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Unread 12-11-2012, 10:26 PM  
Dag
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Re: Re: Re: Re: Scholar nodes aren't marked in Enedwaith?

Quote:
Originally Posted by Garan
the annotations were being added as points of interest rather than scholar nodes since the tool was looking for the string "Locker" rather than "Lockbox".
I had just realized this and came here to let you know. Glad to see you've already figured out the cause! Thanks very much for all of the work you're doing on this plugin (and on AltInventory, another of my 'must have' plugins).
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Unread 12-10-2012, 10:49 PM  
Garan
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Re: wrong maps being annotated

Quote:
Originally Posted by Vreejack
Adding ore and wood nodes in the Misty Mts. will add nodes to the Eriador map as well as Sprigley's Cellar, from Archet.
Sprigley's Cellar has a bug that I accidentally added while testing Breadcrumbs on interior maps which causes it to match all coordinates. This will be fixed in the next version.

Adding the annotations to the Eriador map is curently working as intended since the item being added falls within the bounds of the Eriador map as well as the Misty Mountains map. This is due to the fact that Turbine does not expose any map information to Lua so everything is based on the coordinates and the plugin has no way to determine which map is the correct one so it is currently designed to simply add the annotation to all maps that contain the coordinates. I have considered changing this behaviour to only add annotations to the map with the highest zoom level that contains the coordinates, but several people have expressed the desire to have the annotations automatically added at the zoomed out levels. I may eventually add the restriction as a user controlled option.

Last edited by Garan : 12-10-2012 at 10:55 PM.
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Unread 12-10-2012, 08:38 PM  
Vreejack
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wrong maps being annotated

Adding ore and wood nodes in the Misty Mts. will add nodes to the Eriador map as well as Sprigley's Cellar, from Archet.
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Unread 12-10-2012, 05:44 PM  
Garan
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Re: Re: Re: Scholar nodes aren't marked in Enedwaith?

Quote:
Originally Posted by dag
Quote:
Originally Posted by Garan
Did you check the Filter panel? I suspect the Max display Tiers might be set incorrectly since they probably got stuck at 6 if you were using MoorMap before Tiers 7 and 8 were added. I'll have to look into how to fix that in the updating function...
I have the filter set to show all tiers. It will show me the tier 7 scholar nodes in Dunland (just south of Enedwaith), but none of the tier 6 scholar nodes in Enedwaith itself. It shows ore and wood nodes just fine.

The nodes are apparently getting added, by the way, because if I attempt to add a node twice, I'm told the 2nd time that it was already on the map. They just aren't being displayed.

Also, if I use the Search function, I can see a list of nodes that I've added (Sage's Lockboxes), and if I click one of the nodes in that list, it highlights that location. There's just no icon displayed there.
Still looking into this. Got sidetracked by AltInventory issues and an
unpleasant week of the flu (*wonders* is there a pleasant variety?).

EDIT:
This was due to a typo in the annotation tool, the annotations were being added as points of interest rather than scholar nodes since the tool was looking for the string "Locker" rather than "Lockbox". I have fixed the string error for the next version and will look into a script to automate updating the existing annotations that were added with the wrong type.

Last edited by Garan : 12-10-2012 at 07:43 PM.
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Unread 12-10-2012, 05:41 PM  
Garan
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Re: Custom maps?

Quote:
Originally Posted by Vreejack
Any way to replace the parchment maps with one of our own design? I am thinking especially of Misty Mountains, which often seems to have little in common with the actual terrain.

Edit: Maybe I want to do some overlays. Will take a look at that
Overlays sound like a perfectly good solution to what you are looking for. I'd be interested in seeing what you develop.

Last edited by Garan : 12-10-2012 at 05:42 PM.
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Unread 12-10-2012, 01:41 PM  
Vreejack
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Custom maps?

Any way to replace the parchment maps with one of our own design? I am thinking especially of Misty Mountains, which often seems to have little in common with the actual terrain.

Edit: Maybe I want to do some overlays. Will take a look at that

Last edited by Vreejack : 12-10-2012 at 01:43 PM.
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Unread 12-04-2012, 11:24 PM  
Dag
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Re: Re: Scholar nodes aren't marked in Enedwaith?

Quote:
Originally Posted by Garan
Did you check the Filter panel? I suspect the Max display Tiers might be set incorrectly since they probably got stuck at 6 if you were using MoorMap before Tiers 7 and 8 were added. I'll have to look into how to fix that in the updating function...
I have the filter set to show all tiers. It will show me the tier 7 scholar nodes in Dunland (just south of Enedwaith), but none of the tier 6 scholar nodes in Enedwaith itself. It shows ore and wood nodes just fine.

The nodes are apparently getting added, by the way, because if I attempt to add a node twice, I'm told the 2nd time that it was already on the map. They just aren't being displayed.

Also, if I use the Search function, I can see a list of nodes that I've added (Sage's Lockboxes), and if I click one of the nodes in that list, it highlights that location. There's just no icon displayed there.
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Unread 12-04-2012, 11:05 PM  
Garan
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Re: Scholar nodes aren't marked in Enedwaith?

Quote:
Originally Posted by dag
Okay, this is weird. I've been using Moormap (excellent plugin, by the way!) to mark locations of resources -- ore, wood, and scholar nodes. For some reason, scholar nodes that I mark in Enedwaith do not show up on the map. There's no indication that there is a problem when I mark them, but they don't show up on either the Enedwaith or the Eriador map. Any ideas? Let me know if there's any additional information I can provide that would help you debug.
Thanks for the feedback.

Did you check the Filter panel? I suspect the Max display Tiers might be set incorrectly since they probably got stuck at 6 if you were using MoorMap before Tiers 7 and 8 were added. I'll have to look into how to fix that in the updating function...

Last edited by Garan : 12-04-2012 at 11:09 PM.
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Unread 12-04-2012, 10:34 PM  
Dag
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Scholar nodes aren't marked in Enedwaith?

Okay, this is weird. I've been using Moormap (excellent plugin, by the way!) to mark locations of resources -- ore, wood, and scholar nodes. For some reason, scholar nodes that I mark in Enedwaith do not show up on the map. There's no indication that there is a problem when I mark them, but they don't show up on either the Enedwaith or the Eriador map. Any ideas? Let me know if there's any additional information I can provide that would help you debug.
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Unread 12-04-2012, 12:02 PM  
Garan
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Re: Re: Re: Re: Re: Missing some Functions

Quote:
Originally Posted by Amethadan
http://s1.directupload.net/file/d/3093/mrzxrsi4_jpg.htm

here you can see the Angmar Note. But there are many many false Notes over the whole World. I tried the reload defaults one Time before i deleted the "MM_MapAnnotations_*.plugindata" and once after i deleted them. After a reload of the Addon the Data apear as before with its false state. For now because of for me useless Data i deleted the "MM_MapAnnotations_*.plugindata" and reloaded the Addon without reload defaults so i can use it as clean Map for my own Notes. But missing now some things just like jumpicons to jump from one to another neighbor map.
But better then have near 90 percent on wrong places or with wrong decriptions. Sorry. PS: No i don't edited things somewhere.

What i mean is when you leftklick on an Note. The Notes itself seem to be at Positions where what is but if i leftklick them then a window apear just like that in the pic in this reply and inside this there are irritated Descriptions. On normal when í just mouseover an icon than just the Pos data is dísplayed. What i miss is when i leftklick it it shows me that theres a Minstrel Teacher or what ever else on this Place. If its a NPC then a Note with Name and what he do. Vendor. Questgiver. And so on not just xx.x S xx.x W. Or when i Leftklick ANGMAR. Because with an icon where Mouseover brings the Pos and Leftklick the Description Angmar on the Galtrev Map i don't know what you mean that its on this Place.

Heres some more Screenshots to see the Problem
http://s14.directupload.net/file/d/3...nj8f93_jpg.htm
http://s1.directupload.net/file/d/3093/9jumduuw_jpg.htm
http://s7.directupload.net/file/d/3093/cb264j67_jpg.htm
http://s1.directupload.net/file/d/3093/26ioynvi_jpg.htm
Thanks for the images. I now understand what you meant. The notes are not in the wrong place, rather the strings displayed for name and description are incorrect. I have found the problem and will have an update soon.

Last edited by Garan : 12-04-2012 at 12:14 PM.
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Unread 12-03-2012, 12:21 PM  
Amethadan
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Re: Re: Re: Re: Missing some Functions

Quote:
Hmmm. That definately is not correct. Especially since Stangard is in region 2 and Angmar is in region 1 (different base coordinates). Stangard and Angmar maps both show only the correct notes for each on my system. Could you provide a link to a screenshot as well as at least one specific object with it's name and location (name and location that show when moused over is sufficient). Did you try editing the data files in the past, perhaps in an attempt to add your own German translations? There doesn't seem to be any way that this could occur through the normal update mechanism, especially given the different coordinate systems (even if the data for Angmar was in the Stangard file, the points would be off screen and would not show). You can also try deleting all of the files named like "MM_MapAnnotations_*.plugindata" where * is a mapID number in the "My Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder and then reload the default data (see below). Do NOT delete any other files in that folder as they contain custom data and settings for many plugins, not just MoorMap.

Have you tried forcing a reload of the default data? Right click on the map and click "Add Annotation". Then on the Annotation Maintenance window, click "Reload Defaults". If the problem is corrupt default annotations this will fix it. If the problem is one or more corrupted plugindata files then you can try sending the plugindata files to me to be cleaned and corrected (I can PM you an email address but depending on the amount and type of corruption there is no guarantee that I can fix them).

While checking the default data for Stangard, I did notice one bug, the map background was incorrectly saved with images of the default icons showing so some of the default icons will show with a slightly offset double image. This will be fixed in the next release.
http://s1.directupload.net/file/d/3093/mrzxrsi4_jpg.htm

here you can see the Angmar Note. But there are many many false Notes over the whole World. I tried the reload defaults one Time before i deleted the "MM_MapAnnotations_*.plugindata" and once after i deleted them. After a reload of the Addon the Data apear as before with its false state. For now because of for me useless Data i deleted the "MM_MapAnnotations_*.plugindata" and reloaded the Addon without reload defaults so i can use it as clean Map for my own Notes. But missing now some things just like jumpicons to jump from one to another neighbor map.
But better then have near 90 percent on wrong places or with wrong decriptions. Sorry. PS: No i don't edited things somewhere.

What i mean is when you leftklick on an Note. The Notes itself seem to be at Positions where what is but if i leftklick them then a window apear just like that in the pic in this reply and inside this there are irritated Descriptions. On normal when í just mouseover an icon than just the Pos data is dísplayed. What i miss is when i leftklick it it shows me that theres a Minstrel Teacher or what ever else on this Place. If its a NPC then a Note with Name and what he do. Vendor. Questgiver. And so on not just xx.x S xx.x W. Or when i Leftklick ANGMAR. Because with an icon where Mouseover brings the Pos and Leftklick the Description Angmar on the Galtrev Map i don't know what you mean that its on this Place.

Heres some more Screenshots to see the Problem
http://s14.directupload.net/file/d/3...nj8f93_jpg.htm
http://s1.directupload.net/file/d/3093/9jumduuw_jpg.htm
http://s7.directupload.net/file/d/3093/cb264j67_jpg.htm
http://s1.directupload.net/file/d/3093/26ioynvi_jpg.htm

Last edited by Amethadan : 12-03-2012 at 01:58 PM.
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Unread 12-02-2012, 12:03 PM  
Garan
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Re: Re: Re: Missing some Functions

Quote:
Originally Posted by Amethadan
What i mean with Notes on wrong places: On my Moormap in Stangard apear Notes from Angmar. So this can't be correct.
Hmmm. That definately is not correct. Especially since Stangard is in region 2 and Angmar is in region 1 (different base coordinates). Stangard and Angmar maps both show only the correct notes for each on my system. Could you provide a link to a screenshot as well as at least one specific object with it's name and location (name and location that show when moused over is sufficient). Did you try editing the data files in the past, perhaps in an attempt to add your own German translations? There doesn't seem to be any way that this could occur through the normal update mechanism, especially given the different coordinate systems (even if the data for Angmar was in the Stangard file, the points would be off screen and would not show). You can also try deleting all of the files named like "MM_MapAnnotations_*.plugindata" where * is a mapID number in the "My Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder and then reload the default data (see below). Do NOT delete any other files in that folder as they contain custom data and settings for many plugins, not just MoorMap.

Have you tried forcing a reload of the default data? Right click on the map and click "Add Annotation". Then on the Annotation Maintenance window, click "Reload Defaults". If the problem is corrupt default annotations this will fix it. If the problem is one or more corrupted plugindata files then you can try sending the plugindata files to me to be cleaned and corrected (I can PM you an email address but depending on the amount and type of corruption there is no guarantee that I can fix them).

While checking the default data for Stangard, I did notice one bug, the map background was incorrectly saved with images of the default icons showing so some of the default icons will show with a slightly offset double image. This will be fixed in the next release.

Last edited by Garan : 12-02-2012 at 12:08 PM.
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Unread 12-01-2012, 09:08 PM  
Amethadan
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Re: Re: Missing some Functions

What i mean with Notes on wrong places: On my Moormap in Stangard apear Notes from Angmar. So this can't be correct.
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Unread 12-01-2012, 07:41 AM  
Garan
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Re: Missing some Functions

Quote:
Originally Posted by Amethadan
I loaded Moormap and looked the default interesting things included on the Maps and found many that are on wrong Places, with false Descriptions or Things you mean doesn't exist there (German Client). So what i miss is an Option to delete the Notes you inserted or if they're on Correct Place to Translate them by myself if they aren't in my Language ot to correct the Note. I think its hard to update the Notes for more than one Languages and what i miss is an Option to export own Settings. Maybe theres a Way to make an Set Option where u can load an Set of own Notes (German Set) that you can then select somewhere to be default. And if you maybe export this Set others can load it and look if the Settings can be used by them. Or you give the Option to let Moormap be loaded without default Notes if we don't want to use the default ones.
Thanks for the feedback. As you noted, it is hard to update the notes for more than one language. However, all of the locations and English labels should be correct. If you are seeing objects/NPCs in multiple locations they are most likely subject to Phasing which means they can change location as you interact with them (in this case, some of their locations may not be shown) - there is currently no way to detect the correct location for phased objects/npcs. If you are seeing things on the map that have been changed due to updates (some areas get revamped periodically, the latest being Moria, and require changes to the default data) please post the specific location/object/npc and it's correct location/description (if known) and I will get them updated.

As to allowing users to modify the default data, that is not going to happen since it causes way too many issues with providing updates. When I reprocess an area that has been revamped by Turbine I often regather the default data from scratch since many of the defaults are subject to change by Turbine, some objects get renamed/moved, some get deleted and others get added . Trying to match up and track which objects already existed and might have been modified by the user and then accurately merging that with new values would lead to far to many problems and then I would have users complaining about their changes being wiped out by updates. I have considered adding a flag to display/hide ALL default annotations but there are other issues that are higher priority so it will be quite a while before that makes it onto the ToDo list.

At some point I do intend to get back to providing French and German translations, I just don't have any idea of when that might be. Given the state of the Turbine Lua implementation, and the amount of time I have available, it will probably not happen this year and possibly not next year.

Last edited by Garan : 12-01-2012 at 07:57 AM.
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Unread 12-01-2012, 03:22 AM  
Amethadan
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Missing some Functions

I loaded Moormap and looked the default interesting things included on the Maps and found many that are on wrong Places, with false Descriptions or Things you mean doesn't exist there (German Client). So what i miss is an Option to delete the Notes you inserted or if they're on Correct Place to Translate them by myself if they aren't in my Language ot to correct the Note. I think its hard to update the Notes for more than one Languages and what i miss is an Option to export own Settings. Maybe theres a Way to make an Set Option where u can load an Set of own Notes (German Set) that you can then select somewhere to be default. And if you maybe export this Set others can load it and look if the Settings can be used by them. Or you give the Option to let Moormap be loaded without default Notes if we don't want to use the default ones.

Last edited by Amethadan : 12-01-2012 at 03:25 AM.
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