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Unread 03-30-2015, 10:53 AM  
Thorondor
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Quote:
Instead of a tooltip, I think it would be possible to do it like the windows for vault and backpack do it. These each have a drop-down box to select an alt and show the vault/backpack info for that alt. If the reputation window could be like that, I think it would be great.
I was planning on doing it like this, because like Modnar said it would take up more space than we have available.
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Unread 03-26-2015, 01:23 PM  
Erben
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Quote:
While it's up to Thorondor, I've got to say that suggestion might not be feasible due to space constraints. Effectively you're asking for a table, with 21 character names (current max) x 46 Factions (current max, I think; 45 in plugin already [counting only one Guild] and the Chicken Chasing League, think that's all of them). Regardless which way you flip that table, you've probably exceeded the screen width of the game.
Instead of a tooltip, I think it would be possible to do it like the windows for vault and backpack do it. These each have a drop-down box to select an alt and show the vault/backpack info for that alt. If the reputation window could be like that, I think it would be great.
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Unread 03-23-2015, 03:50 PM  
Modnar
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Quote:
Originally Posted by Thorondor
I have been thinking a lot about user-defined control sizes. There are two options to implement this. 1) Basic resizing. Icon & text stay the same size and control gets truncated when users make control too small. 2) Icon & text change size when user resizes. This is the better option, but beyond my programming skills (maybe beyond Lotro's Lua). TitanBar needs to be completely reloaded after any font changes to show up.
So when I add this, I'm going for option 1.
#1 was what I wanted -- a means to change the width of the various controls. I wasn't concerned with the Icon or Text changing size as that seemed to be something that would have to be changed for the entire plugin, inside TitanBar's Options, if at all.


Erben,
While it's up to Thorondor, I've got to say that suggestion might not be feasible due to space constraints. Effectively you're asking for a table, with 21 character names (current max) x 46 Factions (current max, I think; 45 in plugin already [counting only one Guild] and the Chicken Chasing League, think that's all of them). Regardless which way you flip that table, you've probably exceeded the screen width of the game.

What you might want to do is use LotroPad and reserve a "tab" for a character listing which shows all char names, their class, level, crafting level and mats needed, armor & weapon types, etc. Add anything you think you might need. (Think I'm going to post this tip to LotroPad.) Just write it up in some other text editor and copy and paste the info into LotroPad (it's a minimal text editor so layout is tough - particularly since it uses proportional fonts [what the game uses]).

PS: I'm behind in updating and haven't had much time to play. But the changes looked good. Thanks!

Last edited by Modnar : 03-23-2015 at 04:11 PM.
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Unread 03-23-2015, 12:39 PM  
Thorondor
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I activated my Author's Portal on this site here.

In future ask for new features here.
And report bugs here.
I already added previously asked features and reported bugs.


This is mostly for my convenience. So I don't loose track of all requests.
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Unread 03-21-2015, 10:44 AM  
Erben
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Request: Alt reputation

Great work on titanbar, I use it all the time.

I have a request: please add reputation of alts. Then I know to which alt I should send my reputation items.
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Unread 03-21-2015, 06:18 AM  
Thorondor
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I just uploaded an update. New tooltips for Vault and Shared Storage. However it just shows the icons for items, because text would take up too much space.

I have begun work on adding the Hobnanigans faction to the Reputation control, but it's proving more difficult than I thought. So that's coming in a later update.

And to Modnar:
I have been thinking a lot about user-defined control sizes. There are two options to implement this. 1) Basic resizing. Icon & text stay the same size and control gets truncated when users make control too small. 2) Icon & text change size when user resizes. This is the better option, but beyond my programming skills (maybe beyond Lotro's Lua). TitanBar needs to be completely reloaded after any font changes to show up.
So when I add this, I'm going for option 1.
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Unread 03-19-2015, 01:16 PM  
Thorondor
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2. This was a real facepalm moment for me. I completely forgot that I can post a reply on that page. Moving quickly on... I'll update my latest post on the original plugin page soon.

3. I apologize. I based my statement on the "Future Enhancements" section on the original plugin page. I just found out today about this site's feature list section. I'll now answer your query correctly.

Real time alarm: I thinks it's possible to implement. I'm not sure about a sound alert, but a visual alert should be possible. <- added to ToDo list

In-game Time Period Alarm: I think it's possible. Again likely visual only. <- added to ToDo list

Dreadmeter: Unfortunately I think it's very difficult if not impossible to implement it. Dread/Hope are not available in the API. I found a old plugin which guesses the level, but it looks very unreliable. <- not added to ToDo

User-defined Control Sizes: It's a good idea, but difficult. Some controls auto adjust their width. I think it's possible, but requires a lot of rewriting. So don't expect it soon. <- added to ToDo
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Unread 03-18-2015, 03:43 PM  
Modnar
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Thorondor,
Thank you for the unexpectedly quick response. I thought it would take at least several more days, thus my delay and silence. I checked in here first, so I haven't logged into the game and had a chance to check out the new goodies just yet!


Regarding #2: Adding a message to the original TitanBar plugin by Habna. You responded: "I have no access to the original page. So I cannot change this."
I was suggesting that you add a normal comment, providing the link to this patch page. Heck, you could just edit your 01-03-2015 post over there to include the necessary link. I always check the most recent page of comments on any plugin to look for such things.


Regarding #3: Where you stated "I'm not planning on implementing the following, because there are already good plugins for them: [...] various locations [...]
I'm sorry but I don't understood what you meant. The only place I mention Locations is in the feature request for User-defined Control Sizes. In that request, re-sizability was the most important part. The rest, about the incorrect Location display, was simply meant as an explanation why I thought it might be useful. For my purposes the text displayed in the LocationInfo is fine "as is". Still requesting re-sizable controls, of course.
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Unread 03-14-2015, 04:58 PM  
Thorondor
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Now that I have seen the new controls, I like them too. They are staying.
Most of the errors are most likely because Habna wrote these a long time ago. Turbine released multiple updates since and these caused conflicts. But I really haven't looked at the code. Expect an update next week.

And the numbers are a homemade way of telling how good an item is based on item Quality & Toughness. Before Turbine changed item levels to visible stats.
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Unread 03-13-2015, 05:06 PM  
hagermanjw
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Now that the Equipped List and wear list (can't think of name) work I like them both, I hope that you keep them. One thing that I noticed was that a couple of the items were mislabeled, I think it was that the left earing was showing the chest armour.

Just one question in the Equipped List what do the numbers mean to the right?

Again thanks for taking over this plugin and keep up the great work and the speedy response time.

edit:
Wallet: Add Grand Feast of Ethuilwereth (Wesfold Cook Recipe)
Equipment Durability: I am not sure if this is a error, on my Universal Craft Tool the bar shows 97%, the popup shows 50%, on the character panel shows 9/45.
I am not sure if these are errors. Thanks again

Last edited by hagermanjw : 03-14-2015 at 11:11 AM.
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Unread 03-12-2015, 02:30 PM  
Thorondor
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  1. No problem. I use it a lot too.
  2. I have no access to the original page. So I cannot change this.
  3. I haven't given it much thought. But I'm not planning on implementing the following, because there are already good plugins for them: mail notification, various locations, mount list. I have no current timetable for the rest, but if the API allows i will implement them eventually. I'm new to lua, but I'm a fast learner .
  4. Fixed in new release. However I really like the current layout for PlayerInfo. So I created a checkbox in the More Options window to enable your layout suggestion. It isn't completely finished yet (headers), but useable.
And I also added highlighting to the Money pop-up.

Last edited by Thorondor : 03-12-2015 at 02:47 PM.
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Unread 03-12-2015, 06:31 AM  
Modnar
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  1. Thank you for taking over and continuing to update this plugin. I use it constantly.
  2. Just wanted to point out that on Habna's version of this mod there is no link to your version of the plugin. So there is a decreased chance to find this patch/variant of the original plugin.
  3. Also, there were some feature requests made which were pending under the original plugin version (one request is mine). Are you considering adding those features to your version? (I realize you've stated you have limited skill with LUA, just wondering if you're considering adding them if/when possible.)
  4. While using the most current English version, I came across a few minor layout issues in the PlayerInfo:
    • First three entries (Level, Race & Class) should be right aligned to match columnar layout of the rest of the window; they are currently left aligned.
    • Experience includes a numeric value and a percentage. All similar fields show the percentage within parenthesis, like this: (87.3%), except for this field. It should be displayed consistently through out. (Other fields, just showing a percentage, are not in parenthesis. They're fine because they are already consistent to themselves.)
    • Under Statistics, the field names for Agility and Vitality are misspelled. They're missing the ending "y", probably for column width reasons since Finesse is included in this group and sets max column width. However, this is an error; Finesse is not a Statistic, it is an Offense and should be moved accordingly.
Although somewhat counter-intuitive, you might want to consider aligning the columns based on the ": " between a field name and it's data. It's not a popular view because it is ragged left & right and people prefer a straight edge, but it does keep field name and data more closely associated together. Effectively, field names are right aligned, data is left aligned.

Lastly a minor request with regards to the Money pop-up window. Would you consider highlighting the coins as well as the character name? Right now only the character name is highlighted and, with a lot of Alts on an account, its easy to accidental go up/down a line.
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Unread 03-11-2015, 07:31 PM  
RedMunich
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Hello,

i use Profiles to make edit TitanBars for all my Chars. The Option is good

I have a little Problem, my Amroth Silver Pices was everytime 0 at all Chars. This Option does Work by me. Everyone have the same Problem ? I use Titan Bars in German client.

Sorry for my bad english, i hope you understand my Problem.

mfg Red
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Unread 03-11-2015, 05:09 PM  
hagermanjw
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Just D/L new update and the fonts work. Thanks again for the speedy reply to the problem.
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Unread 03-10-2015, 06:04 PM  
hagermanjw
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Answer to questions and a problem

I do not use any of them ( the Equipment Info does not work for me, so I will not miss it LOL ).

The problem I am having is when I use font Verdana18 or larger the text is cut off at the bottom. I have the height set to 100. Even when I drag any of the items that have text the text is still cut off.

This is a wonderful plugin, My only complaint is that I did not find it sooner, only been using it about 2 months now.

Keep up the good work. With so many plugin authors leaving, a lot of good plugins are no longer being updated.
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