Step 1
Once you
Download and unpack the zip you should have two directories in your UI folder. One is Skins and the other will be Layout.
Step 2
SkinDefinition.xml is setup for 1680x1050 with the moving bars for the bags on top. If you are running less than 1680x1050 you will have to use the 1024x768 skin-def files.
If you wish to use a different setup; delete SkinDefinition, make a copy of the one you wish to use and rename it to SkinDefinition.xml
There's three different skindef files for the two sizes I coded. I'm including the code for 1680x1050 and 1024x768. The three skindefs I have coded do the following.
SkinDefinition 1680x1050 clearbags top.xml
SkinDefinition 1024x768 clearbags top.xml
is for clear bags with the movement bars on the top of the bags.
SkinDefinition 1680x1050 clearbags top.xml
SkinDefinition 1024x768 clearbags top.xml
is for clear bags with the movement bars on the left side.
SkinDefinition 1680x1050 standard bags.xml
SkinDefinition 1024x768 standard bags.xml
is for the standard bags.
Step 3
Start up LotRO and use the following command in-game.
/ui layout load uth
If you are running lower than 1680x1050 and use the 1040x768 skindef file then you will use the alternate ui load.
/ui layout load uth_1024x768
After you use this command log out and back in, you may have to use the ui load command after you log back in if your quick-slot bars are not lined up properly. If everything was done correctly your ui should be ready to go.
Known Issue
Bar 3 tends to load behind the ui so to bring it to the front just click on a skill. I've run into that problem with most setups I've used.
If you chose to move things around a bit you can do a ui save so if you have to reload at a later time you can load your own without the worry about moving things around again. This can be done with the following command.
/ui layout save file-name
I added in the hunters focus and the champs fervour. You can see the placement in the following screen shots. The hunter and champ screen shots are from pre-Mirkwood so they have the old button setup.
I used different elements from the following interfaces.
Runekeeper UI
Daimonui 3.5
LM Eorlingas
ArenUI v3.0
Passa's Integrated Mainbar
Ultra Mini-packs
B.G.M V-2 Dressing Room Config
Black Fade (Gambit Only)
B.G.M. Blue V-3
Updated vitals for B.G.M Blue V3.0
WideCraft
I have added in the coding to make bag 1 on the menu bar transparent. If you wish to have the normal bag button remove the following code from the skindef file you are using.
Code:
<!--Bag 1 Button (Invisible)-->
<Mapping ArtAssetID="bag1_normal" FileName="General\invisible.tga" />
<Mapping ArtAssetID="bag1_pressed" FileName="General\invisible.tga" />
<Mapping ArtAssetID="bag1_rollover" FileName="General\invisible.tga" />
V 1.1
Layout files were modified to not overwrite most of the settings that the user already has in place. It will still unlock and make your skill bars horizontal. UI buttons are still setup to default to bag1 so that they are invisible since skill induction is placed over the left side buttons.
V1.2
Changed the Vitals using the assets from B.G.M Blue V-3 and the patch from Updated vitals for B.G.M Blue V3. Added in the WideCraft panel and made some positioning tweaks.
There are some known issues with the crafting panel, but they are cosmetic only. The down arrows are a little off and I was unable to get them to line up with editing.
Lotro Forums Post
MyLotro Post