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Category: OtherTravel locations reference
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Name: Travel locations reference   Popular!
Author:
Date: 11-06-2014 01:58 PM
Size: 51.14 Kb
Version: 2.11
Rate File: 5 out of 5 with 5 votes  
Pictures
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Travel destinations list
 
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Travel Discounts window
 
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Travel Ref. window
 
Description
This plugin provides details on all the travel locations in the game except for some boats. For each location you can list all the destinations with costs and travel restrictions. It can also find the best route between any two stable locations and factor in Milestone/Return/Guide/Muster skills, even providing a clickable icon for the skill when it provides the best route.

Basic chat commands:
/tr zones (display known zones with stables)
/tr <zone name> (display stables in the zone)
/tr <location name> (display location details with destinations)
/tr <coordinates> (displays nearest stable)
/tr rt (display unlearned Return to locations and requirements)
/trv (display Not Visited stables)
/trv <location name> (toggles Not Visited flag)
/trw (open the Travel Locations window)
/trw req (open the Travel Requirements window)
/trw td (open the Travel Discounts window)
/trw rt (open the Return to locations window)
/trw gm (open the Guide/Muster akilla window for hunters/wardens)
/trw ms (displays the current milestone settings)

With the travel window, an optimal route can be found between any two connected locations. For complete details, be sure to check the ReadMe file.

NOTICE: When installing for the first time, be sure to follow the instructions in the ReadMe file to avoid problems.

Recent updates:
11/05/14: 2.11 - Added Central Gondor for Lotro Update 15.
09/02/14: 2.10.4 - Added support for up to 11 milestones.
07/30/14: 2.10.3 - Added Return to Derndingle and stable.
07/17/14: 2.10.2 - Added Return/Guide/Muster to Dol Amroth.
07/16/14: 2.10.1 - Added West Gondor travel discounts.
07/15/14: 2.10 - Added West Gondor for Lotro Update 14.
14/15/14: 2.9 - Revised for Lotro Update 13 changes.
12/07/13: 2.8.6 - Fixed Bree to Suri-kyla rep,Kuru-leiri spelling.
12/02/13: 2.8.5 - Added Eorlingas travel discounts.
12/01/13: 2.8.4 - Revised HD travel costs and level.
11/28/13: 2.8.3 - Added alternate stable names.
11/26/13: 2.8.2 - Removed traveling ration costs.
11/24/13: 2.8.1 - Revised max level to 95.
11/11/13: 2.8 - Updated for Helm's Deep expansion.
10/25/13: 2.7.8 - Added option for Writ of Passage discount.
05/16/13: 2.7.1 - Added skill Return to Lalia's Market.
05/13/13: 2.7 - Added Wildermore locations for update 11.
03/11/13: 2.6 - Added Manual Travel linking routes.
01/25/13: 2.5 - Added window auto-open option to Plugin Manager.
10/16/12: 2.4 - Updated for Riders of Rohan expansion.
08/07/12: 2.3 - Added Milestone travel skills.
07/30/12: 2.2 - Added Guide/Muster travel skills.
07/25/12: 2.1 - Added action slot for travel skills.
07/20/12: 2.0 - Added "Return to" skills for routing.
03/17/12: 1.13 - Added travel sites in Great River, update 6.
10/15/11: 1.12 - Added RoI expansion locations.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.10.3
50.92 Kb
Vinny
08-01-2014 02:33 PM
2.10.2
50.85 Kb
Vinny
07-18-2014 04:08 PM
2.10
50.77 Kb
Vinny
07-15-2014 12:40 PM
File Statistics
User Rating:
5 out of 5 with 5 votes
Downloads: 22091
Views: 82589
Favorites: 38
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Last Modified: 11-06-2014 02:14 PM by Vinny    

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Unread 11-06-2014, 02:13 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Version 2.11 (Lotro update 15)

This version adds the 3 new stable locations in Central Gondor as part of Lotro update 15. I was surprised by several things with this update. Less than half of the new towns even have stables and none of them connect directly outside Gondor. Also, there are no skills to return/guide/muster to any location here.
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Unread 09-03-2014, 02:25 PM  
DaBear78
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 54
Uploads: 5
Re: Re: Milestone

Quote:
The reason that it is currently limited to 8 is that I only have the action IDs for the first 8. If I knew the codes for the last ones, it would be trivial to add them, however, none of my alts has more than 3, so I can't test for the high end ones.
Maybe I could help... The skill IDs are:

Milestone 01: 0x700256BA
Milestone 02: 0x70025792
Milestone 03: 0x70025793
Milestone 04: 0x70025794
Milestone 05: 0x70025795
Milestone 06: 0x70025796
Milestone 07: 0x7002FF5E
Milestone 08: 0x7002FF5F
Milestone 09: 0x7002FF60
Milestone 10: 0x7002FF61
Milestone 11: 0x7002FF62
Milestone 12: 0x7002FF63
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Unread 09-02-2014, 03:25 PM  
hagermanjw
The Wary

Forum posts: 0
File comments: 9
Uploads: 0
Milestone

It is Mileston slot #2. Milestone slot #1 was set to Aughaire, then I went to Kauppa-Kohta to set Milestone #2. I have not tried any other since then.

Is there any way that I could get the codes for the other Milestones or is it to hard for me to find them.
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Unread 09-02-2014, 11:55 AM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Re: Milestone

Quote:
When I went to set one of my Milestones to Kauppa-Kohta it said the the Milestone has been set to Aughaire.
Which milestone slot was this? Have you had an error with setting this milestone slot to other locations or have you tried setting a different slot to this location? I need more details to pin it down.

Quote:
Also is there a way to increase the Milestones that you hold. I have bought the max, I think its 10 or so.
The reason that it is currently limited to 8 is that I only have the action IDs for the first 8. If I knew the codes for the last ones, it would be trivial to add them, however, none of my alts has more than 3, so I can't test for the high end ones.
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Unread 08-31-2014, 06:14 PM  
hagermanjw
The Wary

Forum posts: 0
File comments: 9
Uploads: 0
Milestone

When I went to set one of my Milestones to Kauppa-Kohta it said the the Milestone has been set to Aughaire.

Also is there a way to increase the Milestones that you hold. I have bought the max, I think its 10 or so.

Thanks in advanvce love this plug-in and your others also.
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Unread 08-31-2014, 12:51 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Quote:
I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^
The first phase of translation would consist of translating the names in the TR_Data.lua file. I would then add code to select which version of the file to load. I've already done this in another plugin, so its easy to add,

To fully localize the plugin, I would have to replace all the literal text strings with named constants to be loaded from a localization file. I would have to be convinced that it would be worth the effort required.

Quote:
Any other windows I may have missed then? ^^
There are also windows for the special ports the Hunters and Wardens get (/trw gm), but only relevant if you play either of those classes.
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Unread 08-31-2014, 12:33 PM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 445
Uploads: 8
West Rohan travel discounts.

After doing some checking on actual vs predicted travel discounts in West Rohan I found that its not working as expected. This is going to take some more testing of actual values and digging through the code to figure out what needs to be changed. Fortunately, this only has a minimal effect on routing.
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Unread 08-31-2014, 04:52 AM  
DaBear78
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 54
Uploads: 5
Quote:
I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.
Ok, no problem, then I just have to think myself sometimes

Quote:
There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.
Great, I installed VinnyLoader now. But I can't move it anywhere else while only using TravelRef because there is no thin white line between the icons (because there is only one icon ^^). But than it has to stay there in the corner and I have to move my other icons, no big deal

Quote:
I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.
I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^

Quote:
Have you set the corresponding locations in the Return To window (/trw rt)?
S**t, I missed this point ^^ I only had set the options in the rep and discount windows (because these are 2 which are reachable from the main window ^^) and missed the "Return to" window (I though they where fetched automatically). Any other windows I may have missed then? ^^
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Unread 08-29-2014, 07:34 PM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 445
Uploads: 8
Quote:
is there any way to include the ports to my house and the house of my kinship?
I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.

Quote:
And is there any way to add a button to open the window?
There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.

Quote:
And another question: Any plans for a multilanguage version?
I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.

Quote:
Edit: And it also seems as if the prices are way off. I marked all the discounts / reqs which I meet, but Helm's Deep -> Stoke (ST) costs 36,30 for me, but TR says it will cost 59,40.
I'll have to check on it.

Quote:
And it seems as if your plugin does not recognize my reputation-ports (maybe because I play in german?).
Have you set the corresponding locations in the Return To window (/trw rt)?
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Unread 08-27-2014, 12:54 AM  
DaBear78
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 54
Uploads: 5
Hi,

is there any way to include the ports to my house and the house of my kinship? Or are they already included and I just can't find them? ^^

From Dol Amroth to Needlehole TR tells me:

Code:
TR: Dol Amroth -> South Bree(ST) -> Celondim(ST) -> Duillond -> Needlehole
but a much better way (shorter, secs/silver is set to 1, but also tried 99) for me would be

Code:
Dol Amroth -> my house (near Celondim) -> manual ride to Needlehole (or first to Celondim, then ST if you like)
And is there any way to add a button to open the window? I don't like typing /trw everytime I want to use your plugin, because most of the time I can't remember what command it was to open the window ^^

And another question: Any plans for a multilanguage version?

Edit: And it also seems as if the prices are way off. I marked all the discounts / reqs which I meet, but Helm's Deep -> Stoke (ST) costs 36,30 for me, but TR says it will cost 59,40.

And it seems as if your plugin does not recognize my reputation-ports (maybe because I play in german?).

Last edited by DaBear78 : 08-28-2014 at 08:19 AM.
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Unread 08-01-2014, 02:51 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Exclamation Version 2.10.3

As magill pointed out, there is now a Return to Derndingle skill that allows you to travel directly to Entwood. However, there isn't a stable there or even a milestone, so in order to link it in to the TR network, I had to create a fake stable location at Derndingle and then add manual travel routes to and from Woodhurst.

Now you will be able to retrieve the Return skill in TR after you learn it and check it on the return list (/trw rt). Until then, you will at least be given a route to get there, although the path from Woodhurst to Derndingle is tricky to follow.

Note: The instant travel to Derndingle from the ent on the hill outside fallen Isengard is not included in best route calculations.

Last edited by Vinny : 08-01-2014 at 02:52 PM.
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Unread 07-29-2014, 06:41 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Re: UPdate 14.1 Adds Return to Derndingle

Quote:
UPdate 14.1 adds a "Return to Derndingle which you can now acquire for 10 leaves + acquaintance Rep with Ents of Fangorn.
Thanks for the heads-up; I'll start working on adding it.

...and here I thought I was all caught up and could focus on other tasks for a while.
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Unread 07-29-2014, 06:01 PM  
magill
The Undying
 
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Forum posts: 81
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UPdate 14.1 Adds Return to Derndingle

UPdate 14.1 adds a "Return to Derndingle which you can now acquire for 10 leaves + acquaintance Rep with Ents of Fangorn.
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Unread 07-18-2014, 04:14 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Exclamation Version 2.10.2

I got ambitious and enhanced my test plugin to make it easier to find action IDs, so it didn't take as long to find the IDs for ports to Dol Amroth. This version adds support for the skills Return/Guide/Muster to Dol Amroth as well as the rep travel discounts in the zone.
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Unread 07-15-2014, 12:44 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 445
Uploads: 8
Exclamation Version 2.10 (Update 14)

This version adds the new West Gondor region with 4 new stable locations that are a part of Lotro Update 14.

I hurried to get this released, so I skipped adding the skills for Return/Guide/Muster to Dol Amroth. It could take me a while to find the skill IDs for these, so I may not be able to add them for a while.

Please report any problems you might find and I'll fix them with the next release.

Last edited by Vinny : 07-18-2014 at 04:16 PM.
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