I know this is a bit of an older post but I've just started adding the mettle bar into my skin and I'm wondering if you've figured out the mettle full display?
Is it possible they are using a sprite sheet that's animated by the engine since you can't have an animated TGA. What's more likely is it's some compilation of TGA files making the animation. What I can't figure out how to do is either view the dat files, or which one to look into for this info. Has anyone ever been able to unpack the various pak files? I can view a bit of info in a hex editor but I can't seem to figure out how to uncompress them. |
My feeling about this point is they started to do it as usual with regular TGA picture files and finally changed the last picture without documenting it.
I have no new information about how to replace it with a custom picture. |
is the pip an animation (if so can someone post a pic)? Do we know what the asset name is for it? I can try looking for it.
nvm.. I see the 9th one is an animation. Does mapping tag support gif or apng? |
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It is named "mettle_9_Pips_9pips" Another thought is perhaps we're suppose to leave the sequenced TGAs in skinning folder like... mettle_9_Pips_9pips0001.tga mettle_9_Pips_9pips0002.tga etc.. and then specify the non-indexed version in map. |
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I'm guessing there's nobody in SSG who cares enough to update the info for us, nobody we can reach out to? |
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Luna did recently release an unofficial U32_UISkinArtPack, along with new skin dictionary, asset ids etc. although I'm failing to find the link for the artpack right now, however they should be releasing an updated version with extra definitions and assets in the very near future, so keep checking back here. |
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I guess your assetDiff compares present ingame content compared to U25 skinning pack content.
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