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Unread 03-20-2015, 02:13 PM  
Stever1388
The Undying
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Update

Apologies for the silence, I have been busy with work and have not had a chance to test changes to the plugin to work with the new epic battle. I have some ideas floating around for it and some stuff in the works, but unfortunately it's not yet ready to be released and I don't have much time to work on it.
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Unread 10-10-2015, 09:06 PM  
Stever1388
The Undying
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Pelargir is now supported!

I am proud to announce that I have (finally) added support for Retaking Pelargir. This is an initial release which has been semi tested, and the fellowship version is still wonky with the numbers it shows. Over the next week I will be testing and refining everything a bit more.

The main addition is that for each epic foe during each phase, the plugin will show how many seconds you have left to kill the epic foe before you lose platinum on that epic foe. However, many of the timers are not correct, and once they are, the actual time you have left may be slightly different (probably +/- 2 seconds or so).

Note: Pelargir is not supported in German clients, don't have the translations.

Enjoy!

P.S. I plan to add the new Minas Tirith epic battles once they are released. Hopefully they won't take too much time to add as long as they follow the same format that the Helm's Deep epic battles followed, since then all I have to do is update the data backend that the plugin reads to check what's going on.
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Unread 10-13-2015, 12:53 PM  
RJFerret
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Issues w/group Pela

It didn't bring up info during a group run, not even the time of the winch stage, then, sorry, I didn't retain what the error message was, but error spam galore. I was able to get it to stop not by having to unload, but right-click and move to a later phase.

Oh! "delay" might have not been set per the error?

PS: In the solo version, the main quest foe came up a few seconds before the plugin expected, after dispatching the half-troll side quest.
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Unread 10-13-2015, 09:45 PM  
Stever1388
The Undying
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Re: Issues w/group Pela

Quote:
It didn't bring up info during a group run, not even the time of the winch stage, then, sorry, I didn't retain what the error message was, but error spam galore. I was able to get it to stop not by having to unload, but right-click and move to a later phase.

Oh! "delay" might have not been set per the error?

PS: In the solo version, the main quest foe came up a few seconds before the plugin expected, after dispatching the half-troll side quest.
Yeah I realized after I uploaded that the Pel 6 man was broken. I'm working on doing some testing this week to get everything in line.

Unfortunately, overall for both the solo and fellowship Pelargir, is that the plugin is never going to be as reliable as it is in other instances. This is because Pelargir has two big issues with it: the first being that the "callouts" that I have to listen for in chat are not global - if you aren't close enough to the person calling it out, you miss it, which means the wave won't start correctly (you can right click the wave numbers and start it manually however). The second is that the phase lengths vary by a large amount (+/- 100 seconds). This makes it very hard to calculate when the side quests will start and when the phase will end. I'm most likely going to just put the lowest times in that I have found, and if you get extra time, then that's great. I'm also reworking the UI a bit, I think my plan is the quest timer to say what it's counting down to, while the active quest/epic foe will be highlighted green so you kind of know what's going on.

I think overall, the main benefit of having Pelargir included is that you can see your trap durations and also so you can know how long you have until you lose platinum. Since the quests are always random anyway, "knowing" which quests are possible really isn't a benefit, and knowing when the quests may start isn't exactly a huge benefit either (especially in Pelargir, which has less setup time or run time than Helm's Dike 6 man for example). I will continue to refine stuff as possible, perhaps even adding some checks during the wave to adjust times if that's possible.

Thanks for the feedback!
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Unread 10-14-2015, 05:29 AM  
heduda
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Issue with storing settings

Hello
Thank you for the work with developing the EPB

I'm not an english native speaker, so I hope, i'll describe my issue as you can understand it:
There is an error when change the settings of the plugin (Position, Scale, Maximize ans so on):
Code:
...e\Plugins\SDRPlugins\EpicBattlePlugin\MainWindow.lua:86: attempt to index field 'loadDWRAToggle' (a nil value)
After a relog or change to another char, i have to newly do the settings.

For the rest:
The Plugin works as before in the Battles of Helms Deep, in Pelargir Solo/Duo it doesn't recognize the quests

Thanks for you attention
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Unread 10-14-2015, 05:45 PM  
Stever1388
The Undying
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Re: Issue with storing settings

Quote:
There is an error when change the settings of the plugin (Position, Scale, Maximize ans so on):
Code:
...e\Plugins\SDRPlugins\EpicBattlePlugin\MainWindow.lua:86: attempt to index field 'loadDWRAToggle' (a nil value)
After a relog or change to another char, i have to newly do the settings.
I'm pretty sure I know what is causing this, and I have fixed it in the latest build, which I will upload once I test Pelargir 6 man a bit more. Look for it towards the end of the week.

Quote:
The Plugin works as before in the Battles of Helms Deep, in Pelargir Solo/Duo it doesn't recognize the quests
Unfortunately if you are not using an English client, the Pelargir quests won't be recognized because I do not have non-English translations for all the things that happen in Pelargir. If you'd be interested in getting those translations for me, please send me a private message and I will explain how to do it.

If you are using an English client, there are some problems with Pelargir in general that may cause it to not work correctly, which unfortunately are not really possible to get around due to the way the instance is set up and the way the plugin has to listen for when things are happening. Once I get Pel 6 man ready I will be posting a more informative guide on what to expect.
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Unread 10-15-2015, 08:31 AM  
heduda
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Re: Re: Issue with storing settings

Hi
Thanks for your really fast answer!

Quote:
I'm pretty sure I know what is causing this, and I have fixed it in the latest build, which I will upload once I test Pelargir 6 man a bit more. Look for it towards the end of the week.
Sounds nice

Quote:
Unfortunately if you are not using an English client, the Pelargir quests won't be recognized because I do not have non-English translations for all the things that happen in Pelargir. If you'd be interested in getting those translations for me, please send me a private message and I will explain how to do it.
That's it, i'm using the german client.
I'll send you a private message immidiately, so we'll try to translate it in german. I'm thinking, i know a little bit of what is needed, cause i looked in the code of the plugin in the past (to see, if i can do the Pelargir-Extension for me, but stopped it, as i recognized, i have not enough code experience ;p)

Thanks

Last edited by heduda : 10-15-2015 at 08:59 AM.
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Unread 10-17-2015, 03:38 PM  
bunny
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Hey, it is nice to see, you updated the original version! COOOL!
I do not plan to continue my "side-version". That is already know pelargir duo and fellow since them arrived, but I am sick about the undocumented, and always changing Turbine source. So I do not public the last versions just for a few friend. It is not perfect and I do not want to repair every time when the Turbine change they mind.

I wish you more patient that I have

Last edited by bunny : 10-17-2015 at 03:39 PM.
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Unread 10-18-2015, 11:33 AM  
Papabard
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Nice to see the update hope it fixed all the error spam especially the line 1124 I was getting yesterday.

Bunny had a nice feature in his version that sent the side quest to chat of your choice. Would sure like to see that in this.
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Unread 10-18-2015, 02:54 PM  
Stever1388
The Undying
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Quote:
Bunny had a nice feature in his version that sent the side quest to chat of your choice. Would sure like to see that in this.
Was this automatic? I never really used his version, as a lot of those features were out of the scope of what my original intention for the plugin to be.
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Unread 11-08-2015, 07:55 PM  
Stever1388
The Undying
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Minas Tirith Epic Battles

I have started working on what I need to get the Minas Tirith epic battles into the plugin, however they aren't quite as clean as the Helm's Deep ones are, mostly due to a lack of standard global chat that signals the start and end of certain waves. Also the side quests are a bit of a mess since some are epic foes and some are not (and I think a few waves can be either), though each wave only ever has one quest with it.

My goal is to get it to work as well as possible, and show the timers for epic foes in a similar fashion to the way the Pelargir ones work. This may take some time as there seems to be a few bugs and timing issues still present in the epic battles, and I don't want to spend too much time getting data just to have Turbine change it on me in a month.
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Unread 11-12-2015, 11:38 AM  
Hyoss
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There is a bug I ran into myself - a thumbs.db file is present in the zip and the plugin cannot be installed by plugin compendium. Can you please fix that?
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Unread 11-12-2015, 07:47 PM  
Stever1388
The Undying
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Quote:
There is a bug I ran into myself - a thumbs.db file is present in the zip and the plugin cannot be installed by plugin compendium. Can you please fix that?
Hmm, I don't have a file called that in my folder, so I'm not sure where it's coming from or why the plugin compendium wouldn't be able to write over it.
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Unread 11-13-2015, 01:18 AM  
Garan
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Quote:
Hmm, I don't have a file called that in my folder, so I'm not sure where it's coming from or why the plugin compendium wouldn't be able to write over it.
It's a system file created by Windows for caching the thumbprint view of image files in a directory listing. Since it's a system file, it has special permissions that prevent plugin compendium from overwriting it. You have to have the correct viewing options set for the Explorer window to see it. google "how to delete thumbs db " with your windows version to see how to disable the file and delete it. Then make sure to enable the options to display Hidden and System files in explorer and delete the file if it still exists in any folder of your plugin that has images. Once you've disable the creation of the file and removed the existing copy, you can recreate the .zip file and it should no longer be included (the old version will still be in people's folders but since it won't be in the new zip file it won't generate errors for overwriting).

Last edited by Garan : 11-13-2015 at 01:23 AM.
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Unread 11-13-2015, 06:56 AM  
Stever1388
The Undying
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Quote:
google "how to delete thumbs db " with your windows version to see how to disable the file and delete it. Then make sure to enable the options to display Hidden and System files in explorer and delete the file if it still exists in any folder of your plugin that has images.
I had already tried most of what Google had to say about it, because it wasn't showing in my folder even with hidden folders/files turned on, and the top most results didn't seem to really do anything (plus one mentioned to run a gpedit.msc from the run command, which didn't work on my machine, which I think makes sense since it seems to be some sort of server/client group policy manager). However I tried one other thing that I found googling it this morning, and then ran a disk clean, which a site mentioned would have to be done to remove the current ones on the file system. However, that still didn't fix it, but I can just delete the file from the zip prior to uploading it, so that is what I will do.

Version 1.31b should work. Let me know if it gives any problems.
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