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Category: LotRO CompilationsUth
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Name: Uth   Popular!
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Date: 02-10-2013 11:32 PM
Size: 2.19 MB
Version: 3.0
Rate File: 5 out of 5 with 1 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
Add-on
19.58 Kb
07-11-2010 10:49 AM
Addon
Pictures
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Size: 249.98 Kb
Dimensions: 1680 x 1050
Dressing Room (old quest log)
 
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Size: 115.13 Kb
Dimensions: 1029 x 347
Progress and Buttons Setup
 
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Size: 69.99 Kb
Dimensions: 426 x 708
Vendor Panel
 
Description
I have been using the interface plug-ins from Lotrointerface.com for a little over five years now, so I've mixed and matched a few different ones. I put this one together using several different interfaces. Some is taken from skindef files while some uses the artwork that people have put here for others to use. Hope you find this interface as useful as I do.

Updated for Riders of Rohan

Mounted combat toolbar fixed and quickslot selection button is no longer stuck at the bottom of the screen.

Step 1
Once you Download and unpack the zip you should have a folder named Uth to place in your Skins folder within the UI folder.

Step 2
In order for the toolbar to be placed properly, you'll need to modify the X and Y position manually in the SkinDefinition.xml file. The line you'll need to modify is the following line:

<Element ID="ToolbarField" X="..." Y="..." Width="1024" Height="144">

The rules for calculating the values are:
X = (Resolution Width - 1024) / 2
Y = Resolution Height - 135

Step 3
Start up LotRO and go to options and UI settings. Scroll down to Misc or type Current User Skin in search and select Uth.

Step 4
Scroll down to UI Scale and change Toolbar to any setting other than 1.0 because of a bug I wasn't able to fix. I changed Toolbar and Quickslot bars to 0.99 to maintain consistency.



Step 5
Restart your client to refresh your UI to the new setup. Please let me know if you have any problems.

Known Issue
  1. Bar 3 tends to load behind the ui so to bring it to the front just click on a skill. I've run into that problem with most setups I've used.
  2. This ui will not work with the 800x600 resolution.
  3. Moving the Dressing room all the way to the side will cause a rendering issue.
  4. 1.0 Toolbar scale setting breaks the main-bar, so a non-standard setting has to be used.

Dressing Room Bug


If you chose to move things around a bit you can do a ui save so if you have to reload at a later time you can load your own without having to worry about moving things around again. This can be done with the following command.

/ui layout save file-name

To load your saved one you just use the following command.

/ui layout load file-name

This will retain all your settings within your options as well.


I added in the hunters focus and the champs fervour. You can see the placement in the following screen shots. The hunter and champ screen shots are from pre-Mirkwood so they have the old button setup.






I used different elements from the following interfaces.

Runekeeper UI
Daimonui 3.7.2
LM Eorlingas
ArenUI v3.0
Passa's Integrated Mainbar
Ultra Mini-packs
Black Fade (Gambit Only)
B.G.M. Blue V-3
Updated vitals for B.G.M Blue V3.0
Firefern's CV&D Mod
Ray’s UI
Azure Glass
Thrashfinger’s Auction Panel
No Store Buttons
Azure Glass Addon

I have added in the coding to make bag 1 on the menu bar transparent. If you wish to have the normal bag button remove the following code from the skindef file.

Code:
<!--Bag 1 Button (Invisible)-->
  <Mapping ArtAssetID="bag1_normal"				FileName="General\invisible.tga" />
  <Mapping ArtAssetID="bag1_pressed"				FileName="General\invisible.tga" />
  <Mapping ArtAssetID="bag1_rollover"				FileName="General\invisible.tga" />
V 1.1
Layout files were modified to not overwrite most of the settings that the user already has in place. It will still unlock and make your skill bars horizontal. UI buttons are still setup to default to bag1 so that they are invisible since skill induction is placed over the left side buttons.

V1.2
Changed the Vitals using the assets from B.G.M Blue V-3 and the patch from Updated vitals for B.G.M Blue V3. Added in the WideCraft panel and made some positioning tweaks.

V1.3
Added in the larger Vendor and Mail from Firefern's CV&D Mod.
Changed the Dressing Room over to a standard size for all resolutions using the skin from Daimonui 3.7.2.
Mail Panel


V1.4
Mixed Ray’s UI and Azure Glass Deed log together.
Added Thrashfinger’s Auction Panel

V2.0
Removed the store button on Mainbar and left it everywhere else, crafting panel and the item advancement panel.

V3.0
Updated for Riders of Rohan


Standard and Mounted Combat Toolbar





Deed Log and Auction Panel




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Archive List (Old Versions)
File Name
Version
Size
Author
Date
 Uth
2.0
2.18 MB
Uthboth
10-09-2011 12:53 PM
 Uth
1.4
2.45 MB
Uthboth
05-31-2010 03:54 PM
 Uth
1.3
1.63 MB
Uthboth
03-14-2010 06:49 PM
 Uth
1.2
1.52 MB
Uthboth
01-06-2010 07:54 PM
 Uth
1.1
3.57 MB
Uthboth
12-09-2009 07:09 PM
 Uth
1.0 Mirkwood
1.24 MB
Uthboth
11-28-2009 03:41 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 36742
Views: 109519
Favorites: 9
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Last Modified: 02-10-2013 11:37 PM by Uthboth    

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Unread 12-05-2009, 06:00 PM  
Eboran
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
I'm loving this UI, been using it for a couple of days now since SoM screwed up my old custom UI. It works great with the new menu system, apart from one thing: the new cosmetic preview screen (not sure of the actual name, but what opens with ctrl+left-click on an equippable item). I can see the menu for head, chest etc, but the space where my character is supposed to be is invisible. Is this the case for anyone else? If it's not just me, I'd love to see a fix for this, the UI is perfect for me otherwise.

Last edited by Eboran : 12-05-2009 at 06:02 PM.
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Unread 12-06-2009, 04:57 AM  
sternn
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alt-tab = toolbar artwork moves about...

This skin is very nice.

I've modified the postition of the toolbar background artwork to settings correctly for 1920x1200. Unfortunately, everytime I alt-tab to window the game client--then return to full-screen, it results in the background artwork is no longer at the bottom of the screen. The only cure is to restart the client.

Is there a way to "glue" the background toolbar artwork to the bottom of the client no matter the resolution (or window/full-screen status)?

Thanks!
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Unread 12-06-2009, 09:55 AM  
Uthboth
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 48
File comments: 72
Uploads: 2
In response to Eboran; What resolution are you running the game in and what video card? If you are running under 1680x1050, have you changed the skin-def file? Also another thing to look at may be the version of your video drivers. I haven't run into the paper-doll not showing up in the dressing room before so any additional information would be helpful.

Another thing that may help me is a screen-shot. If you're able to upload a full size one to like photo-bucket or somewhere and you can send me the link in a pm here so I can take a look.


In response to Sternn; The ui getting kicked from the bottom in windowed mode is something I've seen with every custom ui I've used. The only ui that I've seen stay stuck at the bottom is the default one. If you've used a custom ui in the past that has not done this, let me know and I'll look at the code to see if there's something different about the way it functions.
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Unread 12-06-2009, 03:14 PM  
Eboran
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Uthboth: Thanks for the reply. I used all the default settings when I noticed the problem, but now I removed the dressing room code in the skin-def file and everything looks fine. The default looks good to me, so I won't bother looking into what was wrong with it. It's mainly the toolbar I'm into. For the record, I'm running 1680x1050 (windowed) on Nvidia 8800GT with the latest drivers on Win 7 x64. If you'd still like a screenshot of the issue, I'd be happy to send you one, but otherwise I'm perfectly happy with the skin now.
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Unread 12-06-2009, 08:08 PM  
Uthboth
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Forum posts: 48
File comments: 72
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Don't worry about the screen-shot since you're not going to use it. If the problem comes up again with someone else I'll dig into it again to see if I can get the problem to occur.
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Unread 12-07-2009, 03:50 AM  
sternn
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Previous custom UI - mainbar returned to bottom upon return to full-screen view.

The custom UI I used previously (JappMe MoM Ivy) would return the toolbar to the bottom of the screen upon return to full-screen. If you can incorporate how it does it, that would be great!



-------------------
In response to Eboran; What resolution are you running the game in and what video card? If you are running under 1680x1050, have you changed the skin-def file? Also another thing to look at may be the version of your video drivers. I haven't run into the paper-doll not showing up in the dressing room before so any additional information would be helpful.

Another thing that may help me is a screen-shot. If you're able to upload a full size one to like photo-bucket or somewhere and you can send me the link in a pm here so I can take a look.


In response to Sternn; The ui getting kicked from the bottom in windowed mode is something I've seen with every custom ui I've used. The only ui that I've seen stay stuck at the bottom is the default one. If you've used a custom ui in the past that has not done this, let me know and I'll look at the code to see if there's something different about the way it functions.
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Unread 12-07-2009, 08:18 AM  
Uthboth
The Undying
 
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File comments: 72
Uploads: 2
I'll take a look at it to see how it functions. If I'm able to get it working I'll do an update.
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Unread 12-07-2009, 07:33 PM  
Uthboth
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 48
File comments: 72
Uploads: 2
I took a look at the skin-def file for JappMe Ivy and I found out why that ui stays locked on the bottom of the screen. That skin does not require the positional coding that mine does so it reacts the same way as the default ui, so it stays locked on the bottom and in the middle even when the screen size is changed. Due to the way my ui functions I don’t think it’s possible to write the skin-def in a way for it to function like Ivy while retaining the positions of the buttons and such.

If there is another coder out there that knows how to write a skin-def file in such a manner please let me know.
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Unread 12-09-2009, 01:58 AM  
sternn
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Thanks for looking into the suggested custom UI's code. Hopefully another person on the site can provide additional insight to incorporating the 'sticky toolbar' feature into your UI.
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Unread 01-24-2010, 03:10 AM  
Raxnor
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Hello there Uth , i was wondering if there is a way to make this UI/Skin to work for 1920x1080, sadly this is the res i use and i would like to try your ui/skin package, thanks in advance
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Unread 01-25-2010, 01:43 AM  
Uthboth
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Forum posts: 48
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Change the toolbarfield line in the skin-def file with notepad. It'll be up towards the top, if you use Notepad++ it will be line 56. I do not have a monitor able to run that resolution so am unable to test it for you. Let me know if you have any problems and I'll try to help you resolve them.

Quote:
Originally Posted by Raxnor
Hello there Uth , i was wondering if there is a way to make this UI/Skin to work for 1920x1080, sadly this is the res i use and i would like to try your ui/skin package, thanks in advance
Code:
    <Element ID="ToolbarField" X="448" Y="945" Width="1024" Height="160" Detach="1">

Last edited by Uthboth : 01-30-2010 at 11:58 AM.
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Unread 03-16-2010, 09:24 AM  
tig3rclaw
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Is it possible to use this UI with a resolution of 1366x768?

How can I check this, or what should I do to make it work?
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Unread 03-16-2010, 05:49 PM  
Uthboth
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 48
File comments: 72
Uploads: 2
In order for the toolbar to be placed properly, you'll need to modify the X and Y position manually in the SkinDefinition.xml file. The line you'll need to modify is the following line:

<Element ID="ToolbarField" X="..." Y="..." Width="1024" Height="144">

The rules for calculating the values are:
X = (Resolution Width - 1024) / 2
Y = Resolution Height - 135

For 1366x768, it would be
X = 171
Y = 633
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Unread 04-12-2010, 08:39 PM  
Redvers
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Was there an answer or fix for those of us using 1920x1200 resolution.

I have edited the specific area in the skindef file making it "448" and 1065 respectively, but my toolbar thing-a-ma-jig is still hovering up and left of centre bottom.

Have seen others ask the question, but no sight of answer.

Lovely UI though, crafting, especially, should be a breeze - but until I fix the toolbar location i can't play with it.
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Unread 04-21-2010, 08:15 AM  
Uthboth
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 48
File comments: 72
Uploads: 2
Quote:
Was there an answer or fix for those of us using 1920x1200 resolution.

I have edited the specific area in the skindef file making it "448" and 1065 respectively, but my toolbar thing-a-ma-jig is still hovering up and left of centre bottom.

Have seen others ask the question, but no sight of answer.

Lovely UI though, crafting, especially, should be a breeze - but until I fix the toolbar location i can't play with it.
I answered it with the information in step 2 on how to fix it. I am unable to test that resolution myself because I do not have a monitor that is able to display that size. If you are still having problems post a link to a screenshot and I'll see if I can help you that way. I can't guarantee that I would be able to fix it though.

Please do not post a screenshot, just a link to it. IE; http://i326.photobucket.com/albums/k...ndorPannel.jpg

In order for the toolbar to be placed properly, you'll need to modify the X and Y position manually in the SkinDefinition.xml file. The line you'll need to modify is the following line:

<Element ID="ToolbarField" X="..." Y="..." Width="1024" Height="144">

The rules for calculating the values are:
X = (Resolution Width - 1024) / 2
Y = Resolution Height - 135

For 1920x1200, it would be
X = 448
Y = 1065

Last edited by Uthboth : 04-21-2010 at 08:22 AM.
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