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Category: Outdated LotRO InterfacesTobii
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Name: Tobii   Popular!
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Date: 12-18-2011 03:25 PM
Size: 10.55 Kb
Version: 2.0.2a
Rate File: 5 out of 5 with 6 votes  
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Tobii 1.0
 
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Description
Tobii
Tobii, which is an acronym for T(he)O(ne)B(ag) II, started out as a learning experiment with the goal of expanding the capabilities of, and fixing issues in, TheOneBag, written by Rod of Turbine.

What is it?
Tobii is a one window replacement that unifies individual backpacks.

Features
  • Replaces existing backpacks, so all methods of opening/closing the backpacks will open/close Tobii.
  • No longer fades when left open.
  • Change appearance appropriate to Freep or Creep play. It's also silver, instead of gold, during Freep play.
  • One of the improvements to TheOneBag code, Tobii has a grid background.
  • Saves position when closed, visibility changes, or when Tobii is unloaded from memory.
  • Tobii can be resized by drag and drop. Click and drag the corner window element in the upper left, lower left, or lower right corners.
  • User can define the default visibility.
  • Title will show how many used/total inventory slots.

    From Top to bottom:
    /tobii nocounter
    /tobii showfree
    /tobii showused
  • Several shell commands:
    • /tobii show - Makes Tobii visible
    • /tobii hide - Hide Tobii
    • /tobii toggle - Hides Tobii if visible, Makes Tobii visible if hidden.
    • /tobii defaultshow - Shows Tobii on load.
    • /tobii defaulthide - Hides Tobii on load.
    • /tobii nocounter - removes used/free inventory counter
    • /tobii showused - sets counter to show amount of used inventory spaces
    • /tobii showfree - sets counter to show amount of free inventory spaces" )

Install
To install Tobii, unzip the Almagnus1 folder to your Documents/The Lord of the Rings Online/Plugins folder.

The Turbine Plugin Manager is strongly recommended for use with Tobii.

Known Issues/Limitations
  • Turbine has busted part of the API relating to inventory management, among other things. Tobii does not work correctly at this time. As soon as Turbine fixes the API, Tobii will be tweaked to work correctly.
  • Dragging the mouse beyond the edge of LotRO in Window-mode while doing a resize will cause Tobii to hit the edge of the screen, and start resizing in the other direction. I'll get the appropriate safeguards in place to stop this from happening Soon(TM).
  • Currently, Tobii will increase in size if new storage space is unlocked during play, but will not increase the grid size. A reload is needed for Tobii to display the grid correctly.

Future Enhancements
  • Visual warning when the number of slots displayed is less than the capacity of the backpack.
  • A control panel for various settings.
  • Sorting/Filtering... Maybe... still undecided on this one.

Suggestions/Problems/Found a bug?
If you have found something that can make Tobii better, I'd love to hear from you. Please PM me, or leave me a message here, or on the LotRO forums (user: Almagnus1).

Change Log
2011/12/18 2.0.2a:
  • Added code submitted by Pengoros to stop Tobii from overwriting backpack event handlers. Tobii should now play nicely with other plugins.
2011/10/20 2.0.2:
  • Added an item counter.
  • Fixed bugs.
2011/09/09 BR2.0.1:
  • Updated Tobii to work correctly on Bullroarer (for Rise of Isengard Beta).
    NOTE: This version will not work correctly on Live.
2011/01/12 2.0.1:
  • Completely self contained, and no longer dependent upon Turbine Examples.
  • User can change default state.
2010/12/08 2.0.0:
  • Overhauled codebase.
  • Users can resize Tobii.
  • Internal release (no downloadable archive).
2010/11/29 1.0.1 - Fixed a bug caused by the November 2010 Update.
2010/10/05 1.0 - Initial Release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.0.2
10.07 Kb
Almagnus1
10-20-2011 05:02 PM
BR2.0.1
9.90 Kb
Almagnus1
09-09-2011 04:29 PM
2.0.1
9.41 Kb
Almagnus1
01-13-2011 03:19 AM
1.0.1
5.90 Kb
Almagnus1
11-29-2010 11:10 PM
1.0
5.55 Kb
Almagnus1
10-06-2010 01:52 AM
File Statistics
User Rating:
5 out of 5 with 6 votes
Downloads: 31714
Views: 97202
Favorites: 26
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Last Modified: 12-25-2011 06:58 PM by Almagnus1    

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Unread 10-06-2010, 05:28 AM  
traggarth
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
awsome was hoping someone would put in a grid in the bags

LOVE IT!!
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Unread 10-06-2010, 06:59 PM  
jasonspeed
The Undying
 
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I'm not able to resize the window. Does the grid not adjust with how I big I want the window to be?
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Unread 10-06-2010, 07:01 PM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
Not at this point in time, but that would be a useful feature for later though =)
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Unread 11-04-2010, 11:09 AM  
cwsonline
The Indomitable
 
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Forum posts: 13
File comments: 47
Uploads: 0
I have tried this one out and it looks great. A couple of things that I would love to see are:

1. Sorting by item quality, category, name, etc. Either a button or a slash command would be great.
2. Option for minimal UI without the title bar or borders.
3. Item count/slots left.

Yes, I have checked out filterbag but there are some things that I don't like about that plugin such as a flaky sort, etc.
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Unread 11-08-2010, 12:35 AM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
I've been busy with other stuff, so this plugin will break once the new update comes out (I'll be releasing a new version that fixes that issue in the near future, once I can spare time to work on Tobii).

The most likely new feature to be added would be click and drag resizing, to allow the user to have the backpack whatever size they wanted it.

Adding something like "(used/total)" to the title bar seems like a good feature to have in the next update, or the one after the resize update.

I do like the idea of a minimal mode.... but there's a lot that needs to occur behind the scense to make it possible.

I'll consider sorting and filtering for a later update, but it's not really high on the priority list.
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Unread 11-29-2010, 11:59 AM  
celtictoad13
The Indomitable
 
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Forum posts: 10
File comments: 16
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Tobii Broke after nov update like u said and here is a ss of what it gave me. Hope this helps u fix

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Unread 11-29-2010, 01:08 PM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
Yeah, broke exactly how I expected it to.... I'll have a 1.0.1 version up later today that has that fix.... I'm hoping to have a 1.1 version in the very near future that has the resize code, and the used/free numbers in the title bar.

Apologies for the broken code, life's been busy lately ^^;;;;
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Unread 11-29-2010, 01:44 PM  
Eili
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
ohhh thanks for the futur light patch to come )

I love this little addon and was just waiting patiently to get the update. I dont want any other one.


As for the new features, take your time. Life first.

Thank you again
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Unread 11-29-2010, 11:11 PM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
Updated to 1.0.1, fixes the November issue, new features are still being worked on.
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Unread 11-30-2010, 01:41 AM  
Eili
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
humm prior to your update, i made a change in Tobii, and that worked fine.
Code:
self.backpack = Turbine.Gameplay.LocalPlayer.GetInstance():GetBackpack();
.

As you made a real update i downladed and installed it, and then i cant get Tobii to load. (suppressed all data before installing). Installed it manually and with Manager.
Tried everything, no way.

So I went back to my little change and again it works. I can move items, put them in bank take them back my window is working fine and updating correctly.
I can move stack, split them etc no problem.

it seems that the little change to refresh is the trouble.
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Unread 11-30-2010, 02:02 AM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
I'm looking into the issues and should have a 1.0.2 version that fixes said issues soon...

Apologies on the buggy update - I should have caught that before the update ^^;;;;
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Unread 11-30-2010, 02:49 AM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
Update:
I have downloaded copies of OneBigBag and FilterBag to see if they pass one of the tests Tobii is failing, and they fail as well.

Test:
Get two items that you would wear (weapon, armor, or jewelry - tested with a 2H sword and a halberd on my captain), stick both of them on a quick slot bar, put one in the inventory, and the second on the character.

Then, with the plugin loaded and visible (so you can see the inventory), click the item on the quick slot bar not equipped.

What you should see in the loaded plugin is the equipped item appearing where the one you clicked was. What I'm seeing in Tobii, OneBigBag, and FilterBag is a blank spot appearing where the item in the inventory was, and the item in the inventory going to the next open spot.

Again, I'm still investigating this issue (and I really want this resolved because I want to continue using Tobii), and I'll keep you posted with what I find.
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Unread 11-30-2010, 03:02 AM  
Hazado
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 10
File comments: 21
Uploads: 1
With this change
Code:
self.backpack = Turbine.Gameplay.LocalPlayer.GetInstance():GetBackpack();
I can get Tobii to load, but if i add an item to my inventory after it is loaded it doesnt show up in tobii.
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Unread 11-30-2010, 03:19 AM  
Almagnus1
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 57
Uploads: 2
I'll roll that code segment into the next (bug free) version of Tobii that's released, and it will be released as soon as possible. I apologize for any inconveniences this has caused.

Last edited by Almagnus1 : 11-30-2010 at 03:28 AM.
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Unread 11-30-2010, 08:51 AM  
Eili
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
may be the problem is linked with what explained Narrel from Lotro.

Quote:
PROBLEM 2: Windows will now not be visible by default. This means that when you create a window, you must call SetVisible(true) to make it appear.
NOTE: In some cases, when using Quickslots, you may also need to call SetVisible(true) immediately after calling SetShortcut
Example:
Code:

myWindow = Turbine.UI.Window();
myWindow:SetVisible( true );
-----
in the meantime, Tobii at least work if not using shortcut allowing me not have my 5 bags everywhere on my screen

Last edited by Eili : 11-30-2010 at 09:20 AM.
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