompile the game!*

NewYears1978 06-09-2010 11:20 PM

This post is old but I figured I'd post my thoughts anyways.

One solution is to make the original buttons invisible, and just make them as part of the toolbar image (so the user can see them)

This will then put an invisible icon in the menu..which is better than messed up icons. That is how I do my skin.


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