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Category: OtherCombat Analysis
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Name: Combat Analysis   Popular!
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Date: 06-10-2016 11:27 AM
Size: 623.66 Kb
Version: 4.7.1
Rate File: 5 out of 5 with 2 votes  
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CA overview panel with averages
 
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CA new Details Panel
 
Description
Now on GitHub
  • Has a larger stat font option for those ever increasing resolution screens, see the General Options Panel German by Cimmino
  • Hit details are now separated into Normal Critical and Devastate with percentages and rates
  • Experimental French translation by Mayara(Sirannon), Ardi(Estel) if you are unhappy with how this performs Please delete the fr.lua directory from your CombatAnalysis/Lua directory and CA will be in English
  • Accurate German translations by Dero/Amtholdiel/Ischabux, Vielen Dank!
  • Now has orc-craft and fell-wrought damage types, thank you Pulse!!
  • Reset the statistics with the chat command "/ca reset" or "/ca reset totals"
  • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
  • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
  • See a breakdown of per skill information and a wide range of combat statistics.
  • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
  • Automatically generate messages to post your total values to the chat window.
  • Save/Load & Share your combat data.
  • Track debuffs/CC on your buffbar if using Buffbars 2.0.1+ with Combat
  • Analysis 4.1.2+ (see the Mob Debuff and Mob CC trigger options in Buffbars).
  • Extensive customizations in the LoTRO Plugin Manager's Options tab
  • Now without Evendale's Naughty Bits
  • In the public Domain

Translations:
English: All features available. Currently works with Beorn!!!
German: All features available. Currently works with Beorn translations
French: Currently seeking the french addon Helpers
Russian: See this link.

Original Author: Evendale

Getting Started:
0) If you have a previous version of CombatAnalysis installed, delete the old CombatAnalysis folder first or move it out of your Plugins Directory.
1) Download the .zip file.
2) Extract the CombatAnalysis folder from inside the .zip file into your LOTRO "Plugins" directory: "(My) Documents/The Lord of the Rings Online/Plugins" (you may need to create this folder if it doesn't already exist, which has to be called Plugins with a capital "P"). Ensure you have the folder called CombatAnalysis (not CombatAnalysisZip) directly inside the Plugins folder.
3) Open up the Lord of the Rings client (if not already running).
4) Type /plugins refresh, followed by /plugins load CombatAnalysis, or use the in-game Plugin Manager.
5) If you have not modified the buffs, please go to the about tab in the plugin manager and reload the traits to have Beoring buffs appear


Notes on the evolution of Turbine's LoTRO LUA
Combat Analysis was developed at a time when LoTRO allowed your entire fellowships' combat statistics be shared with each member. This is not the case now, but in hopes that access to this information will be restored I am leaving the multiple character features in the code. So please be patient with the "All Character" and named Character selections as you traverse the data to be displayed selection items.

Instructions

First and foremost there is a little icon at the bootom of the Stats Overview window that lives a triple life and is your best CA friend. It allows you to control what you see and when you want to see it. Right and left clicking on the button will move it through its three states:

When the icon looks like this, never show the details window

When the icon looks like this, show me the details window at all times

When the icon looks like this, show me the details when I mouse over a particular entry in the overview window

If you would like all the CA windows to toggle on and off left click on this icon. You may move this icon on the screen by using LoTRO's <ctl>\ window arrange mode. Right clicking on this icon when the CA menus are visible gives you a menu for locking the windows, Save or Load data and a convenient link to open the Plugin manager.

Important Instruction Image UPDATES:
The X now means take this window away, I never want to see it again. Yes that's how it works in windows but not what you may expect in a LUA plugin.If you exercised your X privileges you must build a new window.
  1. Open the Lotro Plugin manager (in the LoTRO System menu in the toolbar)
  2. select CA
  3. select the options tab.
  4. Once you see the General, UI, Buffs, and About tabs, select UI.
  5. You now see 3 more tabs called Tabs, Windows and Stats.
  6. Select the Windows tab
  7. Drag as many squares representing tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.



Note version 4 and higher show a third column which is the average damage.






Statistics Calculations:

Most of the stated values are fairly obvious. Some of the calculations that may not be so straightforward are listed below:

Totals %: When viewing a player, this shows the total amount the player contributed as a percentage of the total amount contributed by all players. When viewing a skill, it shows the total amount contributed by that skill as a percentage of the total amount contributed by all skills (for the relevant player).
Attacks %: Similar to Totals %.

Average: Does not include attacks that did no damage, but does include partial hits
Minimum: Does not includes attacks that did no damage, but does include partial hits

Critical Hits % = critical hits / (hits - partial avoids)
Devastates % = devastates / (hits - partial avoids)

Hits %
= hits (includes partials) / attacks
Absorbs % = absorbs / hits
Immune % = immunes / attacks
Misses % = misses / attacks
Deflects % = deflects / attacks
Resists % = resists / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Physical Avoids: Includes blocks, parrys, & evades, as well as partial blocks, partial parrys, & partial evades
Full Avoids: Includes only blocks, parrys, & evades
Partial Avoids: Includes only partial blocks, partial parrys, & partial evades

Any Avoidance % = avoid / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Interrupts: Only increments when you successfully interrupt a target.
Corruptions: Only increments when you successfully remove a corruption.

Damage Type % = damage of that type / total damage

4.4.0+ New Features
  • You may now zero out your accumulated statistics by typing "/ca reset" in your chat window!
  • Beoring buffs and debuffs are now in traits, reload your traits in Combat Analysis->Options->About panel
4.1.0+ New Features

Breakdown of information by Crits/Devs/Partials/etc
In the stats panel, the selected skill is now shown more visibly under the title bar. Additionally, there is a new drop down menu that shows additional stat information. Selecting any on of the items in the list (eg: crits & devs) will show the total amount/proportion of damage done by that type of attack, as well as the average damage, etc.


Temporary Morale Tracking
Temporary Morale is now tracked. It shows up in purple along with other Heal information. It is included in the Send to Chat Data. The stats panel shows the amount of temporary morale heals that were wasted (timed out).

Note that only INCOMING temporary morale values can be recorded. The size of outgoing temporary morale bubbles is not recorded, as this does not appear in the player's combat log.


Buff/Debuff Tracking
Combat Analysis now tracks the proportion of time that certain buffs were kept on the player, and that you kept certain debuffs on mobs. There are two new tabs that display this information, and it can also be sent to the chat window. The list of tracked buffs/debuffs can be configuration via the menu

Note that debuff tracking is based on the Combat Log data, so will be inaccurate when debuffs are applied to mobs with the same name.

The buff/debuff information is displayed in new tabs that aren't shown by default. To bring up this info, right click on any tab, and select "Restore Tab -> Buff" (or Debuff), or use the menu.

In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.


Loading/Saving You can load and save your data!

Very useful for comparing runs on the same skirmish for different toon builds!

Access the file dialog screen by clicking the load or save icons in the mini menu accessed by right clicking the Combat Analysis Logo, by typing "/ca save" or "/ca load", or by clicking the load/save buttons in the menu (accessible by typing "/ca options").

When saving, you select all the encounters that you want to include in the save file. Saved files can be combined (or you can select multiple files and combine them when loading).

Saved data is accessible from any character on the same account.

Note that the file dialog allows all the file options you would expect (save, rename, delete, combine), but the LUA API doesn't really allow the deletion of files, etc, so the list you see in game may not represent what really exists in the file system.

You can load save files that are given to you by someone else by inserting them into your "Documents\The Lord of the Rings Online\PluginData\<account name>\AllServers" folder. The file won't appear in the file dialog in game, but you can type in the name of the file (ignoring the "CombatAnalysisDataFile_" prefix) manually to load it.

Advanced Information

Pets:
Note that as of the first update after Isengard, many pet actions are actually listed under the player's name including:

- Most (maybe all) heals or power restores
- Any bleeds

Combat Entry/Exit and DPS values:
Encounters begin when you enter combat, and end when you leave combat.

The DPS values for individual mobs are calculated based on the start-time being when you first hit the mob (or were hit by the mob), and the end time being the moment the mob died (or when combat ends if the mob did not die). These values will always be slightly lower than the DPS values based on combat starting and ending (and are in most cases comparable to old cstats parses).

The minimum duration on all fights is set to one second.

Multi-Mob Encounters:
If you are fighting multiple mobs with the same name, there is no way to detect which one you are hitting, so we make the assumption that you are always hitting the same mob, until it dies, and then assume you are now hitting a new mob (after a 1.5 second grace period).


Change Log

Update 4.7.1 by Landal (10 June 2016)
Fix crash for first time users caused by larger font feature

Update 4.7.0 by Landal (5 June 2016)
Added option to increase stat's font size

Update 4.6.0 by hdflux (4 June 2016)
/ca cleanup clears the stats and reduces memory used

Update 4.5.0 by Ravdor/Bamor and Landal/gjpc (20 February 2016)
Hit details are now separated into Normal Critical and Devastate with percentages

Update 4.4.6 by Landal/gjpc (6 July 2015)
Backed out badness
Placed the code on GitHub for collaboration

Update 4.4.5 by Landal/gjpc (17 May 2015)
Added hdflux's "/ca reset totals" command
increased the size of the file names for Dave & hdflux
Adjusted some mounted combat stat acquisition

Update 4.4.3 by Landal/gjpc (17 May 2015)
Corrected data type handling of debuff timers that generated unsightly error messages

See the README.md file in you CA directory for the full history.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.7.0
623.62 Kb
gjpc
06-05-2016 02:25 PM
4.6.0
622.94 Kb
gjpc
06-04-2016 11:17 AM
4.5.1
622.82 Kb
gjpc
02-20-2016 04:46 PM
4.5.0
1.46 MB
gjpc
07-06-2015 09:25 PM
4.4.5
600.91 Kb
gjpc
07-03-2015 05:52 PM
4.4.3
605.26 Kb
gjpc
05-17-2015 01:24 PM
4.4.2
605.26 Kb
gjpc
04-12-2015 10:05 AM
4.4.1
606.50 Kb
gjpc
04-04-2015 10:48 AM
4.4.0
695.30 Kb
gjpc
03-29-2015 05:52 PM
4.3.4
569.13 Kb
gjpc
07-08-2014 08:54 AM
4.3.3
568.71 Kb
gjpc
07-07-2014 08:59 AM
4.3.0
557.80 Kb
gjpc
07-05-2014 12:51 PM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 104379
Views: 114211
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Last Modified: 07-07-2017 05:43 PM by gjpc    

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Unread 09-14-2016, 08:49 AM  
gjpc
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Quote:
Not get the "send to chat" button anywhere on the interface as per the pics above... any ideas?
Press the chat baloon next to the send text button and select "say".
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Unread 09-14-2016, 08:22 AM  
Radicus
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Not get the "send to chat" button anywhere on the interface as per the pics above... any ideas?
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Unread 08-09-2016, 10:27 AM  
gjpc
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Re: Resist & Full/Partial BPE damage reduction

Quote:
Correct me if I'm wrong, but CA stores hits as records, where you have cumulative damage (by damage type) as well as counters for different attack results (full hit, partial avoid, resist). From this information, it is possible to estimate the effectiveness of full avoids, right? You compute the average damage per strike, and multiply it with fully avoided attacks:
More stats on avoidance sounds terrifically useful. I placed the code into Github so we are all free to work on CA as a team. This way great ideas like yours won't have users choosing which flavor of CA they use. Please make yourself a free Github account and fork CA here.

If you never used Github before, there are a wide range of tutorials and videos for every OS. Forking and pushing your changes is not all that complicated and worth the learning curve, honest!

I suggest you study the 4.4.7 updates that added the damage categories to CA. I'll study this a bit more but for now I feel the data work is mostly in the Data/SummaryData/StandardSummaryData.lua.

Once we have the data sorted out, we can modify the panels the best way we see fit.
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Unread 08-09-2016, 09:43 AM  
MaKo
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Resist & Full/Partial BPE damage reduction

Hi!

For quite long time, I have been wishing to get approximations of how much damage was avoided by BPE and resist. I have planned to implement it to CA, as well as considering to write my own version of CA to support this.

Correct me if I'm wrong, but CA stores hits as records, where you have cumulative damage (by damage type) as well as counters for different attack results (full hit, partial avoid, resist). From this information, it is possible to estimate the effectiveness of full avoids, right? You compute the average damage per strike, and multiply it with fully avoided attacks:

AvgStrikeDmg = TotDamageSum / FullHitCount
AvoidedDamage = AvgStrikeDmg * (FullBPECount + FullResist)
But partials are different story. Now, as long as I know, CA does not store the information about damage received from partials. Would it be possible to add partial damage sum to CA record, for each partial types (block/parry/evade)? This way you could estimate the effectiveness of your partials:

AvgStrikeDmg = TotDamageSum / FullHitCount
AvgPartialDmg = PartialDamageSum / PartialCounter
AvoidedDamage = (AvgStrikeDmg - AvgPartialDmg) * PartialCounter
Of course, adding partial damage sum to record would affect to equations. You would need to compute average damage of full hits, and then use it to estimate avoided damage:

AvgFullDmg = (TotalDamageSum - PartialDamageSum) / FullHitCount
AvgPartialDmg = PartialDamageSum / PartialCounter
FullAvoidedDmg = AvgFullDmg * (BPECounter + ResistCounter)
PartialAvoidedDmg = (AvgFullDmg - AvgPartialDmg) * PartialCounter
This would be very useful especially for tanks to evaluate their BPE & resist effectiveness, but it would be good for other classes, too. For example, Hunters might be able to analyze if ranged BPE debuff legacies would be good when seeing the total loss of DPS due partials. Another example is the discussion about BPE on healing Minstrel:

https://www.lotro.com/forums/showthr...66#post7640566

Last edited by MaKo : 08-09-2016 at 09:57 AM.
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Unread 06-10-2016, 11:30 AM  
gjpc
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Quote:
Unload the plugin, delete your .plugindata files, and reload it. Then you'll see the error.
Many thanks Thurallor!

The bug fix is in 4.7.1 now released. LUA certainly has many chicken & eggs!

Last edited by gjpc : 06-10-2016 at 12:26 PM.
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Unread 06-09-2016, 11:20 PM  
Thurallor
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Unload the plugin, delete your .plugindata files, and reload it. Then you'll see the error.
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Unread 06-09-2016, 12:41 PM  
gjpc
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Re: Re: Won't load after updating to 4.7.0

Fade2gray & God of creation.

I cannot duplicate this crash.

Please give me more details.

Anyone else seeing this problem?

Just finished checking on an OSX client works fine on there too.

Last edited by gjpc : 06-09-2016 at 01:34 PM.
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Unread 06-09-2016, 12:19 PM  
gjpc
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Re: Won't load after updating to 4.7.0

Quote:
Getting the following errors:
Code:
...ine\Plugins\CombatAnalysis\Menu\GeneralMenuPanel.lua:155: attempt to index field 'settings' (a nil value)
...ings Online\Plugins\CombatAnalysis\Menu\__init__.lua:41: Failed to import package "CombatAnalysis.Menu.Menu".
... of the Rings Online\Plugins\CombatAnalysis\Main.lua:39: Failed to import package "CombatAnalysis.Menu".
I can't duplicate this crash.

Last edited by gjpc : 06-09-2016 at 12:57 PM.
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Unread 06-09-2016, 10:11 AM  
fade2gray
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Won't load after updating to 4.7.0

Getting the following errors:
Code:
...ine\Plugins\CombatAnalysis\Menu\GeneralMenuPanel.lua:155: attempt to index field 'settings' (a nil value)
...ings Online\Plugins\CombatAnalysis\Menu\__init__.lua:41: Failed to import package "CombatAnalysis.Menu.Menu".
... of the Rings Online\Plugins\CombatAnalysis\Main.lua:39: Failed to import package "CombatAnalysis.Menu".
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Unread 06-08-2016, 08:53 AM  
God of Creation
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I had a bug that gave me this error:

...ine\Plugins\CombatAnalysis\Menu\GeneralMenuPane l.lua:155: attempt to index field 'settings' (a nil value)

here is the line of code in question:

self.largeFont:SetChecked( _G.settings.largeFont );

removing the parameter "_G.settings.largeFont" seem to have fixed it but I wanted to report it to you anyway.

Goodbye.

Last edited by God of Creation : 06-08-2016 at 08:54 AM.
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Unread 06-06-2016, 04:27 PM  
gjpc
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Re: Thank-you

Quote:
Thank-you once again for all of the work done by the author and contributing authors of this awesome plugin!
And thank you for your code contributions hd!
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Unread 06-06-2016, 09:45 AM  
hdflux
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Thank-you

Thank-you once again for all of the work done by the author and contributing authors of this awesome plugin!
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Unread 05-30-2016, 06:42 PM  
gjpc
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Re: Values missing

Quote:
Ran some test runs, looked at the 3 hit sections all values was present in the tree sections. Decided to save log (only one run) later loaded saved file, and observe that The average hit, max hit and min hit is missing from the normal/Critical/Devastate Hits sections
I finally had time to look into this. Evendale did not choose to have a comprehensive data object. He made two data objects, combat and summary stats. I may see a way forward creating a new combined data object to send to the DataStorage object. This is a very complicated change to the code. The last time I contacted Evendale, he indicated that he is willing to consult on the project. I'll drop him a line and see what suggestions he has to solve this problem.
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Unread 04-20-2016, 11:26 AM  
gjpc
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Re: Values missing

Quote:
Ran some test runs, looked at the 3 hit sections all values was present in the tree sections. Decided to save log (only one run) later loaded saved file, and observe that The average hit, max hit and min hit is missing from the normal/Critical/Devastate Hits sections
TY IŽll look into this!
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Unread 04-20-2016, 11:03 AM  
Matsack
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Values missing

Ran some test runs, looked at the 3 hit sections all values was present in the tree sections. Decided to save log (only one run) later loaded saved file, and observe that The average hit, max hit and min hit is missing from the normal/Critical/Devastate Hits sections

TY for a really useful plugin
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