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Category: MinstrelMinstrelBuff
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Name: MinstrelBuff   Popular!
Author:
Date: 05-25-2014 08:03 AM
Size: 195.82 Kb
Version: 1.9.1
Rate File: 5 out of 5 with 11 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.9.1.7
96.44 Kb
07-19-2022 03:15 PM
Patch
2020-04-15
1.25 Kb
04-15-2020 10:23 AM
Patch
1.7.1
1.75 Kb
06-09-2013 04:12 AM
Patch
0.1
833 b
12-28-2012 07:19 AM
Patch
Pictures
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Minstrelbuff in action
 
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Minstrelbuff with fixed anthems
 
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Minstrelbuff simple note theme
 
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Size: 69.77 Kb
Dimensions: 300 x 125
MinstrelBuff while showing active coda effects (new in V 1.8).
 
Description
Features:
This plugin is for minstrels. Since ROI they can hold ballads and anthems active, while in combat.
The plugin shows a window with three active ballads and up to six active anthems.
When using fixed anthem themes, it also tracks the coda bonus effects.

Install:
Copy the files in your plugin-folder.
Load the plugin
Code:
/plugins load minstrelbuff
Options:
The optionwindow can be opened with the pluginmanager from Turbine or by
Code:
/mb options
History:
V 1.9.1
Update for french and german effect names.
V 1.9
Update for french and english effect names.
New theme: Note theme - one line
- This theme displays 3 anthems in yellow trait spec and 1 anthem in red or blue.
V 1.8
Fixed anthem pictures now depending on minstrel stance.
When using fixed anthem themes, the anthems staying marked until a coda is played. See remarks below.
Note theme with fixed anthems added.
Fix for settings encoding in german an french versions.
V 1.7
French and German names for the ballads (update 9) fixed.
Basic war-steed support (only english).
V 1.6
Window now disappears when pressing F12, even if you are in combat.
Two new themes (thanks to jocelynmallon)
V 1.5
Areas with no ballads or anthems are now not visible to the mouse (you can click the game element under the window).
One new theme (thanks to Snoopy81).
Corrupted settings-files are now ignored and will be rewritten.
V 1.4
Theme support themes for easier customization.
- Base theme and new simple theme with notes included.
- One theme is without anthems for the players who don't like them to show.
German anthem-name and position is corrected.
Support for the turbine plugin manager options panel.
"Window only visible in combat" - option.
- Note: The window will be shown in combat or when effects are active.
V 1.3
Implemented options for a window-free interface and fixed anthem positions.
V 1.2
Implemented french effect names.
V 1.1
Detecting client-language automatically.
Safe callback register

Remarks:
When using a fixed anthem theme, why do the anthems stay marked until a coda was played?
In current versions of lotro, when you played an anthem, it adds a bonus to your coda. The description says, that only happens when the anthem is active. That is currenly not true. It does not matter when the anthem was played, even if you are out of combat between the played anthem and the coda. So I have added a feature to track the anthem bonus effects for the coda.
Known bugs in this feature:
Because I cannot really figure out that a coda was played, I only check if you are in combat while all ballads are resetting. I guess that the coda is played then. If you play a coda out of combat (in no stance or in harmony), then the logic does not work correctly.
The anthem "Anthem of the Third Age (Harmony)" does not reset, when playing a coda. So it stays marked, even if it has no bonus effect for the coda anymore.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.9
195.58 Kb
Melida
05-15-2014 01:05 PM
1.8
192.69 Kb
Melida
07-21-2013 04:52 AM
1.7
103.25 Kb
Melida
12-31-2012 11:08 AM
1.6
96.68 Kb
Melida
08-13-2012 12:05 PM
1.5
85.79 Kb
Melida
03-01-2012 01:26 PM
1.4
80.09 Kb
Melida
01-16-2012 11:55 AM
1.3
66.57 Kb
Melida
11-10-2011 11:04 AM
1.2
34.99 Kb
Melida
11-04-2011 12:17 PM
1.1
34.85 Kb
Melida
10-30-2011 04:59 AM
1.0
30.58 Kb
Melida
10-28-2011 10:05 AM
File Statistics
User Rating:
5 out of 5 with 11 votes
Downloads: 120334
Views: 179915
Favorites: 65
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Unread 09-30-2022, 11:04 AM  
b414213562
The Undefeated
 
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Uploads: 13
This plugin has not been updated for the 2022 Minstrel update.
You can find the new MinstrelBuff II version at this link.
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Unread 08-21-2022, 02:52 PM  
b414213562
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Uploads: 13
Re: Plugin disapeared, can't re-install it

Quote:
No matter what I do, I keep getting the same error:

..gins\MinstrelBuffs\MinstrelBuffWindow\BuffWindow .lua:84: attempt to index local 'theme' (a nil value)
Hi there! I'm sorry to hear you're having problems. This looks like a problem with your MinstrelBuff save file on that computer. To fix it, try going to your PluginData folder. The path will look something like:

C:\Users\[username]\Documents\The Lord of the Rings Online\PluginData\[account]\[server]\[character].

Once there, change the name of the file "MinstrelBuff.plugindata" to "MinstrelBuff.plugindata.bak". (This hides the file from the plugin and it should create a new save file with good values.) Then try loading the plugin.

Last edited by b414213562 : 08-21-2022 at 03:00 PM.
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Unread 08-20-2022, 04:17 PM  
MrPacino
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Plugin disapeared, can't re-install it

No matter what I do, I keep getting the same error:

..gins\MinstrelBuffs\MinstrelB uffWindow\BuffWindow.lua:84: attempt to index local 'theme' (a nil value)

I have it installed on my laptop and works perfectly. On my desktop, I can't seem to figure it out. I can't check the full path of the error (it might be a ONEDRIVE sync issue between laptop and desktop folders. I tried to deleted everything and do a fresh install but nothing works).

Any clue?

Thank you.
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Unread 03-08-2022, 05:02 PM  
val1n
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Quote:
Where can I download the new patch from B4 with the SoS tracker? I can't find it.
Are you looking for this?
MinstrelBuffs with Out-Of-Combat Timer
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Unread 01-14-2022, 01:27 PM  
Farothhen
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Where can I download the new patch from B4 with the SoS tracker? I can't find it.
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Unread 03-02-2021, 12:24 PM  
Rizzalicious
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Unable to load minstrelbuffs

Unable to load minstrelbuffs
Unable to load package
Failed to import package
Main.lua.3
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Unread 09-07-2020, 09:33 AM  
TDS549
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Re: MinstrelBuffs update for Anthem & Coda name changes

Thanks for this plugin! When active,none of the 3rd age anthems are showing up in the plugin. I am also getting an icon shift for in the plug in for the 3rd age anthems, when I get on and off of a mount. Thanks
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Unread 04-15-2020, 10:31 AM  
Jondo
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MinstrelBuffs update for Anthem & Coda name changes

I've uploaded a patch which updates the MinstrelBuffs plugin to be compatible with changes to Anthem and Coda skill names in English. It may take a little while for it to appear in the listing above if there is a review process. Thanks to Mines_ofMoria and Bellom for identifying the changes that were needed.

To install this patch, extract the MinstrelEffects.lua file from the attached zip file. Then use it to replace the existing MinstrelEffects.lua file located in the Plugins/MinstrelBuffs/MinstrelBuffWindow folder.

Note: This update is only for the English language version. If anyone can provide me with the updated names in other languages, I will update the patch to include those too.
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Unread 10-08-2019, 01:35 AM  
Bellom
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Smile 2019 October 10th. Works for me.

Works for me with the code change below in MinstrelEffects.lua file.
But for german/french clients, it will probably not work.
Did not test on warsteed.

Code:
-- Used for the anthems. The numbers sets the order in fixed themes.
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Third Age (Dissonance)"] = 4,
	["Anthem of the Third Age (Melody)"] = 4,
	["Anthem of the Third Age (War-speech)"] = 4, -- in yellow spec
	["Anthem of the Third Age (Harmony)"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}

-- Used to recognize a coda
ValidCodaSkillNamesEn = {
	["Coda of the Eorlingas"] = true, -- In war speech stance
	["Coda of Vigour"] = true, -- In no stance and in harmony stance
	["Coda of Resonance"] = true,
	["Improved Coda of Resonance"] = true,
	["Improved Coda of Melody"] = true,
	["Improved Coda of Fury"] = true,
	["Coda of Melody"] = true,
	["Coda of Fury"] = true
}
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Unread 02-09-2019, 09:03 PM  
justicejf
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Please Give Us the Missing Notes

There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.


So I really love this plugin, but not many play this game anymore, and clearly this is no longer being supported by the author. I noticed your update to the code and that you posted in 2018. I am trying to get my plug in updated and optimized for the current game. I know nothing about coding. Is there anyway you can give a more complete "copy and paste" sort of fix for people like me who are not familiar with programing?

I tried to copy and paste exactly what you have submitted here, but the plug in will not load and gives a long wall of text of errors. So I did it wrong somehow. Not sure if I put it in the wrong place, or if the program is looking for something else. Anyway, any help here would be appreciated.

I'm just trying to get the correct buffs to show up with the correct names and times. Thank you in advance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have tried every which way that I know of to get this plugin updated. Nothing I can do works. If anyone has a solution ... please let us know. Thank you, thank you, thank you.
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Unread 12-24-2018, 05:54 PM  
Farothhen
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I'm trying to update the plugin, but I've no idea how to achieve it 100%. I started to reduce the amount of anthem icons to four, but after reducing the width of the picture, it repeats itself in a specific area. This looks awful. I'm lost after trying it for hours.

Last edited by Farothhen : 01-13-2019 at 03:08 PM.
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Unread 10-28-2018, 06:58 PM  
General
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There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.


So I really love this plugin, but not many play this game anymore, and clearly this is no longer being supported by the author. I noticed your update to the code and that you posted in 2018. I am trying to get my plug in updated and optimized for the current game. I know nothing about coding. Is there anyway you can give a more complete "copy and paste" sort of fix for people like me who are not familiar with programing?

I tried to copy and paste exactly what you have submitted here, but the plug in will not load and gives a long wall of text of errors. So I did it wrong somehow. Not sure if I put it in the wrong place, or if the program is looking for something else. Anyway, any help here would be appreciated.

I'm just trying to get the correct buffs to show up with the correct names and times. Thank you in advance.

Last edited by General : 10-28-2018 at 07:01 PM.
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Unread 09-30-2018, 01:07 PM  
Mines_ofMoria
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There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.
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Unread 05-25-2014, 08:01 AM  
Melida
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Hi Gurndil.

Thanks a lot for your translation.
I've updated the MinstrelEffects.lua.

The coda skill names in "ValidCodaSkillNamesXX" are only used, when fixed anthems are displayed and when minstrelbuff displays the active effects for the next coda. It's not used on a war steed.

Don't care about the ["a"] = true in "ValidYellowTraitSkillNamesEn". It was only used for debugging. I removed it.
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Unread 05-24-2014, 08:02 AM  
Gurndil
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Thanks for spending time on this plugin.
I like so much the new One line version.

Updated FR translation:
Code:
ValidAnthemEffectsFr = {
	["Hymne de guerre"] = 1,
	["Hymne aux prouesses"] = 2,
	["Hymne de contenance"] = 3,
	["Hymne du Troisième Age"] = 4,
	["Hymne du Troisième Age (Dissonance)"] = 4,
	["Hymne du Troisième Age (Mélodie)"] = 4,
	["Hymne du Troisième Age (Discours de guerre)"] = 4,
	["Hymne du Troisième Age (Harmonie)"] = 4,
	["Hymne de l'Aube rouge"] = 1,
	["Hymne du Riddermark"] = 2,
	["Hymne des Rohirrim"] = 3
}
I got a little problem with "ValidCodaSkillNamesFr", in english version:
Code:
ValidCodaSkillNamesEn = {
	["Coda of the Eorlingas"] = true, -- counts for war speech stance
	["Coda of Vigour"] = true -- counts for no stance and for harmony stance
}
but in french Coda of the Eorlingas is avaible only in mounted combat (any stance), i don't have Coda of Vigour...

It look like that at this time:
Code:
ValidCodaSkillNamesFr = {
	["Coda des Eorlingas"] = true, -- mounted
	["Coda de fureur"] = true, -- war speech
	["Coda de mélodie"] = true, -- melody
	["Coda de résonance"] = true -- no stance
}
that's right ?

A last thing:
Code:
ValidYellowTraitSkillNamesEn = {
	["Anthem of Prowess"] = true,
	["a"] = false
}
in DE and FR we don't have "["a"] = false" string, don't care ?
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