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Category: Action Bars & Main BarKragenBars2
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Name: KragenBars2   Popular!
Author:
Date: 04-07-2013 04:04 PM
Size: 304.17 Kb
Version: 6.2.1.2
Rate File: 5 out of 5 with 4 votes  
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Description
--- Discontinued ---


v6.2.1.2 - 2013-04-07

Please report any bugs or feature requests at this place.

Changes with v6.2.1.2
Guardian:
  • # Bugfix language recognition guardian
--

+ Added feature
- Removed feature
# change/bugfix[code]

-----------------------------------------------------
-- Please help
-----------------------------------------------------
- At some classes there are translations missing. Mostly for french but also some for german.

-----------------------------------------------------
-- Global Features
-----------------------------------------------------
- KragenBars2 button for each class to allow easy access to all KragenBars features. Support for screenshot mode
- Ability to resize, delete, and create new KragenBars (see notes below)
- Ability to customize combat visibility for each bar (Always, In-Combat Only, Out-Combat Only)
- Set "Snap to Grid" size to get bars lined up 'just where you want them'
- BETA: Add skills/items to KragenBars that weren't previously coded for KragenBars
- Automatic class detection and setup
- Ability to swap skills between bars
- Ability to lock swappable skill bars to prevent accidental skill swapping
- Ability to rotate bars to be horizontal or vertical
- Option to snap bars to grid for easy alignment
- Skills respond to combat states (ie. skills not usable in combat hide when combat starts)

-----------------------------------------------------
-- Future Plans
-----------------------------------------------------
- Custom MultiSlot Bars. One slot will contain a configurable number of fields to place skill. Use mouse whell to scroll through.

-----------------------------------------------------
-- Installation
-----------------------------------------------------
Option 1: LOTRO Plugin Compendium by lunarwtr
1) Download LOTRO Plugin Compendium
2) Select KragenBars2, click "Add"
3) Launch from within game as normal (via manager or via /plugins load Kragenbars)

Option 2: Manual Install
1) Download KragenBars
2) Extract KragenBars.zip downloaded in step 1 to your %Documents%\Lord of the Rings Online\Plugins directory and overwrite all files when prompted
3) Launch from within game as normal (via manager or via /plugins load Kragenbars)


-----------------------------------------------------
-- Previous releasenotes
-----------------------------------------------------
Code:
Changes with v6.2.1.1
Captain:
  • # Bugfix for Elendils Blade (Thanks Tappo!!)
Changes with v6.2.1.0 Hunter:
  • # Hunters Art is now correctly activated with one focus.
Captain:
  • + Added three more quickslots for herald armaments
Changes with v6.2.0.1 Lore-Master:
  • #Fixed a bug that caused Lore-Master bars to show incorrect abilities for level. Thanks Cantido!!
Changes with v6.2.0.0 Common:
  • # Big change on versioning making KragenBars2 suitable for updating settings in future so that deleting the plugindata is not necessary anymore.
Hunter:
  • + Added three more quickslots for the hunters traps.
Changes with v6.1.2.0 All classes:
  • # All fear-, wound- and poisonindicators are only activated if a cureable debuff is applied.
  • # The green border that a skill is activated is now displayed for all new skills which replaces older ones.
  • # Bugfix loading plugin version 6.1.2.0
Changes with v6.1.1.7 Common:
  • # Version number is now saved correctly
Guardian:
  • # MultiSlot for stance change is now switching correctly
  • + Added a button for the skill catch a breath to the parry row (used for overpower stance)
Minstrel:
  • # Useless chat output removed
Changes with v6.1.1.6 Minstrel:
  • # Bug corrected when using Lute Strings (Thx Tappo)
Changes with v6.1.1.5 Hunter:
  • # Skills based on activated effects are now working correctly! Still need translation to french - have a look at HunterBars.lua
Lore-Master:
  • # Skills based on activated effects are now working correctly! Still need translation to french - have a look at LoreBars.lua. Do I have all possible effects listed in this file?
Changes with v6.1.1.2 Common:
  • # Implemented VindarPatch for european clients. Dirty, but works... really
Changes with v6.1.1.1 Common:
  • # Changed version numbering. This will reset your config for the last time! Every future change that will change your config will be done automatically if possible
  • + Implemented VindarPatch for european clients. Dirty, but works...
Changes with v6.02 Minstrel:
  • Fixed issue with Call to Fate
  • Fixed issue wirh Call of Eärendil
Changes with v6.01 Common:
  • # Fixed dependencies to Vindar.Patch again. Sorry for that!
Hunter:
  • # Fixed an issue with Guide to Snowbourn (wrong hex code). Really this time!
Changes with v6.0 Champion:
  • Added Horn of Champions
  • Added Improved Bracing Attack
  • Added Improved Wild Attack
Captain:
  • Fixed display error for rez-bar and rez2-bar. Should now be shown correctly. If you use these bars, you had do delete your KragenBarsSetting.plugindata
Minstrel:
  • Fixed issue with the new Tale of the Elements causing an error on startup
Hunter:
  • Fixed an issue with Guide to Snowbourn (wrong hex code)
Rune-keeper::
  • Fixed bugs with enamels and inlays (I hope so!)
Changes with v5.93 Rune-keeper::
  • Added Improved Scribe’s Spark
  • Added Improved Rune of Restoration
  • Added Improved Armour of Flame/Winter/Storm
Changes with v5.92 Minstrel:
  • Added Tale of the Elements (Improved Tale of Frost and Flame)
  • Added Call of Eärendil
  • Added Improved Gift of the Hammerhand
Captain:
  • Added Improved Valiant Strike
  • Added Improved War-cry
  • Added Inspiring Blade of Elendil (I hope that works, because it's the third variant of this attack I think)
  • Added Inspiriting Call
Changes with v5.91 Common:
  • # Removed dependencies on some libs of Equendil used for enable the screenshot mode, which prevent loading of the plugin if i.e. Bootstrap isn't loaded.
Burglar:
  • + Added Improved Disable
  • + Added Improved Confound
  • + Added Improved Addle
Changes with v5.90 Common:
  • + Support for screenshot mode is added - menu button is disappearing
Guardian:
  • + Catch A Breath is activated even in overpower stance.
  • + Added Improved Sweeping Cut
  • + Added Improved Shieldswipe
  • + Added Improved Thrust
  • - Removed Guardians Parry
Hunter:
  • + Added Improved Splitshot
  • + Added Improved Distracting Shot
  • + Added Cry of the Hunter
  • + Added Guid To Caras Galadhon
  • + Added Guid To the Misty Mountains
  • + Added Guid To Snowborn
  • # Resized Bars due to bugs and new skills.
Rune-keeper:
  • # Rune Sign Of Storm, Winter or Flame is now correctly refreshing
  • # Writ Of Flame doesn't cover other skills anymore
Loremaster:
  • + Added Improved Power of Knowledge
  • + Added Share the Power – Fellowship
  • + Added Water Lore
  • # Rearragend bars due to new skills
Captain:
  • + Added Improved Valiant Strike
Remark:
Due to the fact that Kragenwar and Valdacil apparently are doing no further development of their KragenBars, I have decided to maintain their work under the new name KragenBars2. All credits until version 5.08 are going to them. If they decide to undertake the project again, this version won't be continued anymore.

Kragenbars features all classes (except Warden, expected to be added in a later version) with all skills organized onto multiple bars and offering contextual feedback as appropriate. Skills your character is too low to use will be hidden.

-----------------------------------------------------
-- Class Specific
-----------------------------------------------------
Burglar
- Crit chain bars display and update when you crit. [Partly broken in RoI]
- Find Footing indicator displays when stunned/dazed/knocked down
- Stance Slot for Mischief, Quiet Knife and Gambler stances.
- Mischief related skills only display when in mischief (Honed Wit option allows Clever Retort to display out of Mischief)
- Item slots for Marbles, Caltrops, Stun Dust and Throwing Knives/Hatchets
- FM Response bar displays when the fellowship completes a named FM
- Green Poison indicator appears on Cure Poison/Burglar's Antidote when you have clearable poison debuffs.

Captain
- Defeat response bar displays when you receive a defeat response
- Devestating Blow, Pressing Attack and Blade of Elendil only appear when available.
- Option for all three marks on one scrolling quickslot
- Motivating Speech indicator displays when buff is not active
- IDOME indicator displays when buff is not active
- Tactics quickslot contains all 3 tactics (use scroll wheel to change shown tactic). Can be set to either fade or disappear when a tactic is active on the player
- Cry of Vengence indicator displayed upon fellowship member defeat
- Herald scroll quickslot displays when not in combat and fades down to indicate when you have a banner buff on you
- Banner scroll quickslot displays all banner plus Armament for switching back to Heralds. Fades down when you have banner buff active.
- Brother toggles (Shield, Song, Sword) in one multislot
- Item Quickslots for Summoning Horn, Battle-Tonics and Blazoned Emblems
- Purple Fear indicator appears on Muster Courage when you have clearable fear debuffs.

Champions
- Defeat response bar displays when you receive a defeat response.
- Buff bar displays available buffs (Flurry/Exchange of Blows) depending on your stance. Icons disappear when buffs are activated and come back when they fade off.
- Stance quickslot contains all stances in one slot (use scroll wheel to cycle). Options available to select a primary and secondary stance. If you are in your primary stance, the stance slot will fade and show your secondary stance; if not it will show your primary stance. Options to hide or dim when in a stance.
- Hedge indicator when disarmed
- Blood Rage indicator when stunned/dazed/knocked down
- Fervor Tracking: Skills only display if you have enough fervor for them.
- Item Quickslots for Crafted Horn and Fervor Tonics
- Purple Fear indicator appears on Fear Nothing when you have clearable fear debuffs.

Guardians
- Block and Parry reactive bars display when you block/parry and update as you move down the chain. (Now includes Tier 3 Block/Parry Responses)
- Guardian's Ward quickslot can be set to dim or hide when you have the Guardian's Ward Buff up. Additional option Early Warning makes the slot hide and then come back dimmed about 3-5 seconds before the buff fades.
- Stance quickslot contains all stances in one slot (use scroll wheel to cycle). Options available to select a primary and secondary stance. If you are in your primary stance, the stance slot will fade and show your secondary stance; if not it will show your primary stance. Options to hide or dim when in a stance.
- Overpower bar shows if you are in Overpower. Shield Blow, Protection and Shield Wall disappear when in Overpower.
- Turn the Tables indicator displays when you are stunned/dazed/knocked down
- Item Quickslots for Shield Spikes and Overpower Tactics
- Red Wound indicator appears on Feel No Pain when you have clearable wound debuffs.

Hunter
- Agile Rejoinder displays if you receive Parry response
- Swift Stroke indicator displays when you don't have the Swift Stroke buff
- Stance quickslot contains all stances in one slot (use scroll wheel to cycle). Options available to select a primary and secondary stance. If you are in your primary stance, the stance slot will fade and show your secondary stance; if not it will show your primary stance.
- Find the Path indicator can hide or dim when active
- Tracking skills contained in one slot (use scroll wheel to cycle)
- Trapping skills contained in one slot (use scroll wheel to cycle)
- Strength of the Earth hidden when not in combat
- Focus Tracking: Skills only display if you have enough focus for them.
- Fire Oil and Light Oil quickslots configurable in the setup window. When an oil is active that slot will be hidden and the alternate oil slot will dim.
- Bow Chants quickslot configurable in the setup window. When Bow chant is active slot will be hidden.
- Crafted traps multiquickslot configurable in the setup window (use scroll wheel to cycle crafted traps slot)
- Ports contained in one slot (use scroll wheel to cycle)

Loremaster
- Warding Lore skills contained in one slot (use scroll wheel to cycle)
- Pet buffs contained in one slot (use scroll wheel to cycle)
- Pet food multiquickslot configurable in the setup window. (use scroll wheel to cycle)
- Pets contained in one slot (use scroll wheel to cycle between pet types; Alt+Scroll to cycle appearances). Setup window has options for which pets and appearences to show when scrolling
- Pets and Back from the Brink are hidden when in combat

Minstrel
- Anthems and Codexr hide as appropriate
- Option to either hide or dim anthems with active buffs
- Skills only available in Warspeech are hidden if WS is not active
- Dethreat skills only show in combat
- Silence removal skills only show when silenced (option to Always Show Cry of the Chorus in setup)
- Tales contained in one slot (use scroll wheel to cycle). Tales indicator dims when a tale is active.
- Quickslots for Lute Strings and Sheet Music. Lute Strings slot will hide while Lute Strings are active.

Runekeeper
- Calming Verse indicator shows when buff is not active
- Distracting Winds indicator show in combat
- Master of Writs indicator dims when buff is active. Writ skills show/hide depending on whether buff is present.
- Attunement and OffAttunement bars: Attunement bar shows usable Healing or Fury of Storm skills based on whether the player is Healing attuned or Battle attuned. OffAttune bar shows Scribe's Spark and Ceaseless Argument or Prelude to Hope, Rune of Restoration, Mending Verse and Writ of Health based on what is shown on the Attunement bar
- Skills show/hide based on attunement level
- Healing skills hide when out of combat as appropriate


-----------------------------------------------------
-- Note on KragenBars New/Remove Bar Feature
-----------------------------------------------------
In order for certain features to work properly, some bars have been made non-editable/non-removable (though you can still make them inactive if you don't want to see them). Examples of this are the Burglar's Crit Chain and the Guardian Block/Parry Chain bars. Any skills located on these bars cannot be swapped or placed on other bars (even if you deactivate the original bar).


-----------------------------------------------------
-- Note on Adding Skills to New Bars
-----------------------------------------------------
You may now drag skills from your Turbine Skills Panel to KragenBars and the effects coding will follow the skill. Skills placed on non-KragenBars will not have any KragenBars effects however. If you drag a skill that is contained within a multislot (ie. a stance or a Minstrel Tale), the entire multislot will be moved to the new location. Dragging any skill from the Skills Panel to a KragenBar will remove that skill from whatever bar it was previously located (even if that bar is still visible). You may also drag quickslots from the KragenBars quickslot panel in the same manner. As mentioned above, skills located on hard coded KragenBars cannot be dragged to customized KragenBars.


-----------------------------------------------------
-- Usage
-----------------------------------------------------
The first time Kragenbars is loaded (either via an in-game plugin manager or by executing the command:
"/plugins load Kragenbars") your class will be automatically detected and default options selected.

Once you have configured Kragenbars with your class, you can access setup by clicking on the KB icon (which defaults to the top lefthand corner of the screen).

Rt. clicking on the KB button brings up a list of commands which can be executed for KragenBars (such as Refresh Level). You can also change traits, features, and defaults via the rt. click menu.


-----------------------------------------------------
-- Known issues
-----------------------------------------------------
-The API does not allow us to determine whether the client is in layout mode (CTRL + \) or not. Loading KragenBars while in layout mode will result in drag bars that display/hide when they should be doing the opposite. If this happens just unload and reload the plugin with layout mode turned off.

-If you place a KragenBar on top of the main Turbine bar (the one in the bottom center of the screen with the menu, panel buttons, and first quickbar) then enter layout mode (Ctrl + \), the KragenBars icons may appear behind the main Turbine bar making them inaccessible. If you unload and reload the KragenBars should appear in front of the main Turbine bar again.

-Burglar: The second tier of the crit chain will show after the first tier fades even if you do not use Burglar's Advantage. This is due to there not being a buff effect for tier 2 and the Burglar ClassAttributes do not function properly for Burglar. This will be fixed once Turbine fixes this part of the API.

-KragenBars relies on effect names to change the state of your UI. Because of this all features may not function properly on German and French clients. We are in the midst of working on this, if you would like to help with effect name translation please PM KragenWar. If some functions are not working, please write a comment at http://www.lotrointerface.com/downloads/info711-KragenBars2.html


-----------------------------------------------------
-- Credits
-----------------------------------------------------
Thanks to Digital Utopia for his Timer class and DUInterface UI Library.
Thanks to Deusdictum for his DragBar class.
Thanks to Pengoros for his permission and assistance in adapting the BuffBars setup window.
Thanks to Eronaile for helping with the German effect names for Guardian/Burglar/Champion and Captain.
Thanks to ptweety for testing and helping with the German/French client settings number issue.
Thanks to rafalek for helping with effect localization bugs.
Thanks to Tholgar for assistance with Translation.
Thanks to all the faithful users for their positive feedback and assistance in driving improvements.

KragenBars2 by Lumbra, based on KragenBars by Kragenwar and Valdacil
Archive List (Old Versions)
File Name
Version
Size
Author
Date
6.2.1.1
309.57 Kb
Lumbra
02-07-2013 08:23 PM
6.2.1.0
309.53 Kb
Lumbra
01-30-2013 06:34 PM
6.2.0.1
309.28 Kb
Lumbra
01-27-2013 11:26 AM
6.2.0.0
309.23 Kb
Lumbra
01-25-2013 08:52 PM
6.2.0
308.91 Kb
Lumbra
01-21-2013 08:14 PM
6.1.2.0
308.90 Kb
Lumbra
01-21-2013 07:26 PM
6.1.1.7
308.02 Kb
Lumbra
01-12-2013 11:44 AM
6.1.1.6
307.69 Kb
Lumbra
12-09-2012 12:06 PM
6.1.1.5
307.66 Kb
Lumbra
12-06-2012 03:14 PM
6.1.1.1
307.43 Kb
Lumbra
11-28-2012 02:52 PM
6.01
312.81 Kb
Lumbra
11-20-2012 03:08 PM
6.0
312.76 Kb
Lumbra
11-19-2012 03:23 PM
5.93
312.56 Kb
Lumbra
11-11-2012 06:27 AM
5.92
312.50 Kb
Lumbra
11-10-2012 04:28 PM
5.91c
312.23 Kb
Lumbra
11-10-2012 11:52 AM
5.91b
312.24 Kb
Lumbra
11-10-2012 09:59 AM
5.91a
312.24 Kb
Lumbra
11-09-2012 12:33 PM
5.91
312.27 Kb
Lumbra
11-09-2012 10:13 AM
5.90
307.33 Kb
Lumbra
11-08-2012 01:44 PM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 21611
Views: 67725
Favorites: 24
Uploaded By:
 
Last Modified: 07-30-2014 08:46 AM by Lumbra    

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Author Comments Comment Options
Unread 08-02-2014, 03:32 PM  
RvLesh
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
re: Updating

This is reaching back some in time, so some of this may have changed...

After some investigation into trying to repair the Champion skills back in November, I'd determined that Turbine added some events with no way to track them in LUA. Changing traits, for example, didn't seem to trigger any event that could be handled by the plugin, so changing traits (and thus changing *nearly every single Champion skill*) invalidated shortcuts and did not provide a method by which they could be updated... short of reloading the plugin entirely.

On top of that, asset IDs changed where they didn't need to change, skill IDs changed where they didn't need to change... it would probably be faster to write new plugins from scratch than deal with the changes.

Stupid Turbine decisions like this are, I believe, why most plugin authors have abandoned the game entirely.
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Unread 07-30-2014, 08:45 AM  
Lumbra
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 38
Uploads: 1
I haven't updated this plugin for over a year now. Still not playing LotRo...

If anyone like to continue the work, give me a hint. I will receive your post as an email.

Best regards,
Lumbra
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Unread 03-07-2014, 05:42 PM  
Modnar
The Indomitable

Forum posts: 14
File comments: 20
Uploads: 0
Anyone know if this mod is still functioning correctly with LotRO? Likely this is on my end, but thought I would confirm the mod is functioning correctly before I touch anything. I tried uninstalling and then re-installing (via Lotro Plugin Compendium), but no luck.

I keep getting something about a missing parameter or something ("a nil value") but the exact error location changes depending on the character's class.
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Unread 11-06-2013, 03:16 PM  
rafalek
The Wary
 
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Forum posts: 0
File comments: 39
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Oh these are sad news I wish your interest in lotro rekindles soon, so we can still enjoy this great plugin. Will be hard to play my guard without all nice bars
Regardless, thank you for all your great work!
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Unread 11-06-2013, 02:03 PM  
Lumbra
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 38
Uploads: 1
I don't know... I haven't played the beta yet, and paused playing for about 8 months now.

If anyone wants to continue the plugin, give me a sign...
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Unread 11-06-2013, 02:44 AM  
rafalek
The Wary
 
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File comments: 39
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Hey Everyone,

Just curious if this great plugin will be updated to Helm's Deep ?

Regards!
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Unread 08-20-2013, 08:57 AM  
Minbaran
The Wary

Forum posts: 0
File comments: 4
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Hunters, add Guide to Forlaw

Edit HuntersBars.lua and find the line that says

self.multi["PortsSlot"]:AddShortCut( "GuidetoSnowburn", 80, "0x7003198E" );

after that line add this one

self.multi["PortsSlot"]:AddShortCut( "GuidetoForlaw", 85, "0x70036B5D" );

You will now have guide to forlaw in your guide list
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Unread 08-14-2013, 02:23 PM  
edwar368
The Wary

Forum posts: 0
File comments: 20
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Hiding non relevant bars during mounted combat

Hi,
Is there any plans to be able to detect mounted combat and hide bars accordingly, or can this be done already and I am maybe being a bit of a dunce in configuring things? I currently use Tonic Bars and that does support mounted combat, though there is a bug and the plugin does not seem to be maintained, so I thought I would give this a go as its seems to be being updated
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Unread 07-31-2013, 01:39 PM  
Eva
The Wary

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File comments: 16
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There now, thanks a lot, and sorry for the bother! *goes to bash evil dwarves*
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Unread 07-31-2013, 01:21 PM  
Lumbra
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 38
Uploads: 1
Please have a look if the bash appears after you have moved the plugindata somewhere else.

It works for my guardian (lvl 85)
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Unread 07-31-2013, 01:09 PM  
Eva
The Wary

Forum posts: 0
File comments: 16
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Thanks for the quick reply and the fix! I get Shield-Swipe correctly with that edit, but no subsequent Bash.
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Unread 07-31-2013, 12:18 PM  
Lumbra
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 38
Uploads: 1
Hi Eva,

please edit the file GuardianBars.lua at line 104

replace
Code:
self.skills["ShieldSwipe"] = SkillSlot(self.bars["BlockTier1"], 1, 1, false, 80, "0x7000305D" );
with

Code:
self.skills["ShieldSwipe"] = SkillSlot(self.bars["BlockTier1"], 1, 1, false, 2, "0x7000305D" );
I will submit a fixed version soon.
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Unread 07-31-2013, 06:38 AM  
Eva
The Wary

Forum posts: 0
File comments: 16
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Thanks for this plugin! I use it, either completely or specific button bars that save a lot of space, on quite a few of my characters.

Sadly, on starting a new guardian (now level 19), I've run into a problem. In the Block reactives, I can't get Shield Swipe and the following Bash to appear. It only shows Catch a Breath, no matter what I do. I've reset the plugin bars in-game, have deleted the character's plugin data file from the Documents folder, but the problem persists. I wonder if the update to Improved Shield Swipe might have something to do with it? When I click the Kragenbars icon and alt-mouse over the quickslots, there is no Shield Swipe icon in the menu, and I can't drag one in either. It'd be great if you could look into this!
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Unread 03-28-2013, 07:52 PM  
Karlstoons
The Wary

Forum posts: 0
File comments: 1
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Two questions

1. I don't see Cleave listed as a choice when looking at the setup for Champion? Is that skill missing from the preset?
2. If you delete a bar inadvertently, or a section, how do you get it back easily? I don't see a restore option?

Thanks, looking forward to using this on several of my toons now!
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Unread 02-22-2013, 06:59 PM  
Jasmer
The Wary

Forum posts: 1
File comments: 23
Uploads: 0
Ahhh, okay, I see.

There are other addons out there that wardens can use to get some sort of KragenBars functionality. I was just curious as to why the original authors hadn't implemented it. Maybe they just never found a good layout by the time they stopped maintaining.
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