Support has ended for this skin, I am going with a different setup. Anyone is allowed to do updates or addons to this skin.
Step 1
Once you
Download and unpack the zip you should have two directories in your UI folder. One is Skins and the other will be Layout.
Step 2
In order for the toolbar to be placed properly, you'll need to modify the X and Y position manually in the SkinDefinition.xml file. The line you'll need to modify is the following line:
<Element ID="ToolbarField" X="..." Y="..." Width="1024" Height="144">
The rules for calculating the values are:
X = (Resolution Width - 1024) / 2
Y = Resolution Height - 135
Step 3
Start up LotRO and use the following command in-game.
/ui layout load uth
If you are running lower than 1680x1050 then you will use the alternate ui load.
/ui layout load uth_1024x768
After you use this command log out and back in, you may have to use the ui load command after you log back in if your quick-slot bars are not lined up properly. If everything was done correctly your ui should be ready to go.
Known Issue
- Bar 3 tends to load behind the ui so to bring it to the front just click on a skill. I've run into that problem with most setups I've used.
- This ui will not work with the 800x600 resolution.
- Moving the Dressing room all the way to the side will cause a rendering issue.
http://i326.photobucket.com/albums/k402/Uthboth/ScreenShot00003.jpg
If you chose to move things around a bit you can do a ui save so if you have to reload at a later time you can load your own without the worry about moving things around again. This can be done with the following command.
/ui layout save file-name
I added in the hunters focus and the champs fervour. You can see the placement in the following screen shots. The hunter and champ screen shots are from pre-Mirkwood so they have the old button setup.
I used different elements from the following interfaces.
Runekeeper UI
Daimonui 3.7.2
LM Eorlingas
ArenUI v3.0
Passa's Integrated Mainbar
Ultra Mini-packs
Black Fade (Gambit Only)
B.G.M. Blue V-3
Updated vitals for B.G.M Blue V3.0
Firefern's CV&D Mod
Ray’s UI
Azure Glass
Thrashfinger’s Auction Panel
Agent Propagandi’s Item Advancement Panel
I have added in the coding to make bag 1 on the menu bar transparent. If you wish to have the normal bag button remove the following code from the skindef file you are using.
Code:
<!--Bag 1 Button (Invisible)-->
<Mapping ArtAssetID="bag1_normal" FileName="General\invisible.tga" />
<Mapping ArtAssetID="bag1_pressed" FileName="General\invisible.tga" />
<Mapping ArtAssetID="bag1_rollover" FileName="General\invisible.tga" />
V 1.1
Layout files were modified to not overwrite most of the settings that the user already has in place. It will still unlock and make your skill bars horizontal. UI buttons are still setup to default to bag1 so that they are invisible since skill induction is placed over the left side buttons.
V1.2
Changed the Vitals using the assets from B.G.M Blue V-3 and the patch from Updated vitals for B.G.M Blue V3. Added in the WideCraft panel and made some positioning tweaks.
There are some known issues with the crafting panel, but they are cosmetic only. The down arrows are a little off and I was unable to get them to line up with editing.
V1.3
Added in the larger Vendor, Mail and Quest Journal from
Firefern's CV&D Mod.
Changed the Dressing Room over to a standard size for all resolutions using the skin from
Daimonui 3.7.2.
Changed the Crafting Panel to the one in
Daimonui 3.7.2.
Mail Panel
V1.4
Mixed
Ray’s UI and
Azure Glass Deed log together.
Added
Thrashfinger’s Auction Panel
Added
Agent Propagandi’s Item Advancement Panel
Deed Log, Legendary Panel and Auction Panel


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