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| Category: CraftingCrafting Companion |
| Interface Information |
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| Name: |
Crafting Companion  |
| Author: |
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| Date: |
10-25-2012 08:24 PM |
| Size: |
804.98 Kb |
| Version: |
1.2.0 |
| Rate File: |
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Inventory
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Crafting Companion
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Shopping List
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To install, copy the 'GaluhadPlugins' folder to your plugins directory.
eg. C:\Users\..\Documents\The Lord of the Rings Online\Plugins\GaluhadPlugins
This plugin is designed to help players with the daily crafting tasks. It takes advantage of the new craft API to help you organise your crafting, find ingredients, and work out how many quantities to make to max out any remaining xp. The plugin takes a snapshot of your inventory when loaded (backpack and also shared storage/vault when accessed) which can be viewed across different characters to help locate ingredients. It also recognises all ingredients that are crafted (by the character you are on) and supplies the base ingredients needed to make these. For those ingredients that need to be crafted by alts, there's also a shopping list for you to easily record which items you are after (right-click an ingredient to add).
Whilst in-game you can use the following commands: - /craftcomp - opens the main window
Due to limitations in the API, the plugin will only display known recipes to the character you are logged in from. It can't access unknown recipes. The API also does not give information for multi-output recipes, or the cooldown remaining on recipes that are not ready to be used.
The API also doesn't function correctly when you learn a new recipe - to get this to show in Crafting Companion you will need to unload and reload the plugin.
There are a number of features I will be adding in the future as the API is quite vast so there's a lot to explore. Please let me know in the meanwhile any feedback you have, or any requests. Thank you.
If you enjoy this plugin, please help support its development by making a donation
Change log:
1.2.0 - 26/10/2012
- Recipe list now shows xp remaining for each tier.. then each recipe within shows how much to craft to max out.
- Recipe view also shows this, but with an additional quantity/xp if crafted ingredients are also used - this total assumes you will get xp for crafting those as well.
- Added event listeners for when xp changes - other totals adjusted accordingly.
- Shopping list is now in - you can add ingredients you need to source across alts and review on each character. Quantites can be edited or deleted from the shopping list window. To add an ingredient to the shopping list, right-click the ingredient in the recipe view.
- Added F12/ESC button listeners to hide the windows when needed.
- Added a quantity button to the ingredients list header which you can adjust depending on how many items you want to craft - the ingredients needed will adjust to reflect the amount entered.
- The base list ingredients header can now slide up and down so you can see easier whichever list you prefer more.
- Inventory window will now save its position and no longer force itself to the centre.
1.1.0 - 21/09/2012
- Added tooltip feature when you mouse over an ingredient - the tooltip will tell you on what characters you have items available.
- Optional ingredients now also recognise how many you have available and will grey out if there is not enough quantity.
- Inventory list is now sorted alphabetically.
1.0.0 - 19/09/2012
- Initial Release
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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1.1.0 |
718.73 Kb |
Galuhad |
09-21-2012 09:34 AM |
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1.0.0 |
641.96 Kb |
Galuhad |
09-18-2012 07:53 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
8476 |
| Views: |
18255 |
| Favorites: |
31 |
| Uploaded By: |
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| Last Modified: |
10-25-2012 08:25 PM by Galuhad |
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03-15-2013, 07:01 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Trouble in russian version.
I`ve been translate plugin into russian, but have some trouble.
On critical success i see "Inventory.lua:77: attempt to perform arithmetic on field 'SINGLEQTY' (a nil value)" in chat.
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02-17-2013, 07:18 AM
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The Undefeated
Forum posts: 8
File comments: 13
Uploads: 2
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I was planting a well-tended tater field and recieved the following error with each completed field "\Plugins\GaluhadPlugins\CraftingComp\Inventory.lu a:77: attempt to perform arithmetic on field 'SINGLEQTY' (a nil value)"
Hope this helps.
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12-17-2012, 04:38 AM
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The Indomitable
Forum posts: 11
File comments: 84
Uploads: 14
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Is there a way to somehow refresh the Companion after you advance a tier ? Looks like it gets a bit confused between tiers.
Otherwise awesome job as always
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I am slowly rewriting this plugin.. It's quite hard to test though how it refreshes during tier advances, but I will certainly take a look at it.
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12-16-2012, 06:33 AM
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Super Moderator
Forum posts: 460
File comments: 364
Uploads: 12
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Is there a way to somehow refresh the Companion after you advance a tier ? Looks like it gets a bit confused between tiers.
Otherwise awesome job as always
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11-30-2012, 04:16 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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\Compendium\Launcher\CompendiumLauncherWindow.lua: 441: attempt to compare string with number
Is there a way to fix?
Ok, fixed it by deleting all setting files.
Last edited by lordstalker : 11-30-2012 at 06:25 PM.
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11-09-2012, 06:46 PM
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The Indomitable
Forum posts: 11
File comments: 84
Uploads: 14
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On my cook, when I buy items from the vendor, they don't show as being in my inventory. I'm sure this is the same bug that was reported recently.
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Most likely.. I am in the process of rewriting this entire plugin from scratch.. The inventory part included - should work more efficiently when v2 comes out 
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11-09-2012, 04:56 PM
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The Wary
Forum posts: 4
File comments: 36
Uploads: 0
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On my cook, when I buy items from the vendor, they don't show as being in my inventory. I'm sure this is the same bug that was reported recently.
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11-04-2012, 07:34 PM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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Thank you for responding about the base ingredients. I had only checked scholar recipes, so I hadn't seen any that were different.
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11-04-2012, 07:10 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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New Feature?
Hey I was wondering if you could add a new feature that tells us the average amount of money we need to spend to make a specific recipe (I am a cook after all and spend a ton of money), I need to know if its well worth the price I put it up for in auction. To make a very long story short, You can put a price somewhere next to the ingredient or recipe or subrecipe; and not on the ones you go out and collect.
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11-03-2012, 03:33 PM
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The Indomitable
Forum posts: 11
File comments: 84
Uploads: 14
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Hi, I disabled the Hugebag plugin, but it made no difference. The problem only seems to be for some items. For example on my Jeweller, the Gold and Silver ingots I have in my inventory do register in your plugin, but the Platinum ones dont. Likewise, Adamants do not register, even though they are in my inventory, but other gemstones such as rubies and agate do
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Further to my post below. The issue is with the items in the backpack. If I move them from my pack to the vault, they immediately become visible in the plugin.
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I am also having issues with certain items not appearing in the inventory list when I put them in my bags -- with hugebag, or with no bag plugin. Piece of sienna, piece of umber, and pile of copper salts are the three I tested with. Hoping you can find a fix for that. :-)
Something that would be cool to have: a way to show which recipes are the most economical as far as XP to ingredients. For example, as a scholar I get 6 XP for making potions, 8 for crafting lore, and 10 for battle scrolls, but the battle scrolls take 4 items each (not counting what I buy in the store), the crafting lore take 3 and the potions only take 2. This means I save crafting items if I make potions, because I get 3 XP for each item rather than 2 or 2.5.
Finally, I see that you have "Ingredients" and "Base ingredients", and I had assumed at first that "base ingredients" would show me how many I needed for ONE, and "ingredients" would show how many I needed for the specified quantity (which I LOVE being adjustable, BTW); instead, they're both showing the necessary ingredients for the specified quantity. Is this working as intended -- and if so, what was the purpose of listing all ingredients twice?
Thanks for making this, I look forward to following your updates!
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Thank you both for the feedback. The inventory issue is something I am looking in to and will hopefully have a fix for in the next update.
With regards to the base ingredients, this is intended that it shows you how many you need for the entered quantity (though there is a bug in the current build where this doesn't always update correctly if you adjust the recipe quantity which is fixed in the next update). Depending on the recipe and what ingredients your character is able to craft, the base ingredients may or may not be the same as the listed ingredients. The purpose of the base ingredients is to show you the absolute root ingredients needed to craft a recipe. For example: If I'm a cook making Duck and Oxtail soup - the ingredients would be 1x Bowl of Duck Stock; 1x Uncooked Duck Breast; 1x Oxtail; and 1x Bunch of Leeks. As Bowl of Duck Stock is a crafted ingredient, the base ingredients would be as follows: 1x Bunch of Leeks; 1x Oxtail; 3x Uncooked Duck Breast; 1x Bottle of Water; and 1x Bunch of Turnips. So the base ingredients shows not just the ingredients, but any other ingredients needed to make up those that are crafted.
In terms of calculating the most economical recipe for XP vs Ingredients.. I have considered this - though it is not something I will implement right away as I will need to rewrite a large chunk of how the plugin works to accommodate it. For now this can be easily worked out by looking at the base ingredients for each recipe and seeing which requires the least to max out the xp. When you're still earning xp at a particular tier the recipe is automatically loaded with how many you would need to make - so it's literally a case of just clicking on each recipe.
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11-03-2012, 12:34 PM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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I am also having issues with certain items not appearing in the inventory list when I put them in my bags -- with hugebag, or with no bag plugin. Piece of sienna, piece of umber, and pile of copper salts are the three I tested with. Hoping you can find a fix for that. :-)
Something that would be cool to have: a way to show which recipes are the most economical as far as XP to ingredients. For example, as a scholar I get 6 XP for making potions, 8 for crafting lore, and 10 for battle scrolls, but the battle scrolls take 4 items each (not counting what I buy in the store), the crafting lore take 3 and the potions only take 2. This means I save crafting items if I make potions, because I get 3 XP for each item rather than 2 or 2.5.
Finally, I see that you have "Ingredients" and "Base ingredients", and I had assumed at first that "base ingredients" would show me how many I needed for ONE, and "ingredients" would show how many I needed for the specified quantity (which I LOVE being adjustable, BTW); instead, they're both showing the necessary ingredients for the specified quantity. Is this working as intended -- and if so, what was the purpose of listing all ingredients twice?
Thanks for making this, I look forward to following your updates!
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10-28-2012, 07:56 PM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Further to my post below. The issue is with the items in the backpack. If I move them from my pack to the vault, they immediately become visible in the plugin.
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10-28-2012, 07:23 PM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Re: Re: Re: Re: Does not detect Ingots in my inventory
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Could you do me a favour please? Could you try without the bag plugin loaded that you are using? I know there are sometimes issues with events overwriting one another sometimes from one plugin to another, just wondering if this could be a cause.
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Hi, I disabled the Hugebag plugin, but it made no difference. The problem only seems to be for some items. For example on my Jeweller, the Gold and Silver ingots I have in my inventory do register in your plugin, but the Platinum ones dont. Likewise, Adamants do not register, even though they are in my inventory, but other gemstones such as rubies and agate do
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10-28-2012, 04:40 PM
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The Indomitable
Forum posts: 11
File comments: 84
Uploads: 14
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Re: Re: Re: Does not detect Ingots in my inventory
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This is very unusual. I am not able to recreate this on my computer on any of my alts. They all show the ingots just fine. Are these ingots that you crafted with the plugin open? Or were they already in your inventory before hand?
These are already in my inventory. I just recreated it simply by string the game from fresh, logging into my char, started craft comp, as before it does not show the ingots. I then opened the Lotro Craft window, that shows that I have an ingot in my bag, also opened my bag and the ingot is there.
Screenshot showing craftcomp, Lotro Craft window and my bag is here
http://i83.photobucket.com/albums/j2...nShot00000.jpg
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Could you do me a favour please? Could you try without the bag plugin loaded that you are using? I know there are sometimes issues with events overwriting one another sometimes from one plugin to another, just wondering if this could be a cause.
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10-28-2012, 02:56 PM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Re: Re: Does not detect Ingots in my inventory
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This is very unusual. I am not able to recreate this on my computer on any of my alts. They all show the ingots just fine. Are these ingots that you crafted with the plugin open? Or were they already in your inventory before hand?
These are already in my inventory. I just recreated it simply by string the game from fresh, logging into my char, started craft comp, as before it does not show the ingots. I then opened the Lotro Craft window, that shows that I have an ingot in my bag, also opened my bag and the ingot is there.
Screenshot showing craftcomp, Lotro Craft window and my bag is here
http://i83.photobucket.com/albums/j2...nShot00000.jpg
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