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| Category: Bags, Bank & InventoryAlt Inventory |
| Interface Information |
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| Name: |
Alt Inventory  |
| Author: |
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| Date: |
02-25-2013 03:11 PM |
| Size: |
206.07 Kb |
| Version: |
3.03 |
| Rate File: |
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Alt Inventory 3.0
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Using filter on "ALL" display to quickly find all Travelling Rations. Detail pop-up shown
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Minimal Header view for those who don't want the "Turbine Vault" look.
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If you are an altaholic like me, you have spent countless hours logging characters in and out looking for where you put crafting supplies or trophies. Alt Inventory allows you to view a snapshot of your alt's bag inventory, vault and shared storage without leaving game so that you know which character has how many of which items.
NOTE: THIS AND ALL OTHER INVENTORY PLUGINS ONLY HAVE ACCESS TO BAGS, EQUIPPED ITEMS, VAULT AND SHARED STORAGE CURRENTLY. There is no access to Housing Storage or Wardrobe. As soon as Turbine grants Lua plugins access to any other form of storage I and most other developers will add that to our plugins.
Finally, the long awaited version 3.0 update has arrived.
Alt Inventory allows you to quickly and easily view all of your inventory for your character, your alts, all vaults, and shared storage in one view. You can filter the display by item category or enter a case-insensitive search (accent-insensitive as well so this works for DE and FR clients as well!) for an item by name. You can sort the view by Name, reverse Name, Category or Quality. You can also choose to display icons and text, text only or icons only. The window is resizable and movable, will disappear for clean screenshots and can be opened from an icon when desired or by the chat command "/altinventory show".
Version 3.0 now focuses only on inventory display. The Item Tracking features are now a separate plugin, ItemTracker and all non-inventory displays will be in AltViewer. This separation of functionality allows the plugin to function far more efficiently as well as allowing all of the inventories to be merged into a single display.
Quantity details can be viewed by hovering over the name of the item. In the "ALL" view, this will display how many of the item are in each type of storage by character. In an individual storage view (single character, vault or Shared Storage) the detail will show how many are in each container within that storage ("Chests" for vaults and Shared Storage and "Bags" for character).
Tooltips will display when you hover over the icon of any item that your current character can access - if you open your vault, then any item in the vault will show a tooltip even after leaving the vault-keeper until you unload the plugin. Items with a grey and red dotted border will not display a tooltip.
Known Issues:
The mini-icon funtionality has not been implemented in version 3.0 but will return in a future version.
Future plans: a long vacation in a warm climate. oh, for the plugin. um, well, not too many plans until we see what update 10 brings us.
____________________Version Log____________________
NOTE: I have cleared the version log since 3.0 is a significant code change from prior versions and the bugs/fixes from the prior versions are no longer relevant. The change log now starts with version 3.01. The "Version History.txt" however does cover all prior versions.
Ver 3.03 Minor bug fixes
Fixed bug when turning on "Current bags display total items" with current character selected and then adding an item to inventory reported by Bill Magill.
Reimplemented the "/altinventory toggle" command
Fixed bug when clicking Cancel in Options dialog reported by RJFerret.
Ver 3.02
Re-implemented the ability to utilize the current character items directly from AltInventory
Re-implemented drag/drop for current items both into and out of AltInventory. Note, drag/drop will ONLY work when displaying the current character's bags.
Re-enabled "Replace Bags" option.
Added "Use Mini Icon" option. Changes the 32x32 square icon to a 16x16 round icon suitable for placement on the compass ring.
Fixed a bug which sometimes prevented the Sort from being properly applied when adding an item (items were sometimes being added in incorrect positions).
Fixed the missing quantity column in Text only display
Doubled the width of the item entries for Text only display to allow for extra long item names
Ver 3.01
Minor bug fix for icon positioning typo in DE and FR clients
____________________Installation__________________ __
To install the Alt Inventory plugin, unzip the entire zip file to your Plugins folder. If you had the game running when you installed the plugin, you will have to type "/plugins refresh" or close and restart the game.
To run the plugin, simply load it. Type "/plugins load altinventory" in your game chat window or set the plugin to load automatically from the Turbine Plugin Manager (type "/plugins manager" in chat or access from the System menu).
When you first close the Alt Inventory window, the icon will appear in the lower left corner of your display, you can drag it to any location you want by holding Ctrl while you drag it and the next time it loads it will remember it's location.
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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3.02 |
205.90 Kb |
Garan |
02-14-2013 10:04 PM |
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3.01 |
200.67 Kb |
Garan |
02-04-2013 07:35 PM |
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3.0 |
200.58 Kb |
Garan |
02-04-2013 08:03 AM |
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2.11c |
402.22 Kb |
Garan |
12-09-2012 08:54 PM |
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2.11b |
404.23 Kb |
Garan |
11-27-2012 09:18 PM |
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2.11a |
410.86 Kb |
Garan |
05-18-2012 07:21 AM |
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2.11 |
410.67 Kb |
Garan |
05-17-2012 03:21 PM |
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2.10 |
410.24 Kb |
Garan |
05-15-2012 10:00 PM |
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2.09 |
348.21 Kb |
Garan |
04-27-2012 10:28 PM |
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2.08 |
347.02 Kb |
Garan |
04-04-2012 11:50 PM |
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2.07 |
361.14 Kb |
Garan |
02-17-2012 12:13 PM |
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2.06 |
339.83 Kb |
Garan |
01-04-2012 11:11 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
53313 |
| Views: |
152268 |
| Favorites: |
127 |
| Uploaded By: |
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| Last Modified: |
N/A |
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04-27-2013, 11:25 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Minimum width window - Eyeinfinity setup
Hi
Worked a treat - thanks! 
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04-24-2013, 03:40 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Re: Minimum width window - Eyeinfinity setup
Quote:
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Originally Posted by Elg
Hi
I'm running an eyeinfinity setup so have an effective resolution of 5760x1080.
I've been a longtime altinventory user, but spotted a problem now I'm running eyeinfinity I've spotted that there seems to be a minimum width window setting based on screen resolution which means my AltInventory window is very wide on the screen (a full inventory window is only one and a bit rows of small icons)
Is this a setting that can be changed?
thanks
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This is a bug. I will have it fixed in the next version but that won't be published for quite a while so, to fix your local copy, you can edit the file "main.lua" in the Plugins\GaranStuff\AltInventory folder. Find the following 10 lines starting at line 217 (you can use Ctrl+G in notepad to jump to a specific line)
Code:
if Settings.panelMinWidth==nil then
Settings.panelMinWidth=406/displayWidth;
else
Settings.panelMinWidth=euroNormalize(Settings.panelMinWidth);
end
if Settings.panelMinHeight==nil then
Settings.panelMinHeight=114/displayHeight;
else
Settings.panelMinHeight=euroNormalize(Settings.panelMinHeight);
end
and replace them with
Code:
Settings.panelMinWidth=406/displayWidth;
Settings.panelMinHeight=114/displayHeight;
This forces the minimum width and height to the correct values since they should not have been included in the settings that are saved in the pluginData file.
Last edited by Garan : 04-24-2013 at 03:41 PM.
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04-24-2013, 02:11 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Minimum width window - Eyeinfinity setup
Hi
I'm running an eyeinfinity setup so have an effective resolution of 5760x1080.
I've been a longtime altinventory user, but spotted a problem now I'm running eyeinfinity I've spotted that there seems to be a minimum width window setting based on screen resolution which means my AltInventory window is very wide on the screen (a full inventory window is only one and a bit rows of small icons)
Is this a setting that can be changed?
thanks
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04-16-2013, 10:48 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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AltViewer ver 0.99
The initial release of AltViewer is now available. This version only includes the Rep, Traits, Stats and Notes panels from AltInventory 2.x. The Recipes, Deeds and Quests panels are still being converted and should be available, um, well, sometime...
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03-29-2013, 01:23 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Just a quick status report for those wondering about the panels that are moving to AltViewer:
The AltViewer framework is nearly complete - that is, the main window controls and basic options settings as well as the ability to conditionally load and control plugin panels. The Notes panel has been successfully migrated as a simple test case. The Rep, Stats and Traits panels are nearly done (although the latest GetAttributes() method still has issues). They are fairly easy since very little needed to be changed from the version in AltInventory.
The Equipped Items panel may be scrapped or rewritten from scratch - the panel is of limited use and has significant restrictions due to the fact that there is no programatic way to acquire a generic item id from an Item (this can currently only be derived from the Shortcut when dragging an item to a Quickslot and even then many items only include an instance specific ID which is invalid and useless when used with other characters).
The bad news is that the Recipe, Deed and Quest panels will not be implemented for quite a while. I've run into more problems resolving the unknown recipes, especially for DE and FR clients - there is no reliable way to match known recipes to the complete database of all recipes (the only exposed criteria is Name and that is not unique and doesn't always match between the item the recipe is learned from and the recipe as it shows in the Crafting UI. Yech.
So, while progress is being made, there are still some significant hurdles. I will likely publish a limited version with only the Rep, Traits, Stats, and Notes panels, possibly as soon as the middle of next month but I'm not making any promises. Hopefully the Recipes panel should follow the month after - that is, sometime mid May. The Deed and Quest panels will likely be last with no estimated publication date available.
Last edited by Garan : 03-29-2013 at 01:24 PM.
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03-11-2013, 07:51 PM
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The Undying
Forum posts: 21
File comments: 76
Uploads: 7
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Quote:
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AltInventory is already as minimally invasive as possible. The conflict you are seeing only occurs if you save settings or unload the plugin. Ironically, it is actually Hugebag which is forcing a shared resource to be disabled with no option to share the resource. AltInventory will allow the built-in resource to be displayed or not and only forces it to be displayed when the plugin unloads (which Hugebag also does) or the user saves settings with the Replace Bags option turned off to prevent users from accidentally disabling their built-in bags when no alternative is loaded. To avoid this, simply set the Replace Bags option in AltInventory (or just reload Hugebag any time you save settings in AltInventory). In any case, once reloaded after saving settings, the plugins will run just fine together.
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Ah, I felt like it was only doing it part of the time but I couldn't figure out why (but I've been messing around with AltInventory today so I've been doing a lot of saving settings). Thanks!
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03-11-2013, 07:04 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Quote:
As someone already pointed out, the icon appears when it shouldn't (when you load up the plugin it will be up even if you select it not to), and hitting Esc brings it back too.
Also, could you fix the plugin to not overwrite other bag plugins? I use Hugebag as a replacement to the Turbine ones, but when I load AltInventory and don't use it for bag replacement, it causes the old bags and Hugebag to show up when I hit the I key.
It's great having AltInventory back though, really missed it the past few months, and I haven't had a crash from it either, so great work. I do kind of miss some of the other tabs (the Notes tab and crafting tabs particularly) but I can live without them. Thanks!
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The icon issue will be addressed in the next update.
AltInventory is already as minimally invasive as possible. The conflict you are seeing only occurs if you save settings or unload the plugin. Ironically, it is actually Hugebag which is forcing a shared resource to be disabled with no option to share the resource. AltInventory will allow the built-in resource to be displayed or not and only forces it to be displayed when the plugin unloads (which Hugebag also does) or the user saves settings with the Replace Bags option turned off to prevent users from accidentally disabling their built-in bags when no alternative is loaded. To avoid this, simply set the Replace Bags option in AltInventory (or just reload Hugebag any time you save settings in AltInventory). Although, using the Replace Bags option in AltInventory will make the plugin appear with the 'I' key (or whichever key you have the bags bound to). In any case, once reloaded after saving settings, the plugins will run just fine together.
Last edited by Garan : 03-12-2013 at 09:07 AM.
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03-11-2013, 06:25 PM
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The Undying
Forum posts: 21
File comments: 76
Uploads: 7
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As someone already pointed out, the icon appears when it shouldn't (when you load up the plugin it will be up even if you select it not to), and hitting Esc brings it back too.
Also, could you fix the plugin to not overwrite other bag plugins? I use Hugebag as a replacement to the Turbine ones, but when I load AltInventory and don't use it for bag replacement, it causes the old bags and Hugebag to show up when I hit the I key.
It's great having AltInventory back though, really missed it the past few months, and I haven't had a crash from it either, so great work. I do kind of miss some of the other tabs (the Notes tab and crafting tabs particularly) but I can live without them. Thanks!
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02-26-2013, 06:29 AM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Re: Re: Re: Yay for new version, bug and feature request.
Quote:
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Originally Posted by RJFerret
Quote:
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Originally Posted by Garan
I can reinstate the toggle option - it was actually excluded as an oversight.
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Sweet, wow and already changed, downloaded and appreciated! :-)
So, this isn't a bug, more an anomaly. If one chooses to hide the icon (now that the toggle is available, the icon is redundant to me), it doesn't show upon unchecking "show icon when minimized". However it reappears later on it's own. It doesn't go away by using /altinventory toggle. It only will go away if you click it and subsequently close the window.
One of the events apparently bringing it back, is additions to inventory, whether purchasing something at an NPC, or crafting something, any new addition to the bag, results in the icon making a reappearance!
(Was a bit of a fun puzzle to figure out, because I woudn't notice it's return, until later, "when did that come back?") Heh. There might be other conditions too, as I noticed it back when I logged off without inventory additions.
No biggy, certainly not a priority, just an FYI. :-) Again, thank you SO much for all your diligence, contributions and efforts on our behalf.
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Thanks for the feedback.
That icon issue is actually caused in several places. The "Esc" and "F12" events among other things. I will get it fixed for the next update. And, fwiw, as much as I dislike them, it really is a *cough* b u g 
Last edited by Garan : 02-26-2013 at 07:36 AM.
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02-26-2013, 12:03 AM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 0
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Re: Re: Yay for new version, bug and feature request.
Quote:
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Originally Posted by Garan
I can reinstate the toggle option - it was actually excluded as an oversight.
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Sweet, wow and already changed, downloaded and appreciated! :-)
So, this isn't a bug, more an anomaly. If one chooses to hide the icon (now that the toggle is available, the icon is redundant to me), it doesn't show upon unchecking "show icon when minimized". However it reappears later on it's own. It doesn't go away by using /altinventory toggle. It only will go away if you click it and subsequently close the window.
One of the events apparently bringing it back, is additions to inventory, whether purchasing something at an NPC, or crafting something, any new addition to the bag, results in the icon making a reappearance!
(Was a bit of a fun puzzle to figure out, because I woudn't notice it's return, until later, "when did that come back?") Heh. There might be other conditions too, as I noticed it back when I logged off without inventory additions.
No biggy, certainly not a priority, just an FYI. :-) Again, thank you SO much for all your diligence, contributions and efforts on our behalf.
Last edited by RJFerret : 02-26-2013 at 12:10 AM.
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02-24-2013, 08:25 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Re: Yay for new version, bug and feature request.
Quote:
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Originally Posted by RJFerret
Thank you SO much for your efforts on our behalf! :-)
"...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:10 60: Invaild member function call."
That occurred when I click Cancel on the Options panel (close gadget works fine). (Line 1060, shouldn't be displaying a space between the 10 and 60 that's not in the editor.)
Might /altinventory toggle be reinstated so one quickslot button or shortcut key may display/remove it rather than needing to take up two slots/keys with show and also hide?
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EEEK! Two bug reports in one night
hehe. I guess I never actually clicked Cancel on the Options panel.
I can reinstate the toggle option - it was actually excluded as an oversight. Since ver 3.0 was a complete rewrite I started with the generic template I use for plugins which doesn't include the toggle option. It should be in ver 3.03 which will have the bug fixes for Bill's bug as well as yours.
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02-24-2013, 08:10 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 0
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Yay for new version, bug and feature request.
Thank you SO much for your efforts on our behalf! :-)
"...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:10 60: Invaild member function call."
That occurred when I click Cancel on the Options panel (close gadget works fine). (Line 1060, shouldn't be displaying a space between the 10 and 60 that's not in the editor.)
Might /altinventory toggle be reinstated so one quickslot button or shortcut key may display/remove it rather than needing to take up two slots/keys with show and also hide?
Last edited by RJFerret : 02-24-2013 at 08:12 PM.
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02-24-2013, 05:46 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Re: bug in 3.02
Quote:
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Originally Posted by magill
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:12 91: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
[Regional] Pantasio: 'WTB Halbred of 3age lvl80 or lvl81'
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
Occurred "spontaneously" while detaching mail items... a recipe and a stack of fused relics.
Also, I note that the "separators" are no longer available in the display. (using center display option)
selected options: Current bags display total items and show Icon when minimized.
v 3.02
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Thanks for the bug report.
As to the "separators", I mentioned in an earlier post that I was experimenting with the built-in listbox columns and there is no way to span columns so row separators are not possible. I will probably be changing this back to creating my own rows to re-enable row separators in the future.
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02-24-2013, 05:21 PM
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The Undying
Forum posts: 64
File comments: 124
Uploads: 0
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bug in 3.02
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:12 91: attempt to index field 'Qty' (a nil value)
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
[Regional] Pantasio: 'WTB Halbred of 3age lvl80 or lvl81'
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:22 43: attempt to index field 'Qty' (a nil value)
Occurred "spontaneously" while detaching mail items... a recipe and a stack of fused relics.
Also, I note that the "separators" are no longer available in the display. (using center display option)
selected options: Current bags display total items and show Icon when minimized.
v 3.02
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02-21-2013, 05:51 PM
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The Undying
Forum posts: 133
File comments: 450
Uploads: 16
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Re: Equiped items
Quote:
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Originally Posted by rawrbeast
It says i should be able to see equipped items but I cant see it  its a hassle to know which crafting items i should make for my alts 
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Unfortunately, due to a bug introduced into the Lua client by Turbine with the release of RoR, AltInventory had to be broken into separate components to avoid crashing the game when logging out. The inventory functionality of the plugin (bags, vault, shared storage) is available as version 3.0. The item tracking functionality was spun off as a separate plugin, ItemTracker. The wallet view functionality was incorporated into the Wallet plugin. The other panels, including the Equipped Items panel will be available in a new plugin, AltViewer which will be published in a couple of months.
There is also a limitation on the information exposed to Lua for Equipped Items which prevents producing a pop-up tooltip window for the equipped items so the equipped items panel was significantly limited. I hope to find a way around this limitation for AltViewer but it remains to be seen whether a practical and efficient solution can be achieved. I do not at this time have an expected publication date for AltViewer.
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