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View Full Version : Daimon UI (Some Personal Changes - Problem)


Steamstalker
02-16-2008, 02:51 PM
Hi there,

I got Daimon UI 2.0 for 1280*1024 and tryed to change some things, i want to hidden the bags. (I added "Hidden=1" to the code) But they are even shown. And I dont like the new "VITALS" and want to use the old ones.

<?xml version="1.0" encoding="UTF-8"?>
<opt>
<SkinName Name="DaimonUI2"></SkinName>
<!--DaimonUI 2.0 -->
<!--http://www.lotrointerface.com/downloads/info133-DaimonUI.html -->

<!--Mainframe Art-->
<Mapping ArtAssetID="LetterBoxBottom" FileName="Deco/bg_aurora.tga" />

<!--Element Properties-->
<PanelFile ID="toolbar">
<!--Edit Y value of the following line if the elements appear to be in wrong place-->
<Element ID="ToolbarField" X="0" Y="1024" Width="1280" Height="210" Detach="1">

<Element ID="ToolbarFieldMain" X="0" Y="0" Width="1280" Height="210" />
<Element ID="LevelMeter" X="0" Y="203" Width="1280" Height="8">
<Element ID="LevelMeterFill" X="0" Y="1" Width="1280" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1280" Height="6" />
</Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="1280" Height="1" />
</Element>
<!--Replace Width/Height values if you want to change the visibility of the AutoAttack Button. Visible=W120,H160 Hidden=1 -->
<Element ID="AutoAttackIndicatorButton" X="440" Y="50" Width="120" Height="160" />
<Element ID="ViolentModeIndicator" X="440" Y="50" Width="1" Height="1" />
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="440" Y="50" Width="120" Height="160" />

<!--Replace Width/Height values if you want to change the visibility of the Fervour Meters. Visible=W165,H4 Hidden=1 -->
<Element ID="GamePlay_FervorPipDisplay" X="482" Y="45" Width="165" Height="4" />
<Element ID="GamePlay_AimPipDisplay" X="482" Y="45" Width="165" Height="4" />

<!--Replace Width/Height values if you want to change the visibility of the Main Buttons. Visible=30 Hidden=1 -->
<Element ID="ToolBarButton_Quest" X="3" Y="12" Width="30" Height="30" />
<Element ID="ToolbarButton_Crafting" X="3" Y="44" Width="30" Height="30" />
<Element ID="ToolbarButton_Social" X="3" Y="76" Width="30" Height="30" />
<Element ID="ToolbarButton_Journal" X="3" Y="108" Width="30" Height="30" />
<Element ID="ToolbarButton_Accomplishment" X="3" Y="140" Width="30" Height="30" />
<Element ID="ToolBarButton_MainMenu" X="3" Y="172" Width="30" Height="30" />

<!--Replace Width/Height values if you want to change the visibility of the Bag Buttons. Visible=W30,H35 Hidden=1 -->
<Element ID="ToolbarButton_Inventory" X="930" Y="55" Width="30" Height="35" Hidden=1 />
<Element ID="ToolBarButton_Inventory2" X="890" Y="55" Width="30" Height="35" Hidden=1 />
<Element ID="ToolBarButton_Inventory3" X="850" Y="55" Width="30" Height="35" Hidden=1 />
<Element ID="ToolBarButton_Inventory4" X="810" Y="55" Width="30" Height="35" Hidden=1 />
<Element ID="ToolBarButton_Inventory5" X="770" Y="55" Width="30" Height="35" Hidden=1 />

<!--Replace Width/Height values if you want to change the visibility of the Main Quick Bar. Visible=W450,H35 Hidden=1 -->
<Element ID="Toolbar_Quickslot" X="530" Y="165" Width="420" Height="35" />
</Element>
</PanelFile>


<!--VITALS-->
<Mapping ArtAssetID="player_vitals_backdrop" FileName="Vitals/vitalbg_default.tga" />
<Mapping ArtAssetID="pet_vitals_backdrop_mini" FileName="Vitals/vital_pet.tga" />
<Mapping ArtAssetID="escort_vitals_backdrop_mini" FileName="Vitals/vital_escort.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Vitals/vital_vs.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_good" FileName="Vitals/vital_signpc.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_defender_good" FileName="Vitals/vital_defender.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Vitals/vital_masterdef.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good" FileName="Vitals/vital_avenger.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_hero_good" FileName="Vitals/vital_hero.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName="Vitals/vital_sign.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_elite" FileName="Vitals/vital_elite.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster" FileName="Vitals/vital_elite.tga" />
<Mapping ArtAssetID="swarm_vitals" FileName="Vitals/vital_vs.tga" />
<Mapping ArtAssetID="level_background" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="level_background_red" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="selection_inanimate_backdrop" FileName="Vitals/vital_misc.tga" />

<!--CHAT-->
<Mapping ArtAssetID="chat_back" FileName="Panels/chatbar.tga" />
<Mapping ArtAssetID="chat_entry_focussed" FileName="Panels/chat_focus.tga" />
<Mapping ArtAssetID="chat_resize_widget" FileName="Panels/chat_res.tga" />
<Mapping ArtAssetID="scrollbar_10_downarrow" FileName="Deco/chat_arrowup.tga" />
<Mapping ArtAssetID="scrollbar_10_thumb_bottom" FileName="Deco/chat_barbottom.tga" />
<Mapping ArtAssetID="scrollbar_10_thumb_mid" FileName="Deco/chat_bar.tga" />
<Mapping ArtAssetID="scrollbar_10_thumb_top" FileName="Deco/chat_bartop.tga" />
<Mapping ArtAssetID="scrollbar_10_uparrow" FileName="Deco/chat_arrowdown.tga" />
<Mapping ArtAssetID="chat_unread_overlay" FileName="Panels/chat_unread.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_back_e" FileName="Panels/chattab_righto.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_back_n" FileName="Panels/chattab_mido.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_back_w" FileName="Panels/chattab_lefto.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_front_e" FileName="Panels/chattab_right.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_front_n" FileName="Panels/chattab_mid.tga" />
<Mapping ArtAssetID="chat_tab_tier1_middle_front_w" FileName="Panels/chattab_left.tga" />

<!-- BAGS -->
<Mapping ArtAssetID="bag_inventory" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="inventory_normal" FileName="Buttons/bag.tga" />
<Mapping ArtAssetID="inventory_pressed" FileName="Buttons/bagp.tga" />
<Mapping ArtAssetID="inventory_rollover" FileName="Buttons/bago.tga" />
<Mapping ArtAssetID="bag1" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="bag1_normal" FileName="Buttons/bag.tga" />
<Mapping ArtAssetID="bag1_pressed" FileName="Buttons/bagp.tga" />
<Mapping ArtAssetID="bag1_rollover" FileName="Buttons/bago.tga" />
<Mapping ArtAssetID="bag2" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="bag2_normal" FileName="Buttons/bag.tga" />
<Mapping ArtAssetID="bag2_pressed" FileName="Buttons/bagp.tga" />
<Mapping ArtAssetID="bag2_rollover" FileName="Buttons/bago.tga" />
<Mapping ArtAssetID="bag3" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="bag3_normal" FileName="Buttons/bag.tga" />
<Mapping ArtAssetID="bag3_pressed" FileName="Buttons/bagp.tga" />
<Mapping ArtAssetID="bag3_rollover" FileName="Buttons/bago.tga" />
<Mapping ArtAssetID="bag4" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="bag4_normal" FileName="Buttons/bag.tga" />
<Mapping ArtAssetID="bag4_pressed" FileName="Buttons/bagp.tga" />
<Mapping ArtAssetID="bag4_rollover" FileName="Buttons/bago.tga" />

<!--MAIN BUTTONS-->
<Mapping ArtAssetID="accomplishment_journal_normal" FileName="Buttons/main_deed.tga" />
<Mapping ArtAssetID="accomplishment_journal_pressed" FileName="Buttons/main_deedp.tga" />
<Mapping ArtAssetID="accomplishment_journal_rollover" FileName="Buttons/main_deedo.tga" />
<Mapping ArtAssetID="crafting_normal" FileName="Buttons/main_craft.tga" />
<Mapping ArtAssetID="crafting_pressed" FileName="Buttons/main_craftp.tga" />
<Mapping ArtAssetID="crafting_highlight" FileName="Buttons/main_crafto.tga" />
<Mapping ArtAssetID="fellowship_normal" FileName="Buttons/main_social.tga" />
<Mapping ArtAssetID="fellowship_pressed" FileName="Buttons/main_socialp.tga" />
<Mapping ArtAssetID="fellowship_rollover" FileName="Buttons/main_socialo.tga" />
<Mapping ArtAssetID="journal_normal" FileName="Buttons/main_char.tga" />
<Mapping ArtAssetID="journal_pressed" FileName="Buttons/main_charp.tga" />
<Mapping ArtAssetID="journal_rollover" FileName="Buttons/main_charo.tga" />
<Mapping ArtAssetID="main_menu_normal" FileName="Buttons/main_menu.tga" />
<Mapping ArtAssetID="main_menu_pressed" FileName="Buttons/main_menup.tga" />
<Mapping ArtAssetID="main_menu_rollover" FileName="Buttons/main_menuo.tga" />
<Mapping ArtAssetID="quest_normal" FileName="Buttons/main_quest.tga" />
<Mapping ArtAssetID="quest_pressed" FileName="Buttons/main_questp.tga" />
<Mapping ArtAssetID="quest_rollover" FileName="Buttons/main_questo.tga" />

<!--BUTTONS-->
<!--AutoAttack Button-->
<Mapping ArtAssetID="button_autoattack_highlight" FileName="Deco/angleb.tga" />
<Mapping ArtAssetID="button_autoattack_highlight_mouseover" FileName="Deco/anglea.tga" />
<Mapping ArtAssetID="button_autoattack_highlight_pressed" FileName="Deco/angleb.tga" />
<Mapping ArtAssetID="button_autoattack_mouseover" FileName="Deco/anglea.tga" />
<Mapping ArtAssetID="button_autoattack_normal_pressed" FileName="Deco/angleb.tga" />
<Mapping ArtAssetID="button_autoattack_normal" FileName="Deco/anglea.tga" />
<!--Closing Button-->
<Mapping ArtAssetID="titlebar_X_2" FileName="Buttons/close.tga" />
<Mapping ArtAssetID="titlebar_X_2_mouseover" FileName="Buttons/closeo.tga" />
<Mapping ArtAssetID="titlebar_X_2_pressed" FileName="Buttons/closep.tga" />
<!--FM Button-->
<Mapping ArtAssetID="button_assist_normal" FileName="Buttons/fm.tga" />
<Mapping ArtAssetID="button_assist_pressed" FileName="Buttons/fm_mb.tga" />
<Mapping ArtAssetID="button_assist_rollover" FileName="Buttons/fm_mo.tga" />

<!--FERVORS-->
<!--Champion-->
<Mapping ArtAssetID="fervor_5_Pips_empty" FileName="Deco/fervormin.tga" />
<Mapping ArtAssetID="fervor_5_Pips_1pips" FileName="Deco/fervor51.tga" />
<Mapping ArtAssetID="fervor_5_Pips_2pips" FileName="Deco/fervor52.tga" />
<Mapping ArtAssetID="fervor_5_Pips_3pips" FileName="Deco/fervor53.tga" />
<Mapping ArtAssetID="fervor_5_Pips_4pips" FileName="Deco/fervor54.tga" />
<Mapping ArtAssetID="fervor_5_Pips_5pips" FileName="Deco/fervormax.tga" />
<!--Hunter-->
<Mapping ArtAssetID="fervor_9_Pips_empty" FileName="Deco/fervormax.tga" />
<Mapping ArtAssetID="fervor_9_Pips_1pips" FileName="Deco/fervor91.tga" />
<Mapping ArtAssetID="fervor_9_Pips_2pips" FileName="Deco/fervor92.tga" />
<Mapping ArtAssetID="fervor_9_Pips_3pips" FileName="Deco/fervor93.tga" />
<Mapping ArtAssetID="fervor_9_Pips_4pips" FileName="Deco/fervor94.tga" />
<Mapping ArtAssetID="fervor_9_Pips_5pips" FileName="Deco/fervor95.tga" />
<Mapping ArtAssetID="fervor_9_Pips_6pips" FileName="Deco/fervor96.tga" />
<Mapping ArtAssetID="fervor_9_Pips_7pips" FileName="Deco/fervor97.tga" />
<Mapping ArtAssetID="fervor_9_Pips_8pips" FileName="Deco/fervor98.tga" />
<Mapping ArtAssetID="fervor_9_Pips_9pips" FileName="Deco/fervormax.tga" />

<!--MISCELLANOUS-->
<!--Minimap-->
<Mapping ArtAssetID="no_hope_no_dread" FileName="Deco/mmap.tga" />
<Mapping ArtAssetID="dread_34" FileName="Deco/mmapdread1.tga" />
<Mapping ArtAssetID="dread_56" FileName="Deco/mmapdread2.tga" />
<Mapping ArtAssetID="dread_78" FileName="Deco/mmapdread3.tga" />
<Mapping ArtAssetID="hope_1" FileName="Deco/mmap.tga" />
<Mapping ArtAssetID="hope_9" FileName="Deco/mmaphope2.tga" />
<Mapping ArtAssetID="hope_10" FileName="Deco/mmaphope3.tga" />
<Mapping ArtAssetID="hope_34" FileName="Deco/mmaphope4.tga" />
<Mapping ArtAssetID="hope_56" FileName="Deco/mmaphope5.tga" />
<Mapping ArtAssetID="hope_78" FileName="Deco/mmaphope6.tga" />
<!--Map Avatar-->
<Mapping ArtAssetID="note_avatar" FileName="Deco/avatar.tga" />
<!--BIO Picture-->
<Mapping ArtAssetID="pedigree_bg" FileName="Deco/bio.tga" />
<!--Progress Bar-->
<Mapping ArtAssetID="progress_overlay" FileName="Deco/progressbar.tga" />
<Mapping ArtAssetID="progress_overlay_background" FileName="Panels/inv.tga" />
<!--Vital Bars BG-->
<Mapping ArtAssetID="black_translucent" FileName="Panels/panelbg.tga" />

<!--PANELS-->
<!--Title Bars-->
<Mapping ArtAssetID="base_box_titlebar_left" FileName="Panels/titlebar_left.tga" />
<Mapping ArtAssetID="base_box_titlebar_top" FileName="Panels/titlebar.tga" />
<Mapping ArtAssetID="base_box_titlebar_right" FileName="Panels/titlebar_right.tga" />
<!--Divider Title-->
<Mapping ArtAssetID="options_panel_divider" FileName="Panels/title_divider.tga" />
<!--Money Panels-->
<Mapping ArtAssetID="plyrjournal_money_player_all_background" FileName="Panels/money.tga" />
<!--Panel Bagrounds-->
<Mapping ArtAssetID="base_box_center_silver" FileName="Panels/panelbg.tga" />
<Mapping ArtAssetID="box_silver_bottom" FileName="Panels/panelbg_bottom.tga" />
<Mapping ArtAssetID="box_silver_upper" FileName="Panels/panelbg_top.tga" />
<Mapping ArtAssetID="box_silver_side_left" FileName="Panels/panelbg_left.tga" />
<Mapping ArtAssetID="box_silver_side_right" FileName="Panels/panelbg_right.tga" />
<Mapping ArtAssetID="box_silver_bottom_left" FileName="Panels/corner_sw.tga" />
<Mapping ArtAssetID="box_silver_bottom_left_noadorn" FileName="Panels/cornern_sw.tga" />
<Mapping ArtAssetID="box_silver_lower_right" FileName="Panels/corner_se.tga" />
<Mapping ArtAssetID="box_silver_lower_right_noadorn" FileName="Panels/cornern_se.tga" />
<Mapping ArtAssetID="box_silver_upper_left" FileName="Panels/corner_nw.tga" />
<Mapping ArtAssetID="box_silver_upper_left_noadorn" FileName="Panels/cornern_nw.tga" />
<Mapping ArtAssetID="box_silver_upper_right" FileName="Panels/corner_ne.tga" />
<Mapping ArtAssetID="box_silver_upper_right_noadorn" FileName="Panels/cornern_ne.tga" />
<!--Traits Panels-->
<Mapping ArtAssetID="border_backgrounds_traits_class" FileName="Panels/traitpanel.tga" />
<Mapping ArtAssetID="border_backgrounds_traits_legendary" FileName="Panels/traitpanel.tga" />
<Mapping ArtAssetID="border_backgrounds_traits_race" FileName="Panels/traitpanel.tga" />
<Mapping ArtAssetID="border_backgrounds_traits_virtues" FileName="Panels/traitpanel.tga" />

</opt>

Kirsche
02-16-2008, 06:30 PM
You don't add Hidden=1 to the code...you replace the width and height with Width="1" and Height="1". To use the default vitals, just delete the VITALS section (the follwing part is the vitals section):
<!--VITALS-->
<Mapping ArtAssetID="player_vitals_backdrop" FileName="Vitals/vitalbg_default.tga" />
<Mapping ArtAssetID="pet_vitals_backdrop_mini" FileName="Vitals/vital_pet.tga" />
<Mapping ArtAssetID="escort_vitals_backdrop_mini" FileName="Vitals/vital_escort.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Vitals/vital_vs.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_signature_good" FileName="Vitals/vital_signpc.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_defender_good" FileName="Vitals/vital_defender.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Vitals/vital_masterdef.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good" FileName="Vitals/vital_avenger.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_hero_good" FileName="Vitals/vital_hero.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName="Vitals/vital_sign.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_elite" FileName="Vitals/vital_elite.tga" />
<Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster" FileName="Vitals/vital_elite.tga" />
<Mapping ArtAssetID="swarm_vitals" FileName="Vitals/vital_vs.tga" />
<Mapping ArtAssetID="level_background" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="level_background_red" FileName="Panels/inv.tga" />
<Mapping ArtAssetID="selection_inanimate_backdrop" FileName="Vitals/vital_misc.tga" />

Of course, if you need the fervour/focus meter (champ/hunter), you'll have to figure out what to do with it on your own, since Daimon's UI places it over the player vitals.

Steamstalker
02-16-2008, 08:13 PM
Thank you...

I started to learn more about creating LotRO Skins and try to make my own atm. If I get it and its a good Skin (in my eye) I will share it with you :P