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faldiin
01-08-2011, 06:12 AM
I am trying to remove the brackets around the Exp bar on the main tool bar. They are the ones from the original UI. There is 4 total. I cant seem to figure this part out. I have everything perfect but that. THey are showing up around X=0 and Y=160. I dont have that in the code so I am not sure where it is coming from. This is another Mod from the UI Builder. I have spent 4 hours trying to get this removed with no luck.

Thank you
Faldiin



<!--Small Bar-->
<Mapping ArtAssetID="letterbox_bottom" FileName="../Toolbar/SmallBarArt/SmallBar.tga"> </Mapping>

<PanelFile ID="ID_UISkin_Toolbar">
<Element ID="ToolbarField" X="560" Y="2000" Width="670" Height="250">
<Element ID="Toolbar_WebstoreButton" X="1" Y="1" Width="1" Height="1"></Element>
<Element ID="ToolbarFieldMain" X="0" Y="0" Width="670" Height="250"></Element>

<Element ID="Toolbar_Quickslot" X="35" Y="190" Width="420" Height="35"></Element>

<Element ID="ToolBarButton_MainMenu" X="455" Y="238" Width="12" Height="12"></Element>

<Element ID="AutoAttackIndicatorButton" X="390" Y="238" Width="1" Height="1"></Element>
<Element ID="ViolentModeIndicator" X="0" Y="0" Width="1" Height="1"></Element>
<!--Hidden! Otherwise width and height must both be 63 -->

<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="390" Y="238" Width="1" Height="1"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="40" Y="230" Width="410" Height="3"></Element>
<Element ID="GamePlay_AimPipDisplay" X="40" Y="230" Width="410" Height="3"></Element>
<Element ID="Gameplay_AtunementUI" X="40" Y="230" Width="410" Height="3">
<Element ID="PipDisplay_Atunement_Pips" X="40" Y="0" Width="410" Height="3"></Element>
</Element>

<!-- All Toolbar buttons hidden-->
<Element ID="ToolbarButton_RightSlot_1" X="315" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_2" X="330" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_3" X="345" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_4" X="360" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_5" X="375" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_1" X="0" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_2" X="15" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Slot_3" X="30" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_4" X="45" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_5" X="60" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Slot_6" X="75" Y="238" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_7" X="90" Y="238" Width="1" Height="1"></Element>

<!-- Level Meter-->
<Element ID="LevelMeter" X="40" Y="238" Width="410" Height="15">
<Element ID="LevelMeterFill" X="0" Y="2" Width="410" Height="15">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="410" Height="15"></Element>
</Element>

<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="0" Width="410" Height="15"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="0" Width="410" Height="15"></Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="410" Height="15"></Element>

Wicked Mouse
01-08-2011, 07:43 AM
<Mapping ArtAssetID="letterbox_bottom_left_cap" FileName="letterbox_bottom_left_cap.tga"></Mapping>
<Mapping ArtAssetID="letterbox_bottom_left_mid_cap" FileName="letterbox_bottom_left_mid_cap.tga"></Mapping>
<Mapping ArtAssetID="letterbox_bottom_right_cap" FileName="letterbox_bottom_right_cap.tga"></Mapping>
<Mapping ArtAssetID="letterbox_bottom_right_mid_cap" FileName="letterbox_bottom_right_mid_cap.tga"></Mapping>

These are the ID tags for the caps at the XP bar. You can change them to transparant textures to simply make them disappear.

faldiin
01-08-2011, 12:13 PM
This helped me. I had put code to hide it since I saw that on other skins. But I did not think to add the mapping to control the art. That fixed it. I just changed to a random art to lose it. I guessing I would need to make a transparency art to use that.


Thank you very much.
Faldiin