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Unread 03-01-2012, 09:15 AM  
abj9562
The Wary

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Thumbs up Thank You

Quote:
•Ability to select or unselect progression status for all deeds or quests that are currently filtered
Wow thousands of quests deeds etc... marked completed and in just a few seconds. Thanks. My inner completionist thanks you.
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Unread 02-29-2012, 08:12 PM  
lunarwtr
The Undying
 
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Went ahead and released new version with the select / unselect all progression flags.
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Unread 02-28-2012, 09:40 PM  
abj9562
The Wary

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Quote:
Thank her for me.. She had me at hello .. err "double fudge"
Oh yeah. chocolate cake with a fudge middle topped with pecans and then a thin layer of hot molten fudge drizzled over it severd warm. Sort of similiar to a mlten chocolate lava cake but with a fudge middle and topping.


Thanks for the update we really appreciate it.
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Unread 02-27-2012, 10:01 PM  
lunarwtr
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I finished the select / unselect all feature tonight. I'm going to see if there isn't anything else I can fit into a release this week before submitting a new version.

At any rate.. wanted to keep you apprised of my progress.
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Unread 02-27-2012, 05:37 PM  
lunarwtr
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Quote:
I like the plugin and my wife who is new to LOTRO really appreciates it very much. She offered to bake a scratch double fudge choclate sheet cake for you until I explained you can't send it by email .
Thank her for me.. She had me at hello .. err "double fudge"
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Unread 02-27-2012, 05:16 PM  
abj9562
The Wary

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Quote:
Sorry. This shouldn't be too difficult, and I will try to add this in next release. I should have added this a while ago, but have gotten destracted. I've been tag teaming features amongst my various projects and realizing there is not enough time in day for me to do all I would like.

I have a lot of updated deed info too, that just needs to be finalized. The problem I am having with the deed information is finding a way to prevent "comments" from becoming duplicated when I update deeds that have previously been imported. I have been trying to rely on matching on comment text, but that is insufficient as sometimes there can by slight changed to a comment where people have edited one. Anyways.. I'm rambling.
I appreciate the effort. Please remember to have fun with the game though. After all it is the reason for all this in the first place. I am always amazed at how much modders do for people. I like the plugin and my wife who is new to LOTRO really appreciates it very much. She offered to bake a scratch double fudge choclate sheet cake for you until I explained you can't send it by email .
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Unread 02-27-2012, 03:18 PM  
lunarwtr
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Quote:
Just checking in on one of my favorite plugins to see this feature request will be acted upon. Thanks again.
Sorry. This shouldn't be too difficult, and I will try to add this in next release. I should have added this a while ago, but have gotten destracted. I've been tag teaming features amongst my various projects and realizing there is not enough time in day for me to do all I would like.

I have a lot of updated deed info too, that just needs to be finalized. The problem I am having with the deed information is finding a way to prevent "comments" from becoming duplicated when I update deeds that have previously been imported. I have been trying to rely on matching on comment text, but that is insufficient as sometimes there can by slight changed to a comment where people have edited one. Anyways.. I'm rambling.
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Unread 02-27-2012, 03:02 PM  
abj9562
The Wary

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Quote:
Quote:
This is a feature request and I respect the fact your time is very valuable. But could you add something to select and mark as complete all filtered quests/deeds being displayed. I feel it would be far easier for high level players to uncheck quests/deeds that are incomplete rather than going through 4500 some odd quests/deeds one by one and marking them.

Also is there a way to filter checked and uncheked quests/deeds.
Good idea.. I'll look at adding that.
Just checking in on one of my favorite plugins to see this feature request will be acted upon. Thanks again.
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Unread 02-08-2012, 12:41 PM  
Garan
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Quote:
Originally Posted by lunarwtr
When I fixed it last night I adjusted it to 1 when I was testing the fix. Did you find another place I did it zero?
I haven't actually looked at the plugin code, just the snippet you posted. I was going to download the latest Compendium to investigate integrating another external link (this one from AltInventory) when I noticed your post. I never got around to actually downloading the latest Compendium yet but I will probably get back to it tomorrow - I'm far too easily distrac... *ooh, a shiny*

Last edited by Garan : 02-08-2012 at 12:42 PM.
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Unread 02-08-2012, 11:42 AM  
lunarwtr
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Quote:
I noticed that when the index is nil you set it to 0 which implies a 0 based array, but in the max value test you compare to #self.tabs which uses a 1 to # value which implies a 1 based array. I haven't looked any further into your code, but it seems that you are mixing 1 based and 0 based indexing.
When I fixed it last night I adjusted it to 1 when I was testing the fix. Did you find another place I did it zero?
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Unread 02-08-2012, 11:33 AM  
Garan
The Undying
 
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Quote:
Originally Posted by lunarwtr
I won't be able to test it till tonight when I at home. But I suspect the fix is something like changing this function in Compendium/Common/UI/TabControl.lua (~ line 150 or so)

Code:
function TabControl:SetActiveIndex(index)
    if index == nil then
        index = 0;
    else 
        index = tonumber(index);
    end
    if (index > #self.tabs) then
        index = #self.tabs;
    end
    local id = self.tabs[index].id;
    self:SetActiveTabById(id);
end
I noticed that when the index is nil you set it to 0 which implies a 0 based array, but in the max value test you compare to #self.tabs which uses a 1 to # value which implies a 1 based array. I haven't looked any further into your code, but it seems that you are mixing 1 based and 0 based indexing.
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Unread 02-07-2012, 09:02 PM  
lunarwtr
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I think I was able to resolve the problem. I'm not sure how the setting gets saved incorrectly, but it appears that if the setting for which tab you were last on gets saved improperly.. it can never get set back to what it needs to be. I've added code that should self correct it.
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Unread 02-07-2012, 07:48 PM  
lunarwtr
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Looking at bug now.. will post if I find anything.
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Unread 02-07-2012, 09:00 AM  
lunarwtr
The Undying
 
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I won't be able to test it till tonight when I at home. But I suspect the fix is something like changing this function in Compendium/Common/UI/TabControl.lua (~ line 150 or so)

Code:
function TabControl:SetActiveIndex(index)
    if index == nil then
        index = 0;
    else 
        index = tonumber(index);
    end
    if (index > #self.tabs) then
        index = #self.tabs;
    end
    local id = self.tabs[index].id;
    self:SetActiveTabById(id);
end
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Unread 02-07-2012, 08:51 AM  
lunarwtr
The Undying
 
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Quote:
Hello there

I really would like to use this great plugin, but somehow when I load it, I always get this error:

Waypoint 1.2 by Lunarwater
...s Online\Plugins\Compendium\Common\UI\TabControl.lua :152: attempt to compare number with string
Laden von "compendium" nicht möglich. (not possible to load compendium)
MoorMap 1.15 von Garan geladen (Moormap loads fine)

I use the German client.

Any help would be appreciated.
Sorry you both recieved this error. Thank you for bringing it to my attention. I will take a look at it tonight and see what is going on.

I found an error in the tabs in the previous version. It was caused by clicking to turn off a tab on the configuration tab, then navigating to the tab, and then using plugin manager to reload. This particular bug was fixed. If you do not mind losing your settings you can try deleting the file called..

Documents/The Lord of the Rings Online/PluginData/AllServers/(I forget whats here)/CompendiumSettings.*

and then loading Compendium.

Last edited by lunarwtr : 02-07-2012 at 08:54 AM.
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