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Category: Outdated LotRO InterfacesSatchel
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Name: Satchel   Popular!
Author:
Date: 09-24-2010 11:15 AM
Size: 2.74 Kb
Version: 1.0
Rate File: 4 out of 5 with 4 votes  
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Satchel 1.0
 
Description
What is Satchel?
-------------------------

Satchel is designed to to be an all encompasing single bag mod. I am learning Lua as I go and any help form the experienced devs is greatly appreciated.

Currently the plugin can show all of the contents of your bag in one window. When the plugin is loaded it will replace the bags in your game for Satchel. All of the bag buttons on your toolbar will open Satchel instead of their respective bags. You can change the size of the window by dragging the lower right corner of the window. If you have the window too small it will add a scrollbar to the window.

Please feel free to suggest any features you would like to see in the comments below.

/ Commands
-------------------------
/show - Shows the bag window
/hide - Hides the bage window
/toggle - Toggles the bag on and off, respectivley


Short Term Goals
-------------------------
  • Add ability to save location on close or logoff
  • Add ability to save resize on close or logoff
  • Add settings menu
  • Add a settings button on the bag
  • Add opacity slider in settings menu
  • Add a lock button

Long Term Goals
-------------------------
  • Add opacity changing on hover with predefined settings in teh settings menu
  • Add item sorting
  • Add option to select icon or list view
  • Add abiltiy to toggle individual bags to hidden

[b]Change Log[b]
-------------------------
1.0 - Release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.1
11.40 Kb
Olenn
09-23-2010 02:14 AM
File Statistics
User Rating:
4 out of 5 with 4 votes
Downloads: 19110
Views: 64355
Favorites: 13
Uploaded By:
 
Last Modified: 09-28-2010 12:32 PM by Olenn    

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Unread 12-06-2010, 08:20 PM  
Laspher
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Repair to Satchel for november patch

change line 90
local player = Turbine.Gameplay.LocalPlayer () to:
local player = turbine.Gameplay.LocalPlayer.GetInstance()

That is the only change you need to make to get satchel working again.
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Unread 11-07-2010, 09:32 AM  
Olenn
The Undying
 
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Forum posts: 47
File comments: 10
Uploads: 1
Re: Showing 5 bags and slots used

[code]
Hey, just wanted to post the two minor modifications I made to the plugin to make it suit what I was looking for. Overall very nice plugin

I purchased the extra bags and Satchel was using scroll bars, in my opinion unnecessariliy but that may be because of the resolution I run the game at. Anyways, if you would like to remove the scroll bars and have it display all slots in one window change the following line from:

Code:
self:SetSize( 325, 275 );
to:

Code:
self:SetSize( 400, 350 );
To have the number of free slots and total number of slots available listed in the title bar of the window, add the following to the end of the function SatchelWindow:Layout( args )

Code:
local items = 0;
local backpackSize = self.backpack:GetSize();
for i = 1, backpackSize, 1 do
	if ( self.backpack:GetItem( i ) ) then
		items = items + 1;
	end
end
self:SetText( "Satchel (" .. items .. " / " .. self.backpack:GetSize() .. ")" );
[code]

If you grab the lower right portion of the window it is resizable. The scrollbars are for people that want the bag to be open and scrollable, but if you don't you can just make it bigger and the bars disappear.

I have been out of the loop for a little while, but I have a working version that saves size and location and has a built in options menu. I would like to integrate Sort Pack by MrJackDaw (if its cool with him)

Look for more within the next week.
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Unread 10-16-2010, 08:05 PM  
aktlingit
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Updated Patch

So oops, realized I was displaying used slots not free slots in my last patch. Plus found a side effect that it wasn't updating if you looted stuff.

I've fixed it for 99% of the cases, the one that doesn't seem to work right is if you combine two stacks of an item into one stack the number of free slots doesn't update right away. If you close the window, mouse in or out of it, loot something again, etc, it will trigger the update.

Unfortunately the patch is a little harder to explain in a forum now for other users to patch their own files. Send me a private message and I'll get you the file in it's entirety though.

Last edited by aktlingit : 10-16-2010 at 08:06 PM.
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Unread 10-16-2010, 05:57 PM  
aktlingit
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Showing 5 bags and slots used

Hey, just wanted to post the two minor modifications I made to the plugin to make it suit what I was looking for. Overall very nice plugin

I purchased the extra bags and Satchel was using scroll bars, in my opinion unnecessariliy but that may be because of the resolution I run the game at. Anyways, if you would like to remove the scroll bars and have it display all slots in one window change the following line from:

Code:
self:SetSize( 325, 275 );
to:

Code:
self:SetSize( 400, 350 );
To have the number of free slots and total number of slots available listed in the title bar of the window, add the following to the end of the function SatchelWindow:Layout( args )

Code:
local items = 0;
local backpackSize = self.backpack:GetSize();
for i = 1, backpackSize, 1 do
	if ( self.backpack:GetItem( i ) ) then
		items = items + 1;
	end
end
self:SetText( "Satchel (" .. items .. " / " .. self.backpack:GetSize() .. ")" );
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Unread 10-03-2010, 10:24 PM  
break19
The Wary

Forum posts: 0
File comments: 3
Uploads: 0
Just out of curiosity.. what makes this plugin different from the one by turbine called "TheOneBag" ?
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Unread 10-01-2010, 07:44 PM  
Justin12221
The Undying

Forum posts: 39
File comments: 17
Uploads: 0
Very nice plugin!
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Unread 09-30-2010, 11:42 AM  
Trench
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Just wanted to say nice plugin, the item filter would be so awesome.

Thanks
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Unread 09-29-2010, 04:37 PM  
Farinhin
The Undefeated

Forum posts: 7
File comments: 16
Uploads: 0
What about adding a filter option (similar to the vaults)? Just wondering if that is an option.

Thanks for the work.
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Unread 09-29-2010, 08:53 AM  
Olenn
The Undying
 
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Forum posts: 47
File comments: 10
Uploads: 1
Re: Love the addon

Quote:
Just downloaded this and definitely makes my UI cleaner. Would you mind adding an indicator in the title bar of how many used slots versus free? (e.g. 16/60). Thanks!
Nice idea, I will work on it!
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Unread 09-29-2010, 08:24 AM  
Ageon
The Wary

Forum posts: 0
File comments: 1
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Love the addon

Just downloaded this and definitely makes my UI cleaner. Would you mind adding an indicator in the title bar of how many used slots versus free? (e.g. 16/60). Thanks!
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Unread 09-29-2010, 03:43 AM  
traggarth
The Wary

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File comments: 2
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Gonna try it out later today just browsing while at work.. hehe

Looks good :-)
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Unread 09-27-2010, 07:13 PM  
Olenn
The Undying
 
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Forum posts: 47
File comments: 10
Uploads: 1
Quote:
i followed the instructions on how to import the plugin, but i get the following error.

.d of the Rings Online\Plugins\Olenn\Satchel\Main.lua:4: Unable to resolve package "Turbine.Debug".

any suggestions?
I will take a look at it in the morning. In the next day or two I should be releasing the next update which will be much cleaner code and a few more options...

You could try version 0.1 in the archived versions and see if that works for you untill I check the code.

Last edited by Olenn : 09-27-2010 at 07:22 PM.
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Unread 09-26-2010, 04:48 PM  
b0rg123
The Wary

Forum posts: 0
File comments: 1
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i followed the instructions on how to import the plugin, but i get the following error.

.d of the Rings Online\Plugins\Olenn\Satchel\Main.lua:4: Unable to resolve package "Turbine.Debug".


any suggestions?
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Unread 09-26-2010, 08:12 AM  
Olenn
The Undying
 
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Forum posts: 47
File comments: 10
Uploads: 1
Quote:
looks like the one problem i have is that the plugin on load and reloads likes to move its self back to a set position and not where i would like it to stay. all in all still like the work
I am currently working on saving position for the next release.

Last edited by Olenn : 09-27-2010 at 07:26 PM.
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Unread 09-25-2010, 10:40 PM  
Kaisoul
The Indomitable
 
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Forum posts: 11
File comments: 33
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looks like the one problem i have is that the plugin on load and reloads likes to move its self back to a set position and not where i would like it to stay. all in all still like the work
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