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Category: LotRO CompilationsDeewe Goes To Hollywood (pre-built, custom UI layout + skinning)
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Name: Deewe Goes To Hollywood (pre-built, custom UI layo...   Popular!
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Date: 02-07-2009 06:01 AM
Size: 1.77 MB
Version: l.3 -1280
Rate Addon: 4 out of 5 with 4 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
l.3 -1920
2.08 MB
02-07-2009 05:52 AM
Addon
Pictures
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Size: 121.40 Kb
Dimensions: 1272 x 967
No target, No attack.
 
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Size: 132.34 Kb
Dimensions: 1272 x 967
Under Attack
 
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Size: 118.96 Kb
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Full Attack mode
 
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Size: 190.06 Kb
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Example of Yessh skinning
 
Description
This is a pre-built UI layout, using the Yessh skin from Deewe.
It includes modifications for 1280X1024 windowed resolution and or 1920X1200 full screen. It was designed and built to address the issue of some UI elements not being adjustable via in game options.

If you are after the 1920X1200 version, you can find it under the 'Patch & Add-ons" section.

Please see user submitted posts below, for any additional information or miscellaneous troubleshooting.

Refer to the Readme(Requirements section) of this project, to decide which version of "Yessh" you wish to use, if you want something more recent than what is provided by default in the UI build packages. Deewe's Yessh

Optional versions:

Yessh 1.5
Yessh 1.5 + 2

Yessh 1.6
Yessh 1.6 +2

*You are not required to use these as a working build is provided for you through an older version of the skin. However to show support for Deewe, and/or to reap the benefits of newer versions, the two listed above are known to be working with this package.


Information regarding the usage of another author's skins and/or the default LOTRO skin is addressed at the end of the Readme, in the Troubleshooting section.






Features (code) * :



Toolbar: The default toolbar has been removed entirely, including the experience meter. This can be turned back on via the .xml file, which is explained in the Readme.

Attack Icon: The attack icon has been detached from the original toolbar, and placed centered between the opponent and player vitals.

Violent Indicator: The violent indicator(empty fire ring as seen in screenshots) has been separated from the attack icon, and can be used as a proper tool to indicate battle stance.

Fervor/Focus Bar: The Fervor/Focus bar has been detached from the attack icon and replaced in similar fashion, in the new location as seen in the pictures.

Portraits: Player and Opponent portraits are removed.

Vitals: Player and Opponent vital windows are frameless and transparent.


*This works with all normal targets, including Hero, Signature, Elite, Elite Master and PVMP.



Features (layout) :

All information is provided to match screenshots. UI element windows placement has been shown in the accompanying screenshots(not shown here) provided in the zip files. Additional scaling sizes are found in the Readme.

Note* You do not need to view the Readme, except to get the scaling sizes for the UI settings.

The readme files are still in their near original format, which was designed to encourage the users to be more hands on, so the template has stayed the same, to honor that opportunity.

Any additional information is relevant for those who wish to learn how to make modifications of their own.




Files in these packages:
Attack sequence screenshots
UI layout screenshot
SkinDefinition.xml
Readme (including code)*



*Readme best viewed in native .rtf format via WordPad.




Version History -
Version l.3
February 7th, 2009
New Traits and Item Advacement panel buttons are now removed, and will no longer display in the top left quadrant of the screen.

Version l.2
December 23rd, 2008
Small .xml adjustment for 1920 version only, to fix mis-placed experience bar.

Version l.l
May 9th, 2008
1280 and 1920 resolution .xml files combined with original build and Yessh skinning, to create an all-in-one package (per resolution size). 1920 version is listed under 'add-ons.'

Slight adjustments made to compensate for Book XIII.




Version l
September 30th, 2007
Archive List (Old Versions)
File Name
Version
Size
Author
Date
l.2 -1280
1.77 MB
Hollywood
02-07-2009 05:58 AM
File Statistics
User Rating:
4 out of 5 with 4 votes
Downloads: 3876
Views: 23971
Favorites: 2
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Last Modified: N/A

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Old 02-07-2009, 05:55 AM  
Hollywood
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 9
Uploads: 2
Icons annexed.

Moria introduced Traits/Item Advancement panel buttons now removed for both resolution versions.
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Old 12-23-2008, 07:32 PM  
Hollywood
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 9
Uploads: 2
Note about new trait bag button miscplacement.

Since the introduction of the Moira patch, the new trait/legendary icon might be showing in the upper left area of your screen with one of my builds.

This is because the icon is supposed to be on the bag bar, and the skindefinition file, does not have any parameters to address the new button.

I may look into adjusting this, hopefully sooner than later.

For now, it's fortunatley not an eyesore.

Last edited by Hollywood : 12-23-2008 at 08:08 PM.
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Old 05-09-2008, 02:37 PM  
Hollywood
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 9
Uploads: 2
Hello Jadel,

Forgive my absence. Not much has changed in the way of UI interfacing for LOTRO since Deewe and I began working on and finished this.

I have however altered the code to be compatible with 1920 resolution and compiled the .xml file as well as a working version of Dewee's Yessh skin to make an all-in-one package for both resolution versions, as to be easier on the user.

In regards to your question:

From the way it sounds, you have 3d portraits turned on via your in game UI options found in the options menu.

If you've done as instructed, and you've turned those off, they should not be there. Included in the zip are the frameless and transparent/invisible portraits.
These only work(as in the screenshots) when you've also turned off portraits in the game itself as mentioned above.

If you do happen to ever come across this post, give that a try.

Or alternatively reach me on an MSN contact by viewing my profile.

Last edited by Hollywood : 05-11-2008 at 09:47 AM.
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Old 04-11-2008, 02:44 AM  
jadel
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Hi

I really like the look of your screenshots , so far I have not managed to get mine looking anything like those , even when trying the xml file found elsewhere on the site.

The main question I have is how do you get the unit frames to not have the picture on them like in the screenies, looks much neater without i think.

Thanks
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Old 10-28-2007, 06:16 AM  
Hollywood
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 9
Uploads: 2
Currently I am checking into any increased flexibility that Book 11 may have brought, at least in regards to this type of project, but haven't seen anything worthwhile so far.


I haven't needed to make any updates in the last month. Any persons who had issues or suggestions have all been handled privatley.

I am going to observe how the issues with both DX9 and 10 stability/performance pan out before looking into an update.

Last edited by Hollywood : 10-28-2007 at 06:17 AM.
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Old 10-01-2007, 08:18 PM  
Koth
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
I was her guinea pig for this and I have to say I was quite pleased with the results, she did a damn fine job!
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Old 09-30-2007, 07:05 PM  
Hollywood
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 9
Uploads: 2
Addon .01

I've put up the .xml file used in the screenshots provided. This is for those who want to achieve the same look at a greater ease, though accessing the Readme is still a heavy recommendation.


Any issues concerning usage of the provided .xml file in the addon should be addressed via a post on that page and not here.


I'm still really pushing for people to fore-go using the .xml file, and edit their own, but for those that cannot, the addon has been posted.

Last edited by Hollywood : 09-30-2007 at 07:14 PM.
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Old 09-30-2007, 10:45 AM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 51
File comments: 61
Uploads: 6
Hello,

I wanted to add Hollywood done a great job on this layout and even more writing the howto.

So far it's the best layout I saw.

Not only useless things are hidden, but everything you need is gathered in the same spot. So your eyes need less movement going back and forth to vital elements.
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