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Category: OtherCombat Analysis
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Name: Combat Analysis   Popular!
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Date: 05-04-2012 11:58 PM
Size: 367.62 Kb
Version: 4.1.6
Rate File: 5 out of 5 with 23 votes  
Patch & Add-on List
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0.3.3 [4.1.5]
10.31 Kb
04-27-2012 05:15 PM
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Description
  • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
  • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
  • See a breakdown of per skill information and a wide range of combat statistics.
  • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
  • Automatically generate messages to post your total values to the chat window.
  • Save/Load & Share your combat data.
  • Track debuffs/CC on your buffbar if using Buffbars 2.0.1+ with Combat Analysis 4.1.2+ (see the Mob Debuff and Mob CC trigger options in Buffbars).

Translations:
English: All features available.
German: All features available.
French: See Add-On above.
Russian: See this link.

Combat Analysis Version 4.1
(see pictures on the right)

Getting Started:
0) If you have a previous version of CombatAnalysis installed, delete the old CombatAnalysis folder first.
1) Download the .zip file.
2) Extract the CombatAnalysis folder from inside the .zip file into your LOTRO "Plugins" directory: "(My) Documents/The Lord of the Rings Online/Plugins" (you may need to create this folder if it doesn't already exist, which has to be called Plugins with a capital "P"). Ensure you have the folder called CombatAnalysis (not CombatAnalysisZip) directly inside the Plugins folder.
3) Open up the Lord of the Rings client (if not already running).
4) Type /plugins refresh, followed by /plugins load CombatAnalysis, or use the in-game Plugin Manager.


Instructions:

1)



2)



3)



4)
Menu Options:
1) Title (not clickable)

Tab Specific Options
2) Restore Tab: {Dmg, Taken, Heal, Power, Buff, Debuff}
Allows you to restore any previously closed tabs
3) Close Tab
Closes the relevant tab.
4) Auto Select Player Details (yes/no)
When selected, the player's (your) list of per skill information will be shown by default (you can still right click to back out to the totals view).

Window Specific Options
5) Auto Hide Tabs (yes/no)
When selected, the tabs in the current window become hidden, and only shows them when the mouse hovers over the window.
6) Show Background (yes/no)
Shows or hides the window background and border. Note that windows with a hidden background can not be resized.
7) Show Mini Title Bar (yes/no)
Shows or hides the small title bar located in the top right of the window that contains the minimize and close buttons.
8) Show Title & Duration (yes/no)
Shows or hides the colored bar that includes the title showing what information is being displayed & the duration.
9) Show Encounters List (yes/no)
Shows or hides the drop down list of encounters. Note that new encounters will still continue to be auto selected if that option is selected.
10) Show Targets List (yes/no)
Shows or hides the drop down list of targets.
11) Show Extra Buttons (yes/no)
Shows or hides the extra buttons at the bottom of the window: the "Send to Chat" button and the Statistics window visibility toggle button.

Other Plugin Options
12) Auto Select New Encounters (yes/no) Now in the Main Menu (as of v4.1.0)
When selected, new encounters (that begin each time you enter combat) are automatically selected. If you just want to view the totals information, you may want to disable this option.
13) Reset Totals
Clears all the "totals" encounter details.


5)
Statistics Calculations:
Most of the stated values are fairly obvious. Some of the calculations that may not be so straightforward are listed below:

Totals %: When viewing a player, this shows the total amount the player contributed as a percentage of the total amount contributed by all players. When viewing a skill, it shows the total amount contributed by that skill as a percentage of the total amount contributed by all skills (for the relevant player).
Attacks %: Similar to Totals %.

Average: Does not include attacks that did no damage, but does include partial hits
Minimum: Does not includes attacks that did no damage, but does include partial hits

Critical Hits % = critical hits / (hits - partial avoids)
Devastates % = devastates / (hits - partial avoids)

Hits % = hits (includes partials) / attacks
Absorbs % = absorbs / hits
Immune % = immunes / attacks
Misses % = misses / attacks
Resists % = resists / (attacks - misses)

Physical Avoids: Includes blocks, parrys, & evades, as well as partial blocks, partial parrys, & partial evades
Full Avoids: Includes only blocks, parrys, & evades
Partial Avoids: Includes only partial blocks, partial parrys, & partial evades

Any Avoidance % = avoid / (attacks - misses)

Interrupts: Only increments when you successfully interrupt a target.
Corruptions: Only increments when you successfully remove a corruption.

Damage Type % = damage of that type / total damage



6)
4.1.0 New Features

Breakdown of information by Crits/Devs/Partials/etc
In the stats panel, the selected skill is now shown more visibly under the title bar. Additionally, there is a new drop down menu that shows additional stat information. Selecting any on of the items in the list (eg: crits & devs) will show the total amount/proportion of damage done by that type of attack, as well as the average damage, etc.


Temporary Morale Tracking
Temporary Morale is now tracked. It shows up in purple along with other Heal information. It is included in the Send to Chat Data. The stats panel shows the amount of temporary morale heals that were wasted (timed out).

Note that only INCOMING temporary morale values can be recorded. The size of outgoing temporary morale bubbles is not recorded, as this does not appear in the player's combat log.


Buff/Debuff Tracking
Combat Analysis now tracks the proportion of time that certain buffs were kept on the player, and that you kept certain debuffs on mobs. There are two new tabs that display this information, and it can also be sent to the chat window. Currently the list of tracked buffs/debuffs is preconfigured. At some point a menu will be added allowing you to show only the desired buffs/debuffs.

Note that debuff tracking is based on the Combat Log data, so will be inaccurate when debuffs are applied to mobs with the same name.

The buff/debuff information is displayed in new tabs that aren't shown by default. To bring up this info, right click on any tab, and select "Restore Tab -> Buff" (or Debuff).


In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.


Note that currently the debuff/CC durations have been manually set to the default (generally untraited) values, and cannot be changed. A future update will add a menu allowing you to adjust these values.


Loading/Saving
You can now load and save your data!

Access the file dialog screen by clicking the load or save icons on the menu bar, or by typing "/ca save" or "/ca load", or by clicking the load/save buttons in the menu (accessible by typing "/ca options").

When saving, you select all the encounters that you want to include in the save file. Saved files can be combined (or you can select multiple files and combine them when loading).

Saved data is accessible from any character on the same account.

Note that the file dialog allows all the file options you would expect, but the LUA API doesn't really allow the deletion of files, etc, so the list you see in game may not represent what really exists in the file system.

You can load save files that are given to you by someone else by inserting them into your "Documents\The Lord of the Rings Online\PluginData\<account name>\AllServers" folder. The file won't appear in the file dialog in game, but you can type in the name of the file (ignoring the "CombatAnalysisDataFile_" prefix) manually to load it.



Advanced Information:

Pets:
Note that as of the first update after Isengard, many pet actions are actually listed under the player's name including:

- Most (maybe all) heals or power restores
- Any bleeds

Combat Entry/Exit and DPS values:
Encounters begin when you enter combat, and end when you leave combat.

The DPS values for individual mobs are calculated based on the start-time being when you first hit the mob (or were hit by the mob), and the end time being the moment the mob died (or when combat ends if the mob did not die). These values will always be slightly lower than the DPS values based on combat starting and ending (and are in most cases comparable to old cstats parses).

The minimum duration on all fights is set to one second.

Multi-Mob Encounters:
If you are fighting multiple mobs with the same name, there is no way to detect which one you are hitting, so we make the assumption that you are always hitting the same mob, until it dies, and then assume you are now hitting a new mob (after a 1.5 second grace period).



Known Issues:

Loading the plugin while UI elements are hidden:
Due to LOTRO plugin limitations, there is no way to know the current UI state. So if you load the plugin while your UI elements are hidden then the Combat Analysis windows will hide when the UI is redisplayed (and vice versa).

WORKAROUND: Don't load the plugin while your UI is hidden.

Resizing the screen to a smaller resolution causes the Combat Analysis windows to get lost:
Due to LOTRO plugin limitations, there is no way to know when the screen is resized.

WORKAROUND: Reload the plugin, and the Combat Analysis windows will ensure they fit to the screen.

Pets with the same name as you or someone else:
If a pet has the same name as a player or another pet, then their outgoing healing and power restore info will be combined.

WORKAROUND: Give your pet a unique name.

The Send to Chat button can be dragged away.
Sending data to chat requires creating a Quickslot, which you can drag off the bar (by dragging away and then back).

WORKAROUND: To update the Send to Chat button again, select the chat channel.




Plan for Future Releases:
  • 4.2: Introduce a Main Menu.
  • 4.3: Include charts showing a moving average of DPS, etc, and showing a full timestamped log of all combat actions over the last 10m or so.
  • 4.4: Floaty Info (display configurable floating information, including damage dealt, damage taken, heals, power restores, and the use of special skills such as in-harms-way, bubbles, etc)
  • 4.5: Healing Bars


If anyone wants to help work on this, send me a PM either on these forums or the LOTRO forums.



A Note to users of Version 3.0
aka: Why is the ability to connect to other players gone!?

I know, I know. I'm sad about it too. This was the best feature of Combat Analysis for many users.

The RoI expansion included an update to LUA which allows us to now parse the user's combat log in the game. This allows for a considerable improvement in performance over the previous method (which required frequent hacky loading and saving from the hard drive, and caused many users to have stuttering issues as their hard drive struggled to keep up). Implementing in game parsing required an almost complete rewrite of the plugin (parsing was previously all done in the external app written in C#). It would of course be possible to continue loading in data from other users using an external application as before, while parsing the player's own data in game, and I may restore the ability to do this in the future.

That said, it is possible that Turbine may eventually open up the ability to see the chat logs of other players in game, making any external app redundant. So its likely I will focus on adding other features instead, at least in the near future.

Please note that Combat Analysis version 3 should still work in game (with some minor errors such as ignoring self heals), and players who prefer the ability to connect to each other can continue to use it if preferred. Additionally, Combat Analysis version 4 includes a "Send to Chat" button (currently disabled, but will be added shortly), so you can share your total DPS/HPS/etc values if desired. This feature may be expanded to allow for sending more information in future versions.



Change Log:
Update 4.1.6 (05 May 2012 01:00 EST):
- Fixed a bug in the german translation that caused issues with temporary morale bubbles
- Pets damage is now detected with 100% accuracy by checking against the new combat channels

Update 4.1.5 (27 Apr 2012 03:30 EST):
- Send to chat now has a Tribe option instead of Kinship option for creep players
- Fellow players should no longer occasionally appear randomly in the mob targets list with no data
- Stun Immunity no longer is occasionally removed early and cannot become stuck on the screen
- Debuff timers are now correctly recorded (even when you don't have the debuff panel showing on screen the whole time)
- Fixed a rare bug where Debuffs failed to be terminated (and could result in errors, preventing saving) when several mobs were killed within a short timeframe
- Debuffs are now loaded from save files along with all the other info
- Can now save and load in combat without getting errors
- Stances (under the Buff tab) no longer display the number of uses (as this info is erronous anyway)
- Added support for debuffs that apply with a different name
- Added support for debuffs that don't override themselves
- Added Imminent Cleansing debuff, and CtD
- Added Burglar devastating buffs, and QK stance buff
- Added Martyrs Stangard set bonus temp morale clicky
- Added the Frost Ring temp morale bubble (English version only) - I intend to prevent this from being tracked at all at some point

Update 4.1.4 (11 Apr 2012 04:00 EST):
- Fixed a bug in the German translation where it would give an error every time there was a miss in the log
- Fixed a bug where the stats window could occasionally fail to hide after being unlocked from the window title.

Update 4.1.3 (8 Apr 2012 07:30 EST):
- Added a death event for MP kills (where you got the KB)
- When saving a file with an invalid name, the "Saving..." message will no longer be stuck on screen (and the encounter data will not appear in blue indicating that it has been saved)
- When opening the save dialog after previously saving data, the encounter data for previously saved data will not always reset to unchecked when alternating between screens.
- Some German translation fixes.
- Added stun immunity as a tracked CC effect, and Challenge as a tracked debuff.
- Added Lore Master icons for all debuffs

Update 4.1.2 (25 Mar 2012 03:30 EST):
- Fixed a number of issues with the Buffbars effect tracking, and added icons for all debuffs except Lore Master ones.
- Added some better error checking when loading settings files.

Update 4.1.1 (18 Mar 2012 23:30 EST):
- German translation of file dialog added, and some other minor additions.
- Fixed a bug where the settings file could occasionally fail to load when some tabs were closed.

Update 4.1.0 (14 Mar 2012 05:15 EST):
New Features
* Stat breakdown by attack type
* Temporary Morale is now tracked
* Buffs/Debuffs are now tracked
* Data can now be saved & loaded
Minor changes
- Slightly upped the contrast of the combo boxes, and made a few other minor UI updates, including changes to the way large numbers are formatted
- The totals encounter now shows a list of mobs, showing the total damage done to mobs with the same name
- Mob timers are now more accurate when killing mobs with the same name sequentially.
- The settings file is now in a more readable format
- Save files saved in one localization can be read by clients running a different localization
Bug Fixes/Other
- Direct damage (damage that does not include a skill name) is now tracked.
- The stats panel now updates durations correctly when in "auto hide" (or always hide) mode.
- 12:00-13:00 now correctly shows as pm. de/fr clients use 24h clocks.
- Fixed several issues surrounding player timers when killed/revived
- Fixed a bug where auto hiding of tabs would often return to "off" after reloading the plugin.
- Fixed a bug where a locked stat item would be overridden by changes to the stat window visibility mode
- Fixed a bug where minimized windows would shift position (right) when the plugin was reloaded.
- The Stats Window now disappears instantly on F12 (doesn't fade)

Update 4.0.4 (02 Feb 2012 05:30 EST):
New Features
* The send to chat button finally works! You can choose which channel (say, fellowship, raid, or kinship) to send the info to, and which information to include.
* Damage taken by pets is now shown.
Bug Fixes/Other
- Players/pets whose name ends with "heal" do not get errors when they perform heals.
- Heals for less than 10 don't result in errors.
- Self-inflicted damage is now better handled (only shows as damage taken)
- Improved mob/pet detection (ie: removed several possible invalid mob detections as a result of unusual lines in the combat log).
- The timer of the last mob killed in an encounter is no longer sometimes doubled.
- 3 seconds after combat ends, CombatAnalysis no longer steals focus away from the chat window!
- It is no longer possible for bars to occasionally frantically switch order.
- Resetting the totals encounter no longer appears to start the timer while out of combat.
- An issue with localization detection was resolved, and saving data for fr/de clients is now much more efficient.

Update 4.0.3 (28 Jan 2012 08:30 EST):
- Light damage now included in stats window.
- German localization added.

Update 4.0.2 (22 Oct 2011 01:15 EST):
New Features
* The total and attacks stats now show a percentage (see stats calculations above for more details).
* You can lock a particular bar's info in the stats window by clicking the lock icon or control-clicking a bar (ie: once locked, the stats info won't change until you unlock the bar, or change the target). While a stats bar's info is locked, the "always hide" visibility option will be overriden. (More info about this will be added to the instructions above soon.)
Restored Features (from version 3)
* Windows/Tabs that aren't shown on screen consume zero processing time.
* The Stats window fades in and out (if not in "always show" mode).
Restored Features (from version 2)
* Windows snap into place while being moved when they are within a few pixels from another window.
Bug Fixes/Other
- The "Send to Chat" button now appears but is still not clickable. Hopefully I can restore the functionality soon, but I need to ensure its definitely not causing crashes anymore first.
- The saved settings no longer get out of synch if a stats window is detached and the plugin immediately unloaded.
- The name for an encounter is now correctly selected based on the mob that took the most total damage from all connected players (ie: you and your pet(s)).
- The resize button stays hidden when minimizing and then restoring a window when there is no background showing.
- Misclicking (by a few pixels) on leftmost tab doesn't immediately start dragging (moving) the window.
- The stats panel shows percentage values when slightly narrower than before.
- The ps stat in the stats window now shows 1 decimal place for ps values up to 10,000.
- Changing the order of, or moving tabs between windows, while the tab area is filled will scroll along to make the outcome of the performed action more obvious.
- You can now see which bar is being hovered over when the bar length is zero, and the window background is set to transparent.
- The stats panel now correctly updates when new data causes the bar ordering to change while the mouse is hovering over the bars (during combat).

Hotfix 4.0.1 (17 Oct 2011 21:30 EST):
- Can now back out of player details when the Auto select player details option is selected.

Update 4.0.0 (17 Oct 2011 02:30 EST):
Plugin rewritten to perform in-game parsing with considerable performance gains over previous versions.
Large UI update
* Much nicer UI in general. Matches the LOTRO look & feel considerably more than previous versions. Uses proper tabs (similar to the chat window). Uses standard LOTRO resize arrows. Improved color scheme. Less size restrictions.
* Can remove the title bar features and buttons from windows bringing them down to an extremely small size if desired. Individual windows can also be minimized/closed.
* Tabs can now be separated/combined to create as many/few windows as desired.
* The stat details window(s) can now be resized/positioned as desired on screen, and different sections can be expanded/collapsed. Also includes a few additional summary stats.
* Stats windows can separated/combined.
* Two alternative visibility modes added to stats windows.
New Features
* The ability to send output to the chat window.
* The ability to turn on automatic selection of player's details.
Restored Features (from version 2)
* Customizable windows. In particular, windows can be made fully transparent again.
* Can turn off/on automatic selection of new combat encounters
Removed Features
- There is no longer any external application, and you cannot connect directly to other players (see note above).
- The timestamped list of skill uses has been removed and will be replaced by a considerably better version in version 4.1.

Update 3.0.0 beta (14 Apr 2011 21:00 EST):
- Another major overhaul to entire system. Updated to work with new logs and complete UI update.
Some key new features are listed below
* updated to work with the new combat logs
* tabbed pane frees up screen room
* resizable UI
* dmg/heal/power info broken down per skill, and per attack
* stats info added

Hotfix 2.0.2 (4 Feb 2011 23:00 EST):
- When displaying dmg/heal/power info in text mode, the values are now displayed correctly and no errors will be printed to the chat window.
- Partial pet avoids from mobs with long names no longer parsed as damage taken by the player.

Hotfix 2.0.1 (4 Feb 2011 08:00 EST):
- Fixed a significant issue that caused the host to frequently send invalid info to clients (when 3 or more people were connected).
- Incoming pet heals are no longer counted twice.
- Fixed an error that could print in game if certain windows were closed while udpating.

Update 2.0.0 (3 Feb 2011 23:00 EST):
- Major overhaul to entire system. Many new features and improvements.
Some key new features are listed below
* sticky windows & window links
* dmg taken breakdown by type
* dmg taken, heal and power info parsed and sent between players
* improved UI customization
* better tracking of pets
* ability to block users
* large hits BETA
* improved performance in-game
* improved performance in application
* reduced bandwidth usage
Some key bug fixes from the first version are listed below
* reflect damage now included
* non standard damage types now included
* pets with spaces in their names (default names) can now be parsed correctly
* players with "-1" at the end of their name now have their information parsed correctly
* combat no longer hangs when killing a mob quickly


Hotfix 1.0.2 (11 Jan 2011 09:00 EST):
- Fixed a crash that could occasionally occur if damage was taken while out of combat.
- Fixed a crash that occurred when someone in your fellowship retreated if your Combat Tab included the standard filter.
- Additionally, damage from an unspecified source (such as the bleed in the Watcher room) is now included.

Hotfix 1.0.1 (10 Jan 2011 23:15 EST):
- Fixed a potential crash that sometimes occurred when clients joined/left a server.

1.0.0 (10 Jan 2011):
- Initial Release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.1.5
367.87 Kb
Evendale
04-27-2012 03:04 AM
4.1.4
373.68 Kb
Evendale
04-11-2012 01:34 AM
4.1.3
373.68 Kb
Evendale
04-08-2012 06:33 AM
4.1.2
363.90 Kb
Evendale
03-25-2012 02:28 AM
4.1.2
345.16 Kb
Evendale
03-18-2012 10:32 PM
4.1.0
345.37 Kb
Evendale
03-14-2012 04:25 AM
4.0.4
297.71 Kb
Evendale
02-03-2012 04:10 PM
4.0.3
285.59 Kb
Evendale
01-28-2012 07:26 AM
4.0.2
281.04 Kb
Evendale
10-22-2011 12:08 AM
4.0.1
271.75 Kb
Evendale
10-17-2011 08:22 PM
4.0.0
271.58 Kb
Evendale
10-17-2011 12:43 AM
3.0.0 beta
424.32 Kb
Evendale
04-14-2011 11:09 PM
2.0.2
573.72 Kb
Evendale
02-04-2011 09:53 PM
2.0.1
573.52 Kb
Evendale
02-04-2011 07:04 AM
2.0.0
573.49 Kb
Evendale
02-03-2011 10:12 PM
1.0.2
2.02 MB
Evendale
01-11-2011 07:57 AM
1.0.1
2.02 MB
Evendale
01-10-2011 10:17 PM
1.0.0
2.02 MB
Evendale
01-10-2011 06:25 AM
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Last Modified: 05-05-2012 12:18 AM by Evendale    

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Old 05-06-2012, 07:09 AM  
Thaodan
The Wary
 
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Forum posts: 3
File comments: 14
Uploads: 0
> An option to hide (or maybe just minimize) all windows.
This woud be very nice, it woud be also nice that had an icon where you can open the main window of combat analysis.
I have an other suggestion: make combat analysis a bit smarter not so huge
a bit like recount
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Old 04-27-2012, 03:24 AM  
Evendale
The Wary
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Forum posts: 3
File comments: 90
Uploads: 1
So 4.1.6 should be the last mini update/round of bug fixes before I add some new functionality.

At this point I'm intending to add:

> A full menu that lets you change all the settings from there (integrated with the plugin manager despite its flaws).
> The ability to set buff/debuff configurations (set which buffs/debuffs to track and what the durations of your debuffs is), etc.
> An option to lock windows in position
> An option to hide (or maybe just minimize) all windows.
> Some tooltips.

I'll possible consider adding in the ability to customize how skills are grouped, but it's low on the priority list.

Last edited by Evendale : 05-05-2012 at 12:11 AM.
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Old 04-22-2012, 01:04 AM  
Evendale
The Wary
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Forum posts: 3
File comments: 90
Uploads: 1
@bobbisson: I'll think about it.

There are a lot of other things I want to do first though (make a menu for one; and display a whole lot more info about when attacks occurred for two), so I don't think I'll get around to adding that sort of functionality any time soon sorry.
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Old 04-21-2012, 11:04 PM  
bobbisson
The Wary

Forum posts: 0
File comments: 5
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Evendale,

there is a nice feature proposed to you by Russian community. It would save burgs and other classes a lot of fuss. You may know that e.g. Cunning Attack produces 6 types of dots (all the way to Devastating Improved Cunning Attack) which makes the view really messy and hard to assemble into one piece. Since this can be class- and player-specific, please consider adding a feature that would allow grouping skills output into configurable tree-view (several profiles could be saved). For instance imagine viewing all your DoTs grouped into one line, with an ability to drill-down.. yummy =^___^= Same with HoTs, boss attacks.. endless possibilities.

P.S. There's a bunch of people now using your plugin on Russian clients, and it's very well accepted =) I cannot send you just the locale file though because the current 4.1.4 version won't work with our U4 client. Hopefully we'll catch up eventually then I share it.
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Old 04-13-2012, 01:20 AM  
Evendale
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Forum posts: 3
File comments: 90
Uploads: 1
@Lumbra: I'll have to add some code to handle that like for CC effects.
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Old 04-12-2012, 08:47 AM  
Lumbra
The Undefeated
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Forum posts: 5
File comments: 15
Uploads: 1
Ok, I haven't had looked at the combat log

It's working now.

But one hint from me - the duration of the debuff to the target applied by Improved Sting is 10s. The cooldown of the skill is about 6s. If you use the skill before the debuff has timed out it will NOT be reapplied to the target.

Well, I think that's something for that you will not find any solution. It should be solved on the BuffBars side - shouldn't it?
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Old 04-12-2012, 06:50 AM  
Evendale
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 90
Uploads: 1
@Lumbra:

1) To manually add a new debuff, in CombatAnalysis you need to add the following line to the "CombatAnalysis\Players\Skills.lua" file (inside the skillList definition):
{"ClassName","Debuff","Debuff Name",nil,"Duration"},


The "Debuff Name" needs to match exactly how the skill appears in the combat log:

eg (in English): "Evendale scored a hit with Improved Sting on Training-Dummy for 100 points of Common Damage."

Thus adding the following line to the Skills.lua file will cause a debuff to be shown for 10s after using Sting.
{"Guardian","Debuff","Improved Sting",nil,10},

If its not clear how to do this, you'll have to wait for the next update.



2) To see these debuffs appear in Buffbars (v2.0.1+), you need to create an Effect Window, and include the filter "Mob Debuffs".

Last edited by Evendale : 04-12-2012 at 06:52 AM.
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Old 04-11-2012, 07:25 AM  
Lumbra
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Ok, I will try that - f.y.i. (I just switched the UI to english for that) the skill Improved Sting applies a mob debuff named Imminent Cleansing

This debuff is visible at the mob only, not as a buff at the player. Where do you handle the mob debuffs?

(Sorry for my english... Once it was better)

Edit: @Evendale, I haven't ssen your edit...

Edit2: That doesn't work. I have tried all 4 Versions, skill- and effect-name in german and english

Last edited by Lumbra : 04-11-2012 at 07:45 AM.
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Old 04-11-2012, 07:16 AM  
Evendale
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@Lumbra: I didn't think to add that. I'll have it in the next version.


You can actually edit the "Combat Analysis\Players\Skills.lua" file yourself if you know what you're doing.

Add the line:
{"Guardian","Debuff","Improved Sting",nil,10},

Last edited by Evendale : 04-11-2012 at 07:18 AM.
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Old 04-11-2012, 06:21 AM  
Lumbra
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Just a question. I try to use the combination of Buffbars and your plugin for the debuff applied by the guardians sting but it isn't displayed.

I'm using the german client on a german windows 7.

Best regards,
Lumbra
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Old 04-11-2012, 01:35 AM  
Evendale
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@123meins: Woops I had a typo in there. Should be fixed in the new version (4.1.4).

Last edited by Evendale : 04-11-2012 at 01:36 AM.
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Old 04-10-2012, 07:41 AM  
123meins
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thx for the update, but now I have another problem ^^

everytime I miss the opponent, I get the error

\Plugins\CombatAnalysis\Locale\de.lua:244: bad argument #1 to 'gsub' (string expected, got nil)

I use the german client.

Last edited by 123meins : 04-10-2012 at 11:38 AM.
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Old 04-05-2012, 07:13 PM  
Tuczniak
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Thank you, i hope we will see the feature eventually.

btw great work!

Last edited by Tuczniak : 04-05-2012 at 07:13 PM.
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Old 04-05-2012, 07:04 PM  
Evendale
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@Tuczniak: That functionality is not yet available in the LUA API yet. If you used version 3 of CA, read the "A Note to users of Version 3.0" section above.


@123meins: Yea I expect that is the issue assuming you are playing in German. I'll get the next mini update out shortly.
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Old 04-05-2012, 05:28 PM  
123meins
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EDIT:
Ok just read the posts from Amtholdiel (problem with "der") - will try it the next days, when she chooses a male character.

--------
Hi,

my girlfriend has a really strange problem. she plays a champion.

we "installed" combatanalysis, buffbars and the default turbine plugins (like I did it myself, without problems)

after loading the plugins with lotro plugin manager, she doesn't see her dmg, but taken damage, her heals (bracing attack) and power stats.

so the numbers for her dmg aren't rising. and I don't know what could be the problem for this. we already deleted the combatanalysis folder with no success.

any idea what we can do, to solve the problem?

thanks

Last edited by 123meins : 04-05-2012 at 05:59 PM.
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