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Category: LotRO CompilationsUth
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How do I install this? (FAQ)
Name: Uth   Popular!
Author:
Date: 01-06-2010 07:54 PM
Size: 1.52 MB
Version: 1.2
Rate Addon: 5 out of 5 with 1 votes  
Pictures
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Size: 345.27 Kb
Dimensions: 1680 x 1050
Main UI with Crafting Panel and Bags
 
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Size: 338.05 Kb
Dimensions: 1680 x 1050
Dressing Room
 
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Size: 59.32 Kb
Dimensions: 1027 x 171
Mainbar Button Placement
 
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Size: 59.31 Kb
Dimensions: 1029 x 172
Progress Bar Look
 
Description
Step 1
Once you Download and unpack the zip you should have two directories in your UI folder. One is Skins and the other will be Layout.

Step 2
SkinDefinition.xml is setup for 1680x1050 with the moving bars for the bags on top. If you are running less than 1680x1050 you will have to use the 1024x768 skin-def files.

If you wish to use a different setup; delete SkinDefinition, make a copy of the one you wish to use and rename it to SkinDefinition.xml

There's three different skindef files for the two sizes I coded. I'm including the code for 1680x1050 and 1024x768. The three skindefs I have coded do the following.

SkinDefinition 1680x1050 clearbags top.xml
SkinDefinition 1024x768 clearbags top.xml
is for clear bags with the movement bars on the top of the bags.

SkinDefinition 1680x1050 clearbags top.xml
SkinDefinition 1024x768 clearbags top.xml
is for clear bags with the movement bars on the left side.

SkinDefinition 1680x1050 standard bags.xml
SkinDefinition 1024x768 standard bags.xml
is for the standard bags.

Step 3
Start up LotRO and use the following command in-game.

/ui layout load uth

If you are running lower than 1680x1050 and use the 1040x768 skindef file then you will use the alternate ui load.

/ui layout load uth_1024x768

After you use this command log out and back in, you may have to use the ui load command after you log back in if your quick-slot bars are not lined up properly. If everything was done correctly your ui should be ready to go.

Known Issue
Bar 3 tends to load behind the ui so to bring it to the front just click on a skill. I've run into that problem with most setups I've used.

If you chose to move things around a bit you can do a ui save so if you have to reload at a later time you can load your own without the worry about moving things around again. This can be done with the following command.

/ui layout save file-name


I added in the hunters focus and the champs fervour. You can see the placement in the following screen shots. The hunter and champ screen shots are from pre-Mirkwood so they have the old button setup.






I used different elements from the following interfaces.

Runekeeper UI
Daimonui 3.5
LM Eorlingas
ArenUI v3.0
Passa's Integrated Mainbar
Ultra Mini-packs
B.G.M V-2 Dressing Room Config
Black Fade (Gambit Only)
B.G.M. Blue V-3
Updated vitals for B.G.M Blue V3.0
WideCraft

I have added in the coding to make bag 1 on the menu bar transparent. If you wish to have the normal bag button remove the following code from the skindef file you are using.

Code:
<!--Bag 1 Button (Invisible)-->
  <Mapping ArtAssetID="bag1_normal"				FileName="General\invisible.tga" />
  <Mapping ArtAssetID="bag1_pressed"				FileName="General\invisible.tga" />
  <Mapping ArtAssetID="bag1_rollover"				FileName="General\invisible.tga" />
V 1.1
Layout files were modified to not overwrite most of the settings that the user already has in place. It will still unlock and make your skill bars horizontal. UI buttons are still setup to default to bag1 so that they are invisible since skill induction is placed over the left side buttons.

V1.2
Changed the Vitals using the assets from B.G.M Blue V-3 and the patch from Updated vitals for B.G.M Blue V3. Added in the WideCraft panel and made some positioning tweaks.

There are some known issues with the crafting panel, but they are cosmetic only. The down arrows are a little off and I was unable to get them to line up with editing.



Lotro Forums Post

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Archive List (Old Versions)
File Name
Version
Size
Author
Date
 Uth
1.1
3.57 MB
Uthboth
12-09-2009 07:09 PM
 Uth
1.0 Mirkwood
1.24 MB
Uthboth
11-28-2009 03:41 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 1849
Views: 6778
Favorites: 3
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Last Modified: 01-09-2010 10:15 AM by Uthboth    

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Old 01-25-2010, 01:43 AM  
Uthboth
The Undying
 
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Forum posts: 22
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Change the toolbarfield line in the skin-def file with notepad. It'll be up towards the top, if you use Notepad++ it will be line 56. I do not have a monitor able to run that resolution so am unable to test it for you. Let me know if you have any problems and I'll try to help you resolve them.

Quote:
Originally Posted by Raxnor
Hello there Uth , i was wondering if there is a way to make this UI/Skin to work for 1920x1080, sadly this is the res i use and i would like to try your ui/skin package, thanks in advance
Code:
    <Element ID="ToolbarField" X="448" Y="945" Width="1024" Height="160" Detach="1">

Last edited by Uthboth : 01-30-2010 at 11:58 AM.
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Old 01-24-2010, 03:10 AM  
Raxnor
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Hello there Uth , i was wondering if there is a way to make this UI/Skin to work for 1920x1080, sadly this is the res i use and i would like to try your ui/skin package, thanks in advance
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Old 12-09-2009, 01:58 AM  
sternn
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Thanks for looking into the suggested custom UI's code. Hopefully another person on the site can provide additional insight to incorporating the 'sticky toolbar' feature into your UI.
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Old 12-07-2009, 07:33 PM  
Uthboth
The Undying
 
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I took a look at the skin-def file for JappMe Ivy and I found out why that ui stays locked on the bottom of the screen. That skin does not require the positional coding that mine does so it reacts the same way as the default ui, so it stays locked on the bottom and in the middle even when the screen size is changed. Due to the way my ui functions I don’t think it’s possible to write the skin-def in a way for it to function like Ivy while retaining the positions of the buttons and such.

If there is another coder out there that knows how to write a skin-def file in such a manner please let me know.
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Old 12-07-2009, 08:18 AM  
Uthboth
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I'll take a look at it to see how it functions. If I'm able to get it working I'll do an update.
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Old 12-07-2009, 03:50 AM  
sternn
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Previous custom UI - mainbar returned to bottom upon return to full-screen view.

The custom UI I used previously (JappMe MoM Ivy) would return the toolbar to the bottom of the screen upon return to full-screen. If you can incorporate how it does it, that would be great!



-------------------
In response to Eboran; What resolution are you running the game in and what video card? If you are running under 1680x1050, have you changed the skin-def file? Also another thing to look at may be the version of your video drivers. I haven't run into the paper-doll not showing up in the dressing room before so any additional information would be helpful.

Another thing that may help me is a screen-shot. If you're able to upload a full size one to like photo-bucket or somewhere and you can send me the link in a pm here so I can take a look.


In response to Sternn; The ui getting kicked from the bottom in windowed mode is something I've seen with every custom ui I've used. The only ui that I've seen stay stuck at the bottom is the default one. If you've used a custom ui in the past that has not done this, let me know and I'll look at the code to see if there's something different about the way it functions.
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Old 12-06-2009, 08:08 PM  
Uthboth
The Undying
 
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Don't worry about the screen-shot since you're not going to use it. If the problem comes up again with someone else I'll dig into it again to see if I can get the problem to occur.
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Old 12-06-2009, 03:14 PM  
Eboran
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Uthboth: Thanks for the reply. I used all the default settings when I noticed the problem, but now I removed the dressing room code in the skin-def file and everything looks fine. The default looks good to me, so I won't bother looking into what was wrong with it. It's mainly the toolbar I'm into. For the record, I'm running 1680x1050 (windowed) on Nvidia 8800GT with the latest drivers on Win 7 x64. If you'd still like a screenshot of the issue, I'd be happy to send you one, but otherwise I'm perfectly happy with the skin now.
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Old 12-06-2009, 09:55 AM  
Uthboth
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 22
File comments: 17
Uploads: 1
In response to Eboran; What resolution are you running the game in and what video card? If you are running under 1680x1050, have you changed the skin-def file? Also another thing to look at may be the version of your video drivers. I haven't run into the paper-doll not showing up in the dressing room before so any additional information would be helpful.

Another thing that may help me is a screen-shot. If you're able to upload a full size one to like photo-bucket or somewhere and you can send me the link in a pm here so I can take a look.


In response to Sternn; The ui getting kicked from the bottom in windowed mode is something I've seen with every custom ui I've used. The only ui that I've seen stay stuck at the bottom is the default one. If you've used a custom ui in the past that has not done this, let me know and I'll look at the code to see if there's something different about the way it functions.
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Old 12-06-2009, 04:57 AM  
sternn
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alt-tab = toolbar artwork moves about...

This skin is very nice.

I've modified the postition of the toolbar background artwork to settings correctly for 1920x1200. Unfortunately, everytime I alt-tab to window the game client--then return to full-screen, it results in the background artwork is no longer at the bottom of the screen. The only cure is to restart the client.

Is there a way to "glue" the background toolbar artwork to the bottom of the client no matter the resolution (or window/full-screen status)?

Thanks!
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Old 12-05-2009, 06:00 PM  
Eboran
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I'm loving this UI, been using it for a couple of days now since SoM screwed up my old custom UI. It works great with the new menu system, apart from one thing: the new cosmetic preview screen (not sure of the actual name, but what opens with ctrl+left-click on an equippable item). I can see the menu for head, chest etc, but the space where my character is supposed to be is invisible. Is this the case for anyone else? If it's not just me, I'd love to see a fix for this, the UI is perfect for me otherwise.

Last edited by Eboran : 12-05-2009 at 06:02 PM.
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