VGInterface.com
Search Downloads


Go Back   LoTROInterface > LotRO Stand-Alone Plugins > Maps, coordinates & compasses

Category: Maps, coordinates & compassesMoorMap
Interface Information
Download
Garan's Portal Bug Reports Feature Requests
How do I install this? (FAQ)
Name: MoorMap   Popular!
Author:
Date: 03-08-2013 10:00 AM
Size: 4.79 MB
Version: 1.21
Rate File: 5 out of 5 with 16 votes  
Pictures
Click to enlarge 

Views: 0
Size: 192.88 Kb
Dimensions: 1280 x 768
Users can add their own custom annotations
 
Click to enlarge 

Views: 0
Size: 232.26 Kb
Dimensions: 1280 x 768
The filterable list of annotations.
 
Click to enlarge 

Views: 0
Size: 181.68 Kb
Dimensions: 1280 x 768
Using the map to activate a Monster Player map
 
Click to enlarge 

Views: 0
Size: 227.50 Kb
Dimensions: 1280 x 720
Breeland map, all icons enabled, NPC Tarburz hover info displayed.
 
Description
NOT JUST FOR THE 'MOORS ANYMORE!

Ever wish you could annotate your own copy of the parchment maps?

Want to keep track of where that rare mob spawns? Or where the best places to mine ore are?

Want to know quickly where Soldier Pashum is located?

Ever wish you could just click on the map to activate your creep's map instead of trying to find the map in your inventory or remember the right hot key you assigned, especially after taking a break for a month or two?

Ever wish there was a way to let new players know what the abbreviations we use all mean?

Welcome to MoorMap, the map with More. Originally, only the Ettenmoors were included, but I have expanded to all of the parchment maps so that players can mark any location they want to be able to find again. All of the parchment maps and many interior/instanced areas are available as well as a couple of city maps that Turbine has not yet added.

There is a filterable list of annotations, just enter a few characters in the name of the location or NPC you are looking for, then click on the entry in the list and a "ping" will show up on the map telling you where it is or right click on the entry to see the annotation detail. Hover over any icon on the map to see a brief summary of the annotation or left click the icon to see the detailed entry. You can right click on the map and add your own annotations. The entire map can be moved and resized. You can also change the language, colors, opacity and other customization setttings in the Options Panel (click the gears button on the top left of the map).

If you have Lunarwater's Waypoint installed, you can enable integration with Waypoint in the MoorMap Options panel and then any time you click on an annotation's coordinates (hover over the annotation to display its coordinates) Waypoint will be activated for those coordinates.

Installation
Just download the Zip file and unzip it to your Plugins folder. There are no dependancies on any outside files.

When upgrading from a prior version please either exit the game client or execute "/plugins refresh" in the chat window after copying the files but prior to executing "/plugins load moormap" for the new version.

Usage
To load the map, use "/plugins load moormap".
NOTE: If using a plugin manager to load "MoorMap", do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are launched by the plugin itself as needed and loading them automatically will cause undesirable things to happen.

When first loaded, the map is minimized by default. There will be two icons in the extreme lower left of your screen which can be dragged to any location you want (you must hold the Ctrl key while dragging to move the icons). The left icon is the Minimized Icon and is used to display the map. The right icon is the Quick Annotation control and is used to add an annotation for your current target at your current location. You can hide either or both of these icons in the Options Panel . To open the map initially, click the Minimized Icon.

There are three chat commands for controlling the display of the map,
"/moormap show" will display the map
"/moormap hide" will minimize the map and show the icon if the icon hasn't been disabled in options
"/moormap toggle" will toggle the display of the map
There is a fourth chat command which you can bind to a quickslot in lieu of using the Quick Annotation control (if you prefer having it bound to a key stroke). This command is locale specific, please assign the command for your client:
Code:
EN:
/MoorMap add ;loc:5::;target
FR:
/MoorMap add ;loc:5:FR:;cible
DE:
/MoorMap add ;pos:5:DE:;ziel
(I used code tags to prevent accidental text conversion to smilies)
To add a custom annotation, just right click on the map, fill in the information and click "Save". You can also use the Quick Annotation icon, just target a resource node or item while standing next to it and click the Quick Annotation icon (looks like a flag) and an annotation will automatically be added to each map that matches your current coordinates.

To find a location or NPC on the current map, click the magnifying glass button. A filter field and list will appear on the right size. If the filter field is blank, all annotations are listed alphabetically, grouped as "Locations", "Map Destinations", and "NPCs". If you type in the filter field, only those items with the filter string in their name will be displayed in the list. Clicking on an entry in the list will hide the list and cause an animated "ping" to appear on the map at the location of the selected entry. You can also hide the list by simply clicking anywhere on the map. You won't be able to click on the icon under the ping or see the hover information until you click once on the "ping" to clear it.

To use the map to activate a Map Item or Creep Map Skill, just right click on the icon on the map at the destination location. As long as the map location is available and not on cooldown the map will activate. Note, if you have both of the maps to Gramsfoot or both of the maps to Glan Vraig, only the better map will be activated.

MoorMap supports Server specific annotations for the Ettenmoors. To use a specific server version, just open the Options Panel, select your server and save your changes. If your server has special names for any Ettenmoors location and you would like those names included in the defaults for your server, please submit them as Feature Requests (see the top right of this web page). When submitting a request, please include your server name, a short name for each location, a description of the location (and if possible a reason for the name) and the location map coordinates. Please keep the annotation names and descriptions appropriate. Submissions that are acceptable will automatically merge with the existing defaults when you download and install an updated version.

There is an additional chat command, "/moormap ping" which takes a number of parameters and will allow external plugins add annotations and display them on the map. See the Readme.txt file for more details.

Future Plans
I hope to continue adding more support for the French and German clients
I will slowly but surely be adding all of the default annotations from the current maps, plus any obvious points of interest - these will automatically merge with the existing defaults whenever you install a newer version.
I will be adding as many instance/dungeon maps as I encounter.
I will continue to locate as many map resource IDs as possible to reduce the number of jpg images (plus the built in ones are translated for the euro clients).

Known Issues
Foreign language support is very limited at this time.

Version Log
Ver 1.21
fixed upgrade bug in 1.20

Ver 1.20
Changed the way the quickannotation icon is selected for moving. If you hold the Ctrl key BEFORE moving the mouse over the icon, you can grab any part of the icon to make moving it easier.
Fixed the Good TR and Poor TR map locations (they got swapped with the Ettenmoors revamp and I kept forgetting to fix them, thanks to LagunaD for reminding me).
Added Opacity to Overlays
Fixed a bug that would cause overlays to improperly resize when the map was resized if they were a different original size than the map they were displayed on.
Added maps for Goblin-town. Breadcrumbs are very handy in there...
Updated Bree default data.
Fixed incorrect annotation label. "Writhenbores" was incorrectly labeled "Erforgh Cleft". reported by Areswolf.
Updated default data for Moria revamp.
Modified Annotation pop-up dialogs to include Location.
Annotation pop-up text is now selectable for copying to clipboard.
Updated coordinates in Delving of Fror to allow use of Breadcrumbs and Player Position
Updated NPCs in Delving of Fror (removed NPCs that no longer exist since the Moors revamp)
Fixed bounds on Byrgenstow Upper and Lower for Breadcrumbs/Position. Changed map for Byrgenstow Upper and Lower to 1024x768 and added annotations.
Fixed bounds on Sprigley's Cellar
Added a check to automatically remove out-of-bounds annotations the next time a map is loaded - this will automatically fix the Sprigley's Cellar (or any other map) custom annotation file by removing annotations that were accidentally added due to invalid bounds.
Added an Overlay list to the main map window for quickly turning on/off overlays. If any overlays are defined for the current map, the "Overlay" caption will appear next to the map select box. Hover over or click on the "Overlay" caption to display the list of defined overlays and check/uncheck to show/hide the overlays.

Ver 1.19
Fixed bug in Breadcrumbs that would save the breadcrumbs to the wrong map when switching maps.
Fixed a bug in Breadcrumbs that could require the user to switch maps or reload the plugin to get breadcrumbs to display after clicking "Clear" and then adding a new breadcrumb.
Changed Breadcrumbs to only add on the currently displayed map
Changed the Breadcrumb "Clear" button to only clear breadcrumbs on the currently displayed map
Changed how the mouse hover function works in the map selection so that interior maps remain showing if you hover over another map in the same area (makes the list a little less volatile)
Added sample default overlays for Isengraf and The Ancient Tomb showing the path to the enemy leader
Updated guild-hall info for Thorin's Hall and Esteldin
Fixed interior bounds for Thorin's Hall so breadcrumbs and player location now work in Thorin's hall upper and lower.
Added "stair up/down" map connectors for interior locations (Thorin's Hall, Ost Magol, Byrgenstow, Gerngarth, Wyrmdelf, etc)
Note, for player position, breadcrumbs, and quick annotations the maps do not account for elevation (yet) so be sure to have the correct level displayed when checking location or adding breadcrumbs/annotations
Added interior maps for Byrgenstow, Langraf, Ost Magol, The Living Deep, Gerngarth, Isengraf, Wyrmdelf, Dwergfant, The Ancient Tomb, Dígelon and The Creeping Wood
Added default data for Eaves of Fangorn, Entwash Vale, East Wall and Sutcrofts (not including Hytbold)

Ver 1.18
Fixed icon dragging. again. Hopefully I won't accidentally delete this again. You must now hold down the Ctrl Key to drag the Map and Annotation Icons to new locations
Fixed some inconsistent display mechanics with F12 and Escape.
Added hover help for control panel icons.
Added Overlays - users can now view Overlays on maps. An Overlay is mearly a transparent image used to show pathways, directions, guides, etc. on top of a map. Users can make their own overlays as well as displaying built in overlays. To open the overlay selection and maintenance window, click the Overlay button in the control panel near the top left of the map.
To add a custom overlay, create a .tga file (more detailed instructions are available in the readme) with transparency and copy it into the GaranStuff/MoorMap/Overlays folder (or a subfolder within the Overlays folder). Then in MoorMap, select the map for the overlay, then click the Overlays button, select "New" and enter the info for the overlay.
This should make it fairly easy to add "guides" to maps and will be even more useful as additional interior maps are added. Users may also want to add overlays to show good areas for grinding deeds, questing, etc.
Maps can have multiple Overlays and the user can decide which if any are displayed as well as the order in which they display.
Added "Breadcrumbs"
Breadcrumbs allow you to mark your way by putting a flashing trail of dots where you have travelled. Since LotRO's implementation of Lua does not allow us to automatically retrieve player position, you have to hold down Ctrl while entering the /loc command. The easiest way to do this is to bind the /loc command to a built-in quickslot which uses the Ctrl key as a modifier. Otherwise you can also drop a breadcrum by holding Ctrl while clicking the "Location" button on MoorMap.
It is important to remember to hold the Ctrl key until the chat message displays with your location (just hold it for half a second after you click the button). This is because MoorMap's breadcrumbs are actually triggered by the chat message response, not the actual button press.
Breadcrumbs are persistant until manually cleared using the "Clear" button on the Breadcrumbs window - click the new "Breadcrumbs" button to display the Breadcrumbs Window.
You can also change the color of the breadcrumbs in the Breadcrumbs window.
Fixed a couple glitches in percent sizing. Users will no longer get an error if they change to a smaller resolution before unloading the plugin but the map may be too large to display and the user will have to unload and reload to force it back to a size that fits on screen. That's the best I can do until Turbine exposes an event for display resolution changes.
Updated quick annotation tool and node filter for Tier 7 and Tier 8 nodes
Added "Most Recent" default map option - this will cause the plugin to remember your most recently used map as your default when reloading

Ver 1.17a
Hotfix for the missing defaults, loader and unloader plugins.

Ver 1.17
Added Hidden Burrow in Great River
Added Tal Mathedras maps (Before and After have distinct data points).
Updated Great River and Stangard map backgrounds.
Changed Iron Pit map from the compass version to the Turbine art version.

Ver 1.16 Updates
Added the Great River and Stangard maps and default data

Ver 1.15 Updates/Fixes
Changed window and icon locations to be stored as a percentage of display, reducing positioning issues when changing resolutions (plugin should not be loaded when changing resolutions or odd behaviour will still occur as the change can not be detected)
Re-added the Option Window and Button (I just couldn't get used to having to open the plugin manager and then find the plugin to get to Options). If you use the Plugin Manager to set options, the panel will show there by default. If you prefer to use the button on the map, the options panel will be displayed in its normal in-game Window. The PluginManager version of the options panel disappears when the in-game version is being displayed but will reappear when the in-game version is closed (using one panel prevents a situation where two options panels could be overriding each other).
Added integration with Lunarwater's Waypoint plugin. If you have Waypoint installed, you can enable Waypoint on the MoorMap Options and then clicking on the coordinates of any annotations will display Waypoint with those coordinates set. Note, after enabling or disabling Waypoint you have to either change the currently displayed map or reload MoorMap for the setting to take effect.
Updated several annotation icons to use the in-game resources. There are a number of icon resource IDs that I have still not identified.
Removed Faction Rep Item Traders.
Added default data for Waterworks, Flaming Deeps, Zelem-melek, Redhorn Lodes and Foundations of Stone

ver 1.14 Updates/Fixes
Updated the Quick Annotation tool to support DE & FR clients. Fixed the Quick Annotation tool for the EN client (it had worked for EN prior to 1.13).
Added The Great Delving, Durin's Way, The Silvertine Lodes and ZirakZigil default data

ver 1.13 Updates/Fixes
Added the Oxclan Merchant Camp to Nan Curandir
Added Frostbluff NPCs

ver 1.12 Updates/Fixes
Fixed the resizing bug introduced with the Character Location icon.
Added Image, Description and Options Panel for U5 Turbine Plugin Manager
Added Mirkwood, Lothlorien and Caras Galadhon default data.

ver 1.11 Updates/Fixes
Added RoI maps and most of the RoI default data. This includes Galtrev, Dunland, Dunlending, Gap of Rohan, Nan Curandir, and Isengard. Some of the NPCs exist in different locations based on your quest status, especially in Dunland, so some of the locations are still missing.
Added a special map for Pit of Iron since Turbine didn't include one for some reason
Added the Character Position button that places the character position marker on the map IF the character's coordinates are on the current map. This has to be repetitively clicked by the user to update the position but it's better than no marker.
Updated the Ettenmoors map to to use the new Creep map skills instead of the old inventory items
Fixed a couple of bad location values

ver 1.10 Updates/Fixes
Added a "mini" icon option that uses a 16x16 circular icon instead of the 32x32 square icon for those that like to put plugin icons on their compass-map frame
Added default data for Shire, Shire Homesteads, Trollshaws

ver 1.09a Hotfix
Fixed a bug that caused a load error for new installations

ver 1.09 Updates/Fixes
Fixed map dropdown positioning bug that was added in 1.06 when implementing hiding interior map names until hovering over the parent map name.
Added a Default Map option so that users can set their own prefered default map. Hopefully Turbine will someday expose the map coordinates and heading to Lua so this will no longer be necessary.
Changed the description popups to retain position as long as MoorMap is loaded.
Added default data for Lone-lands. Note that a couple of the NPCs inside the Garth Agarwen instances have only approximate locations until I get a chance to actually run the instances.
Added default data for Rivendell. Yeah, it's out of sequence but I was on my way to Misty Mountains so...
Added default data for Misty Mountains. Note, Helegrod and Goblin-town instanced locations are not yet included.
Added default data for North Downs. Note, Fornost instanced location is not yet included.

ver 1.08 Updates/Fixes
Fixed the sizing and positioning bugs for the map when resolution is changed
Fixed the positioning bug for the Quick Annotation when resolution is changed
Added Allegiance to the Annotation Maintenance dialog for NPCs and fixed the bug that was setting Allegiance to the Type value
Added default data for Forochel.

ver 1.07 Updates/Fixes
Modified pop-up dialog to handle significantly larger text values - changed width/height calculations to favor 8/3 ratio, changed min/max limits and added a scrollbar
Color coded NPC icons and Search List results
Added default data for Eregion, Walls of Moria, Annuminas and Evendim. Note that most of the interior maps for these areas are still not identified even though they are shown with the "Interior Map" icon. Those maps will be added over time as they are identified.

ver 1.06 Updates/Fixes
Added ability to display interior maps (currently, only a limited number of interior maps are implemented)
Changed the Search List so that vendors, traders and other interactable NPCs show up under the NPC header.
Added default data for Thorin's Hall Homesteads, Thorin's Hall (main floor and basement), Thorin's Gate, Falathlorn Homesteads, Ered Luin and The Delving of Fror.
Fixed bug that didn't refresh view when "Select Default" filter button was clicked.
Fixed missing Staddle icons
Modified how Custom Annotations are stored. The global file only contains those annotations who's maps have not been loaded since they were modified. This will significantly reduce load times for those with a large number of custom annotations (once they reload each map with annotations at least once) and prevent those long load times in the future.

ver 1.05a Hotfix
Fixed the bug that prevented saving options changes when not in debug mode.
Fixed mapID for Enedwaith stables and skirmish camp on Eriador map (they weren't showing on Eriador).

ver 1.05 Updates/Fixes
Added the default data for Enedwaith

ver 1.04 Updates/Fixes
Added the default data for Breeland, Archet, Bree, Old Forest, Barrow-downs North, Barrow-downs South and Breeland Housing maps
Eliminated the last jpg map files for the parchement maps, thanks to Equendil for providing the missing resource IDs
Fixed typo in Southern Barrow-downs map name.
Added the last Free Peoples Ettenmoors NPCs (TA and Lugz)

ver 1.03 Updates/Fixes
Added Quick Annotation control
Added Ore Node, Wood Node, Scholar Node, Scholar Ingredient, Cooking Ingredient, Skirmish Camp, and Mustering Horn icons
Added Tier filtering for Ore, Wood and Scholar nodes
Updated Annotation Maintenance to remove non-user assignable icons
Updated Icon Filter Panel to only show Ettenmoors specic icons when the Ettenmoors map is displayed (to cut down on need for scrolling)
Added Angmar zone default data
Added server specific Ettenmoors annotations for Brandywine, Elendilmir, Firefoot and Landroval. No other servers had special annotations noted at this time, but they will be added as people report them.

Ver 1.02 Updates/Fixes
Added a "Reload Defaults" button in the Annotation Maintenance window
Updated the "Save" mechanism to insert new annotations in alphabetical order in the Annotation Maintenance window
Fixed language selection to reload the translated annotation list in the Annotation Maintenance
Added several fields (Allegiance, NPC Type, NPC Rank and Quest type) to the default annotations in preparation for Filter capability
Expanded to include all of the parchment maps - major overhaul
Added Icon filter
Added all of the default map icons plus a new custom icon for Skirmish Camps
Added default data for Archet
Started adding default data for Angmar
Implemented external "ping" command

Ver 1.01 Updates/Fixes
Added N/S, E/W radiobuttons for the coordinates on the Annotation Maintenance window
Added validation to the Annotation Maintenance window
Added Creep NPCs from Lugz and TA areas
Fixed a bug that would disable the coordinates in the Annotation Maintenance window when adding a new annotation after editing a default annotation.
Fixed missing Icon files
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.19
4.44 MB
Garan
11-22-2012 09:07 AM
1.18
6.22 MB
Garan
11-06-2012 10:59 AM
1.17a
3.59 MB
Garan
05-01-2012 10:53 AM
1.16
2.75 MB
Garan
03-12-2012 09:35 AM
1.15
1.60 MB
Garan
01-19-2012 01:14 PM
1.14
1.57 MB
Garan
12-23-2011 05:31 PM
1.13
1.57 MB
Garan
12-20-2011 11:43 AM
1.12
1.56 MB
Garan
11-19-2011 01:39 AM
1.11
1.54 MB
Garan
11-13-2011 09:09 AM
1.10
372.52 Kb
Garan
07-06-2011 05:23 PM
1.09a
354.09 Kb
Garan
06-26-2011 04:09 PM
1.08
331.40 Kb
Garan
06-16-2011 11:42 PM
1.07
321.56 Kb
Garan
05-29-2011 07:33 PM
1.06
300.13 Kb
Garan
05-16-2011 09:45 PM
1.05a
281.03 Kb
Garan
04-30-2011 03:38 PM
1.04
276.35 Kb
Garan
04-23-2011 10:24 PM
1.02
8.91 MB
Garan
03-23-2011 10:32 PM
1.01
125.77 Kb
Garan
02-28-2011 04:33 PM
1.00
111.11 Kb
Garan
02-27-2011 09:15 PM
File Statistics
User Rating:
5 out of 5 with 16 votes
Downloads: 57346
Views: 118518
Favorites: 114
Uploaded By:
 
Last Modified: 03-08-2013 10:01 AM by Garan    

View Pictures. Download Now! Post A Comment


Post A Reply
Author Comments Comment Options
Old 03-21-2013, 11:58 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Quote:
Originally Posted by DOH
Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.

Win7.

Txs for the file info
Could you answer a couple more questions? I'd like to solve the mystery of why this does not work for you since it may have other negative effects in other situations. Do you use a skin? If so, which? What resolution are you playing in?
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 11:03 PM  
DOH
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.

Win7.

Txs for the file info
DOH is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 10:49 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Quote:
Originally Posted by DOH
Ok, proof that Murphy's Law is in force. When you move the icon position data please mention the file and section the data is under so it can be manually edited till it is put in Options.
The current file is "MoorMapSettings.plugindata" in the "...Documents\The Lord of the Rings Online\PluginData\accountname\AllServers" where accountname is your account name. The settings are "quickWindowLeftPercent", "quickWindowTopPercent", "IconLeftPercent" and "IconTopPercent" and the values represent a percentage of the screen resolution.

Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 10:19 PM  
DOH
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
So, to move the icons, just press and hold Ctrl BEFORE moving the mouse over the icons. Then move the mouse over the icon, and using the left mouse button, drag the icon where ever you want it.


Had and have done this, and just tried again, no joy. A blue dashed outline box appears around the Annotation Icon as it did earlier. So from this, I presume I have this Lua Quickslot code. Also, no box outlines the map icon, it also is still not movable. Other icons for the other Lua apps are movable by click and drag under Crtl+/ or by manual edit in options as in Alt Inventory (nice app by the way)


If you still can not move the icon, it may be under a transparent portion of a window control next to it ...


Thought of this, tried the Ctrl+/ action, no joy.


As to putting the icon coordinates in the Options window, I have had this on the ToDo list for over a year (basically the same time that I implemented this for AltInventory) but have held off until I convert the Options window to using tabs so that I can better organize the settings and eliminate some of the overcrowding. It will remain on the ToDo list but is a fairly low priority so it may not get done for quite some time (months, perhaps even years).


Ok, then how about the file name and section heading it is currently stored under?


EDIT:
Hmm. I just noticed that I am saving all of the settings at the Account level now instead of the Character level. A number of settings, including icon position, are supposed to be at the character level. I'm not sure when I changed this but this is a significant error and will be corrected in a future release.


Ok, proof that Murphy's Law is in force. When you move the icon position data please mention the file and section the data is under so it can be manually edited till it is put in Options.
DOH is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 04:46 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Quote:
Originally Posted by jh.woodsman
Thank you, i was able to move the Map-Icon but unfortunately the Annotation Flag keeps sitting at the same unlucky spot... i havent found a way to move the annotation flag to a better place.
Can you help again?! Thanks in advance!
Quote:
Originally Posted by DOH
I also, am unable to move the Map Icon and the Annotation Flag Icon. Yes, I have tried the Ctrl+LMB+drag, and other combinations and nothing.
I have been unable to find the data file where location info for these icons is stored, so I could move them that way.
In you next update if you were to add a feature similar to the way Bootstraps icon is movable, it would make things easier. Or you may want to add their location information (editable) to the options screen.
Both icons are easy to move once you get used to them. The annotation icon is a little tricky due to a limitation of the Lua Quickslot (which is required to allow clicking to actually perform an ingame action). As noted in the ver 1.20 update notes, the trick is to hold the Ctrl key before moving the mouse over the icon in order to be able to move it - the Ctrl key not only enables the moving capability of the icons, it temporarily disables the built in Quickslot functionality allowing mouse events to pass through to the container. I will add that to the Usage notes when I get a chance to make it easier to find.

So, to move the icons, just press and hold Ctrl BEFORE moving the mouse over the icons. Then move the mouse over the icon, and using the left mouse button, drag the icon where ever you want it.

If you still can not move the icon, it may be under a transparent portion of a window control next to it - you can usually see the transparent portion of built-in controls when the Ctrl+\ movement is enabled. You may have to move any overlapping control to get access to the icon.

As to putting the icon coordinates in the Options window, I have had this on the ToDo list for over a year (basically the same time that I implemented this for AltInventory) but have held off until I convert the Options window to using tabs so that I can better organize the settings and eliminate some of the overcrowding. It will remain on the ToDo list but is a fairly low priority so it may not get done for quite some time (months, perhaps even years).

EDIT:
Hmm. I just noticed that I am saving all of the settings at the Account level now instead of the Character level. A number of settings, including icon position, are supposed to be at the character level. I'm not sure when I changed this but this is a significant error and will be corrected in a future release.

Last edited by Garan : 03-21-2013 at 05:54 PM.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 03:03 PM  
jh.woodsmen
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Thank you, i was able to move the Map-Icon but unfortunately the Annotation Flag keeps sitting at the same unlucky spot... i havent found a way to move the annotation flag to a better place.

Can you help again?! Thanks in advance!
jh.woodsmen is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-21-2013, 01:18 PM  
DOH
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
I also, am unable to move the Map Icon and the Annotation Flag Icon. Yes, I have tried the Ctrl+LMB+drag, and other combinations and nothing.

I have been unable to find the data file where location info for these icons is stored, so I could move them that way.

In you next update if you were to add a feature similar to the way Bootstraps icon is movable, it would make things easier. Or you may want to add their location information (editable) to the options screen.
DOH is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-20-2013, 08:45 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Quote:
I'd like to move the Moormaps icon how do i do that?
Right now it sits in the bottom left corner and i cannot move it like other other ui-components or plugins.
From the Usage instructions above:
Quote:
There will be two icons in the extreme lower left of your screen which can be dragged to any location you want (you must hold the Ctrl key while dragging to move the icons).
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-20-2013, 08:33 AM  
jh.woodsmen
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
I'd like to move the Moormaps icon how do i do that?
Right now it sits in the bottom left corner and i cannot move it like other other ui-components or plugins.
jh.woodsmen is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-17-2013, 05:51 PM  
NikolaiWolf
The Wary

Forum posts: 0
File comments: 9
Uploads: 0
Re: Moormap V1.21 Won't Load

Garan:

That did the trick. You're right: I installed V1.21 fresh, without previously installing V1.17. Thanks for setting me straight. I reinstalled both versions, and made the line change you suggested. Everything works perfectly.

Thanks for the quick response. I look forward to using this plugin.

NikolaiWolf
NikolaiWolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-17-2013, 01:08 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Re: Moormap V1.21 Won't Load

Quote:
Originally Posted by NikolaiWolf
Hello Garan:

I'm looking forward to using Moormap, but I can't get it to load. I downloaded V1.21 today (3/17). When I tried to load it, I get the following error:

...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:2839: Failed to load background image.

I run Bootstrap 1.4 to load plugins, and use the following other plugins: Tonicbars, Palantir II, Buffbars, InCalc, Wallet, AltInventory, TitanBar, Compendium, LIP, DailyTasks. These all load without difficulty.

I tried the following to troubleshoot:

1) Tried loading Moormap through Bootstrap into my default plugin setup. Same error.

2) Unloaded all plugins, including Bootstrap, then tried loading Moormap on its own. Same error.

3) Changed autoload options in Plugin Manager so that NO plugins would load. (I normally load only Bootstrap, which then loads everything else.) Exited game and restarted. With no plugins loaded in a fresh start, tried loading Moormap using "/plugins load Moormap". Same error.

4) Exited game. Deleted the existing "GaranStuff" subdirectory in my "Plugins" subdirectory, including installations of AltInventory and Wallet. Reinstalled a fresh version of Moormap from V1.21. Restarted, with no other plugins loaded. Tried loading Moormap using "/plugins load Moormap". Same error.

5) Exited game. Opened up main.lua in Notepad++ to see if line 2839 involved something I could figure out. That line is part of a three line "If . . . then" test involving something called iconInfo:

if iconInfo[5]~=nil and iconInfo[5][6]~=nil then
self.FilterPanel.TypePOIIcon:SetBackground(iconInf o[5][6]);
end

This suggested precisely zero solutions to me, at least without learning LUA.

So that's what I've done, and I can't think of anything more. I'm going to delete the MoorMap installation, reinstall AltInventory and Wallet, and wait to hear from you.

Thanks again for your work on what looks to be a great plugin. Sorry to trouble you with this. Let me know if you need any further information about my installation.

Thanks, Garan,

NikolaiWolf
Hi. Apparently you were updating from a version of MoorMap prior to 1.17 and deleted the existing files prior to copying the new files which prevented the automatic update from working correctly. You should have copyied the new files into the existing location without deleting first.

There are two ways to fix this without losing your custom annotations. The first way is to replace the files that were deleted by downloading version 1.17, extracting it into the existing location, then re-extracting version 1.21 into the existing location. Note, do NOT load the plugin while doing this, it is actually best if you have the game client closed while doing this. You do not have to delete the exising files. Just overwrite the files to restore the files you accidentally removed and then overwrite again to replace them with the newest files. Once you have finished overwriting and have version 1.21 you can load the plugin and it should update automatically.

Alternately, if you are comfortable editing files and don't want to redownload 1.17, you can modify main.lua and replace line 2839:
Code:
self.FilterPanel.TypePOIIcon:SetBackground(iconInfo[5][6]);
with:
Code:
  local success,result=pcall(Turbine.UI.Control.SetBackground,self.FilterPanel.TypePOIIcon,iconInfo[5][6]);
which is the permanent fix to prevent update errors in the future and will be in version 1.22 (not due to release for a looong time).

Last edited by Garan : 03-17-2013 at 01:23 PM.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-17-2013, 11:45 AM  
NikolaiWolf
The Wary

Forum posts: 0
File comments: 9
Uploads: 0
Moormap V1.21 Won't Load

Hello Garan:

I'm looking forward to using Moormap, but I can't get it to load. I downloaded V1.21 today (3/17). When I tried to load it, I get the following error:

...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:2839: Failed to load background image.

I run Bootstrap 1.4 to load plugins, and use the following other plugins: Tonicbars, Palantir II, Buffbars, InCalc, Wallet, AltInventory, TitanBar, Compendium, LIP, DailyTasks. These all load without difficulty.

I tried the following to troubleshoot:

1) Tried loading Moormap through Bootstrap into my default plugin setup. Same error.

2) Unloaded all plugins, including Bootstrap, then tried loading Moormap on its own. Same error.

3) Changed autoload options in Plugin Manager so that NO plugins would load. (I normally load only Bootstrap, which then loads everything else.) Exited game and restarted. With no plugins loaded in a fresh start, tried loading Moormap using "/plugins load Moormap". Same error.

4) Exited game. Deleted the existing "GaranStuff" subdirectory in my "Plugins" subdirectory, including installations of AltInventory and Wallet. Reinstalled a fresh version of Moormap from V1.21. Restarted, with no other plugins loaded. Tried loading Moormap using "/plugins load Moormap". Same error.

5) Exited game. Opened up main.lua in Notepad++ to see if line 2839 involved something I could figure out. That line is part of a three line "If . . . then" test involving something called iconInfo:

if iconInfo[5]~=nil and iconInfo[5][6]~=nil then
self.FilterPanel.TypePOIIcon:SetBackground(iconInf o[5][6]);
end

This suggested precisely zero solutions to me, at least without learning LUA.

So that's what I've done, and I can't think of anything more. I'm going to delete the MoorMap installation, reinstall AltInventory and Wallet, and wait to hear from you.

Thanks again for your work on what looks to be a great plugin. Sorry to trouble you with this. Let me know if you need any further information about my installation.

Thanks, Garan,

NikolaiWolf
NikolaiWolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-11-2013, 06:38 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Re: How do I resize the map if it's loading full screen?

Quote:
Sorry, if this is a basic question (I've checked the readme and done a number of Google searches), but MoorMap loads in fullscreen for me and I cant' figure out how to resize it?

Thanks for your help!

Fantastic addon!
Even in full screen, the right side and bottom sides of the map (and the right bottom corner) can be grabbed with the mouse for resizing. Just move the mouse all the way to the side and/or bottom before holding down the left mouse button to resize the map.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-11-2013, 05:10 PM  
Zigrivers
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
How do I resize the map if it's loading full screen?

Sorry, if this is a basic question (I've checked the readme and done a number of Google searches), but MoorMap loads in fullscreen for me and I cant' figure out how to resize it?

Thanks for your help!

Fantastic addon!
Zigrivers is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-08-2013, 10:08 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 134
File comments: 450
Uploads: 16
Known issue

There is a known issue with the plugin defaulting back to the Eriador map after upgrading instead of opening the most recently viewed map. This is a minor glitch and won't be addressed until version 1.22 (which should be after the next landmass is released by Turbine).
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 12:04 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | VGInterface | LoTROInterface | MMOInterface | Swtorui