Volume III, Book2 Compliant. (No Known Issues)
Name: Rune Keeper Number Attunment Meter Halo
Intended for: Stand-alone UI
Design: Ryshia of Vilya
Original Artwork: Ryshia
A Rune Keeper Attunment Meter replacment, designed to display the
attunemnt number and graphical refrence.
III. Files Included
To install, unzip contents into the "The Lord of the Rings Online"
folder, located in your "My Documents"
[For Windows7 users; "Documents" folder.
You may have to open your "Owner" folder
in-order to find the "Documents" folder.]
This may induce a prompt asking weather or not you would like to
overwrite the current files. You will want to say "Yes" to
overwriting the old files.
In order to use the new attunment meter, you will need to select the
new User Interface by scrolling down the Optoins Screen for UI Settings,
and select "Ryshi Halo" form the choices provided. This of course is
resizable using the "UI Settings" slider at the very bottom of that
option screen (in-game). On that same screen you will need to select the
optoin "Use Large Attunemnet Meter".
If after the UI is selected in the Options panel (under User
Interface), and the UI does not look the way as expected, log-out
to the charecter select screen and log back in. This generally will
fix any graphical oddities.
If after installing the files, the UI does not show up in the UI Settings,
you will need to exit the client and restart it, in order to allow the
client to recognize the interface. If after doing so you still do not have
it in the list; please review the installation instrucitons.
Everything should be under:
C:\My Documents\The Lord of the Rings Online\UI\Skins
C:\Users\[User Name]\Documents\The Lord of the Rings Online\UI\Skins
** (A) **
A). Attunment Value
This value displays the "True" attunment number. This number reflects
the type of attunment and the number of "pip". When dealing Damage, the
number will display in red; when healing, the number will display in
green, and wile steady attuned or resting the Rune Keeper icon will take
the place of the attunment number.
Unlike the rest of the halo, the attunment number will start at 50%
transperancy and once the rest of the halo catches up to 50% transperancy
(at 5 attunment in either direction) it will continue to grow in visibility
at the same rate as the rest of the halo. The full visibility reached by
the entire halo stops at 75%.
1). Attunment Signal
This displays the signal of attunment being made. This is to help with those
that may use the meter and have issues deciphering the color orentation.
[f]for damage, [b]for steady, [m] for healing.
The "Halo" orients its color based on the attunment type. It's transperancy
starts at 25%(steady only) then for each "pip" in any direction the
transperancy is lifted by 5% per "pip".
III. Files included:
RKNAM Halo Info.txt
1st. Daimon of DaimonUI. Without the awsome abilites and graphical prowess
of this author, we would not have a User Interface that has demanded more
form LotRO than Turbine has. Keep up the good work! PLUS thank you for the
skin definition help!
2nd. Photoshop. Obviously without this program most of us skiners
(And wana-be-skinners, as myself) would be at a loss.
3rd. Lotro. For without it most of us would be doing far greater things
with our time!
This is an improvement, or kinda a rework of the other RKNAMs previously created. Personally I get tired of starting at the same ol same ol, and after a wile, I'm looking for something that looks better.
This still includes the number dictation and a new graphic, again i like the way it sits on the screen but it may get annoying to others. If you find that it is too transparent (witch I'm still debating) let me know.
The example pictures shows it with the Daimon4 UI, this file on the other hand is a stand-alone User Interface. The file names are the same as DaimonUI4's Meter folder, to make converting easier. You will still need to enter the Script in use for DamionUI4 of your choice (i.e. mini) and change the Attunement Meter values so it displays right. the images are 350x240 if you wish to integrate it into other user interfaces. The reason for making the meter so large, is to save its integrity and keep the image crisp as it is sized down in the UI options.
If you wish to integrate into DaimonUI4 you will need to locate and replace the code as follows.
<!-- dmnAttunementMeter (large)-->
<Element ID="GamePlay_AtunementBar" X="942" Y="866" Width="351" Height="241">
<Element ID="GamePlay_AtunementPipDisplay" X="4" Y="17" Width="350" Height="240">
<Element ID="damageSymbol" X="18" Y="18" Width="1" Height="1" />
<Element ID="healSymbol" X="195" Y="17" Width="1" Height="1" />
<Element ID="PipDisplay_Atunement_Frame" X="0" Y="0" Width="1" Height="1" />
<Element ID="PipDisplay_Atunement_Pips" X="1" Y="1" Width="350" Height="240" />
<Element ID="PipDisplay_Atunement_Rune" X="99" Y="12" Width="1" Height="1" />