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Unread 04-08-2011, 05:20 AM  
Wiof
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Can'T seem to make it work, not even loading. It might be because of the F2P patch. This said, any chance to have a new version compatible with the March Patch 2?
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Unread 11-28-2010, 02:46 AM  
pgmatg
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Re: Re: updated ranges

I did find Enedwaith map its in the archive. And I do use the image resource id numbers from item inventory, while back I adopted adding GetIconImageId numbers to FilterBag plugin save from your AltInventory plugin.
I believe I also found at least 1 of Goblin Town's maps and a labyrinth like instance from the book leading to Enedwaith, along with a bounch of underground & interior maps. There are also some compass (tile) maps that I believe are from North Downs.
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Unread 11-28-2010, 12:43 AM  
Garan
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Re: updated ranges

Quote:
Originally Posted by pgmatg
I have not found limitations I've seen in the earlier patch on Bullroarer, I'm guessing they got rolled back along with some other features like meta deed horses ability to let you evade, parry & block while riding them.
I have been adding more ranges to default.lua (http://www.russianmoviesdirectory.co...rvDefaults.rar), found Moria maps and others I wasn't sure about, as well as bunch of interesting textures, some warg skills, hunter legendary traits / skills & some scene images.
The latest find are help tutorial images
It seems we have come across many of the same things (which is likely if you are using the same approach I am - starting with a known good image and scanning until I hit the bounds of that range and then repeating with the next known good image). I also found the Moria/Lothlorien maps and warg skills as well as a fair number of compass tiles. I don't recall the hunter traits/skills (I usually just stick those into "unassigned" until I get around to identifying them), but I did find a large number of class traits and skills that I had over looked. I am particularly interested in finding more maps, specifically Forochel, Mirkwood, Enedwaith, any instanced areas and of course compass tiles. I haven't come across any traits or skills for Wardens, RKs or Defilers yet either.

In case you're interested in finding new items, what I did was parse the saved inventory files from AltInventory to extract the image Resource IDs into a database, strip out the duplicates, then import them into IRV (that's where the DB entries in the original Defaults file came from). They make a handy starting point for finding ranges.

Last edited by Garan : 11-28-2010 at 12:45 AM.
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Unread 11-27-2010, 11:36 AM  
pgmatg
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updated ranges

I have not found limitations I've seen in the earlier patch on Bullroarer, I'm guessing they got rolled back along with some other features like meta deed horses ability to let you evade, parry & block while riding them.
I have been adding more ranges to default.lua (http://www.russianmoviesdirectory.co...rvDefaults.rar), found Moria maps and others I wasn't sure about, as well as bunch of interesting textures, some warg skills, hunter legendary traits / skills & some scene images.
The latest find are help tutorial images

Last edited by pgmatg : 11-27-2010 at 11:37 AM.
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Unread 11-26-2010, 12:53 PM  
Garan
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Quote:
Originally Posted by pgmatg
I understand the reasons you don't want to limit your ranges, but at list utilize the ranges that expand on yours (marked most of them with -- good). Will continue to update it to expand ranges further. Also there are a few library resources in Unassigned category that I've renamed to hopefully point you in the right direction.
As to extraction of the images, I wasn't interested to actually get the images, but maybe see if an extracted resource that was crashing Lotro for me would show me something that could lead to some understanding why.
Also the reason I went through the trouble of creating various additional categories & sub-categories is that I'm not really happy with the categories as I've seen em on Bullroarer, and the categories tables can still be easily later applied to Turbine's item categories. And as far as I can tell we not gonna have as wide of an access to the resources after the patch. I will be testing some of my assumptions later today.
I have published an update which should eliminate the issue with the boundary images. It is still a compromise between usability and preservation of potential images, but I believe it represents the best possible compromise. It will only affect "Default" ranges and will still allow the end user to test the images on their system if they so chose (images are not flagged as "Bad" but rather as "Untested") without adding any overhead in terms of extra ranges. Unfortunately, since you already modified your underlying data, you will either have to modify it manually or wait until the "Import" function is published to allow you to export, reset and reimport your data, or accept it as it is (if you flagged your changes as custom, then no further action should be necessary).

I have not had a chance to review any of the image ranges or library entries you put on your site yet. I will check on them when I get a chance and include them in the next update as appropriate. I will be quite busy with RL for the next couple of weeks and then I will be finishing the rewrite of AltInventory so the next update to IRV will be several weeks away.

I'm not sure what restrictions you were expecting on the Bullroarer resources, but from what I've been able to test, it seems as though we still have as much access as before it's just that the mechanism for accessing some information has changed. I'm curious if you've found anything that was actually restricted.

Last edited by Garan : 11-26-2010 at 12:54 PM.
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Unread 11-21-2010, 04:05 PM  
Gale
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Okay, thanks.

This isn't going to help me, but i know this gonna help many modders.

Here is some of my old stuff: http://www.saunalahti.fi/kallolli/portfolio.html

Some stuff are pretty old and ugly, maybe someday i got energy to update my site and get new domain.

Keep up good work!

Last edited by Gale : 11-21-2010 at 04:05 PM.
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Unread 11-21-2010, 11:15 AM  
Garan
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Quote:
Originally Posted by Gale
Is it possible to change icons&maps with this program? I'm artist myself and would love to use my own icons and maps.
Um, no. This plugin is for viewing the built-in resources for those who want to build applications without adding the overhead of external images/graphics. These resources are strictly display only.

Unfortunately, there is no way to activate a skill or item via LUA, the closest thing being placing the actual skill or item in a Quickslot so that the user can activate it. So, there isn't currently any way to replace the in-game icons. You could however create your own custom maps and display them as a background of a control using the SetBackground() method. Digital-Utopia is already experimenting with a custom map display using that mechanism, http://forums.lotro.com/showthread.p...gin-Lotro-Maps

I'm sure you can come up with lots of other uses for custom art as well
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Unread 11-21-2010, 05:34 AM  
Gale
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Is it possible to change icons&maps with this program? I'm artist myself and would love to use my own icons and maps.
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Unread 11-20-2010, 10:45 PM  
pgmatg
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I understand the reasons you don't want to limit your ranges, but at list utilize the ranges that expand on yours (marked most of them with -- good). Will continue to update it to expand ranges further. Also there are a few library resources in Unassigned category that I've renamed to hopefully point you in the right direction.
As to extraction of the images, I wasn't interested to actually get the images, but maybe see if an extracted resource that was crashing Lotro for me would show me something that could lead to some understanding why.
Also the reason I went through the trouble of creating various additional categories & sub-categories is that I'm not really happy with the categories as I've seen em on Bullroarer, and the categories tables can still be easily later applied to Turbine's item categories. And as far as I can tell we not gonna have as wide of an access to the resources after the patch. I will be testing some of my assumptions later today.
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Unread 11-20-2010, 09:43 PM  
Garan
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Quote:
Originally Posted by pgmatg
I modified the ranges in default.lua so it doesn't crash now.
Also added categories for various items & added texture category, and modified Library table accordingly.
Expanded some of the ranges with the ones I've checked.

download from : http://www.russianmoviesdirectory.co...rvDefaults.rar

PS: I've been trying to figure out how to extract images from the data file directly using data gathered so far as an index. But default tga, png, jpg, bitmap & raw image extraction methods havn't worked so far.
I'm glad you have a solution with which you are satisfied. I appreciate your effort but I won't be adopting the ranges you calculated since there are some images that are adjacent to previously flagged "bad" ranges which would be erroneously locked out for me (and others). I've considered doing something similar, changing the boundary resources back to "untested" status or creating a mechanism to only enforce "safe" boundaries using a test on the first application start up to determine if the boundaries cause crashes (similar to the current test for locking out bad images). I will be holding off until I have a chance to consider all of the ramifications of such a mechanism, as well as a chance to search more image ranges and determine just how many valid images are likely to be locked out (currently it seems to be a very small number).

I've already planned adding "Category" as a subcategory of the Item category. I won't be doing this until the November patch hits and fixes the Item:GetCategory() method so that I can use the actual Turbine categories for the items. I would not recommend making custom changes to the Category or Subcategory tables unless you don't wish to use any future updates I publish since your custom tables will have indices that conflict with the ones I will publish. Custom Image Ranges and Library values are harmless since the updates will not overwrite them as long as you are properly flagging them as custom and you don't use the "Import Defaults" option.

P.S. Hopefully you have considered the implications of direct extraction regarding the ToS. I also considered using such a mechanism to bypass Turbine's lack of resource information but there's a reason I chose not to go down that path...
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Unread 11-20-2010, 07:58 PM  
pgmatg
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I modified the ranges in default.lua so it doesn't crash now.
Also added categories for various items & added texture category, and modified Library table accordingly.
Expanded some of the ranges with the ones I've checked.

download from : http://www.russianmoviesdirectory.co...rvDefaults.rar

PS: I've been trying to figure out how to extract images from the data file directly using data gathered so far as an index. But default tga, png, jpg, bitmap & raw image extraction methods havn't worked so far.
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Unread 11-19-2010, 07:50 PM  
pgmatg
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If the resource shows up as a blank, then it would make sence to eliminate it from ranges 0x40000000 - 0x42000000.
I'm in a process of auto eliminating end of the range image from every 4+ range within above mentioned.
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Unread 11-19-2010, 07:27 PM  
Garan
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Quote:
Originally Posted by pgmatg
Hi, first of I do have a programming background (adopted FilterBag plugin),
so 1st thing I did is to check if I did something wrong, and found nothing on my end.
My client is US Hi-res; do not see any reason why resolution of my client would matter - by default in window mode 1280x768.
I have a lot of plugins installed pretty much all that were of any interest.
Running Windows 7 64bit.
After debugging the problem I was forced to modify default.lua with lines like:
ImageRanges[#ImageRanges+1]={0x41007d9f,0x41007ee3, "S", "D"}
ImageRanges[#ImageRanges+1]={0x41007ee4,0x41007ee4, "D", "D"}

Quote:
Originally Posted by Garan
Interesting. I even tried downloading the latest version on a new PC (no prior plugin folder) with no other plugins, not even Turbines, and it works fine. There must be something different about your resource files or client.

Are you running the US client?
Are you running the Low-res client or Hi-res?
What resolution do you run your client at?

Not that it should really matter, but just in case, what other plugins do you have installed?

Again, it shouldn't really matter, but what OS are you running?

The more information we can compare, the better the odds of finding out why it is behaving oddly for you.
As it happens, I also use 1280x768 with a US, Hi-res client, so the resource file can be eliminated as an issue. The only significant difference seems to be the operating system. I'm not sure why that would cause this but the specific example you provided, 0x41007ee4, is one of those resources that may not really be an image - and from your results it would appear it really isn't. For you it causes a client crash, but for other users successfully using the plugin, it just shows as a 32x32 blank. That is the reason I asked about client resolution, since that resource is not actually an image, it could be handled differently at different resolutions (Turbine uses seperate bin files, located in the bindat folder of your game client, depending on your graphics settings and actual resolution).

Without knowing a lot more about the actual resource, it's pretty hard to determine why it is crashing your client but not others. Unfortunately, Turbine does not currently expose any resource information to LUA (other than the SetBackground() method) so the only way to identify resources is visually. Unfortunately, visually, the resource which is crashing your client displays exactly the same as the blank Image Underlay resources which are actual images (ex, 0x288059e4). Until Turbine provides a way to distinguish non-image resources programatically, it is doubtful that you will be able to use the plugin since the updates will be based on my data. I'll keep looking for any other way to identify these resources, I haven't had much of a chance to play with the changes on Bullroarer so I don't know if there's any hope in the near future but the release notes didn't indicate any changes to this.

Last edited by Garan : 11-19-2010 at 07:36 PM.
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Unread 11-19-2010, 03:55 PM  
pgmatg
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Hi, first of I do have a programming background (adopted FilterBag plugin),
so 1st thing I did is to check if I did something wrong, and found nothing on my end.
My client is US Hi-res; do not see any reason why resolution of my client would matter - by default in window mode 1280x768.
I have a lot of plugins installed pretty much all that were of any interest.
Running Windows 7 64bit.
After debugging the problem I was forced to modify default.lua with lines like:
ImageRanges[#ImageRanges+1]={0x41007d9f,0x41007ee3, "S", "D"}
ImageRanges[#ImageRanges+1]={0x41007ee4,0x41007ee4, "D", "D"}

Quote:
Originally Posted by Garan
Interesting. I even tried downloading the latest version on a new PC (no prior plugin folder) with no other plugins, not even Turbines, and it works fine. There must be something different about your resource files or client.

Are you running the US client?
Are you running the Low-res client or Hi-res?
What resolution do you run your client at?

Not that it should really matter, but just in case, what other plugins do you have installed?

Again, it shouldn't really matter, but what OS are you running?

The more information we can compare, the better the odds of finding out why it is behaving oddly for you.

Last edited by pgmatg : 11-19-2010 at 04:58 PM.
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Unread 11-19-2010, 01:44 PM  
Garan
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Quote:
Originally Posted by pgmatg
tried the new version, still crashes when moving to the last image of every "good" ImageRanges
Interesting. I even tried downloading the latest version on a new PC (no prior plugin folder) with no other plugins, not even Turbines, and it works fine. There must be something different about your resource files or client.

Are you running the US client?
Are you running the Low-res client or Hi-res?
What resolution do you run your client at?

Not that it should really matter, but just in case, what other plugins do you have installed?

Again, it shouldn't really matter, but what OS are you running?

The more information we can compare, the better the odds of finding out why it is behaving oddly for you.
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