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02-26-2023, 04:09 PM
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GM, Scarlet Underground
Forum posts: 163
File comments: 16
Uploads: 5
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Re: Re: Re: Re: Resizing the main map
@Adra
Yep, tried logging out and completely restarting the game, no joy.
I tried editing a couple of your skins as well as just making my own skin that only affects the map. It just doesn't seem to want to scale. Seems to be the map itself stays at the 1024x768 while the window expands to whatever I set it to (I'm trying 1600x1200). You can tell the window is responding to the changes as the quest guide list keep pushing out and clickthrough is blocked where the window would be, albeit it is transparent since the map isn't scaled. I even tried something like 1536x1240 thinking maybe it has something to do with TGA power of 2 or something, but that still didn't work.
Head scratcher. It's okay though, I can always just go back to full screen map.
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02-26-2023, 01:26 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Re: Re: Resizing the main map
@Aalwein
(edited)
Don't forget to close and relaunch to whole game client after a change in the skindefinition file to apply the panel changes in game.
Last edited by Adra : 02-26-2023 at 05:21 PM.
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02-26-2023, 01:04 PM
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GM, Scarlet Underground
Forum posts: 163
File comments: 16
Uploads: 5
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Re: Re: Resizing the main map
@Aalwein
Hi, please look at the FAQ section on this page.
The windowed map is an unofficial tweak, it has not been designed to be handled like other panels in skins.
--
Thanks for the reply!
Aye, I did read over the FAQ. You had put in there it technically works to edit the sizes with those caveats, so I tried to edit the size keeping to a 4:3 ratio, but it doesn't seem to change the map., just the bounding box around the map (ie. the quest guide defaults to the proper edge, but the map doesn't scale up). I was just wondering if there was an element tag needed to force the scaling, since scaling does obviously work by default if you aren't editing the map element (since the map scales full screen by default).
If all we have is stretched full screen or 1024x768 as options, I'll play a bit and see if I can deal with it being so bity on my 3440x1440 display. I might be getting too old to see that small!
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02-26-2023, 12:39 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Resizing the main map
@Aalwein
Hi, please look at the FAQ section on this page.
The windowed map is an unofficial tweak, it has not been designed to be handled like other panels in skins.
Last edited by Adra : 02-26-2023 at 12:45 PM.
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02-26-2023, 12:13 PM
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GM, Scarlet Underground
Forum posts: 163
File comments: 16
Uploads: 5
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Resizing the main map
So I like the smaller main map, however, it's a little TOO small on an ultrawide display. I've tried editing the .xml file and changed the map size to various shades of 4:3 ratios, but it appears only the "window" is resizing - the map does not scale to the window. Is there any way to get the map to scale or is this a limitation of the game?
Last edited by Aalwein : 02-26-2023 at 12:14 PM.
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02-08-2023, 07:32 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Re: Hide Toolbar
@Jadelin1987
Hi, have a look to the theme JRR Bree C. It delivers a minimal toolbar design by turning invisible many of its elements.
Last edited by Adra : 02-11-2023 at 05:40 AM.
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01-31-2023, 10:11 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Hide Toolbar
Hey,
love your work.
Is it possible to make a UI with the entire mainbar hidden? Like the toolbar? So you only see the quickslots?
I saw someone on youtube, that had it, but cant for the life of me find out how he did it :P
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01-21-2023, 03:45 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@Tuvolas
Hi,
a relog your character after the first time you select the skin should fix the character vital display issue.
To move down the quickslot bars (and other UI elements) you can use CTRL + * key.
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01-02-2023, 11:35 AM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Last edited by tuvolas : 01-02-2023 at 11:47 AM.
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12-18-2022, 05:37 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Possible oversight?
@Kapybara405
Hi, thank you for your feedback. The fact is I didn't specially had the will to customize this bar as it is relatively neutral, but I'll keep it in mind when I'll start working on a new update.
Last edited by Adra : 12-18-2022 at 05:38 PM.
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12-14-2022, 12:44 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 2
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Possible oversight?
I noticed that when Induction Bar Display is enabled, your target's progress bar has the default appearance. I did some digging and found out that the art asset IDs for these are "opponent_progress_overlay_center", "opponent_progress_overlay_left", and "opponent_progress_overlay_right". Adding lines into the skin definition using existing progress overlay files helped solve this problem for me.
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12-02-2022, 03:59 AM
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The Wary
Forum posts: 2
File comments: 45
Uploads: 2
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Thanks so much for your work! <3
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11-30-2022, 06:46 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Version 34.0.1 - December 01 2022
Changes in the skindefinition.xml files :
- Converted tab value from 8 to 4 spaces, making the code looking like less messy.
- Aligned the remaining untamed assertid entries
- Cleaned-up duplicated picture files (assertid) entries
Custom short toolbars slots are now aligned with universal toolbar slots, so locked toolbars (in option menu) 1 to 5 are displayed aligned with the main toolbar by default, which is a bit more beginner's friendly.
Fixed an error in the code of both the Monsters Lairs custom short toolbars !
A few other enhancements here and there, including hobbit gifts panel.
Changes in JRR main theme :
- Reorganized the skindefinition.xml content by panel type and added some comments
- A few changes in the theme, mostly panel backgrounds.
- Added a custom short toolbar profile.
Last edited by Adra : 11-30-2022 at 06:46 PM.
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11-14-2022, 02:49 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Portrait Behavior Issue
@Banefred
Hi,
as explained in the FAQ :
This is a well known issue since years. It is caused by the player vital panel code used in skins. This bug comes from the lotro client itself, I cannot fix it through the skin code, I can only disable the 3d portrait sizing line of code in the skins to bypass it, like it was the case in JRR skins and E&E panels before I re-enabled it in order to fix the other 3D portrait zooming and de-centering issues introduced by lotro update 33.1. So, whatever I do some people will be unsatisfied until the devs fix some of their game bugs. However, while waiting for a game fix there are several ways (choose one) to overcome it :
- Set your vital frame size to 1.00 in ui settings options tab.
- Disable 3D portrait in lotro ingame options.
- Roll back to JRR Skins collection v33 while praying for the devs decide some day to spend a few minutes to fix their fucking bugs.
- Delete this line of code from the skindefinition.xml file of each skin you use (but this will also reactivate the present issues of zooming and de-centering) : <Element ID="PlayerPortrait" Height="55" Width="55" Y="26" X="25"> </Element>
- You also have the possibility to fully replace the "regular" player vital frame by a plugin made one, as for example : https://www.lotrointerface.com/downl...1-Athelas.html
Last edited by Adra : 12-01-2022 at 06:24 AM.
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11-14-2022, 02:40 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Portrait Behavior Issue
Hi and thanx for the great collection of skins, love it.
I have updated the version, but now I have a weird issue. Everytime I zone in another region / house, etc. The 3D character portrait is getting bigger and shift a little bit from its original location.
When I revert back to the old version, the issue is gone.
Any Idea what might cause it ?
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