VGInterface.com
Search Downloads


Go Back   LoTROInterface > LotRO Beta Interfaces

Category: LotRO Beta InterfacesBlack Fade (Full) Beta
Interface Information
Download
How do I install this? (FAQ)
Name: Black Fade (Full) Beta   Popular!
Author:
Date: 03-27-2009 08:03 PM
Size: 528.01 Kb
Version: 0.5
Rate Addon: 5 out of 5 with 5 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.0
528.01 Kb
03-27-2009 07:34 PM
Patch
Pictures
Click to enlarge 

Views: 0
Size: 34.75 Kb
Dimensions: 475 x 225
Unit Frames
 
Click to enlarge 

Views: 0
Size: 20.06 Kb
Dimensions: 1100 x 200
Mainbars
 
Click to enlarge 

Views: 0
Size: 95.22 Kb
Dimensions: 1125 x 600
Menus
 
Click to enlarge 

Views: 0
Size: 13.25 Kb
Dimensions: 625 x 250
Chat and Mini-map
 
Description
BOOK 7 UPDATE: The target frames should be working again. If anyone notices anything else Vol. 2 Book 7 messed up, let me know.

===

IMPORTANT NOTE: After selecting either version of this UI skin, you will need to log out to the character selection screen and log back in before the skin will load properly.

IMPORTANT NOTE #2: In order for the skin to work properly, you'll need to disable 3D Object Portraits. Go to Options > Advanced Graphics and uncheck it. It's towards the bottom.


This download consists of two versions of my Black Fade UI skin: The Standard version (which retains the "normal" mainbar style, complete with auto-attack indicator/button) and a custom version designed for 1650x1080 screen resolution that eliminates all of the clutter and garbage on the mainbar. Also, there are sub-versions of each designed for the champion class, with unobtrusive indicators on the target frames for 25% and 20% target health.

Version Updates: Beyond the champion-specific target frames, the Companion Manager (pet frame) has been skinned, along with the progress bars. I eliminated the Mounted progress bar, as I find it mostly extraneous.

Beyond the obvious, there are a few subtle improvements over the default skin:

In both versions...
  • The "level button" replaces the avatar picture as the clickable area for the unit frames.
  • The mob "class" (Normal, Elite, etc.) is displayed as a small color-coded abbreviation. Unfortunately, there is no graphic for Nemesis or Arch-Nemesis-class mobs; they share a frame with Normal targets. This is replaced by the class icon when a player is targeted.
  • The Hope/Dread gem on the mini-map has a color-coded numerical display. It ranges from 0 (neutral) to 1-5 Hope and 1-5 Dread. The numbers do not match the current level of Hope/Dread, but they're much less vague than the default "Guess how bright the gem is glowing!" icon.
In Custom 1650x1080 only...
  • The various menu and inventory buttons have been shrunk, made mostly transparent, and moved over the ends of the experience bar. If you hover the cursor over them, an abbreviation or number appears. The legendary button is always visible and remains on the side of the mainbar.
In Default only...
  • The various menu and inventory buttons are still in their customary place and usable. If you hover the cursor over them, they appear as normal.
Comments, concerns, suggestions, corrections, or pretty much any other sort of feedback would be most welcome. Enjoy!

Announcement (March '09): I have, for all intents and purposes, quit playing LotRO, and will not be doing any major updates to this UI. I will attempt to keep it up-to-date and usable as new Books are released.

~Halvr

Version Changes:

v0.5- Fixed the target frames for Book 7.

v0.4- Champion frames, Companion Manager, SkinDefinition corrections.

v0.3- Backgrounds, buttons, and (progress) bars, oh, my! And the Escort Target frame.

v0.2- Modified the Custom 1650x1080 menu buttons, added menu backgrounds and tabs, reworked some existing graphics to match the new stuff.

v0.1- Initial release.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.4
527.94 Kb
Halvr
12-27-2008 02:00 PM
File Statistics
User Rating:
5 out of 5 with 5 votes
Downloads: 1915
Views: 13717
Favorites: 7
Uploaded By:
 
Last Modified: 04-11-2009 01:00 PM by Halvr    

View Pictures. Download Now! Post A Comment


Post A Reply
Author Comments Comment Options
Old 06-20-2009, 09:44 PM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
Quote:
<Element ID="ToolbarField" X="306" Y="850" Width="1024" Height="200">
After running the numbers for 1680x1050 it appears you have the toobar offset 22 pixels left of center. I am guessing this is to compensate for the violence indicator and fervor. My numbers get 328 as the x value if one were to go by the standard formula of
Code:
(x-w)/2
where 'x' is the width of the screen in pixels and 'w' is the width of the object (toolbar). By this process I conclude that center for your bars would be
Code:
(x-w)/2-22
It then follows that the center for 2048x1152 would be as follows.

Code:
<Element ID="ToolbarField" X="490" Y="952" Width="1024" Height="200">
Please let me know if I am wrong in my assumptions. Unfortuneatly, my new monitor will not be able to be used until I have my new PC build in its entirety.

Last edited by Farinhin : 06-20-2009 at 09:47 PM.
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-18-2009, 09:01 PM  
Halvr
The Wary
 
Halvr's Avatar

Forum posts: 0
File comments: 9
Uploads: 3
For those of you looking to muck with the Mainbar:

Open up the SkinDefinition.xml in Notepad (or any text editor) and scroll down to the <!-- Mainbar Positioning --> section. Look for the following line:

<Element ID="ToolbarField" X="306" Y="850" Width="1024" Height="200">

The X="306" and Y="850" fields are what you're looking to change. Make your adjustments (I recommend changing one at a time), then save as an .xml (you'll have to type the file extension manually for Notepad). Log in, see where you are (take a screenshot to help you remember and to count pixels from when you start getting close), then exit the game and make some more adjustments. Wash, rinse, repeat until you get it where you want it. I eyeballed the mainbar centering using two identical chatboxes on either side of the screen.

Note: The game "measures" the interface position from the upper-left corner of the monitor, so adding to Y will move an element down, while adding to X will move it right. The dimensions given are in pixels.

Best of luck.

~Halvr

===

Edit:

SPR808: Sounds like the game isn't loading the UI files correctly (which does occasionally happen), but that's just a wild guess. I've had some trouble in the past with the game trying to load its settings from a different User Account on the computer, which will totally muck things up. Best of luck, I guess.

Also, there's no way (short of editing the actual .tga files) to make the panels darker. Sorry.

Last edited by Halvr : 06-18-2009 at 09:06 PM.
Halvr is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-17-2009, 01:25 AM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
Quote:
so how would I go about converting that custom one over to 2048x1152? i love the look of the custom one...
I agree. I use the custom one also. I would also love to know the math behind changing it to that resolution as my new monitor is a 2048x1152 also.
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 05-22-2009, 08:26 AM  
spr808
The Wary

Forum posts: 3
File comments: 4
Uploads: 0
Question Main Bar moves

Occasionally my main bar will move to the far right, or just left of center. My hotbars stay, but the main bar goes crazy! Help please.

Also, is it possible to get a version with darker transparency on the panels? Sometimes I have to find a solid wall or something to be able to read the panels.

Other than that...I LOVE THIS UI!! Thanks for all of your hard work!
spr808 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 04-21-2009, 07:07 AM  
fer-
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
so how would I go about converting that custom one over to 2048x1152? i love the look of the custom one...

my math must be wrong because I converted a few elements over to the new one resolution but they just disappeared.
fer- is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 04-01-2009, 06:38 PM  
cantossit
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
5 Stars

Howdy. I registered on this site just so I could say thanks to Halvr for putting his time and effort into the Black Fade interface. My ALL time favorite and hope to always use! Great that you're keeping current with the book updates. So, Thank You!

Last edited by cantossit : 04-01-2009 at 06:39 PM.
cantossit is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-28-2009, 11:13 PM  
jaskau
The Wary
 
jaskau's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Aye! Thanks for the great fix Farinhin, and thank you Halvr for making this, my favorite UI (I was quite upset when I saw that the update messed it up). Now that I've buttered everyone up , any chance that the minimap window box can be made smaller like it was before the Book 7 update? I use to be able to sit it flush in the lower right corner of my screen with just the actual mimimap circle showing. The location name use to be able to be placed off screen, but I can't even do that anymore. If a fix is possible, It would be greatly appreciated. If not, then I will just make do but still appreciation for a wonderful UI.

Last edited by jaskau : 03-28-2009 at 11:18 PM.
jaskau is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-27-2009, 07:17 PM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
Quote:
Farinhin: That seems to have taken care of it. Thanks a bunch.
Glad I was able to help out. Your frames are the best out there. I would hate to have to go back to vanilla.
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-27-2009, 06:56 PM  
Halvr
The Wary
 
Halvr's Avatar

Forum posts: 0
File comments: 9
Uploads: 3
Farinhin: That seems to have taken care of it. Thanks a bunch.
Halvr is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-27-2009, 01:20 AM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
I think I found the fix. It is so easy you are all going to kick yourselves. As for fine tuning I have not done that, but it worked fairly well with the vanilla code that I copied from the SkinDictionary for book7.


Take the ID_UISKIN_OPPONENTPANEL code and change it slightly. They added one elementID.

Take
Code:
<PanelFile ID="ID_UISkin_OpponentPanel">
      <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="130">
        <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
          <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
            <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
            <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
            <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
            <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
            <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
              <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
            </Element>
            <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
            <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
            <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
            <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
            <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
            <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
            <Element ID="OpponentPVP_RankDisplay" X="242" Y="-3" Width="1" Height="1"></Element>
            <Element ID="OpponentPVP_PrestigeDisplay" X="242" Y="17" Width="1" Height="1"></Element>
          </Element>
          <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>
and change it to
Code:
<PanelFile ID="ID_UISkin_OpponentPanel">
      <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="130">
        <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
	<Element ID="OpponentDisplayParent" X="0" Y="0" Width="272" Height="300">
          <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
            <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
            <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
            <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
            <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
            <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
              <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
            </Element>
            <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
            <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
            <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
            <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
            <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
            <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
            <Element ID="OpponentPVP_RankDisplay" X="242" Y="-3" Width="1" Height="1"></Element>
            <Element ID="OpponentPVP_PrestigeDisplay" X="242" Y="17" Width="1" Height="1"></Element>
          </Element>
	</Element>
          <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>

Hope that does it for everyone. I am not a skilled coder so I am just working with the information I could deduce without any extra input.

Edit: having tested it for some time it seems to work as advertised. Hope this helps everyone.

Later all.

Last edited by Farinhin : 03-27-2009 at 05:54 AM.
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-20-2009, 10:18 AM  
Halvr
The Wary
 
Halvr's Avatar

Forum posts: 0
File comments: 9
Uploads: 3
Seems that Book 7 changed something about the target frame's .xml coding (or whatever it's called). Basically, none of the positioning or resizing I've done on the target frame is being "read" by the game. Until Frosty (or a different author who's way more savvy about this sort of stuff) can figure out what the new coding is, there's not a whole lot I can do to fix it.

That said, Silurian did a mix that looks mostly based off my UI but with different (and hopefully not ****ed up) unit frames, so if the target frames bug you too much (I know they'd piss me off to no end), his can be found here:

Divine UI

I think I can fudge together a temporary fix for my target frame, but it'll be back to the standard bars + pic layout. Hopefully less obtrusive than the polka-dots we have now...

===

Farinhin:

I've considered downloading Gimp, but haven't gotten around to it. I might have to give it a shot, though; there are some new art assets in the target frame that may need to be eliminated...

Last edited by Halvr : 03-20-2009 at 11:36 AM.
Halvr is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-20-2009, 05:22 AM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
Quote:
I have pretty much quit playing LotRO, and updates to this UI will likely be few and far between. I'll try to keep it up-to-date as possible (I do still occasionally log in), but don't expect any major changes.
Sorry to hear that you have quit the game. I, being a lifer, sometimes take breaks (for a few months) but I always seem to come back.

Quote:
Also, my Precambrian copy of Photoshop isn't compatible with a 64-bit OS (see the new computer mentioned below), so I'm effectively dead in the water for adding or adjusting any graphical bits. If anything changes that can't be fixed with SkinDefinition.xml editing, there won't be anything I can do to fix it (unless I suddenly get rich and can afford a new copy of Photoshop).

Have you tried GIMP. Not being artistically inclined myself, I am not sure if it has all the bells and whistles of PS yet. I think they are trying to get there though. It is still a pretty good piece of software and at a price that can not be argued with (free).

Here is the link to the mainpage
http://www.gimp.org/

Hope to see you back around. You do good work here man.
~F~
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-19-2009, 10:14 PM  
Halvr
The Wary
 
Halvr's Avatar

Forum posts: 0
File comments: 9
Uploads: 3
Hey, all. Sorry for the silence. Thanks all for your comments, and glad to provide something useful. Hopefully this will cover everything that needs to be addressed:

>>> First, some personal updates (that nobody wants to hear):

I have pretty much quit playing LotRO, and updates to this UI will likely be few and far between. I'll try to keep it up-to-date as possible (I do still occasionally log in), but don't expect any major changes.

Also, my Precambrian copy of Photoshop isn't compatible with a 64-bit OS (see the new computer mentioned below), so I'm effectively dead in the water for adding or adjusting any graphical bits. If anything changes that can't be fixed with SkinDefinition.xml editing, there won't be anything I can do to fix it (unless I suddenly get rich and can afford a new copy of Photoshop).

>>> As for Book 7:

So far as I've seen, the only thing that Book 7 really messed up is the target frame. I will fix this as soon as I can. I promise. The mini-map "zone" did get wider, so I'll have to see if I can trim that down a bit. If anyone notices anything else, please let me know and I'll fix it if I can.

>>> @Silurian:

I don't have the numbers, but the ElementID: "ToolbarField" X-coordinate should be the one you want to change. The units given in the SkinDefinition.xml are pixels, so if your monitor is 1650x1080, you'll likely need to add around 300 (give or take; I eyeballed the mainbar centering) to the X-coordinate to get the bars over to the right side. Make sure that you save the file as an .xml document; Notepad defaults to .txt, which won't work. If it's still not working right, you're on your own; I'm still bumbling through this .xml programming stuff myself.

>>> @Xodarap777:

Most importantly, I have tried to alter the opponent vitals box to not be so "overlappy", but it's a huge pain in the butt: I worked on it for like four hours and wasn't a quarter done getting everything repositioned correctly, so I gave up on it. That said, the Book 7 changes may force me to do it anyways...

Next, the quickslots (other than the one on the mainbar) are immovable. If you want them to line up, you'll have to undock them (in Options > Quickslots > uncheck "Dock Bar #X") and move them manually. It's a pain, but it works.

Lastly, I hemmed and hawed a long time about the darkness, gradient, and transparency of the backgrounds. Too dark and they might as well not be transparent. Too light and they're impossible to read text on. To complicate matters, they look way different depending on the color of the background you're looking at. Go to somewhere bright like Evendim, then compare to somewhere dark like Thorin's Hall. I'm pretty happy with the balance it has now, and I'd be very worried about changing it.

===

That should be about it. Hopefully the Book 7 fixes will be cooperative; the target frame is certainly hideous to look at right now, and we can't have that, can we?

~Halvr and company, at your service!
Halvr is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 03-18-2009, 02:37 AM  
Farinhin
The Undefeated

Forum posts: 6
File comments: 9
Uploads: 0
Broken

Unfortunately, I think book 7 broke this interface. I have an interesting texture where player portrait would normally be.
Farinhin is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 02-28-2009, 11:42 AM  
silurian
The Wary

Forum posts: 0
File comments: 3
Uploads: 1
Hey Guys.

I really like the look of this UI, exactly what i have been looking for. Personally however I much prefer the main bar at the bottom right of my screen. I have been messing around with the Skin Definition file from the C1650 but i cant seem to get it right. I have a 1680X1050 monitor and below is the 2 lines i have been playing with.

Element ID="ToolbarField" X="306" Y="850" Width="1024" Height="200">
Element ID="ToolbarFieldMain" X="0" Y="115" Width="1024" Height="90">

Hopefully someone has done this and can just post the right numbers, in the mean time i will keep trying!

Thanks guys
silurian is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 05:38 PM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface