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Category: Outdated LotRO InterfacesRKNAM Halo
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Name: RKNAM Halo   Popular!
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Date: 09-19-2011 10:45 AM
Size: 79.77 Kb
Version: 1.0
Rate File: 5 out of 5 with 3 votes  
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Steady Attuned
 
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DPS 1 Attuned
 
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DPS 9 Attune
 
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Heal 9 Attuned
 
Description
Volume III, Book2 Compliant. (No Known Issues)

Name: Rune Keeper Number Attunment Meter Halo
Intended for: Stand-alone UI
Design: Ryshia of Vilya
Original Artwork: Ryshia


Description:
A Rune Keeper Attunment Meter replacment, designed to display the
attunemnt number and graphical refrence.


Contents:
I. Installation
II. Features
III. Files Included
IV. Credit


I. Installation:

To install, unzip contents into the "The Lord of the Rings Online"
folder, located in your "My Documents"

Code:
		[For Windows7 users; "Documents" folder. 
		You may have to open your "Owner" folder 
		in-order to find the "Documents" folder.]
This may induce a prompt asking weather or not you would like to
overwrite the current files. You will want to say "Yes" to
overwriting the old files.

In order to use the new attunment meter, you will need to select the
new User Interface by scrolling down the Optoins Screen for UI Settings,
and select "Ryshi Halo" form the choices provided. This of course is
resizable using the "UI Settings" slider at the very bottom of that
option screen (in-game). On that same screen you will need to select the
optoin "Use Large Attunemnet Meter".

If after the UI is selected in the Options panel (under User
Interface), and the UI does not look the way as expected, log-out
to the charecter select screen and log back in. This generally will
fix any graphical oddities.

If after installing the files, the UI does not show up in the UI Settings,
you will need to exit the client and restart it, in order to allow the
client to recognize the interface. If after doing so you still do not have
it in the list; please review the installation instrucitons.

Everything should be under:
<Previous Windows>
C:\My Documents\The Lord of the Rings Online\UI\Skins

<Windows 7>
C:\Users\[User Name]\Documents\The Lord of the Rings Online\UI\Skins

II. Features:

Code:
		 THE  HALO
		-----------

		 *       *
	       **	  **
	      **	   **
	      **	   **
	      **           **
	       **   (A)   **
		*(1)   (1)*

A). Attunment Value
===================
This value displays the "True" attunment number. This number reflects
the type of attunment and the number of "pip". When dealing Damage, the
number will display in red; when healing, the number will display in
green, and wile steady attuned or resting the Rune Keeper icon will take
the place of the attunment number.

Unlike the rest of the halo, the attunment number will start at 50%
transperancy and once the rest of the halo catches up to 50% transperancy
(at 5 attunment in either direction) it will continue to grow in visibility
at the same rate as the rest of the halo. The full visibility reached by
the entire halo stops at 75%.


1). Attunment Signal
====================
This displays the signal of attunment being made. This is to help with those
that may use the meter and have issues deciphering the color orentation.
[f]for damage, [b]for steady, [m] for healing.


*). Halo
========
The "Halo" orients its color based on the attunment type. It's transperancy
starts at 25%(steady only) then for each "pip" in any direction the
transperancy is lifted by 5% per "pip".


III. Files included:

meterRune.tga
meterRuneDamage1.tga
meterRuneDamage2.tga
meterRuneDamage3.tga
meterRuneDamage4.tga
meterRuneDamage5.tga
meterRuneDamage6.tga
meterRuneDamage7.tga
meterRuneDamage8.tga
meterRuneDamage9.tga
meterRuneHeal1.tga
meterRuneHeal2.tga
meterRuneHeal3.tga
meterRuneHeal4.tga
meterRuneHeal5.tga
meterRuneHeal6.tga
meterRuneHeal7.tga
meterRuneHeal8.tga
meterRuneHeal9.tga
Skindefinition.xml
RKNAM Halo Info.txt


IV. Credit

1st. Daimon of DaimonUI. Without the awsome abilites and graphical prowess
of this author, we would not have a User Interface that has demanded more
form LotRO than Turbine has. Keep up the good work! PLUS thank you for the
skin definition help!

2nd. Photoshop. Obviously without this program most of us skiners
(And wana-be-skinners, as myself) would be at a loss.

3rd. Lotro. For without it most of us would be doing far greater things
with our time!



NOTES:
This is an improvement, or kinda a rework of the other RKNAMs previously created. Personally I get tired of starting at the same ol same ol, and after a wile, I'm looking for something that looks better.

This still includes the number dictation and a new graphic, again i like the way it sits on the screen but it may get annoying to others. If you find that it is too transparent (witch I'm still debating) let me know.

The example pictures shows it with the Daimon4 UI, this file on the other hand is a stand-alone User Interface. The file names are the same as DaimonUI4's Meter folder, to make converting easier. You will still need to enter the Script in use for DamionUI4 of your choice (i.e. mini) and change the Attunement Meter values so it displays right. the images are 350x240 if you wish to integrate it into other user interfaces. The reason for making the meter so large, is to save its integrity and keep the image crisp as it is sized down in the UI options.

If you wish to integrate into DaimonUI4 you will need to locate and replace the code as follows.
Code:
<!-- dmnAttunementMeter (large)-->
    <PanelFile ID="ID_UISkin_GamePlay_AtunementBar">
        <Element ID="GamePlay_AtunementBar"                                     X="942"     Y="866"     Width="351"     Height="241">
            <Element ID="GamePlay_AtunementPipDisplay"                          X="4"       Y="17"      Width="350"     Height="240">
                <Element ID="damageSymbol"                                      X="18"      Y="18"      Width="1"       Height="1" />
                <Element ID="healSymbol"                                        X="195"     Y="17"      Width="1"       Height="1" />
                <Element ID="PipDisplay_Atunement_Frame"                        X="0"       Y="0"       Width="1"       Height="1" />
                <Element ID="PipDisplay_Atunement_Pips"                         X="1"       Y="1"       Width="350"     Height="240" />
                <Element ID="PipDisplay_Atunement_Rune"                         X="99"      Y="12"      Width="1"       Height="1" />
            </Element>
        </Element>
    </PanelFile>
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Last Modified: 09-29-2011 02:49 AM by Ryshia    

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Unread 09-20-2011, 11:35 AM  
Ryshia
The Wary
 
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Forum posts: 2
File comments: 15
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It would be an honor All of the skinners on this website have al great talent at what they do. Everyone's flavor is obviously different, where some like simplicity and others like grand architecture. I have always been a fan of the DaimonUI and its one of those UI Skins that I personally believe inhabit both simplicity and grand architecture all in one.

The "mini" UI (with is the UI that uses the condensed toolbar for those that are not aware) is may favorite of the versions, and the only issue I had with the UI is one of the issues I had with the stock UI and that the rune keeper (and gambit meter) is... just out of place.

First orienting the meter alike to the hunter's or champion's fervor/pip meter is okay in its small form but like most people I like giving my own flare to the organization of my screen elements and that means using the alternate meter (Large).

So I took maters into my own hands, as some already know I have played with many designs and I think that the "floating" designs are best. The only issue I have with some of the floating designs is that because of the inherent transparency is still gets in the way a bit. let me explain.

As Daimon and the rest of the skinners already know is that the images are all: BOX shaped. So when you design something to float around or in the middle of the screen that has a NON-Box like shape, its misleading. Time-to-time as you go to click something it gets in the way. Ive' tried to do everything as to play with parameters in order to get it to click through... but alas because the meter is designed to show attunement when moused over, I have had no luck.

sorry kinda when off on a rant there but yes, to answer your previous post Daimon, If you wish to send me files I would be honored and would love to help/continue the work.
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Unread 09-20-2011, 03:07 AM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
You read my mind as I was thinking to give up on my mini version .. or rather I've been planning to change it to something else. I might give you the source psd files if you need 'em later on.
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