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Unread 02-15-2014, 07:07 PM  
Garan
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Quote:
Originally Posted by Areswolf
Code:
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
Could you please explain this a bit more? I'm not sure what to do.

Do I download the individual maps as .jpgs and just drop them in the overlays folder? Because that didn't work for me.

Please and thank you!
The Overlays for Whiteberry's Deed Maps are already included and defined. Just down load ver 1.23 of MoorMap and you're all set. If a map has a defined Overlay (Whiteberry's or any other), the words "Select Overlay" will appear at the top of the screen (if your map is wide enough it will be at the top right but if your map is sized smaller it may get wrapped to the left side just below the Options button). All you have to do is move the mouse over "Select Overlay" and the list of defined Overlays for that map will be shown. Click the check box next to an Overlay to display it or uncheck the box to hide it.

So, if you've downloaded 1.23 and you are not seeing "Select Overlay" then the currently displayed map does not have a Deed Overlay (or any other Overlay). Just select one of the maps that does have an Overlay such as Breeland or any of the Moria maps (the list and Whiteberry's original maps are at http://toarda.com/guides/deed-location-maps/ )

Last edited by Garan : 02-15-2014 at 07:09 PM.
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Unread 02-15-2014, 03:28 PM  
Areswolf
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Code:
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
Could you please explain this a bit more? I'm not sure what to do.

Do I download the individual maps as .jpgs and just drop them in the overlays folder? Because that didn't work for me.

Please and thank you!
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Unread 01-03-2014, 01:44 PM  
Solo2012
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Re: Re: Unable to Load

Quote:
Originally Posted by solo2012
I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you

Quote:
If any of the components do no show when you use /plugins list (or do not show in the Plugin Manager window) then they were not unzipped to the correct folder. I recommend using Lunarwater's Plugin Compendium application to install plugins to avoid installation errors. Plugin Compendium is available for Windows and Mac/Linux.
Windows:
http://www.lotrointerface.com/downlo...ompendium.html
The use of the LOTRO Plugin Compendium solved a lot of problems all of th e files you mention now appear in the "plugin manager". The moormap loads.

Thank you

Last edited by Solo2012 : 01-03-2014 at 01:46 PM.
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Unread 01-03-2014, 12:41 PM  
Garan
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Re: Unable to Load

Quote:
Originally Posted by solo2012
I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you
There are a couple of things that can cause the message you are reporting to display. Unfortunately, without a bit more information it is hard to determine exactly what the cause is so I will provide you with a couple of possible problems and solutions.

First, are you getting any other message? If there is a problem parsing the files or executing them you should see a message in either the Error or Standard chat channels. Make sure you have the Error channel and the Standard channel enabled in your chat window (right click in the window, select Filters and make sure they are checked).

If you are not receiving any other error then use /plugins list to verify that all four MoorMap components are listed in your plugins - you should have MoorMap, MoorMapDefaults, MoorMapLoader and MoorMapTerminator. As noted in the usage instructions above, do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are used internally by the plugin and launching them manually or setting them to automatically load can cause the error you are reporting.

If any of the components do no show when you use /plugins list (or do not show in the Plugin Manager window) then they were not unzipped to the correct folder. I recommend using Lunarwater's Plugin Compendium application to install plugins to avoid installation errors. Plugin Compendium is available for Windows and Mac/Linux.
Windows:
http://www.lotrointerface.com/downlo...ompendium.html

Mac/Linux:
http://www.lotrointerface.com/downlo...mMacLinux.html

Is it possible that you successfully loaded MoorMap but did not see the icons and then tried to load it again? Attempting to load it more than once can result in the message you reported. The map is minimized by default so you would have to look for the icons in the bottom left of your screen - they can sometimes be hidden by other screen components so you can use the "/moormap show" command to display the map and then use the settings dialog to set the icons to a different location.

Let me know if you have another error message or still need help. If the problem was that you had set the other plugins to load or tried to run one of them manually then you may have corrupted the default annotations. If you get the map to display but none of the default annotations are visible then I can give you instructions on manually reloading the defaults (it's easy).

Last edited by Garan : 01-03-2014 at 12:52 PM.
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Unread 01-03-2014, 09:24 AM  
Solo2012
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Unable to Load

I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you
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Unread 12-26-2013, 09:44 PM  
Garan
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Quote:
Originally Posted by OLLI S
Hello,

I am playing the German version of LoTRO.
Any plans when "MoorMap" is available in German language?

What texts are not yet translated?
Can I give you some texts in German language?

Greetings

OLLI
Hi. This is a two part issue. The UI and the annotations are handled separately. The MoorMap UI is already available in German. Just click on the gear icon to get to settings and change the language. Unfortunately, the annotations are not yet available in german. I do not know when I will complete the German translations for annotations as it requires running multiple clients side by side to guarantee that the english and german names are applied to the same location/npc. Basically, I have to revisit all of the annotations that already exist while running the Lua utility that I use to capture location/NPC names and locations while running a DE and FR client at the same time which will capture the translated names and then load them into my database so that I can update the default data files. Unfortunately I have had some hardware issues and RL time constraints so this has been a fairly low priority. My first priority is to get the new maps and annotations for the latest expansion but even that won't be published for several weeks yet.
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Unread 12-26-2013, 05:40 PM  
OLLI_S
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Hello,

I am playing the German version of LoTRO.
Any plans when "MoorMap" is available in German language?

What texts are not yet translated?
Can I give you some texts in German language?

Greetings

OLLI
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Unread 08-03-2013, 09:07 PM  
Garan
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The big news with ver. 1.22 is the new global search. This search will find any location from the default data on any map. It does NOT currently include custom annotations but that is slated for a future update. This is basically the same global search that was implemented for TerrainMap. I didn't have much time to come up with a unique icon so I left the old search button as a silver magnifying glass and made a new button with a gold magnifying glass next to it for the global search. If this proves too confusing I may spend the time to make a unique icon at some point.
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Unread 07-08-2013, 08:43 PM  
Garan
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Re: Map Size

Quote:
Originally Posted by Ezmaralda
How do i make it a smaller minimized map? It still takes the entire screen. Also is there a way to show my current quests on it?
You resize it by simply dragging the right or bottom borders with the mouse.

Since Lua has no access to quest information there is no way to display quests on the map. You can use Lunarwater's "Compendium" plugin (not to be confused with "Plugin Compendium") to look up quest information and then click the location links in Compendium to find the locations in MoorMap (as long as both plugins are installed and loaded the integration is automatic). Unfortunately, even Compendium can not determine which quests you currently have active, it is just a database of all quests, deeds, etc. but the integration with MoorMap can still be handy. Note that loading both MoorMap and Compendium can take up a lot of memory so you may have performance issues if you do not have enough RAM.

Last edited by Garan : 07-08-2013 at 09:17 PM.
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Unread 07-08-2013, 06:27 PM  
Ezmaralda
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Map Size

How do i make it a smaller minimized map? It still takes the entire screen. Also is there a way to show my current quests on it?
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Unread 03-21-2013, 11:58 PM  
Garan
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Quote:
Originally Posted by DOH
Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.

Win7.

Txs for the file info
Could you answer a couple more questions? I'd like to solve the mystery of why this does not work for you since it may have other negative effects in other situations. Do you use a skin? If so, which? What resolution are you playing in?
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Unread 03-21-2013, 11:03 PM  
DOH
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Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.

Win7.

Txs for the file info
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Unread 03-21-2013, 10:49 PM  
Garan
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Quote:
Originally Posted by DOH
Ok, proof that Murphy's Law is in force. When you move the icon position data please mention the file and section the data is under so it can be manually edited till it is put in Options.
The current file is "MoorMapSettings.plugindata" in the "...Documents\The Lord of the Rings Online\PluginData\accountname\AllServers" where accountname is your account name. The settings are "quickWindowLeftPercent", "quickWindowTopPercent", "IconLeftPercent" and "IconTopPercent" and the values represent a percentage of the screen resolution.

Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.
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Unread 03-21-2013, 10:19 PM  
DOH
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So, to move the icons, just press and hold Ctrl BEFORE moving the mouse over the icons. Then move the mouse over the icon, and using the left mouse button, drag the icon where ever you want it.


Had and have done this, and just tried again, no joy. A blue dashed outline box appears around the Annotation Icon as it did earlier. So from this, I presume I have this Lua Quickslot code. Also, no box outlines the map icon, it also is still not movable. Other icons for the other Lua apps are movable by click and drag under Crtl+/ or by manual edit in options as in Alt Inventory (nice app by the way)


If you still can not move the icon, it may be under a transparent portion of a window control next to it ...


Thought of this, tried the Ctrl+/ action, no joy.


As to putting the icon coordinates in the Options window, I have had this on the ToDo list for over a year (basically the same time that I implemented this for AltInventory) but have held off until I convert the Options window to using tabs so that I can better organize the settings and eliminate some of the overcrowding. It will remain on the ToDo list but is a fairly low priority so it may not get done for quite some time (months, perhaps even years).


Ok, then how about the file name and section heading it is currently stored under?


EDIT:
Hmm. I just noticed that I am saving all of the settings at the Account level now instead of the Character level. A number of settings, including icon position, are supposed to be at the character level. I'm not sure when I changed this but this is a significant error and will be corrected in a future release.


Ok, proof that Murphy's Law is in force. When you move the icon position data please mention the file and section the data is under so it can be manually edited till it is put in Options.
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Unread 03-21-2013, 04:46 PM  
Garan
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Quote:
Originally Posted by jh.woodsman
Thank you, i was able to move the Map-Icon but unfortunately the Annotation Flag keeps sitting at the same unlucky spot... i havent found a way to move the annotation flag to a better place.
Can you help again?! Thanks in advance!
Quote:
Originally Posted by DOH
I also, am unable to move the Map Icon and the Annotation Flag Icon. Yes, I have tried the Ctrl+LMB+drag, and other combinations and nothing.
I have been unable to find the data file where location info for these icons is stored, so I could move them that way.
In you next update if you were to add a feature similar to the way Bootstraps icon is movable, it would make things easier. Or you may want to add their location information (editable) to the options screen.
Both icons are easy to move once you get used to them. The annotation icon is a little tricky due to a limitation of the Lua Quickslot (which is required to allow clicking to actually perform an ingame action). As noted in the ver 1.20 update notes, the trick is to hold the Ctrl key before moving the mouse over the icon in order to be able to move it - the Ctrl key not only enables the moving capability of the icons, it temporarily disables the built in Quickslot functionality allowing mouse events to pass through to the container. I will add that to the Usage notes when I get a chance to make it easier to find.

So, to move the icons, just press and hold Ctrl BEFORE moving the mouse over the icons. Then move the mouse over the icon, and using the left mouse button, drag the icon where ever you want it.

If you still can not move the icon, it may be under a transparent portion of a window control next to it - you can usually see the transparent portion of built-in controls when the Ctrl+\ movement is enabled. You may have to move any overlapping control to get access to the icon.

As to putting the icon coordinates in the Options window, I have had this on the ToDo list for over a year (basically the same time that I implemented this for AltInventory) but have held off until I convert the Options window to using tabs so that I can better organize the settings and eliminate some of the overcrowding. It will remain on the ToDo list but is a fairly low priority so it may not get done for quite some time (months, perhaps even years).

EDIT:
Hmm. I just noticed that I am saving all of the settings at the Account level now instead of the Character level. A number of settings, including icon position, are supposed to be at the character level. I'm not sure when I changed this but this is a significant error and will be corrected in a future release.

Last edited by Garan : 03-21-2013 at 05:54 PM.
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