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Category: Maps, coordinates & compassesStableGuy
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Name: StableGuy   Popular!
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Date: 04-20-2014 08:23 AM
Size: 42.08 Kb
Version: v3.00
Rate File: 5 out of 5 with 3 votes  
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The Shortest Route!
 
Description
Ever needed to get from one location around Middle Earth and you're not a hunter or can't bribe one to port you around? StableGuy gives you a quick and easy method of using the available Stable Masters to show you shortest path from A to B.

Simply select the starting location and where you want to go and StableGuy will show you the shortest route by calculating the minimum number of hops to travel from A to B thus minimising cost and travel time.

Features
Simple drop-down menu to select From and To locations.

Incorparates waypoints to run to manually to get to the nearest Stable Master where no direct link exists. eg. You can be in Inner Caras Galadhon, but there's no direct Stable Master route to Caras Galadhon (no idea why!). StableGuy will direct you to run to co-ordinates at the south gate, then on to the Stable Master to continue the journey.

Works between regions and zones throughout Middle Earth. eg. You want to travel from Echad Dunnan in Eregion to The Vinyards of Lorien in Lothlorien. StableGuy will show all the Stable Masters and Waypoints into Moria and out the other side all the way to the Vinyards.

StableGuy covers all the regions around Middle Earth including Moria, Lothlorien, Eregion, Bree-land, Misty Mountains, Trollshaws, Ered Luin, Evendim, Forochel, Shire, Angmar, Enedwaith, North Downs, Dunland, Gap of Rohan, Mirkwood, Nan Curunir, The Great River, Wildermore, East & West Rohan.

Not only does StableGuy show locations for all the StableMasters, but also includes all entrances to raids, campfires and mustering horns, milestones, and spawn locations for Warbands throughout Wildermore, East & West Rohan for good measure!

Limitations
StableGuy will suggest the shortest route based on all known connections between Stable Masters, even though you may not have previously unlocked the suggested Stable Master. You will need to discover the Stable Master in that location in order to use it in the future by either speaking with the Stable Master or completing the corresponding deed.

StableGuy does not calculate actual time taken to travel from A to B because paths and tracks do not interconnect in a straight line. Roads can wind and twist and horses/goats vary in speed, therefore affecting the actual time taken to travel.

StableGuy always uses Swift Travel as a priority over normal travel to shorten the number of hops, even though this may not be available until Swift Travel has been unlocked by either discovery or completing deeds. Misleading results may occur if you do not have Swift Travel unlocked for the suggested locations, but will all fall into place once you have them unlocked.

If you can't see the suggested Stable Master on your list, it means you haven't discovered it yet. This should not pose too much of a problem because most quests are fairly localised at the lower levels. StableGuy comes in particularly handy for doing quests that require running around all over the place such as the tavern challenge quests.

Version Information
v2.00 - Major Update! Added locations of all known campfire sites, mustering horns and raid entrances as well as an all new compact look.
v2.01 - Fixed a problem for 1st time users that would fail to load the plugin.
v2.10 - Fixed that path problem (again!). Hopefully added the correct compendium configuration data. Added 'Camp' next to campsite co-ordinates for easier identification.
v2.20 - Sorted Stable Masters into region order, added co-ordinates to Stable Master locations, added Homesteads to Places of Interest, added missing Stable Masters (Searadan's Cabin & Candelleth's Camp).
v2.30 - Added milestones with co-ordinates, renamed campsites with horns, fixed a couple of typo's, added a splash of colour, and location to the Home of Radicus!
v2.40 - Added Festival Stable Masters and milestone (Treasure Hunt) in Bree-land, Ered Luin and Lone Lands.
v2.50 - Added East-Rohan Stable Masters, campsites, & milestones.
v2.60 - Added Frostbluff Stable Master for Winter Festival Special Event. Changed functionality - right-click StableGuy icon to open panel rather than double-click.
v2.61 - Fixed f12 Hide Icon Button and Panel.
v2.62 - Fixed wrong upload file.
v2.70 - Added Wildermore Stable Masters & Milestones.
v2.80 - Added Warbands approximate spawn locations in Wildermore and East Rohan.
v2.90 - Added Helm's Deep (West Rohan) updates! Includes new Stable Masters, Campsites, Milestones and Warband locations.
v3.00 - Added new U13 updates - New Stablemaster at Isengard & Hourn Waypoint, Updated routes and Milestones in Trollshaws and Misty Mountains.

Future Plans
Find a way of eliminating Stable Masters not unlocked yet from the route, and/or an option for non-subscribers that don't have swift travel available. This will require abit more time to go back over all the routes and add non-swift travel routes as well, but need to work out how I'm going to link towns up as alot of them only have swift travel routes and no slow travel... kind of defeats the purpose as you wont be able to use the Stable Master to get around! You'll have to run manually. Any suggestions?

Add new zones as they become available.

Add more places of interest (send me your suggestions to be included!)

Automatically detect closest Stable Master to your current location and suggest as starting point... hmmm Pythagoras Theorum and some Triangulation will come in handy here. Lucky I paid some attention in math class.

Installation
Ensure the file path is: "\The Lord of the Rings Online\Plugins\RadicusPlugins\StableGuy" if installing manually or use Plugin Compendium to install to the correct folder.

Find me on http://www.facebook.com/radicus.hood or find me on the Riddermark server.

If you totally love this plugin how about a $1 donation by Paypal to paul@anotherworld.com.au or some BitCoin to 12PoPSt2VSabwD5VLwRrxzGfwVVkAr3m2b ? It's appreciated!

For more information, bug reports, suggestions and more don't hesitate to contact me.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
v2.90
41.70 Kb
Radicus
12-31-2013 07:54 AM
File Statistics
User Rating:
5 out of 5 with 3 votes
Downloads: 23589
Views: 38087
Favorites: 26
Uploaded By:
 
Last Modified: 10-08-2014 09:46 AM by Radicus    

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Unread 04-21-2014, 04:36 AM  
Hyoss
The Undying
 
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Forum posts: 41
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Wanted to give you a thanks, your plugin is much appreciated.
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Unread 12-30-2012, 06:12 AM  
Radicus
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Must have been tired! StableGuy correctly uploaded this time.
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Unread 12-29-2012, 12:56 PM  
Ralgel
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The latest version that is posted here is SocialGuy, not StableGuy
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Unread 10-14-2012, 05:47 PM  
Garan
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Quote:
Originally Posted by Tegalad
Does anyone else have the problem where the button stops working after a while? I don't know yet how you can reproduce it, but after a while when I click on the button nothing is happening and I cant even move the button anymore. Restarting the plugin doesn't help (I must restart the game to make it work again)...
The button is most likely getting stuck under a transparent portion of another window, such as the map compass or another plugin, and when that window is brought to the front, the button can no longer be accessed. I don't use this plugin, but if the button can be moved, try moving it to another location and see if the problem goes away. If it can't be moved, then try using Ctrl+\ to see if a built-in UI element is the problem and you can then move that.

Last edited by Garan : 10-14-2012 at 05:49 PM.
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Unread 10-14-2012, 07:02 AM  
Radicus
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Quote:
Does anyone else have the problem where the button stops working after a while? I don't know yet how you can reproduce it, but after a while when I click on the button nothing is happening and I cant even move the button anymore. Restarting the plugin doesn't help (I must restart the game to make it work again)...
I've been running it constantly and never had anything like that happen. Would be great if you can tell me under what circumstances it does happen.
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Unread 10-08-2012, 08:39 AM  
Tegalad
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Does anyone else have the problem where the button stops working after a while? I don't know yet how you can reproduce it, but after a while when I click on the button nothing is happening and I cant even move the button anymore. Restarting the plugin doesn't help (I must restart the game to make it work again)...

Last edited by Tegalad : 10-08-2012 at 08:40 AM.
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Unread 09-05-2012, 11:24 AM  
diskape
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It's not working with LPC because of incorrect folder path within the *.zip file. Move files from /Plugins to /RadicusPlugins and all will be fine.

Last edited by diskape : 09-05-2012 at 11:25 AM.
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Unread 08-28-2012, 09:18 AM  
lunarwtr
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Quote:
Just tried it with LPC again and still getting the same error message. I've never seen that message with any other plugin and I have all but about a dozen of the older ones downloaded and installed, most through LPC. Something is non-standard in your zip file and LPC's unzipper isn't recognizing it.
More than likely you used LPC to download it before Lotrointerface "approved" the new zip file. It will download a file that basically says it is waiting for approval, but call it a zip. On configuration page of LPC you will see the path to where the downloads are saved to, if you navigate there and delete the zip file, then try again.
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Unread 08-27-2012, 01:11 AM  
Radicus
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Quote:
Rad, you forgot to add the Root folder, instead of zip the content of the plugin, wich actually is: StableGuy.plugin and StableGuy folder.... Next time just Zip the entire folder RadicusPlugins.

Missing that Main folder it makes that plugin compendium doesn't get it, it happened with my plugin as well and that was the issue.
Fixed.

Quote:
P.S. i like it, although i'd like if you could add a Label where we can type the location instead of just look for it among ALL that locations.
I think I can do that. All the Stable Masters are listed in alphabetical order so it should be easy to find them anyway.
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Unread 08-26-2012, 08:44 PM  
saelyth
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Rad, you forgot to add the Root folder, instead of zip the content of the plugin, wich actually is: StableGuy.plugin and StableGuy folder.... Next time just Zip the entire folder RadicusPlugins.

Missing that Main folder it makes that plugin compendium doesn't get it, it happened with my plugin as well and that was the issue.

P.S. i like it, although i'd like if you could add a Label where we can type the location instead of just look for it among ALL that locations.
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Unread 08-25-2012, 12:18 PM  
Adder
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Quote:
Just waiting for 1.31 to be approved, I had an "&" character in the StableGuy.plugin description, it didn't like it.

The zip file was just a standard Windows 7 zip, so should extract ok. Otherwise, just check the previous working version 1.20
Just tried it with LPC again and still getting the same error message. I've never seen that message with any other plugin and I have all but about a dozen of the older ones downloaded and installed, most through LPC. Something is non-standard in your zip file and LPC's unzipper isn't recognizing it.
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Unread 08-25-2012, 10:40 AM  
Radicus
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Forum posts: 5
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Quote:
This looks like a handy plugin but it isn't working with LOTRO Plugin Compendium. It is showing under the Add New Plugins tab in LPC but when I try to add it I get the following error message...
Just waiting for 1.31 to be approved, I had an "&" character in the StableGuy.plugin description, it didn't like it.

The zip file was just a standard Windows 7 zip, so should extract ok. Otherwise, just check the previous working version 1.20
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Unread 08-25-2012, 08:48 AM  
Adder
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Not working with LPC

This looks like a handy plugin but it isn't working with LOTRO Plugin Compendium. It is showing under the Add New Plugins tab in LPC but when I try to add it I get the following error message...

Quote:
Problem while installing plugin StableGuy

Invalid archive: open/read error! Is it encrypted and a wrong password was provided?
If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake.
Any idea what's going on here?

EDIT - OOPS. May be due to its waiting for approval. I'll see if it works once this version is approved.

Last edited by Adder : 08-25-2012 at 08:53 AM.
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